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Players are required to have at least 14 playable champions to access [[Ranked]] (the 4 champions in Free-Rotation counts / champions in Event-Free-Rotation does not count). |
Players are required to have at least 14 playable champions to access [[Ranked]] (the 4 champions in Free-Rotation counts / champions in Event-Free-Rotation does not count). |
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+ | ==Champions== |
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− | This is gay |
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+ | A List of Champions with publication date can be found [[List of Champions|here]]. |
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+ | ===[[File:Class Front Line Icon.png|32px|link=]] Front Line=== |
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+ | These champions are the best at maintaining control of objectives and protecting their teammates through shields, personal force fields, or just by taking fire. Front Line champions gain 100% more {{Credits}} [[Credits]] for standing near an objective. |
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+ | |||
+ | {{Champion link|Ash}}{{Champion link|Atlas}}{{Champion link|Barik}}{{Champion link|Fernando}}{{Champion link|Inara}}{{Champion link|Khan}}{{Champion link|Makoa}}{{Champion link|Raum}}{{Champion link|Ruckus}}{{Champion link|Terminus}}{{Champion link|Torvald}} |
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+ | ===[[File:Class Damage Icon.png|32px|link=]] Damage=== |
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+ | These champions can consistently deal high amounts of damage. Damage champions gain 100% more {{Credits}} Credits for dealing damage to enemy champions. |
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+ | |||
+ | {{Champion link|Bomb King}}{{Champion link|Cassie}}{{Champion link|Dredge}}{{Champion link|Drogoz}}{{Champion link|Imani}}{{Champion link|Kinessa}}{{Champion link|Lian}}{{Champion link|Sha Lin}}{{Champion link|Strix}}{{Champion link|Tiberius}}{{Champion link|Tyra}}{{Champion link|Viktor}}{{Champion link|Vivian}}{{Champion link|Willo}} |
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+ | |||
+ | ===[[File:Class Support Icon.png|32px|link=]] Support=== |
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+ | These champions offer a wide range of utility, both offensive and defensive. However, they specialize in healing and causing chaos in enemy attacks. Support champions gain 100% more {{Credits}} Credits for healing allies. They gain eliminations from healing a target that gets the killing blow on an enemy. Support champions also gain ultimate charge from healing done to teammates besides themselves. Healing that restores 0 Health (for example, healing someone who is at full health) won't provide ultimate charge. |
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+ | {{Champion link|Corvus}}{{Champion link|Furia}}{{Champion link|Grohk}}{{Champion link|Grover}}{{Champion link|Io}}{{Champion link|Jenos}}{{Champion link|Mal'Damba}}{{Champion link|Pip}}{{Champion link|Seris}}{{Champion link|Ying}} |
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+ | ===[[File:Class Flank Icon.png|32px|link=]] Flank=== |
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+ | These champions excel in both damage and mobility to help them in combat as well as chase and confirm kills from the enemy's rear. However, their low health makes them vulnerable to getting overwhelmed by multiple enemies. Flank champions gain 30% more {{Credits}} Credits from landing killing blows on enemies. |
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+ | {{Champion link|Androxus}}{{Champion link|Buck}}{{Champion link|Evie}}{{Champion link|Koga}}{{Champion link|Lex}}{{Champion link|Maeve}}{{Champion link|Moji}}{{Champion link|Skye}}{{Champion link|Talus}}{{Champion link|Zhin}} |
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==Videos== |
==Videos== |
Revision as of 08:32, 19 April 2020
Champions are the playable characters in Paladins. Each one has their own unique abilities and fighting style. Champions use Cards to increase their performance and enhance their skills, and Items to help them adapt to specific situations in every match. There are currently 44 playable champions in the game.
Champions are organized into 4 different classes: Front Line, Damage, Support and Flank.
Every champion has a unique weapon, 4 skills, and a special skill called an Ultimate. Ultimate skills are not subject to cooldown, but instead have a meter that must be charged before they can be used. This meter passively gains a 1% charge every 3.33s, but can be actively increased by dealing damage to enemies and restoring the missing health of allies. Landing a killing blow on an enemy with a high killstreak grants an additional 10% ultimate charge for each kill streak after the 5th. Using an ultimate will deplete the meter fully, allowing it to recharge.
Each champion also possesses 3 unique Talents. Talents grant access to different playstyles by providing strong boosts to certain aspects of the champion, with some talents even causing radical changes to the way their weapon or skills work, usually at the cost of some counterbalancing penalty.
New players start with 6 champions unlocked by default: Cassie, Jenos, Lex, Ruckus, Seris and Viktor. Players also gain temporary access to 4 champions from a rotating free champion schedule. Every Wednesday 2 champions will be changed that remain in free rotation for two weeks. Flank and Support or Front Line and Damage are always exchanged alternately.
Additional champions can be purchased for either Gold or Crystals. The majority of the cast costs 30,000 / 200 to unlock, while the most recently released champions cost 60,000 / 300 . A few champions (such as Buck and Grohk) cost 15,000 / 100 instead.
The Founder's Pack includes the Champion Pack, which automatically unlocks all current and future Champions in the game without any additional costs.
Each champion has their own Mastery Level, which increases the more they are played. Achieving new levels with a champion grants special rewards.
Players are required to have at least 14 playable champions to access Ranked (the 4 champions in Free-Rotation counts / champions in Event-Free-Rotation does not count).
Champions
A List of Champions with publication date can be found here.
Front Line
These champions are the best at maintaining control of objectives and protecting their teammates through shields, personal force fields, or just by taking fire. Front Line champions gain 100% more Credits for standing near an objective.
Damage
These champions can consistently deal high amounts of damage. Damage champions gain 100% more Credits for dealing damage to enemy champions.
Support
These champions offer a wide range of utility, both offensive and defensive. However, they specialize in healing and causing chaos in enemy attacks. Support champions gain 100% more Credits for healing allies. They gain eliminations from healing a target that gets the killing blow on an enemy. Support champions also gain ultimate charge from healing done to teammates besides themselves. Healing that restores 0 Health (for example, healing someone who is at full health) won't provide ultimate charge.
Flank
These champions excel in both damage and mobility to help them in combat as well as chase and confirm kills from the enemy's rear. However, their low health makes them vulnerable to getting overwhelmed by multiple enemies. Flank champions gain 30% more Credits from landing killing blows on enemies.
Videos
Trivia
- All players that participated in the game's closed beta before April 7, 2016 were given all champions that were available back then for free.
- Most champions have a distinct crystal encrusted in their weapons and/or outfit.
- There was a way to purchase Champion mastery levels with Gold (every 20 experience points costing 1 ). It was removed with the Paladins 3.02 update.
Paladins |
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About the Game • Champions • Cards • Items • Game Modes • Maps • Ranked • Awards • Voice Guided System • Cosmetic Items • Treasure Chests • Event Pass • Quests • Patch notes |
Gameplay |
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General Champions Playstyle Game Modes Maps Game Mechanics End of the Game |