Damage from weapon shots, abilities and deployables can be classified as Area Damage, Direct Damage, Executes or True Damage. Projectiles that can only hit one enemy deal Direct Damage, otherwise they'd deal Area Damage.
Some Champions' weapons (such as Barik's Bluderbuss or Ying's Illusory Mirror) can hit more than one enemy from a single shot but these shots fire multiple projectiles and each can only hit one target, therefore they're considered Direct Damage.
Countering[ | ]
Items[ | ]
Useful Items for reducing the damage of Area or Direct Damage attacks:
Item | Description |
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Haven |
Reduce the Damage you take from Direct and Area attacks. |
Cards and Talents[ | ]
Some champions have Cards and Talents that grant Damage Reduction.
Direct Damage and Area Damage[ | ]
Burst Cannon deals Direct Damage with
Dragon Punch deals True Damage
Dragon Gauntlets deals Area Damage with
The Law deals True Damage
Grace deals Area Damage with
Heart of Crimson deals Area Damage with
Bon Appetit will Execute
Distortion Field deals Area Damage with
Ruckus uses Miniguns and Missile Launcher in his ult dealing direct and area damage.
Crippling Arrow deals Area Damage with
Crouching Tigron requires
to deal damage
Heavy SMG - Burst Mode deals Area Damage with
Sensor Drone requires
to deal damage
Planted Mode
Devour will Execute
Travel Mode
Illusion requires
to deal damage
Gameplay |
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General Champions Playstyle Game Modes Maps Game Mechanics End of the Game |