Paladins Closed Beta Version 0.10.704.2

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0.10 | December 17, 2015

BETA EXPECTATIONS

General

  • Constructed decks are now available. Players are able to create a deck of 15 cards and take that with them into the match, guaranteeing their card draws to pre-build specific playstyles. We have replaced all Casual modes with Constructed for testing. Players may access their decks per Champion in the Vault.
  • Added a preventative system that will wait for all players to enter the match before starting, ensuring all players are on equal ground.
  • Added a fade transition on models in the lobby.
  • Added a ragdoll system for when players die, sending them off in a direction. There is also an option in the Settings menu to turn this feature off to improve performance.
  • Improved presentation of damage shields (like Ruckus' Emitter) where it will now display a separate bar for the shield amount.
  • Improved lobby visuals and animations.
  • Improved First Person textures on character arms.
  • Champions no longer speak during the Match Lobby.
  • Reduced Siege Engine Health and Damage Reduction scaling.
  • Fixed an issue where weapon fire animations were not scaling properly when the attack speed changed.
  • Fixed an issue where leveling up again before choosing a card from your previous draw would re-roll that draw.
  • Fixed an issue where bots were not selecting cards properly in matches.
  • Improved pathing for bots.
  • Fixed an issue where occasionally the Champions would be seen in low resolution in the lobby.
  • Removed the “Siege Engine Destroyed” message in the case that a gate is also destroyed, prioritizing the “Gate Destroyed” message instead.
  • Fixed an issue where the friends list was not scrollable.
  • Bots will use their mounts more often.
  • The Quick Select for cards when you level up is now rebindable in the Key Bindings menu.
  • Fixed an issue where the wrong chest art could be seen in the vault.
  • Daze effect no longer moves the camera but instead reduces inhand accuracy.

Maps

  • Fixed various issues with collision on both Temple Ruins and Enchanted Forest.
  • Fixed some issues with team colored assets on both maps including the end cinematic vault doors.
  • Added team colored flags to the wilderness in the Enchanted Forest to help navigation to friendly/foe bases.
  • Added visual improvements to the lobby.

Champions - Balance/Updates/Fixes

Champion Buck Icon.png Buck

Ability Cataclysm.png Cataclysm

  • Now can be cancelled when deployed by re-activating Cataclysm.

Ability Heroic Leap.png Heroic Leap

  • Now has slight air control, allowing you to guide Buck.
  • Improved animation treatment.

Champion Cassie Icon.png Cassie

Ability Dodge Roll.png Dodge Roll

  • Improved animations.

Champion Evie Icon.png Evie

Ability Illusion Old.png Illusion

  • Illusions will no longer pick up health nuggets.
  • Fixed an issue where Evie's shots were being blocked by the illusions.
  • Reduced Illusion damage from 25 to 20% of Evie's damage.

Ability Soar.png Soar

  • Improved map collision with this ability.
  • Fixed a bug where Evie's death animation would get stuck if she died while activating Soar.

Champion Fernando Icon.png Fernando

WeaponAttack Fernando Icon.png Lance

  • Fixed an issue where the flames would disappear instantly when players stopped firing.

Champion Grohk Icon.png Grohk

WeaponAttack Grohk Icon.png Lightning Staff

  • No longer chains off of immune targets.

Ability Ghost Walk.png Ghost Walk

  • Reduced Cooldown from 25 to 20.

Champion Pip Icon.png Pip

WeaponAttack Pip Icon.png Potion Launcher

  • Projectiles detonate when they hit max range, even if they are still in the air.

Champion Ruckus Icon.png Ruckus

WeaponAttack Ruckus Icon.png Minigun

  • Reduced damage from 57 to 50.

Ability Emitter.png Emitter

  • Fixed an issue where the Health Bar would appear to reduce health when the shield took damage.

Champion Skye Icon.png Skye

General

  • While in stealth, Skye is revealed to nearby enemies.

Card Art

  • The following cards have had their art updated:

Cards - Balance/Updates/Fixes

  • The starter decks for each champion have been reworked to better fit the new scheme for Specialty cards.

Champion Barik Icon.png Barik

  • [Turret] Reduce Turret Cooldown by 25s.
  • [Barricade] Passing through barricade heals yourself or allies for 20% of maximum life over 4s.
  • [Turret] When your Turrets are destroyed they leave 2 HP drops that heal for 400.
  • [Turret] Increase Turret Health by 500.
  • [Barricade] Barricade lasts 6s longer.
  • [Rocket Boots] Gain a 600 HP shield during rocket boots and for 4s after.
  • [Rocket Boots] When Rocket Boots ends, deal 400 damage to all nearby targets.
  • [Weapon] Increased projectile speed by 100%.
  • [Rocket Boots] For 3s after Rocket Boots ends, you may re-activate it again before going on Cooldown.
  • Reduced Daze duration from 5s to 3s.
  • Increased damage from 600 to 750 over 3s.
  • Increased rarity from Specialty to Legendary.
  • Reduced rarity from Rare to Common.
  • Reduced rarity from Rare to Common.
  • Increased rarity from Specialty to Epic.
  • Reduced rarity from Epic to Rare.
  • Reduced Health bonus from 500 to 200.

Champion Buck Icon.png Buck

  • [Heroic Leap] Gain air control while airborne from Heroic Leap.
  • [Cataclysm] Increase duration by 3s.
  • [Cataclysm] You take 30% reduced damage while Cataclysm is deployed.
  • [Recovery] Taking fatal damage while Recovery is active instead heals you for 25% of your max Health (internal 1m cooldown).
  • [Cataclysm] Deal 300 damage to all nearby targets when Cataclysm is spawned.
  • Increase projectiles fired by 3.
  • Increased rarity from Epic to Specialty.
  • Reduced rarity from Legendary to Epic.
  • Increased rarity from Epic to Legendary
  • Reworked. Now increases healing received by 12% for each Armor card equipped, including Blessed.
  • Fixed an issue with the mini description was not showing.
  • Reduced rarity from Rare to Common.
  • Increased rarity from Common to Rare.
  • Increased rarity from Common to Specialty.
  • Now provides 25% Damage Reduction while mounted.
  • Increased damage reduction while inside the ring from 40 to 50%
  • Increased rarity from Specialty to Legendary.
  • Reduced rarity from Specialty to Epic.
  • Reduced rarity from Epic to Rare.
  • Added visual FX.
  • Increased rarity from Rare to Specialty.
  • Now gives a flat 2s Cooldown reduction plus an additional 2s for each nearby enemy.
  • Added visual FX.
  • Increased rarity from Specialty to Legendary.
  • No longer applies a Bleed.
  • Increased rarity from Common to Rare
  • Increased rarity from Common to Specialty.
  • Reduced rarity from Rare to Common.

Champion Cassie Icon.png Cassie

  • Reduced damage trigger from maximum Health from 5 to 4%.
  • Reduced damage from 140 to 100 per blast.
  • Now belongs to Barik.
  • Increased rarity from Specialty to Legendary.
  • Reduced rarity from Specialty to Epic.
  • Corrected tooltip to read that Divebomb affects all nearby enemies when you activate Scout, not just one.
  • Reduced rarity from Specialty to Epic.
  • Increased rarity from Common to Specialty.
  • Added Visual FX.
  • Reduced rarity from Specialty to Rare.
  • Reduced rarity from Epic to Rare.
  • Increased rarity from Epic to Specialty.
  • Increased rarity from Rare to Specialty.
  • Reduced rarity from Legendary to Epic.
  • Increased damage from 200 to 350.
  • Increased rarity from Epic to Legendary.
  • Increased rarity from Rare to Specialty.
  • Fixed a minor issue with the description.
  • Increased rarity from Specialty to Legendary.
  • Now belongs to Pip and affects Explosive Flask.
  • Increased rarity from Epic to Specialty.

Champion Evie Icon.png Evie

  • Reduced rarity from Epic to Rare.
  • Reduced rarity from Specialty to Epic.
  • Reduced rarity from Specialty to Epic.
  • Reduced rarity from Specialty to Epic.
  • Increased rarity from Common to Specialty.
  • Now reduces Evie’s flight speed during Soar to improve aiming.
  • Increased rarity from Epic to Specialty.
  • Fixed an issue where if Evie was killed shortly after blinking, the blink position would be stuck for the remainder of the match.

Champion Fernando Icon.png Fernando

  • Increased rarity from Specialty to Legendary.
  • Added Special FX.
  • Reduced rarity from Specialty to Epic.
  • Increased rarity from Common to Rare.
  • Increased rarity from Common to Rare.
  • Increased rarity from Common to Legendary.
  • Increased Health per second from 150 to 200.
  • Increased rarity from Common to Rare.
  • Increased rarity from Rare to Specialty.

Champion Grohk Icon.png Grohk

  • Now slows enemies by 40% rather than silencing them.
  • Reduced rarity from Epic to Rare.
  • Reduced rarity from Rare to Common.
  • Reduced rarity from Epic to Rare.
  • Increased rarity from Specialty to Legendary.
  • Reduced rarity from Specialty to Epic.
  • Removed from the game. (Award Champion's Chest)
  • Removed from the game. (Award Champion's Chest)
  • Increased rarity from Specialty to Legendary.
  • Increased rarity from Epic to Specialty.
  • Increased rarity from Common to Specialty.
  • Reduced rarity from Legendary to Epic.
  • Now also reduces Cooldown by 5s.
  • Now has a 5 second internal cooldown.
  • Fixed typo on the description.
  • Reduced rarity from Specialty to Epic.

Champion Pip Icon.png Pip

  • Reduced rarity from Specialty to Epic.
  • Increased rarity from Specialty to Legendary.
  • Reduced rarity from Legendary to Epic.
  • Increased rarity from Rare to Specialty.
  • Reduced rarity from Specialty to Epic.
  • Increased rarity from Common to Rare.
  • Increased rarity from Epic to Legendary
  • Now modifies Adhesive ability rather than Explosive Flask ability.
  • Increased rarity from Specialty to Legendary.
  • Reduced rarity from Legendary to Epic.
  • Increased rarity from Rare to Specialty.
  • Increased rarity from Common to Epic.
  • Reduced rarity from Legendary to Epic.

Champion Ruckus Icon.png Ruckus

  • Reduced rarity from Legendary to Epic.
  • Increased rarity from Common to Rare.
  • No longer provides bonus damage.
  • Now reduces Hover's Cooldown by 3s.
  • Increased rarity from Common to Specialty.
  • No longer penetrates Fernando's shield, Barik's barricade, or Buck's Cataclysm wall.
  • Increased rarity from Specialty to Legendary.
  • Reduced rarity from Legendary to Epic.
  • Reduced rarity from Epic to Rare.
  • Grohk's Totem now receives bonus damage from this card.
  • Reduced rarity from Rare to Common.
  • Increased rarity from Common to Rare.

Champion Skye Icon.png Skye

  • Reduced rarity from Legendary to Specialty.
  • Increased rarity from Common to Specialty.
  • Now also reduces Cooldown by 3s.
  • Reduced rarity from Legendary to Specialty.
  • Reduced rarity from Epic to Rare.
  • Reduced rarity from Epic to Common.
  • There is now a grace period of 1 second where Skye can't be taken out of stealth applied by this card.
  • Reduced rarity from Rare to Common.
  • Reduced rarity from Epic to Rare.
  • Increased rarity from Rare to Specialty.
  • Reduced rarity from Specialty to Epic.
  • Reduced rarity from Specialty to Epic.
  • Increased rarity from Specialty to Legendary.



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