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[[File:Cards Unlock.png|right|130px|link=]]
The '''Cards''' system in [[Paladins]] is one of the main features that sets the game apart from others in the genre. Cards offer players the ability to empower a [[Champions]]'s attributes and enhance or modify their skills, tailoring them to a particular playstyle. Cards are equipped by champions 5 at a time in sets called loadouts.
 
   
 
The '''Card''' system in [[Paladins]] is one of the main features that sets the game apart from others in the genre. Cards offer players the ability to empower [[Champions|Champions']] attributes and enhance or modify their skills, tailoring them to a particular playstyle. All cards are available to all Champions to use for free. Each Champion in the game has their own unique card collection that cannot be used by any other Champion. Also each Champion has three [[Talents]], which influence the playstyle of Champions the most.
Players will have all cards available at rank 1 from the start, and each champion will come with 5 of them ranked up to rank 4. Cards can be ranked up by obtaining duplicates from Champion Chests and from [[Radiant Chest|Radiant Chests]].
 
   
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Cards are equipped by Champions 5 at a time in sets called loadouts. Players can increase or decrease the strength of the cards in their loadouts to one of the 5 ranks, however loadouts have a fixed limit of 15 to the total card ranks.
Cards are organized by Rarity (<span style="color: #54c86d; font-weight: bold;">Common</span>, <span style="color: #429ef7; font-weight: bold;">Rare</span> and <span style="color: #d042fc; font-weight: bold;">Epic</span>), categorized by effected aspect (First skill, Second skill, Third skill and Armor/Weapon), and leveled by Rank (1 through 10). A card's Rarity determines the amount of duplicate cards required to reach higher ranks. A card's category clarifies which aspect of the champion is affected (e.g. [[Viktor]]'s [[XL Mag I|XL Mag]] card in the Armor/Weapon category increases his weapon's ammo count). A card's Rank signifies the strength of the effect.
 
 
Champions also have a special class of cards called <span style="color: #ffae21; font-weight: bold;">Legendary Cards</span>. Much like regular cards, all players start with one rank 4 Legendary card for each champion while the rest will be at rank 1. Instead of being drafted into loadouts, these cards are selected separately at the start of the match before the loadout selection. Legendary cards provide stronger effects than normal cards, with some of them causing radical changes to the way a champion's skills work at the cost of some counterbalancing penalty (e.g. [[Ying]]'s [[Lifelike]] card causes her illusions to heal two targets at the same time, but restore less health).
 
   
 
==Card layout==
 
==Card layout==
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<div class="nomobile">[[File:ExampleCardOB67.png|right|210px]]</div><div class="mobileonly">[[File:ExampleCardOB67.png|100%]]</div>
{|
 
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|
 
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{{TextColor|#ed1c24|►}} '''Rank:'''
:<span style="color: #ed1c24; text-shadow: 1px 1px 0.01em #999999; font-weight: bold;">►</span> '''Rarity:''' The color of this gem indicates the card's rarity (<span style="color: #54c86d; font-weight: bold;">Common</span>, <span style="color: #429ef7; font-weight: bold;">Rare</span> or <span style="color: #d042fc; font-weight: bold;">Epic</span>).
 
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:The color of the gem and number in the bottom left corner indicate the card's rank and potency ({{rarity|Common}} {{Control|1}} {{*}} {{rarity|Uncommon}} {{Control|2}} {{*}} {{rarity|Rare}} {{Control|3}} {{*}} {{rarity|Epic}} {{Control|4}} {{*}} {{rarity|Legendary}} {{Control|5}}).
:<span style="color: #ffaec9; text-shadow: 1px 1px 0.01em #999999; font-weight: bold;">►</span> '''Champion:''' This is the portrait of champion the card belongs to.
 
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{{TextColor|#ffaec9|►}} '''Champion:'''
:<span style="color: #22b14c; text-shadow: 1px 1px 0.01em #999999; font-weight: bold;">►</span> '''Name:''' This is the card's name.
 
  +
:This is the portrait of champion the card belongs to.
:<span style="color: #ff7f27; text-shadow: 1px 1px 0.01em #999999; font-weight: bold;">►</span> '''Rank:''' This number represents the card's current rank and their potency.
 
  +
{{TextColor|#22b14c|►}} '''Name:'''
:<span style="color: #e4db2d; text-shadow: 1px 1px 0.01em #999999; font-weight: bold;">►</span> '''Progress:''' This spot show how many duplicates are needed to reach the next card rank.
 
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:This is the card's name.
:<span style="color: #00a2e8; text-shadow: 1px 1px 0.01em #999999; font-weight: bold;">►</span> '''Description:''' This area explains what the card does.
 
  +
{{TextColor|#00a2e8|►}} '''Description:'''
:<span style="color: #a349a4; text-shadow: 1px 1px 0.01em #999999; font-weight: bold;">►</span> '''Cooldown:''' This displays how many seconds must pass before the card's effect can be used again. If this isn't present then the card has no cooldown.
 
  +
:This area explains what the card does.
|
 
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{{TextColor|#a349a4|►}} '''Cooldown:'''
|[[File:ExampleCardOB64.png|right]]
 
 
:This displays how many seconds must pass before the card's effect can be used again. If this isn't present then the card has no cooldown.<br style="clear: both;">
|}
 
   
 
==Loadouts and deck building==
 
==Loadouts and deck building==
Cards are equipped by champions in sets called loadouts. A loadout is equipped at the start of a match and cannot be switched mid-game. However, if the round has not started, players can repick their loadouts by pressing the loadout key ("U" by default) while in the spawn room.
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Cards are equipped by Champions in sets called loadouts. A loadout is equipped at the start of a match and cannot be switched mid-game. However, if the round has not started, players can repick their loadouts by pressing the loadout key {{control|U}} (by default) while in the spawn room. Every Champion starts with three pre-made Default Loadout, which consists of 5 cards.
   
Players can create their own customized loadouts in addition to using the 3 Default Loadouts. Loadouts with fewer than 5 cards cannot be saved nor used in a match.
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Players can create their own customized loadouts through the Loadout screen, which can be found in the Champion's profile, or through the ''Escape'' Screen in the [[Shooting Range]]. Players have can have a maximum of 5 custom loadouts per Champion. These loadouts must consist of 5 cards with a combined card rank of 15. The rank, which can be from 1 to 5, is displayed at the bottom left corner of the card.
   
  +
Loadouts cannot be saved if they don't meet the requirements. If an existing loadout stops meeting the requirements for any reason it will be disabled and won't be usable in matches until it is edited and corrected.
Players have can have a maximum of 5 custom loadouts per Champion.
 
 
==Card ranks and champion chests==
 
Each card has 10 ranks, each one slightly stronger than the previous one. Level 1 of all cards (both basic and legendary) for all Champions are free and immediately unlocked to all players from the start. All new players have one starting set of cards at Level 4, and a Legendary also set to Level 4.
 
 
Cards display a different frame depending on what their current rank is:
 
<gallery>
 
CardSkin Frame OB64 a.png|<center>Basic Frame (Ranks 1-4)</center>
 
CardSkin Frame OB64 b.png|<center>Basic Frame (Rank 5)</center>
 
CardSkin Frame OB64 c.png|<center>Basic Frame (Rank 6)</center>
 
CardSkin Frame OB64 d.png|<center>Basic Frame (Rank 7)</center>
 
CardSkin Frame OB64 e.png|<center>Basic Frame (Rank 8)</center>
 
CardSkin Frame OB64 f.png|<center>Basic Frame (Rank 9)</center>
 
CardSkin Frame OB64 g.png|<center>Basic Frame (Rank 10)</center>
 
CardSkin Frame OB64Legendary a.png|<center>Legendary Frame (Ranks 1-9)</center>
 
CardSkin Frame OB64Legendary b.png|<center>Legendary Frame (Rank 10)</center>
 
</gallery>
 
 
[[File:Champion Chest.png|256px|right|link=]]
 
 
Players can upgrade their cards by obtaining card duplicates. Duplicates come from rolling Champion Chests on the Cards screen, which can be found in the champion's profile. Each champion chest roll costs 7500 {{Gold}} [[Gold]] or 11160 {{VIP}} [[VIP Points]] and will grant 4 random duplicates for that particular champion per roll. Players can also earn up to 5 free champion chest rolls a day by winning matches, the chest belonging to the champion that won the match.
 
 
The amount of duplicates required to rank up a card is different depending on the card's rarity and its current rank:
 
 
[[File:Cardduplicatetable.png|link=]]
 
 
Card duplicates can also be unlocked by via the [[Radiant Chest]].
 
   
 
==List of cards==
 
==List of cards==
Below are several lists with all cards currently available in the game.
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These are all the card collections in the game, sorted by Champion:
 
===Card collections===
 
All [[champions]] in Paladins have their own card collections that cannot be used by any other champion.
 
 
{| style="border-spacing: 5px; width: 100%;"
 
| style="border: none; vertical-align:top; width:25%;"|
 
[[File:Champion Androxus Icon.png|40px|link=Androxus#Cards]] '''[[Androxus#Cards|Androxus]]'''
 
 
[[File:Champion Ash Icon.png|40px|link=Ash#Cards]] '''[[Ash#Cards|Ash]]'''
 
 
[[File:Champion Barik Icon.png|40px|link=Barik#Cards]] '''[[Barik#Cards|Barik]]'''
 
 
[[File:Champion BombKing Icon.png|40px|link=Bomb King#Cards]] '''[[Bomb King#Cards|Bomb King]]'''
 
 
[[File:Champion Buck Icon.png|40px|link=Buck#Cards]] '''[[Buck#Cards|Buck]]'''
 
 
[[File:Champion Cassie Icon.png|40px|link=Cassie#Cards]] '''[[Cassie#Cards|Cassie]]'''
 
 
[[File:Champion Drogoz Icon.png|40px|link=Drogoz#Cards]] '''[[Drogoz#Cards|Drogoz]]'''
 
 
[[File:Champion Evie Icon.png|40px|link=Evie#Cards]] '''[[Evie#Cards|Evie]]'''
 
 
[[File:Champion Fernando Icon.png|40px|link=Fernando#Cards]] '''[[Fernando#Cards|Fernando]]'''
 
| style="border: none; vertical-align:top; width:25%;"|
 
[[File:Champion Grohk Icon.png|40px|link=Grohk#Cards]] '''[[Grohk#Cards|Grohk]]'''
 
 
[[File:Champion Grover Icon.png|40px|link=Grover#Cards]] '''[[Grover#Cards|Grover]]'''
 
 
[[File:Champion Inara Icon.png|40px|link=Inara#Cards]] '''[[Inara#Cards|Inara]]'''
 
 
[[File:Champion Jenos Icon.png|40px|link=Jenos#Cards]] '''[[Jenos#Cards|Jenos]]'''
 
 
[[File:Champion Kinessa Icon.png|40px|link=Kinessa#Cards]] '''[[Kinessa#Cards|Kinessa]]'''
 
 
[[File:Champion Lex Icon.png|40px|link=Lex#Cards]] '''[[Lex#Cards|Lex]]'''
 
 
[[File:Champion Lian Icon.png|40px|link=Lian#Cards]] '''[[Lian#Cards|Lian]]'''
 
 
[[File:Champion Maeve Icon.png|40px|link=Maeve#Cards]] '''[[Maeve#Cards|Maeve]]'''
 
 
[[File:Champion Makoa Icon.png|40px|link=Makoa#Cards]] '''[[Makoa#Cards|Makoa]]'''
 
| style="border: none; vertical-align:top; width:25%;"|
 
[[File:Champion Mal'Damba Icon.png|40px|link=Mal'Damba#Cards]] '''[[Mal'Damba#Cards|Mal'Damba]]'''
 
 
[[File:Champion Moji Icon.png|40px|link=Moji#Cards]] '''[[Moji#Cards|Moji]]'''
 
 
[[File:Champion Pip Icon.png|40px|link=Pip#Cards]] '''[[Pip#Cards|Pip]]'''
 
 
[[File:Champion Ruckus Icon.png|40px|link=Ruckus#Cards]] '''[[Ruckus#Cards|Ruckus]]'''
 
 
[[File:Champion Seris Icon.png|40px|link=Seris#Cards]] '''[[Seris#Cards|Seris]]'''
 
 
[[File:Champion ShaLin Icon.png|40px|link=Sha Lin#Cards]] '''[[Sha Lin#Cards|Sha Lin]]'''
 
 
[[File:Champion Skye Icon.png|40px|link=Skye#Cards]] '''[[Skye#Cards|Skye]]'''
 
 
[[File:Champion Strix Icon.png|40px|link=Strix#Cards]] '''[[Strix#Cards|Strix]]'''
 
 
[[File:Champion Talus Icon.png|40px|link=Talus#Cards]] '''[[Talus#Cards|Talus]]'''
 
| style="border: none; vertical-align:top; width:25%;"|
 
[[File:Champion Terminus Icon.png|40px|link=Terminus#Cards]] '''[[Terminus#Cards|Terminus]]'''
 
 
[[File:Champion Tyra Icon.png|40px|link=Tyra#Cards]] '''[[Tyra#Cards|Tyra]]'''
 
 
[[File:Champion Torvald Icon.png|40px|link=Torvald#Cards]] '''[[Torvald#Cards|Torvald]]'''
 
 
[[File:Champion Viktor Icon.png|40px|link=Viktor#Cards]] '''[[Viktor#Cards|Viktor]]'''
 
 
[[File:Champion Vivian Icon.png|40px|link=Vivian#Cards]] '''[[Vivian#Cards|Vivian]]'''
 
 
[[File:Champion Willo Icon.png|40px|link=Willo#Cards]] '''[[Willo#Cards|Willo]]'''
 
 
[[File:Champion Ying Icon.png|40px|link=Ying#Cards]] '''[[Ying#Cards|Ying]]'''
 
 
[[File:Champion Zhin Icon.png|40px|link=Zhin#Cards]] '''[[Zhin#Cards|Zhin]]'''
 
|}
 
 
===Card rarity===
 
There are 4 different rarities:
 
   
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{{Champion table|Cards}}
{| style="border-spacing: 5px; width: 100%;"
 
| style="border: none; vertical-align:top; width:25%;"|
 
[[File:CardSkin Gem Green.png|40px|link=:Category:Common Cards]] '''[[:Category:Common Cards|Common Cards]]'''
 
| style="border: none; vertical-align:top; width:25%;"|
 
[[File:CardSkin Gem Blue.png|40px|link=:Category:Rare Cards]] '''[[:Category:Rare Cards|Rare Cards]]'''
 
| style="border: none; vertical-align:top; width:25%;"|
 
[[File:CardSkin Gem Purple.png|40px|link=:Category:Epic Cards]] '''[[:Category:Epic Cards|Epic Cards]]'''
 
| style="border: none; vertical-align:top; width:25%;"|
 
[[File:CardSkin Gem Orange.png|40px|link=:Category:Legendary Cards]] '''[[:Category:Legendary Cards|Legendary Cards]]'''
 
|}
 
   
 
==Videos==
 
==Videos==
 
{{#ev:youtube|QOiwzvMg-ys|600}}
===Card System (Tutorial) ===
 
{{#ev:youtube|qyNk6YMNf-s|600}}
 
   
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{{Navbox Main}}
[[Category:Paladins]]
 
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{{Navbox Gameplay}}
 
[[Category:Gameplay]]
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[[Category:Cards| ]]
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[[ru:Карты]]

Revision as of 17:47, 23 March 2020

Cards Unlock

The Card system in Paladins is one of the main features that sets the game apart from others in the genre. Cards offer players the ability to empower Champions' attributes and enhance or modify their skills, tailoring them to a particular playstyle. All cards are available to all Champions to use for free. Each Champion in the game has their own unique card collection that cannot be used by any other Champion. Also each Champion has three Talents, which influence the playstyle of Champions the most.

Cards are equipped by Champions 5 at a time in sets called loadouts. Players can increase or decrease the strength of the cards in their loadouts to one of the 5 ranks, however loadouts have a fixed limit of 15 to the total card ranks.

Card layout

ExampleCardOB67
100%

Rank:

The color of the gem and number in the bottom left corner indicate the card's rank and potency (Common 1  •  Uncommon 2  •  Rare 3  •  Epic 4  •  Legendary 5).

Champion:

This is the portrait of champion the card belongs to.

Name:

This is the card's name.

Description:

This area explains what the card does.

Cooldown:

This displays how many seconds must pass before the card's effect can be used again. If this isn't present then the card has no cooldown.

Loadouts and deck building

Cards are equipped by Champions in sets called loadouts. A loadout is equipped at the start of a match and cannot be switched mid-game. However, if the round has not started, players can repick their loadouts by pressing the loadout key U (by default) while in the spawn room. Every Champion starts with three pre-made Default Loadout, which consists of 5 cards.

Players can create their own customized loadouts through the Loadout screen, which can be found in the Champion's profile, or through the Escape Screen in the Shooting Range. Players have can have a maximum of 5 custom loadouts per Champion. These loadouts must consist of 5 cards with a combined card rank of 15. The rank, which can be from 1 to 5, is displayed at the bottom left corner of the card.

Loadouts cannot be saved if they don't meet the requirements. If an existing loadout stops meeting the requirements for any reason it will be disabled and won't be usable in matches until it is edited and corrected.

List of cards

These are all the card collections in the game, sorted by Champion:

Videos


Paladins

About the Game  •  Champions  •  Cards  •  Items  •  Game Modes  •  Maps  •  Ranked  •  Awards  •  Voice Guided System  •  Cosmetic Items  •  Treasure Chests  •  Event Pass  •  Quests  •  Patch notes


Gameplay

General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Champions
Abilities → Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
Effects → Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth

Playstyle
Cards  •  Talents  •  Items Credits

Game Modes
Game Modes  •  Capture Point  •  Payload

Maps
Maps  •  Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen