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Abilities are the means through which players interact with the game world. Dealing damage, defending allies, constructing deployables, changing Champion mode or making use of special movement capabilities.

Each Champion has several abilities, including one Ultimate Ability, an especially powerful ability which can only be used once the Ultimate Meter has been filled.

Abilities are the main difference between Champions. Abilities also define a role.

Abilities are accessed through certain preset keys, primarily Right Mouse Click, Q, and F, ("trigger" and "bumper" buttons for console versions).

The cooldown of the champion's abilities can reduced with Card Chronos.png Chronos.

List of Abilities[edit | edit source]

These are all the abilities in the game, sorted by champion:

Common terms  Bullet.png  Death Recap  Bullet.png  Eliminations  Bullet.png  Controls  Bullet.png  Voice Guided System  Bullet.png  Warning Indicators  Bullet.png  Zoning

Abilities → Ability  Bullet.png  Movement Ability  Bullet.png  Ultimate Ability  Bullet.png  Talents  Bullet.png  Items → Credits
Damage Types → Area or Direct Damage  Bullet.png  Burst Damage  Bullet.png  Damage over Time  Bullet.png  Poke Damage  Bullet.png  Sustained Damage  Bullet.png  True Damage
Effects → Deployables  Bullet.png  Healing  Bullet.png  Immunity  Bullet.png  Shields  Bullet.png  Status Effects  Bullet.png  Stealth  Bullet.png  Cards

Game Modes
Capture Point  Bullet.png  Payload

Map Features  Bullet.png  Callouts

Game Mechanics
Advanced Mechanics  Bullet.png  Comeback Mechanic  Bullet.png  Diminishing returns  Bullet.png  Headshot  Bullet.png  Out of Combat  Bullet.png  Overtime  Bullet.png  Respawn

End of the Game
Accolades  Bullet.png  Scoreboard  Bullet.png  Post-Match Lobby Landing Screen