Credits

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Currency Credits.png Credits are a currency players can earn during matches that is used to purchase Items. Credits can only be spent during the match they were earned and do not carry over to other matches.

At the start of a match, each player receives an specific amount of credits (400 Currency Credits.png in Siege and Onslaught, 1000 Currency Credits.png in Payload). Additional credits can be earned by accomplishing tasks like defeating enemy players, capturing objectives, pushing payload carts, etc.

After the preparation time of a round, Players will start to earn a small amount of credits per second. Each game mode has a different amount of credit spooling:

  • 1 Currency Credits.png every second in a Siege match.
  • 2 Currency Credits.png every second in a Payload match.
  • 5 Currency Credits.png every second in an Onslaught match.

Also, Champions gain additional credits for fulfilling their intended role:

  • Front Line champions gain 100% more credits for standing near an objective.
  • Support champions gain 100% more credits for healing allies.
  • Flank champions gain 30% more credits for killing blows on enemies.
  • Damage champions gain 100% more credits for dealing damage to enemy champions.

Earning credits[edit | edit source]

Credits are awarded for accomplishing the following tasks:

  • Standing near an objective:
  • 4 Currency Credits.png every 2 seconds while standing on the point in Siege.
  • 6 Currency Credits.png if there is an enemy contesting the point.
  • 2 Currency Credits.png every second while standing near the payload.
  • Capturing an objective: 300 Currency Credits.png for capturing the point in Siege.
  • Killing an enemy: 30 + 10 * (Streak of killed enemy) Currency Credits.png.
  • Eliminating an enemy: 15 + 5 * (Streak of eliminated enemy) Currency Credits.png.
  • Dealing damage: 20 Currency Credits.png for each 6000 damage dealt.
  • Healing allies: 20 Currency Credits.png for each 6000 hit points healed.
  • Self-healing does not count.
  • Taking damage: 20 Currency Credits.png for each 6000 damage taken.
  • Absorbing damage with shields or deployable walls: 20 Currency Credits.png for each 6000 damage absorbed.