Credits

From Paladins Wiki
Jump to: navigation, search

Currency Credits.png Credits are a currency players can earn during a matches to purchase Items. Credits only last for that match and do not carry over to other matches. At the start of a match, each player receives an specific amount of Currency Credits.png (400 in Siege, 1000 in Payload, and 1500 in Survival). More credits can be earned by accomplishing tasks like defeating enemy players, capturing objectives, pushing payload carts, etc.

Credits are awarded for:

  • Participating in a match:
  • 1 Currency Credits.png every second in a Siege match.
  • 2 Currency Credits.png every second in a Payload or Survival match.
  • These two are not awarded during the preparation of the round.
  • Standing near an objective:
  • 4 Currency Credits.png every 2 seconds while standing on the point in Siege.
  • 6 Currency Credits.png if there is an enemy contesting the point.
  • 2 Currency Credits.png every second while standing near the payload.
  • Capturing an objective: 300 Currency Credits.png for capturing the point in Siege.
  • Killing an enemy: 30 + 10 * (Streak of killed enemy) Currency Credits.png.
  • Eliminating an enemy: 15 + 5 * (Streak of eliminated enemy) Currency Credits.png.
  • Dealing damage: 20 Currency Credits.png for each 6000 damage dealt.
  • Healing allies: 20 Currency Credits.png for each 6000 hit points healed.
  • Self-healing does not count.
  • Taking damage: 20 Currency Credits.png for each 6000 damage taken.
  • Absorbing damage with shields or deployable walls: 20 Currency Credits.png for each 6000 damage absorbed.

Also, Champions gain additional credits for doing their intended role:

  • Front Line champions gain 100% more credits for standing near an objective.
  • Support champions gain 100% more credits for healing allies.
  • Flank champions gain 100% more credits for eliminations on enemies when they are behind enemy lines.
  • Damage champions gain 100% more credits for dealing damage to enemy champions.