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Description[edit | edit source]
Paladins: Battlegrounds is the first-ever hero shooter battle royale. Both teams will spawn onto a truly massive map — more than 300 times the size of the largest Siege map today. Players will hop onto their mounts and start exploring, looting their way through more than four dozen outposts and tracking zeppelins that drop legendary gear. As the fog contracts, the stakes are raised. The last team standing wins, and that's not easy with 100 players!
How to play[edit | edit source]
At character selection, players are given 8 randomly selected champions to choose from, 2 from each role.
Before the match properly begins, there is a 2 minutes pre-load phase while all 100 players load into the game. After the 2 minute wait, all 5 players from each of the 20 teams will be dropped together somewhere in the massive map. Red dots on the map reveal the spawn point of each team. Players can then choose to either seek out other teams or scavenge for cards. Unlike other game modes, players can mount and remount at will by pressing Left Shift by default.
Cards in Battlegrounds are different than those used in other game modes. Here, card are items that grant bonuses when equipped and are found within loot chests, which are spawned in buildings and other locations around the battleground. There are 4 card types: Crystal (which increases weapon damage), Armor (which increases health), Gloves (which increase armor penetration) and Boots (which increase armor). Additional, there are also 4 card tiers (uncommon, rare, epic and legendary), each tier stronger and with additional stats than the previous one. Legendary cards can only be obtained from special chests that are deployed by zeppelins somewhere on the map once every minute.
When a player loses all their hitpoints, they are turned into chickens. Chickens can be revived by their teammates. If a player is defeated again while as a chicken they will die. Defeated players will leave behind a chest with their cards.
As time goes by, a deadly fog will roll in from the edges of the map, which will gradually consume the battleground and force the teams to converge towards the middle. The last team standing will win the match.