Description[edit | edit source]
This map is one of the few maps with a rotated layout, unlike most maps, having a mirrored layout. The map has a unique design, with the two sides having different appearances that distinguishes them. Like all other siege maps, There is a Capture Point in the middle. The bases are located at opposite ends of the map.
Lore[edit | edit source]
Long ago, the moon was once whole, until a mysterious force from beyond the realm would shatter it. Shards of the moon fell to the planet below, and where they landed, life around them was destroyed; all but one. A group of followers came together, building the town of Bazaar around this unique shard. For their goddess, Io, they would care and protect her, praising and vowing to serve her. A group of warriors would come together to prevent the force that had shattered the moon from unleashing destruction onto the realm as well. Things were peaceful.
Until one day, the Magistrate approached. Sensing the power of the shards, they believed they could utilize this force to end the war with the Resistance once and for all. A battle would break out between the Magistrate and Resistance, and with the help of the time traveler Atlas, and the eventual assistance of Io herself, the Magistrate would be repelled, one of their leading officers severely injured.
Though the Magistrate had been repelled, deep in the Shattered Desert, the warriors devoted to protecting the seals would begin to fall. Soon there was only one left. Believing her goddess to have abandoned her, the warrior would release the seals, using the power of the chaos within to bring forth the end of the realm. She would return to Bazaar, as her first order of business was revenge on the goddess who had abandoned her.
Special Feature(s)[edit | edit source]
Doors[edit | edit source]
This map has three doors on each side, which only open for the respective team. These doors are marked in the team colours blue or red as an indicator for which team the door will open. After the door is opened, the opposing team has two seconds to run through the door before it closes again. In certain places, champions with vertical abilities can overcome these doors.
Gallery[edit | edit source]
Video[edit | edit source]
Frog Isle • Jaguar Falls • Serpent Beach • Frozen Guard • Ice Mines • Fish Market • Timber Mill • Stone Keep • Brightmarsh • Splitstone Quarry • Ascension Peak • Warder's Gate • Shattered Desert • Bazaar