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The callout graphics were created in Photoshop. If changes are necessary, either contact User:Memoryos or edit these files yourself. All files are available for download on this page: https://paladins.gamepedia.com/User_talk:Memoryos#Callouts.


Callouts are names for different locations around the map. This helps the player's coordination.
In the Paladins 2.01 update all Siege Maps now have callouts, which are displayed above the Champion’s portrait.

Location of callouts


Callouts per Map

An overview of the different callouts for each map. In some parts of the map several layers are vertically above each other. At these points the callouts are displayed in the order from the lowest to the highest level.

Frog Isle

FrogIsle Callouts

01. Front Spawn 11. Worm Wall
02. Courtyard 12. Trap
03. Side Spawn 13. Capture Ramp (Cap Ramp)
04. Back Rubble 14. Jungle
05. Front Rubble 15. Rise
06. Cliff 16. Jungle Stairs
07. Push Point 17. Frog
08. Jag 18. Pillars
09. Hook 19. Capture Point (Cap Point)
10. Worm 20. Stage

Jaguar Falls

JaguarFalls Callouts

01. Front Spawn 11. Vista 21. Steps
02. Courtyard 12. Face 22. Sun Room
03. Long Dark 13. Bridge 23. Capture Point
04. Long Room 14. Secret 24. Cubby
05. Long Yard 15. Main 25. Moon Room
06. Access 16. Big Wall 26. Jaguar
07. Short Dark 17. Shade
08. Short Room 18. Danger
09. Payload Point 19. Two Pillars
10. Boxes 20. Choke

Serpent Beach

SerpentBeach Callouts

01. Cliff Spawn 11. Ledge 21. Cubby
02. Front Spawn 12. Midway 22. Sundial
03. Push Point 13. Hut 23. Capture Point
04. Four Corners 14. Rubble 24. Secret
05. Torch Room 15. Candles
06. Torch 16. Coast
07. Torch Drop 17. Lower Mid
08. High Bridge 18. Lower Bridge
09. Temple Exit 19. Plat
10. Temple Orange/ Temple Dark 20. Waterfall

Frozen Guard

Frozen Callouts

01. Catwalk 11. Underpass
02. Corner 12. Cave
03. Payload Point 13. Cave Exit
04. Hideout 14. Main Front
05. Yard 15. Logs
06. Gate 16. Cap Exit
07. Secret 17. Statues
08. Lodge Exit 18. Stairs
09. Porch 19. Capture Point
10. Lodge 20. Beams

Ice Mines

IceMines Callouts

01. Payload Point 11. Lodge 21. Capture Point
02. Catwalk 12. Low Bend 22. Barn
03. Long Ramp 13. Downhill 23. Side Barn
04. Overpass 14. Short 24. Trap
05. Platform 15. Back Alley
06. Turn 16. Hut
07. Racks 17. Main Street
08. Cave 18. Tunnel
09. High Bend 19. Window
10. Blocks 20. Vista

Fish Market

FishMarket Callouts

01. Spawn 11. Alley
02. Vista 12. Main Street
03. Jungle 13. High Street
04. Front Porch 14. Under Bridge/ Bridge
05. Payload Point 15. Under Cat/ Catwalk
06. Blind Hill 16. Docks
07. Hill 17. Capture Point
08. Low Hill 18. High Market
09. Hot Corner 19. Market
10. Blind Street

Timber Mill

TimberMill Callouts

01. Side Spawn 11. Stage Alley 21. Quads
02. Courtyard 12. Stage 22. Warehouse
03. Water Wheel 13. Single Tree 23. Capture Point
04. Bottom Ramp 14. Storage Ramps
05. Payload Point 15. Storage Alley
06. Saw Blades 16. Lower Storage
07. Portal 16. Upper Storage
08. Lower Workshop 16. Storage Roof
08. Upper Workshop 17. Long Street
08. Roof 18. Short Street
09. Workshop Stairs 19. Access
10. Workshop Ramps 20. Window / Roof

Stone Keep

StoneKeep Callouts

01. Spawn 11. Arch 21. Capture Point
02. Spawn Ramp 12. Fireplace 22. Balcony
03. Spawn Catwalk 13. Fireplace Platform 23. Gate Keep
04. Payload Point 14. Curve
05. Beanstalk 15. Curve Ramps
06. Cactus 16. Well
07. Access 17. Midway
08. Fountain 18. Organ
09. Fountain Ramps 19. Tapestry
10. Catwalk 20. Front Cathedral

Brightmarsh

Brightmarsh Callouts

01. Spawn 11. Midway 21. Capture Point
02. Trench 12. Passage 22. Horseshoe
03. Payload Point 13. Garden 23. Fountain
04. Green Ramps 14. Mid Cut 24. Roof
05. Torch Room 15. Boiler 25. Back Alley
06. Tools Shop 16. Dock Ramps
07. Alchemy 17. Platform
08. Windmill 18. Main Front
09. Greenhouse 19. Study
10. Mid Ramps 20. Docks

Splitstone Quarry

SplitstoneQuarry Callouts

01. Spawn 11. Lower/ Upper Shed 21. C Drop
02. End Rail 12. Shed Ramp 22. Lava
03. Payload Point 13. Ledge 23. Low/ High Rig
04. Drillbit 14. Midway 24. Capture Point
05. Low/ High Ore 15. Blocks 25. Spinner / Terrace
06. Shaft 16. Low/ Upper Elevator
07. Long Street 17. Low/ High Platform
08. High Mines 18. Blacksmith
09. Low Mines 19. Big Wheel
10. Bridge 20. Curve

Ascension Peak

Ascension Callouts

01. Low/ High Spawn 11. Bells 21. Front Shrine
02. Kabob 12. Terrace 22. Low/ High Astro
03. Payload Point 13. Midway 23. Well
04. Geisha House 14. House Ramp 24. Scorpion
05. Entrance 15. House 25. Capture Point
06. Back Cliff 16. Steps 26. Rabbit
07. Fork 17. Cone 27. Horseshoe
08. Top Mid 18. Courtyard
09. Vista 19. Double Ramp
10. Bath House 20. Fountain

Warder's Gate

Warder'sGate Callouts

01. Spawn 11. Crystal
02. Payload Point 12. Short
03. Passage 13. Long
04. High Ground 14. Cubby
05. Underpass 15. Half Moon
06. Back Mid 16. Trap
07. Mid Way 17. New Tower
08. Arches 18. Old Tower
09. Low Arches 19. Tunnel / Capture Point
10. Chamber

Shattered Desert

ShatteredDesert Callouts

01. Plat Spawn 11. Solo 21. Danger
02. Front Spawn 12. Cave 22. Long
03. Side Spawn 13. Cut 23. Short
04. Payload Point 14. Mid 24. Light
05. Side Ramp 15. Cross 25. Dark
06. Ribs 16. Nook 26. Capture Point
07. Passage 17. Eyes
08. Turn 18. Small
09. Exit 19. Tall
10. Duo 20. Low Cap

Bazaar

Bazaar Callouts

01. Pillars 11. Blue/Red 21. Roots
02. Drop 12. Mid Gate 22. Front
03. Payload Point 13. Stage 23. Capture Point
04. Stacks 14. Pots 24. Sewer
05. Trips 15. Alley 25. Sewer/Shrine
06. Turn 16. Bazaar 26. Pass
07. Shop 17. Eiffel
08. Red Door 18. Gate
09. Creep 19. Lookout
10. Side Gate 20. Roots/Planter



Gameplay

General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Champions
Abilities → Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
Effects → Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth

Playstyle
Cards  •  Talents  •  Items Credits

Game Modes
Game Modes  •  Capture Point  •  Payload

Maps
Maps  •  Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen

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