Ability

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Abilities are the means through which players interact with the game world. Dealing damage, defending allies, constructing deployables, changing Champion mode or making use of special movement capabilities.

Each Champion has several abilities, including one Ultimate Ability, an especially powerful ability which can only be used once the Ultimate Meter has been filled.

Abilities are the main difference between Champions. Abilities also define a role.

Abilities are accessed through certain preset keys, primarily Right Mouse Click, Q, and F, ("trigger" and "bumper" buttons for console versions).

The cooldown of the champion's abilities can reduced with Card Chronos.png Chronos.


List of Abilities[edit | edit source]

These are all the abilities in the game, sorted by champion:



Gameplay
General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Abilities → Ability  •  Movement Ability  •  Ultimate Ability  •  Talents  •  Items → Credits
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Poke Damage  •  Sustained Damage  •  True Damage
Effects → Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth  •  Cards

Game Modes
Capture Point  •  Payload

Maps
Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Comeback Mechanic  •  Diminishing returns  •  Headshot  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen