Status Effects (also known as Debuffs or Crowd Control) are negative conditions in Paladins. They usually affect the targeted champions with some kind of penalty, and the effect wears off over time. Most status effects can be removed or mitigated with certain Cards or skills.
Hard Crowd Control effects such as Stuns or Silences will interrupt channeled skills.
- 1 List of Status Effects
- 2 Status Effects Reduction
List of Status Effects[edit | edit source]
Attack Speed Slow[edit | edit source]
Attack Speed Slow reduces the target's weapon firing rate for the duration.
Bleed[edit | edit source]
Bleed causes the target to take damage over time for the duration.
Burn[edit | edit source]
Burn causes the target to take damage over time for the duration.
Confusion[edit | edit source]
Confusion causes the target's user interface to work incorrectly, making it harder to distinguish allies from foes for the duration.
Cripple[edit | edit source]
Cripple prevents the target from using movement skills for the duration.
Daze[edit | edit source]
Daze reduces the accuracy of the target's weapon basic attacks for the duration.
Disarm[edit | edit source]
Disarm prevents the target from using weapon basic attacks for the duration.
Fear[edit | edit source]
Fear forces the target to run away from the status effect's source for the duration.
Freeze[edit | edit source]
Freeze locks the target in place for the duration.
Hex[edit | edit source]
Hex disables all of the target's cards for the duration.
Knockback & Knockup[edit | edit source]
Knockback pushes the target away from the source of the status effect. Knockup makes the target airborne. The target is unable to take any action for the duration.
Mark[edit | edit source]
Mark makes the target take additional damage once the mark is activated by its trigger (usually weapon shots).
Polymorph causes the target to turn into a chicken. Chickens have 1500 health and are unable to use weapons or skills for the duration. Targets are returned to their previous health state when the effect ends.
Poison[edit | edit source]
Poison causes the target to take damage over time for the duration.
Reveal[edit | edit source]
Reveal makes the target always visible to their opponent for the duration. However it will not break Stealth effects, unless otherwise stated.
Silence[edit | edit source]
Silence prevents the target from using any of their skills for the duration.
Slow[edit | edit source]
Slow reduces the target's movement speed for the duration.
Stun[edit | edit source]
Stun prevents the target from taking any kind of actions for the duration.
Sticky Bomb[edit | edit source]
Sticky Bomb indicates how many of Bomb King's Sticky Bombs are currently attached to the target.
Root[edit | edit source]
Root prevents the target from walking but it can still use their movement skills.
Zombie[edit | edit source]
Zombie reduces or nullifies any healing the target receives for the duration.
Status Effects Reduction[edit | edit source]
There are several means of reducing the effectivity of debuffs and crowd control effects or even nullifying them entirely. Some champion skills and cards reduce the duration or strength of certain effects while others provide a temporary immunity to some or all of them.
Diminishing Returns[edit | edit source]
Diminishing returns is a mechanic that makes crowd control effects less effective when used on a recently affected target. When a target is first hit by a crowd control effect, they are affected for the entire duration. If they are hit with another effect within 15 seconds, that effect will only last 66% of its normal duration. Any other effects after that will only last 33% of their original duration. A target can be crowd controlled as normal once 15 seconds has past since they were last affected.