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Champions are the playable characters in Paladins. Each one has its own unique abilities and fighting style. Champions use Cards to increase their performance and enhance their skills, and Items to help them adapt to specific situations in any match.
Champions are organized into 4 different types: Front Line, Damage, Support and Flank.
Every champion has a unique weapon, 4 skills, and a special skill called Ultimate. Ultimate skills are not subject to cooldown, but instead have a meter that must be charged before they can be used. This meter passively gains a 1% charge every 3.33s but can be actively increased by dealing damage to enemies and restoring the missing health of allies. Landing a killing blow on an enemy with a high killstreak grants an additional 10% ultimate charge for each kill streak after the 5th. Using an ultimate will deplete the meter, allowing it to recharge.
Each champion also posseses 4 unique Talents. Talents grant access to different playstyles by providing strong boosts to certain aspects of the champion, with some talents even causing radical changes to the way their weapon or skills work, usually at the cost of some counterbalancing penalty.
New players start with 5 champions unlocked by default: Cassie, Jenos, Lex, Ruckus and Viktor. Players also gain temporary access to 4 champions from a rotating free champion schedule. The free rotation is changed every 2 weeks.
Additional champions can be purchased for either Gold or Crystals. The majority of the cast costs 30000 / 200 to unlock while the most recently released champions cost 60000 / 300 . A few champions (such as Buck and Grohk) cost 15000 / 100 instead.
The Founder's Pack includes the Champion Pack, which automatically unlocks all current and future Champions in the game without any additional costs.
Each champion has their own Mastery Level, which increases the more they are played. Achieving new levels with a champion grants special rewards.
Players are required to have at least 14 owned champions to access Ranked.
Champions[edit | edit source]
Front Line[edit | edit source]
These champions excel at maintaining control of objectives and protecting their teammates. Front Line champions gain 100% more Credits for standing near an objective.
Damage[edit | edit source]
Support[edit | edit source]
These champions offer a wide range of utility, both offensive and defensive. Support champions gain 100% more Credits for healing allies. They gain eliminations from healing a target that gets the killing blow on an enemy. Support champions also gain ultimate charge from healing done to teammates besides themselves. Healing that restores 0 Health (example, healing someone who is at full health) won't provide ultimate charge.
Flank[edit | edit source]
These champions excel in both damage and mobility to help them in combat as well as chase and confirm kills from the enemy's rear. Flank champions gain 30% more Credits from landing killing blows on enemies.
Videos[edit | edit source]
Trivia[edit | edit source]
- All players that participated in the game's closed beta before April 7, 2016 were given all champions that were available back then for free.
- All champions have a distinct crystal encrusted in their weapons and/or outfit.
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