Credits

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Currency Credits.png Credits are a currency in Paladins earned by players during matches that is used to purchase Items. Credits can only be spent during the match they were earned and do not carry over to other matches.

At the start of a match, each player receives 450 Currency Credits.png which can be spent right away. Additional credits can be earned by accomplishing tasks like defeating enemy players, capturing objectives, pushing payload carts, etc.

Earning credits[edit | edit source]

By time[edit | edit source]

After the preparation time of a round, Players will start to earn a small amount of credits per second. Each game mode has a different amount of credit spooling:

By fulfilling the role[edit | edit source]

Also, Champions gain additional credits for fulfilling their intended role:

By accomplishing tasks[edit | edit source]

Credits are awarded for accomplishing tasks that can help the team to win.

Standing near an objective[edit | edit source]

  • 4 Currency Credits.png every 2 seconds while standing on the Capture Point in Siege and Onslaught.
  • 6 Currency Credits.png if there is an enemy contesting the Capture Point.
  • 100% more credits for Front Line Champions
  • 2 Currency Credits.png every second while standing near the Payload in Siege.
  • 100% more credits for Front Line Champions

Capturing an objective[edit | edit source]

  • 300 Currency Credits.png for capturing the Capture Point in Siege.
  • Everyone on the team will be rewarded with these credits, even if they are not on the Capture Point.

Aggressiv tasks[edit | edit source]

  • Dealing damage: 20 Currency Credits.png for each 6000 damage dealt.
  • 100% more credits for Damage Champions
  • Killing an enemy: 30 + 10 * (Kill Streak of killed enemy) Currency Credits.png.
  • 100% more credits for Flank Champions
  • Eliminating an enemy: 15 + 5 * (Kill Streak of eliminated enemy) Currency Credits.png.

Defensiv tasks[edit | edit source]

  • Taking damage: 20 Currency Credits.png for each 6000 damage taken.
  • Absorbing damage with shields or deployable walls: 20 Currency Credits.png for each 6000 damage absorbed.

Supporting tasks[edit | edit source]

  • Healing allies: 20 Currency Credits.png for each 6000 hit points healed.
  • 100% more credits for Support Champions
  • Self-healing does not count.



Currencies
Currency Credits.png Credits  •  Currency Crystals.png Crystals  •  Currency Gold.png Gold  •  Currency Viewer Points.png Viewer Points


Gameplay
General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Abilities → Ability  •  Movement Ability  •  Ultimate Ability  •  Talents  •  Items → Credits
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Poke Damage  •  Sustained Damage  •  True Damage
Effects → Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth  •  Cards

Game Modes
Capture Point  •  Payload

Maps
Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Comeback Mechanic  •  Diminishing returns  •  Headshot  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen