Bots are AI controlled characters in Paladins, they participate when a player disconnects from a match or in Training vs AI matches. Players below account level 5 will be automatically queued for these practice matches when attempting to join a casual match. Bots are identified by their generic names, default skins, and walking patterns.
AI Overview[edit | edit source]
General[edit | edit source]
- Bots can be seen in Siege, Onslaught and Team Deathmatch training, their behaviours are unique in each gamemode.
- Bots can also use the Voice Guided System, although they are limited to "Hi", "Good luck!", "Oops!" "Sorry!" "That's too bad!" "You rock!" and "Awesome!".
- Bots' champions can not level up, as they will always be level 0.
- Bots will start choosing champions when all the players already locked in.
- Bots will always fill the missing class; e.g. if there's no Frontline, a bot will pick a Frontline champion.
- They can not have custom Cosmetic Items, as they will always use the default skin.
- Bots will only use their default talent and loadout.
- Bots will hunt down players that are low on health.
- Bots will use their defense abilities if they take more than 1500 dmg.
- Bots will get confused when players get the high ground.
- Bots will always jump when standing still. This is a way to confirm that the bot isn't stuck.
- Support bots will use their healing abilities when they are low on health, or when two or more allies are low on health.
- Bots will only notice you after they take 1000 damage.
Siege[edit | edit source]
At the start of the match, bots will wander around in their base, some may fire their weapons, and some may use the VGS.
After the round starts, the bots follow a pattern towards the point.
When they capture the point, bots will follow the payload until they reach the objective.
Bots that are defending will stay near the payload until the next round.
Onslaught[edit | edit source]
Bots will stay on the objective until they reach 400 points.
Flank bots tend to stay near their enemies bases if all of their allies are on point.
In this gamemode, all bots, except Frontlines, tend to hunt down players more often than other gamemodes, this is most likely to earn points.
Team Deathmatch[edit | edit source]
Bots will wander around the map trying to find the enemy team.
Example of Bots in Paladins.[edit | edit source]
Bugs and glitches[edit | edit source]
- Willo, Corvus and Drogoz bots teleport when flying.
- Willo bots also tend to get stuck on walls with her ultimate.
- Bot Ash's siege shield has no cooldown. It isn't confirmed if it's intentional.
- Bot Jenos can use their ultimate while sliding. (This is patched)
- Bots may get stuck on their horses if they die from an environmental death with their horse.
- Bots also could use their ultimate while on their horse with this glitch.
- Terminus' bots can get infinite ultimates if they die while using their calamity blast.
- Bots can get stuck on certain paths, this is most likely the map's fault.
- When appearing outside of Training, Bomb King bots may often fail to detonate their bombs.
Champions that are played by Bots in Training[edit | edit source]
Androxus • Ash • Barik • Buck • Cassie • Evie • Fernando • Furia • Grohk • Grover • Inara • Jenos • Khan • Kinessa • Lian • Lex • Maeve • Makoa • Mal'Damba • Moji • Pip • Ruckus • Torvald • Tyra • Viktor • Vivian • Willo • Ying • Zhin
Champions that are NOT played by Bots in Training[edit | edit source]
Bot Nicknames[edit | edit source]
Trivia[edit | edit source]
- Ogre is named after HirezOgre.
- Drybare is named after Drybear.
- Bots get less credits than human players.
- Bot Ruckus has a reaction time longer than all the other bots.
- Champion bots wouldn't say their Top Play line if they got Top Play.
- Bots don't leave their horse until they see an enemy.
- Grohk bots will always be on your team. They can't be in the enemy team in Training mode.
- Tyra bots do the opposite.
Bots • Common terms • Death Recap • Eliminations • Controls • Voice Guided System • Warning Indicators • Zoning