The Cards system in Paladins is one of the main features that sets the game apart from others in the genre. Cards offer players the ability to empower a Champions's attributes and enhance or modify their skills, tailoring them to a particular playstyle. Cards are equipped by champions 5 at a time in sets called loadouts.
All players start with the same 5 unlocked cards for each champion. These 5 cards are contained in a loadout called "Default Loadout" that cannot be modified or deleted. Additional cards can be obtained via crafting with Essence or unlocking through Radiant Chests.
Cards are organized by Rarity (Common, Rare and Epic), categorized by effected aspect (First skill, Second skill, Third skill and Armor/Weapon), and leveled by Rank (I, II, III, IV). A card's Rarity determines the amount of essence required to craft and obtained when disenchanted. A card's category clarifies which aspect of the champion is affected (e.g. Viktor's XL Mag card in the Armor/Weapon category increases his maximum ammo). A card's Rank signifies the amount of loadout points invested (see Loadouts and Deck Building).
Champions also have a special class of cards called Legendary Cards. All players start with the same unlocked Legendary card for each champion. Instead of being drafted into loadouts, these cards are separately selected at the start of the match alongside the loadout selection. Legendary cards provide stronger effects than normal cards, occasionally causing radical changes to the way a champion's skills work at the cost of some counterbalancing penalty.
Card Layout[edit | edit source]
Loadouts and Deck Building[edit | edit source]
Cards are equipped by champions in sets called loadouts. A loadout is equipped at the start of a match and cannot be switched mid-game. However, if the round has not started, players can repick their loadouts by pressing the loadout key ("U" by default) while in the spawn room.
Players can create their own customized loadouts in addition to using the Default Loadout. For a loadout, the player must decide how to invest 12 loadout points into 5 unique cards. Investing 1 loadout point into a card will increase its Rank by 1, increasing the card's power but reducing the number of loadout points left to invest. Loadouts with fewer than 12 loadpoint points and/or 5 cards can be saved but cannot be used in a match.
Players have can have a maximum of 5 custom loadouts per Champion.
Crafting and Disenchanting[edit | edit source]
- Common cards cost 500 to craft
- Rare cards cost 1250 to craft
- Epic cards cost 5000 to craft
- Legendary cards cost 12000 to craft
Owned cards may be disenchanted for Essence. Note that doing this removes the card from the collection and any decks that were making use of that card will be disabled. Legendary and gold cards can't be disenchanted. Each card rarity refunds a different amount of Essence:
Cards can also be unlocked by via the Radiant Chest. Any duplicated cards obtained through chests will grant Essence instead.
Gold Cards[edit | edit source]
Gold cards are special, cosmetic variants of regular cards that can be obtained from Radiant Chests. These golden cards will replace existing cards in the player's collection with an updated gold frame.
Once a Gold card is acquired, the player will also receive a spray of that card's artwork. Gold card sprays are usable only by the champion the card belongs to.
List of cards[edit | edit source]
Below are several lists with all cards currently available in the game. Hovering the mouse cursor over their name will display a preview of that card.
Card collections[edit | edit source]
All champions in Paladins have their own card collections that cannot be used by any other champion.
Card rarity[edit | edit source]
There are 4 different rarities: