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Description[edit | edit source]
This map has mirrored layouts and is designed for 2 teams of 5 players. There is a Capture Point in the middle. The bases are located at opposite ends of the map.
Lore[edit | edit source]
Brightmarsh is the first known visual insight into the homeland region of the vulpines, specifically Pip. The vulpines are a peaceful, family-centric race that specializes in curative magic. Pip, as an orphan, often found disparities between himself and the village mentality, preferring explosive weaponry instead of healing flasks. Pip eventually leaves the village in favor of adventure. Brightmarsh is a bright, botanical swamp that is grounded by a paradise village of alchemists. Many plants and alchemy ingredients are grown nearby or in the buildings themselves.
Gallery[edit | edit source]
Hazard(s)[edit | edit source]
Deadly Waters[edit | edit source]
The waters that surround this map are deadly to the touch and have the same kill mechanics as those of a cliff ledge, making champions with knockback abilities ideal for easy eliminations. Champions that lack flight/teleportation abilities are susceptible to being launched off the map without having any sort of means for recovery...
Trivia[edit | edit source]
- If you shoot the plants on the beginning in the spawn room, they will release blue glowing pollen.
Video[edit | edit source]
Frog Isle Jaguar Falls Serpent Beach Frozen Guard Ice Mines Fish Market Timber Mill Stone Keep Brightmarsh Splitstone Quarry Ascension Peak Warder's Gate Shattered Desert Bazaar