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[[File:Cards Unlock.png|right|130px|link=]]
 
[[File:Cards Unlock.png|right|130px|link=]]
   
The '''Card''' system in [[Paladins]] is one of the main features that sets the game apart from others in the genre. Cards offer players the ability to empower [[Champions|Champions']] attributes and enhance or modify their skills, tailoring them to a particular playstyle. All cards are available to all Champions to use for free. Each Champion in the game has their own unique card collection that cannot be used by any other Champion. Also each Champion has three [[Talents|Talent]] cards. These cards influence the playstyle of Champions the most.
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The '''Card''' system in [[Paladins]] is one of the main features that sets the game apart from others in the genre. Cards offer players the ability to empower [[Champions|Champions']] attributes and enhance or modify their skills, tailoring them to a particular playstyle. All cards are available to all Champions to use for free. Each Champion in the game has their own unique card collection that cannot be used by any other Champion. Also each Champion has three [[Talents]], which influence the playstyle of Champions the most.
   
 
Cards are equipped by Champions 5 at a time in sets called loadouts. Players can increase or decrease the strength of the cards in their loadouts to one of the 5 ranks, however loadouts have a fixed limit of 15 to the total card ranks.
 
Cards are equipped by Champions 5 at a time in sets called loadouts. Players can increase or decrease the strength of the cards in their loadouts to one of the 5 ranks, however loadouts have a fixed limit of 15 to the total card ranks.
   
 
==Card layout==
 
==Card layout==
<div class="nomobile">[[File:ExampleCardOB67.png|right|250px]]</div><div class="mobileonly">[[File:ExampleCardOB67.png|100%]]</div>
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<div class="nomobile">[[File:ExampleCardOB67.png|right|210px]]</div><div class="mobileonly">[[File:ExampleCardOB67.png|100%]]</div>
   
<span style="color: #ed1c24; font-weight: bold;"></span> '''Rank:'''
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{{TextColor|#ed1c24|}} '''Rank:'''
 
:The color of the gem and number in the bottom left corner indicate the card's rank and potency ({{rarity|Common}} {{Control|1}} {{*}} {{rarity|Uncommon}} {{Control|2}} {{*}} {{rarity|Rare}} {{Control|3}} {{*}} {{rarity|Epic}} {{Control|4}} {{*}} {{rarity|Legendary}} {{Control|5}}).
 
:The color of the gem and number in the bottom left corner indicate the card's rank and potency ({{rarity|Common}} {{Control|1}} {{*}} {{rarity|Uncommon}} {{Control|2}} {{*}} {{rarity|Rare}} {{Control|3}} {{*}} {{rarity|Epic}} {{Control|4}} {{*}} {{rarity|Legendary}} {{Control|5}}).
<span style="color: #ffaec9; font-weight: bold;"></span> '''Champion:'''
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{{TextColor|#ffaec9|}} '''Champion:'''
 
:This is the portrait of champion the card belongs to.
 
:This is the portrait of champion the card belongs to.
<span style="color: #22b14c; font-weight: bold;"></span> '''Name:'''
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{{TextColor|#22b14c|}} '''Name:'''
 
:This is the card's name.
 
:This is the card's name.
<span style="color: #00a2e8; font-weight: bold;"></span> '''Description:'''
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{{TextColor|#00a2e8|}} '''Description:'''
 
:This area explains what the card does.
 
:This area explains what the card does.
<span style="color: #a349a4; font-weight: bold;"></span> '''Cooldown:'''
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{{TextColor|#a349a4|}} '''Cooldown:'''
:This displays how many seconds must pass before the card's effect can be used again. If this isn't present then the card has no cooldown.
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:This displays how many seconds must pass before the card's effect can be used again. If this isn't present then the card has no cooldown.<br style="clear: both;">
<br style="clear: both;">
 
   
 
==Loadouts and deck building==
 
==Loadouts and deck building==
Cards are equipped by Champions in sets called loadouts. A loadout is equipped at the start of a match and cannot be switched mid-game. However, if the round has not started, players can repick their loadouts by pressing the loadout key {{control|U}} (by default) while in the spawn room. Every Champion starts with a pre-made Default Loadout, which consists of 5 cards set at rank 3.
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Cards are equipped by Champions in sets called loadouts. A loadout is equipped at the start of a match and cannot be switched mid-game. However, if the round has not started, players can repick their loadouts by pressing the loadout key {{control|U}} (by default) while in the spawn room. Every Champion starts with three pre-made Default Loadout, which consists of 5 cards.
   
Players can create their own customized loadouts through the Loadout screen, which can be found in the Champion's profile. Players have can have a maximum of 5 custom loadouts per Champion. These loadouts must consist of 5 cards with a combined card rank of 15. The rank, which can be from 1 to 5, is displayed at the bottom left corner of the card.
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Players can create their own customized loadouts through the Loadout screen, which can be found in the Champion's profile, or through the ''Escape'' Screen in the [[Shooting Range]]. Players have can have a maximum of 5 custom loadouts per Champion. These loadouts must consist of 5 cards with a combined card rank of 15. The rank, which can be from 1 to 5, is displayed at the bottom left corner of the card.
   
 
Loadouts cannot be saved if they don't meet the requirements. If an existing loadout stops meeting the requirements for any reason it will be disabled and won't be usable in matches until it is edited and corrected.
 
Loadouts cannot be saved if they don't meet the requirements. If an existing loadout stops meeting the requirements for any reason it will be disabled and won't be usable in matches until it is edited and corrected.
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==Videos==
 
==Videos==
{{#ev:youtube|DrZVlIczAyU|600}}
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{{#ev:youtube|QOiwzvMg-ys|600}}
   
 
{{Navbox Main}}
 
{{Navbox Main}}

Revision as of 17:47, 23 March 2020

Cards Unlock

The Card system in Paladins is one of the main features that sets the game apart from others in the genre. Cards offer players the ability to empower Champions' attributes and enhance or modify their skills, tailoring them to a particular playstyle. All cards are available to all Champions to use for free. Each Champion in the game has their own unique card collection that cannot be used by any other Champion. Also each Champion has three Talents, which influence the playstyle of Champions the most.

Cards are equipped by Champions 5 at a time in sets called loadouts. Players can increase or decrease the strength of the cards in their loadouts to one of the 5 ranks, however loadouts have a fixed limit of 15 to the total card ranks.

Card layout

ExampleCardOB67
100%

Rank:

The color of the gem and number in the bottom left corner indicate the card's rank and potency (Common 1  •  Uncommon 2  •  Rare 3  •  Epic 4  •  Legendary 5).

Champion:

This is the portrait of champion the card belongs to.

Name:

This is the card's name.

Description:

This area explains what the card does.

Cooldown:

This displays how many seconds must pass before the card's effect can be used again. If this isn't present then the card has no cooldown.

Loadouts and deck building

Cards are equipped by Champions in sets called loadouts. A loadout is equipped at the start of a match and cannot be switched mid-game. However, if the round has not started, players can repick their loadouts by pressing the loadout key U (by default) while in the spawn room. Every Champion starts with three pre-made Default Loadout, which consists of 5 cards.

Players can create their own customized loadouts through the Loadout screen, which can be found in the Champion's profile, or through the Escape Screen in the Shooting Range. Players have can have a maximum of 5 custom loadouts per Champion. These loadouts must consist of 5 cards with a combined card rank of 15. The rank, which can be from 1 to 5, is displayed at the bottom left corner of the card.

Loadouts cannot be saved if they don't meet the requirements. If an existing loadout stops meeting the requirements for any reason it will be disabled and won't be usable in matches until it is edited and corrected.

List of cards

These are all the card collections in the game, sorted by Champion:

Videos


Paladins

About the Game  •  Champions  •  Cards  •  Items  •  Game Modes  •  Maps  •  Ranked  •  Awards  •  Voice Guided System  •  Cosmetic Items  •  Treasure Chests  •  Event Pass  •  Quests  •  Patch notes


Gameplay

General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Champions
Abilities → Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
Effects → Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth

Playstyle
Cards  •  Talents  •  Items Credits

Game Modes
Game Modes  •  Capture Point  •  Payload

Maps
Maps  •  Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen