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Cards Unlock.png

The Card system in Paladins is one of the main features that sets the game apart from others in the genre. Cards offer players the ability to empower Champions' attributes and enhance or modify their skills, tailoring them to a particular playstyle. All cards are available to all Champions to use for free. Each Champion in the game has their own unique card collection that cannot be used by any other Champion. Also each Champion has three Talents, which influence the playstyle of Champions the most.

Cards are equipped by Champions 5 at a time in sets called loadouts. Players can increase or decrease the strength of the cards in their loadouts to one of the 5 ranks, however loadouts have a fixed limit of 15 to the total card ranks.

Card layout[edit | edit source]



The color of the gem and number in the bottom left corner indicate the card's rank and potency (Common 1  Bullet.png  Uncommon 2  Bullet.png  Rare 3  Bullet.png  Epic 4  Bullet.png  Legendary 5).


This is the portrait of champion the card belongs to.


This is the card's name.


This area explains what the card does.


This displays how many seconds must pass before the card's effect can be used again. If this isn't present then the card has no cooldown.

Loadouts and deck building[edit | edit source]

Cards are equipped by Champions in sets called loadouts. A loadout is equipped at the start of a match and cannot be switched mid-game. However, if the round has not started, players can repick their loadouts by pressing the loadout key U (by default) while in the spawn room. Every Champion starts with three pre-made Default Loadout, which consists of 5 cards.

Players can create their own customized loadouts through the Loadout screen, which can be found in the Champion's profile, or through the Escape Screen in the Shooting Range. Players have can have a maximum of 5 custom loadouts per Champion. These loadouts must consist of 5 cards with a combined card rank of 15. The rank, which can be from 1 to 5, is displayed at the bottom left corner of the card.

Loadouts cannot be saved if they don't meet the requirements. If an existing loadout stops meeting the requirements for any reason it will be disabled and won't be usable in matches until it is edited and corrected.

List of cards[edit | edit source]

These are all the card collections in the game, sorted by Champion:

Videos[edit | edit source]

About the Game  Bullet.png  Champions  Bullet.png  Cards  Bullet.png  Items  Bullet.png  Game Modes  Bullet.png  Maps  Bullet.png  Ranked  Bullet.png  Awards  Bullet.png  Voice Guided System  Bullet.png  Cosmetic Items  Bullet.png  Treasure Chests  Bullet.png  Battle Pass  Bullet.png  Quests  Bullet.png  Patch notes

Common terms  Bullet.png  Death Recap  Bullet.png  Eliminations  Bullet.png  Controls  Bullet.png  Voice Guided System  Bullet.png  Warning Indicators  Bullet.png  Zoning

Abilities → Ability  Bullet.png  Movement Ability  Bullet.png  Ultimate Ability  Bullet.png  Talents  Bullet.png  Items → Credits
Damage Types → Area or Direct Damage  Bullet.png  Burst Damage  Bullet.png  Damage over Time  Bullet.png  Poke Damage  Bullet.png  Sustained Damage  Bullet.png  True Damage
Effects → Deployables  Bullet.png  Healing  Bullet.png  Immunity  Bullet.png  Shields  Bullet.png  Status Effects  Bullet.png  Stealth  Bullet.png  Cards

Game Modes
Capture Point  Bullet.png  Payload

Map Features  Bullet.png  Callouts

Game Mechanics
Advanced Mechanics  Bullet.png  Comeback Mechanic  Bullet.png  Diminishing returns  Bullet.png  Headshot  Bullet.png  Out of Combat  Bullet.png  Overtime  Bullet.png  Respawn

End of the Game
Accolades  Bullet.png  Scoreboard  Bullet.png  Post-Match Lobby Landing Screen