Champions are organized in 4 different types: Front Line, Damage, Support and Flank.
Every champion carries an unique weapon and has a set of 4 skills exclusive to them. Apart from that, each champion has a special skill called Ultimate. Ultimate skills are not subject to cooldown, but instead use a meter that once full will unlock it to be used once. After using it, the meter will reset back to 0%. The ultimate meter is mainly filled by dealing damage to enemies, but there is also a passive gain that slowly increases it by 1% every couple of seconds.
Additional champions can be purchased for either 5000 Gold or 200 Crystals. The latest champion release always costs 7500 until another one is released, then it goes down to the default cost. All players that participated in the game's closed beta before April 7, 2016 were given all champions that were available up to Ying.
The Founder's Pack includes the Champion Pack, which automatically unlocks all current and future Champions in the game.
Each champion has their own mastery level, which increases the more they are played. Reaching a new rank grants 500 until rank 9. Reaching rank 9–14 will grant 1000 , and 1500 for reaching rank 15 and on.
Champions[edit | edit source]
Front Line[edit | edit source]
These champions are good at holding the line and protecting their teammates. Front Line champions gain 100% more Credits for standing near an objective.
Damage[edit | edit source]
Support[edit | edit source]
These are high utility champions, helpful in both offense and defense. Support champions gain 100% more Credits for healing allies. Support champions also gain ultimate charge from healing done to teammates besides themselves. Healing that restores 0 Health won't provide ultimate charge.