En cours de traduction !
Un Champions est un personnage jouable Paladins. Chacun possède ses propres compétences et son propre style de combat. Les Champions utilise des Cards pour améliorer leurs compétences, et des Items à acheter en jeu pour s'adapter à la situation de la partie.
Les Champions sont organisés en 4 différent types: Front Line, Damage, Support et Flank.
Chaque champion possède une arme unique, 4 compétences, et une compétence spécial appeler ultimate. les compétence ultime ne sont pas sujet à un cooldown, mais à la place, elle possède un compteur qui doit être chargé a 100% avant de pouvoir être utilisé. Ce compteur gagne passivement 1% de charge toutes les 3.33s mais peut être activement augmenté en infligeant des dégâts aux ennemis et soignant les alliés. Porter un coup fatal a un ennemi avec un killstreak augmente de 10% la charge ultime tout les 5 kill qu'il a fait. L'utilisation d'un ultimate épuisera son compteur, lui permettant de se recharger à nouveau.
Each champion also posseses 4 unique Talents. Talents grant access to different playstyles by providing strong boosts to certain aspects of the champion, with some talents even causing radical changes to the way their weapon or skills work, usually at the cost of some counterbalancing penalty.
New players start with 5 champions unlocked by default: Cassie, Jenos, Lex, Ruckus and Viktor. Players also gain temporary access to 4 champions from a rotating free champion schedule. The free rotation is changed every 2 weeks.
Additional champions can be purchased for either Gold or Crystals. The majority of the cast costs 30000 / 200 to unlock while the most recently released champions cost 60000 / 300 . A few champions (such as Buck and Grohk) cost 15000 / 100 instead.
The Founder's Pack includes the Champion Pack, which automatically unlocks all current and future Champions in the game without any additional costs.
Each champion has their own Mastery Level, which increases the more they are played. Achieving new levels with a champion grants special rewards.
Players are required to have at least 14 owned champions to access Ranked.
Champions[edit | edit source]
Front Line[edit | edit source]
These champions excel at maintaining control of objectives and protecting their teammates. Front Line champions gain 100% more Credits for standing near an objective.
Damage[edit | edit source]
Support[edit | edit source]
These champions offer a wide range of utility, both offensive and defensive. Support champions gain 100% more Credits for healing allies. They gain eliminations from healing a target that gets the killing blow on an enemy. Support champions also gain ultimate charge from healing done to teammates besides themselves. Healing that restores 0 Health (example, healing someone who is at full health) won't provide ultimate charge.
Flank[edit | edit source]
These champions excel in both damage and mobility to help them in combat as well as chase and confirm kills from the enemy's rear. Flank champions gain 30% more Credits from landing killing blows on enemies.
Videos[edit | edit source]
Trivia[edit | edit source]
- All players that participated in the game's closed beta before April 7, 2016 were given all champions that were available back then for free.
- All champions have a distinct crystal encrusted in their weapons and/or outfit.
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