Capture Point

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The capture point location in Brightmarsh

Capture Point is a large area located in the middle of maps that run the Siege and Onslaught game modes.

Objective[edit | edit source]

Champions must stand on the capture point in order to increase their team's score. The objective will capture at the same speed no matter how many people are on it at a given time. As a result, having all of the team stand on the objective is unnecessary and often puts your team at risk of being completely wiped.

In Siege, during the capture phase, once a team earns enough points, the capture point spawns the payload cart and is disabled until the next capture phase begins. Capture rate in Siege is faster for the losing team because of the Comeback Mechanic.

In Onslaught, controlling the capture point is a method of scoring tickets for your team.

Appearance[edit | edit source]

Capture Phase[edit | edit source]

Its borders will glow based on the following rules:

  • Blue while being captured by you or your team.
  • Red while being captured by the enemy team.
  • White while being contested, by both teams or nobody.

There will be a diamond-shaped indicator on screen, showing the capture point's location and the distance between it and your Champion.

Siege[edit | edit source]

On Siege maps, the capture point usually is a circular-shaped area and includes a round platform to represent it. The platform's appearance follows the map's theme. In most maps, there are two smaller platforms that look exactly like the one on the capture point, placed in front of each base, they indicate the payload cart destination.

Onslaught[edit | edit source]

On Onslaught maps, the capture point has a rectangular-shaped area that conveniently fits their location on the map.

Trivia[edit | edit source]

  • Ascension Peak is the only Siege map to feature a rectangular-shaped capture point.
  • Snowfall Junction was the only Onslaught map to feature a circular-shaped capture point.



Gameplay
General
Common terms  Bullet.png  Eliminations  Bullet.png  Controls  Bullet.png  Voice Guided System  Bullet.png  Zoning

Champions
Abilities → Ability  Bullet.png  Movement Ability  Bullet.png  Ultimate Ability  Bullet.png  Talents  Bullet.png  Items → Credits
Damage Types → Area or Direct Damage  Bullet.png  Burst Damage  Bullet.png  Damage over Time  Bullet.png  Poke Damage  Bullet.png  Sustained Damage  Bullet.png  True Damage
Effects → Deployables  Bullet.png  Immunity  Bullet.png  Shields  Bullet.png  Status Effects  Bullet.png  Stealth  Bullet.png  Cards

Game Modes
Capture Point  Bullet.png  Payload

Maps
Map Features  Bullet.png  Callouts

Game Mechanics
Advanced Mechanics  Bullet.png  Comeback Mechanic  Bullet.png  Diminishing returns  Bullet.png  Headshot  Bullet.png  Out of Combat  Bullet.png  Overtime  Bullet.png  Respawn

End of the Game
Accolades  Bullet.png  Top Play