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Currency Credits.png Credits are a currency in Paladins earned by players during matches that is used to purchase Items. Credits can only be spent during the match they were earned and do not carry over to other matches.

At the start of a match, each player receives 450 Currency Credits.png which can be spent right away. Additional credits can be earned by accomplishing tasks like defeating enemy players, capturing objectives, pushing payload carts, etc.

After the preparation time of a round, Players will start to earn a small amount of credits per second. Each game mode has a different amount of credit spooling:

Also, Champions gain additional credits for fulfilling their intended role:

  • Front Line champions gain 100% more credits for standing near an objective.
  • Support champions gain 100% more credits for healing allies.
  • Flank champions gain 30% more credits for killing blows on enemies.
  • Damage champions gain 100% more credits for dealing damage to enemy champions.

Earning credits[edit | edit source]

Credits are awarded for accomplishing the following tasks:

  • Standing near an objective:
  • 4 Currency Credits.png every 2 seconds while standing on the point in Siege and Onslaught.
  • 6 Currency Credits.png if there is an enemy contesting the point.
  • 2 Currency Credits.png every second while standing near the payload in Siege.
  • Capturing an objective: 300 Currency Credits.png for capturing the point in Siege.
  • Killing an enemy: 30 + 10 * (Streak of killed enemy) Currency Credits.png.
  • Eliminating an enemy: 15 + 5 * (Streak of eliminated enemy) Currency Credits.png.
  • Dealing damage: 20 Currency Credits.png for each 6000 damage dealt.
  • Healing allies: 20 Currency Credits.png for each 6000 hit points healed.
  • Self-healing does not count.
  • Taking damage: 20 Currency Credits.png for each 6000 damage taken.
  • Absorbing damage with shields or deployable walls: 20 Currency Credits.png for each 6000 damage absorbed.

Credits  Bullet.png  Crystals  Bullet.png  Gold  Bullet.png  Viewer Points

Common terms  Bullet.png  Death Recap  Bullet.png  Eliminations  Bullet.png  Controls  Bullet.png  Voice Guided System  Bullet.png  Warning Indicators  Bullet.png  Zoning

Abilities → Ability  Bullet.png  Movement Ability  Bullet.png  Ultimate Ability  Bullet.png  Talents  Bullet.png  Items → Credits
Damage Types → Area or Direct Damage  Bullet.png  Burst Damage  Bullet.png  Damage over Time  Bullet.png  Poke Damage  Bullet.png  Sustained Damage  Bullet.png  True Damage
Effects → Deployables  Bullet.png  Healing  Bullet.png  Immunity  Bullet.png  Shields  Bullet.png  Status Effects  Bullet.png  Stealth  Bullet.png  Cards

Game Modes
Capture Point  Bullet.png  Payload

Map Features  Bullet.png  Callouts

Game Mechanics
Advanced Mechanics  Bullet.png  Comeback Mechanic  Bullet.png  Diminishing returns  Bullet.png  Headshot  Bullet.png  Out of Combat  Bullet.png  Overtime  Bullet.png  Respawn

End of the Game
Accolades  Bullet.png  Scoreboard  Bullet.png  Post-Match Lobby Landing Screen