Items (previously known as Burn cards) are special kinds of cards that all champions have access to via the in-match store. These items allow players to gain useful benefits such as bonus movement or reload speed. There are four types of items: Defense, Utility, Healing, and Attack.
Items can be purchased at the spawn rooms by pressing the item store key ("I" by default). Items are purchased with Credits.
A player can only have one item from each category at once. Each item can be upgraded up to two times, replacing the previous item with a stronger version of itself. Each upgrade costs the original value multiplied by 2 or 3 (e.g. a 300 item will cost 600 to upgrade to tier 2, and 900 to upgrade to tier 3). Once purchased or upgraded, items cannot be sold or downgraded. There is an autobuy function that allows new players to have the game purchase items for them. This feature can be toggled on and off from the Gameplay tab in the Options menu.
Items don't carry over to other matches. In Payload, items are reset at the start of the second round.
List of Items[edit | edit source]
Defense[edit | edit source]
These items provide bonuses to a champion's defensibility, such as damage mitigation or crowd control reduction.
Utility[edit | edit source]
These items provide bonuses to a champion's miscellaneous stats, such as skill cooldown reduction or faster riding speed.
|Master Riding||Morale Boost||Nimble||Chronos|
Healing[edit | edit source]
These items provide bonuses to a champion's survivability, such as increased lifesteal or greater out-of-combat regeneration.
|Rejuvenate||Veteran||Kill to Heal||Life Rip|
Attack[edit | edit source]
These items provide bonuses to a champion's offensive capabilities, such as increased damage to shields or faster reload speed.