Status Effects

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Status Effects are negative conditions in Paladins. They usually afflict the targeted Champions with some kind of penalty, and the effect wears off over time or by moving out of the affected area.

Crowd Control[edit | edit source]

Crowd Control effects limit Champion's actions or displace them.

Abilities able to interrupt channeled Shields are referred to as Hard Crowd Control (Stun, Polymorph, Fear, Silence, Banish).

Debuff Banish.png Banish[edit | edit source]

Banish locks the target at their current position while also preventing any interaction between them and allies/enemies. But the target can interact with the Payload or Capture Point.

Champion Atlas Icon.pngTransparentChampion-icon.png
Atlas
Ability Exile.pngTransparentChampion-icon.png

Exile


Debuff Cripple.png Cripple[edit | edit source]

Cripple prevents the target from using certain movement abilities. Movement abilities that rely on Knockback or Knockup cannot be crippled (Poppy Bomb, Broadside with Crow's Nest, Impasse with Summit). Ultimate abilities that count as movement abilities cannot be crippled.

Champion Evie Icon.pngTransparentChampion-icon.png
Evie
Ability Ice Storm.pngTransparentChampion-icon.png

Ice Storm
Champion Grover Icon.pngTransparentChampion-icon.png
Grover
Ability Crippling Throw.pngTransparentChampion-icon.png

Crippling Throw
Champion Jenos Icon.pngTransparentChampion-icon.png
Jenos
Ability Void Grip.pngTransparentChampion-icon.png
Talent required

Void Grip
Requires The Power Cosmeum
Talent Jenos ThePowerCosmeum.pngTransparentChampion-icon.png
Champion Inara Icon.pngTransparentChampion-icon.png
Inara
Ability Warder's Field.pngTransparentChampion-icon.png
Talent required

Warder's Field
Requires Treacherous Ground
Talent Inara TreacherousGround.pngTransparentChampion-icon.png
Champion Tyra Icon.pngTransparentChampion-icon.png
Tyra
Ability Fire Bomb.pngTransparentChampion-icon.png
Talent required

Fire Bomb
Requires Burn, Monster!
Talent Tyra BurnMonster.pngTransparentChampion-icon.png


Debuff Fear.png Fear[edit | edit source]

Fear forces the target to run away from the status effect's source.

Champion Mal'Damba Icon.pngTransparentChampion-icon.png
Mal'Damba
Ability Dread Serpent.pngTransparentChampion-icon.png

Dread Serpent


Debuff Knockback.png Knockback[edit | edit source]

Knockback pushes the target away from the source of the status effect.

Champion Androxus Icon.pngTransparentChampion-icon.png
Androxus
Ability Accursed Arm.pngTransparentChampion-icon.png

Accursed Arm
Champion Ash Icon.pngTransparentChampion-icon.png
Ash
WeaponAttack Ash Icon.pngTransparentChampion-icon.png

Burst Cannon
Ability Kinetic Burst.pngTransparentChampion-icon.png

Kinetic Burst
Ability Shoulder Bash.pngTransparentChampion-icon.png

Shoulder Bash
Champion Atlas Icon.pngTransparentChampion-icon.png
Atlas
Talent Atlas UnstableFissure.pngTransparentChampion-icon.png

Unstable Fissure
Champion BombKing Icon.pngTransparentChampion-icon.png
Bomb King
WeaponAttack Bomb King Icon.pngTransparentChampion-icon.png

Sticky Bomb
Ability Grumpy Bomb.pngTransparentChampion-icon.png

Grumpy Bomb
Ability Poppy Bomb.pngTransparentChampion-icon.png

Poppy Bomb
Ability King Bomb.pngTransparentChampion-icon.png

King Bomb
Champion Cassie Icon.pngTransparentChampion-icon.png
Cassie
Ability Disengage.pngTransparentChampion-icon.png

Disengage
Ability Blast Shot.pngTransparentChampion-icon.png
Card required

Blast Shot
Requires Megaton to make the knockback significant, slightly knocks back at base
Card Megaton.pngTransparentChampion-icon.png
Champion Dredge Icon.pngTransparentChampion-icon.png
Dredge
Ability Kraken.pngTransparentChampion-icon.png

Kraken
Ability Harpoon.pngTransparentChampion-icon.png
Talent required

Harpoon
Requires Abyss Spike
Talent Dredge AbyssSpike.pngTransparentChampion-icon.png
Champion Drogoz Icon.pngTransparentChampion-icon.png
Drogoz
WeaponAttack Drogoz Icon.pngTransparentChampion-icon.png

Rocket Launcher
Ability Salvo.pngTransparentChampion-icon.png

Salvo
Ability Fire Spit.pngTransparentChampion-icon.png
Talent required

Fire Spit
Requires Combustible
Talent Drogoz Combustible.pngTransparentChampion-icon.png
Champion Evie Icon.pngTransparentChampion-icon.png
Evie
WeaponAttack Evie Icon.pngTransparentChampion-icon.png

Ice Staff
Champion Fernando Icon.pngTransparentChampion-icon.png
Fernando
Ability Charge.pngTransparentChampion-icon.png
Card required

Charge
Requires Unstoppable Force
Card Turbocharger.pngTransparentChampion-icon.png
Champion Khan Icon.pngTransparentChampion-icon.png
Khan
Ability Commander's Grab.pngTransparentChampion-icon.png

Commander's Grab
Ability Overpower.pngTransparentChampion-icon.png

Overpower
Champion Maeve Icon.pngTransparentChampion-icon.png
Maeve
Ability Pounce.pngTransparentChampion-icon.png

Pounce
Champion Makoa Icon.pngTransparentChampion-icon.png
Makoa
Ability Shell Spin.pngTransparentChampion-icon.png

Shell Spin
Champion Pip Icon.pngTransparentChampion-icon.png
Pip
WeaponAttack Pip Icon.pngTransparentChampion-icon.png

Potion Launcher
Ability Explosive Flask.pngTransparentChampion-icon.png

Explosive Flask
Champion ShaLin Icon.pngTransparentChampion-icon.png
Sha Lin
Ability Impaler Arrow.pngTransparentChampion-icon.png

Impaler Arrow
Champion Talus Icon.pngTransparentChampion-icon.png
Talus
Ability Blitz Upper.pngTransparentChampion-icon.png

Blitz Upper
Ability True Power.pngTransparentChampion-icon.png

True Power
Champion Torvald Icon.pngTransparentChampion-icon.png
Torvald
Ability Hyper Beam.pngTransparentChampion-icon.png

Hyper Beam
Champion Tyra Icon.pngTransparentChampion-icon.png
Tyra
Ability Nade Launcher.pngTransparentChampion-icon.png

Nade Launcher
Champion Viktor Icon.pngTransparentChampion-icon.png
Viktor
Ability Frag Grenade.pngTransparentChampion-icon.png

Frag Grenade
Champion Vivian Icon.pngTransparentChampion-icon.png
Vivian
Ability Sensor Drone.pngTransparentChampion-icon.png
Talent required

Sensor Drone
Requires Booby Trap
Talent Vivian BoobyTrap.pngTransparentChampion-icon.png
Champion Willo Icon.pngTransparentChampion-icon.png
Willo
WeaponAttack Willo Icon.pngTransparentChampion-icon.png

Wand of Overgrowth
Champion Zhin Icon.pngTransparentChampion-icon.png
Zhin
Ability Spite.pngTransparentChampion-icon.png

Spite
  • All knockback abilities affect enemies only, except:
    • Sticky Bomb, Grumpy Bomb, Poppy Bomb, Blast Shot, Rocket Launcher, Ice Staff, Potion Launcher, Explosive Flask, Nade Launcher, Frag Grenade, Wand of Overgrowth and Spite knock both the target and the user back.
    • King Bomb and Salvo knock only the user back
    • While Blast Shot knocks back both the target and the user at base, Megaton only increases how much the target will be knocked back.


Debuff Knockback.png Knockup[edit | edit source]

Knockup makes the target airborne while keeping their momentum.

Champion Buck Icon.pngTransparentChampion-icon.png
Buck
Ability Heroic Leap.pngTransparentChampion-icon.png
Talent required

Heroic Leap
Requires Bounce House
Talent Buck BounceHouse.pngTransparentChampion-icon.png
Champion Dredge Icon.pngTransparentChampion-icon.png
Dredge
Ability Broadside.pngTransparentChampion-icon.png
Card required

Broadside
Requires Crow's Nest
Card Spy Glass.pngTransparentChampion-icon.png
Champion Inara Icon.pngTransparentChampion-icon.png
Inara
Ability Impasse.pngTransparentChampion-icon.png
Card required

Impasse
Requires Summit
Card Summit.pngTransparentChampion-icon.png
  • Broadside and Impasse only knock the user up.
  • Heroic Leap stops the momentum of its targets and cancels channeled movement abilities.


Debuff Chicken.png Polymorph[edit | edit source]

Polymorph turns the target into a harmless creature that has reduced maximum health and is unable to fire weapon shots or use abilities.

Targets are returned to their previous Health state when the effect ends.

Champion Moji Icon.pngTransparentChampion-icon.png
Moji
Ability Bon Appetit.pngTransparentChampion-icon.png

Bon Appetit
Champion Pip Icon.pngTransparentChampion-icon.png
Pip
Ability Evil Mojo.pngTransparentChampion-icon.png

Evil Mojo


Debuff Root.png Root[edit | edit source]

Root prevents the target from moving and using certain movement abilities.

Champion Grover Icon.pngTransparentChampion-icon.png
Grover
Ability Crippling Throw.pngTransparentChampion-icon.png
Talent required

Crippling Throw
Requires Deep Roots
Talent Grover DeepRoots.pngTransparentChampion-icon.png
Champion Imani Icon.pngTransparentChampion-icon.png
Imani
Ability Frost Bomb.pngTransparentChampion-icon.png

Frost Bomb


Debuff Silence.png Silence[edit | edit source]

Silence prevents the target from using abilities other than weapon attacks.

Champion Torvald Icon.pngTransparentChampion-icon.png
Torvald
Ability Nullify.pngTransparentChampion-icon.png

Nullify


Debuff Stun.png Stun[edit | edit source]

Stun prevents the target from taking any kind of action.

Champion Ash Icon.pngTransparentChampion-icon.png
Ash
Ability Assert Dominance.pngTransparentChampion-icon.png

Assert Dominance
Champion Atlas Icon.pngTransparentChampion-icon.png
Atlas
Ability Setback.pngTransparentChampion-icon.png

Setback
Champion BombKing Icon.pngTransparentChampion-icon.png
Bomb King
Ability Grumpy Bomb.pngTransparentChampion-icon.png

Grumpy Bomb
Ability King Bomb.pngTransparentChampion-icon.png

King Bomb
Champion Furia Icon.pngTransparentChampion-icon.png
Furia
Ability Pyre Strike.pngTransparentChampion-icon.png

Pyre Strike
Champion Inara Icon.pngTransparentChampion-icon.png
Inara
Ability Seismic Crash.pngTransparentChampion-icon.png

Seismic Crash
Champion Khan Icon.pngTransparentChampion-icon.png
Khan
Ability Commander's Grab.pngTransparentChampion-icon.png

Commander's Grab
Ability Overpower.pngTransparentChampion-icon.png

Overpower
Champion Makoa Icon.pngTransparentChampion-icon.png
Makoa
Ability Dredge Anchor.pngTransparentChampion-icon.png

Dredge Anchor
Champion Mal'Damba Icon.pngTransparentChampion-icon.png
Mal'Damba
WeaponAttack Mal'Damba Icon.pngTransparentChampion-icon.png

Spitting Cobra
Champion Seris Icon.pngTransparentChampion-icon.png
Seris
Ability Convergence.pngTransparentChampion-icon.png

Convergence
Ability Rend Soul.pngTransparentChampion-icon.png
Talent required

Rend Soul
Requires Agony
Talent Seris Agony.pngTransparentChampion-icon.png
Champion ShaLin Icon.pngTransparentChampion-icon.png
Sha Lin
Ability Impaler Arrow.pngTransparentChampion-icon.png

Impaler Arrow
Champion Terminus Icon.pngTransparentChampion-icon.png
Terminus
Ability Shatterfall.pngTransparentChampion-icon.png
Talent required

Shatterfall
Requires Crush
Talent Terminus Crush.pngTransparentChampion-icon.png
Champion Zhin Icon.pngTransparentChampion-icon.png
Zhin
Ability Spite.pngTransparentChampion-icon.png

Spite


Debuff VoidGrip.png Void Grip[edit | edit source]

Void Grip lifts the target up for 2.5s and deals 360 damage over its duration. With talent The Power Cosmeum the target is crippled for the duration and takes additional 360 damage over its duration. If the target manages to move in any way Void Grip breaks, this includes Knockbacks. If the enemy Jenos is running The Power Cosmeum you may still break out of Void Grip by shooting at a nearby wall with a self-knockbacking ability.

Champion Jenos Icon.pngTransparentChampion-icon.png
Jenos
Ability Void Grip.pngTransparentChampion-icon.png

Void Grip



Debuffs[edit | edit source]

Debuffs decrease Champion's stats or deal Damage over Time.

Debuff Burn.png Burn[edit | edit source]

Burn makes the target take Damage over Time.

Champion Barik Icon.pngTransparentChampion-icon.png
Barik
Ability Dome Shield.pngTransparentChampion-icon.png

Dome Shield
Champion Drogoz Icon.pngTransparentChampion-icon.png
Drogoz
Ability Fire Spit.pngTransparentChampion-icon.png
Talent required

Fire Spit
Requires Combustible
Talent Drogoz Combustible.pngTransparentChampion-icon.png
Champion Fernando Icon.pngTransparentChampion-icon.png
Fernando
WeaponAttack Fernando Icon.pngTransparentChampion-icon.png

Flame Lance
Champion Strix Icon.pngTransparentChampion-icon.png
Strix
Ability Flare.pngTransparentChampion-icon.png

Flare
Champion Tyra Icon.pngTransparentChampion-icon.png
Tyra
Ability Fire Bomb.pngTransparentChampion-icon.png

Fire Bomb


Debuff DamageTaken.png Damage Taken[edit | edit source]

Damage Taken debuff makes you take more damage from enemy weapon attacks.

Champion Drogoz Icon.pngTransparentChampion-icon.png
Drogoz
Ability Fire Spit.pngTransparentChampion-icon.png

Fire Spit
Champion Tyra Icon.pngTransparentChampion-icon.png
Tyra
Ability Hunter's Mark.pngTransparentChampion-icon.png

Hunter's Mark


Debuff Mark.png Mark[edit | edit source]

Marked enemies are revealed and take 15% increased damage from Tyra's weapon attacks. The damage taken debuff is increased to 25% and also affects Tyra's allies weapon attacks with Hunting Party

Champion Tyra Icon.pngTransparentChampion-icon.png
Tyra
Ability Hunter's Mark.pngTransparentChampion-icon.png

Hunter's Mark


Debuff Poison.png Poison[edit | edit source]

Poison makes the target take Damage over Time.

Champion Skye Icon.pngTransparentChampion-icon.png
Skye
Ability Poison Bolts.pngTransparentChampion-icon.png

Poison Bolts


Debuff Poison.png Reduced Healing[edit | edit source]

Reduces or nullifies any healing the target receives.

Champion Generic Icon.pngTransparentChampion-icon.png
Card Cauterize.pngTransparentChampion-icon.png

Cauterize
Champion Tyra Icon.pngTransparentChampion-icon.png
Tyra
Ability Fire Bomb.pngTransparentChampion-icon.png

Fire Bomb
Champion Willo Icon.pngTransparentChampion-icon.png
Willo
Ability Dead Zone.pngTransparentChampion-icon.png

Dead Zone


Debuff Reveal.png Reveal[edit | edit source]

Reveal makes the target visible through walls to enemies. Also stealthed targets will be visible.

Champion Cassie Icon.pngTransparentChampion-icon.png
Cassie
Ability Scout.pngTransparentChampion-icon.png

Scout
Champion Jenos Icon.pngTransparentChampion-icon.png
Jenos
Ability Through Time and Space.pngTransparentChampion-icon.png

Through Time and Space
Champion Lex Icon.pngTransparentChampion-icon.png
Lex
Ability Retribution.pngTransparentChampion-icon.png

Retribution
Champion Strix Icon.pngTransparentChampion-icon.png
Strix
Ability Flare.pngTransparentChampion-icon.png

Flare
Champion Talus Icon.pngTransparentChampion-icon.png
Talus
Talent Talus NothingPersonal.pngTransparentChampion-icon.png

Nothing Personal
Champion Tyra Icon.pngTransparentChampion-icon.png
Tyra
Ability Hunter's Mark.pngTransparentChampion-icon.png

Hunter's Mark
Champion Vivian Icon.pngTransparentChampion-icon.png
Vivian
Ability Sensor Drone.pngTransparentChampion-icon.png

Sensor Drone


Debuff Slow.png Slow[edit | edit source]

Slow reduces the target's movement speed.

Champion Buck Icon.pngTransparentChampion-icon.png
Buck
Ability Net Shot.pngTransparentChampion-icon.png

Net Shot
Champion Dredge Icon.pngTransparentChampion-icon.png
Dredge
Ability Harpoon.pngTransparentChampion-icon.png

Harpoon
Champion Evie Icon.pngTransparentChampion-icon.png
Evie
Ability Ice Storm.pngTransparentChampion-icon.png

Ice Storm
Champion Grohk Icon.pngTransparentChampion-icon.png
Grohk
Ability Tempest.pngTransparentChampion-icon.png

Tempest
Champion Imani Icon.pngTransparentChampion-icon.png
Imani
WeaponAttack Imani Icon.pngTransparentChampion-icon.png

Frost Bolt
Champion Inara Icon.pngTransparentChampion-icon.png
Inara
Ability Warder's Field.pngTransparentChampion-icon.png

Warder's Field
Champion Pip Icon.pngTransparentChampion-icon.png
Pip
Ability Explosive Flask.pngTransparentChampion-icon.png

Explosive Flask
Champion Terminus Icon.pngTransparentChampion-icon.png
Terminus
Ability Shatterfall.pngTransparentChampion-icon.png

Shatterfall


Irregular Status Effects[edit | edit source]

Status effects that are unusual, unclear or not specified in the game.

Debuff StickyBomb.png Sticky Bomb[edit | edit source]

Sticky Bomb indicates how many of Bomb King's Sticky Bombs are currently attached to the target. Sticky Bombs stick to Champions for up to 2s and can be cleansed.

Champion BombKing Icon.pngTransparentChampion-icon.png
Bomb King
WeaponAttack Bomb King Icon.pngTransparentChampion-icon.png

Sticky Bombs


Debuff Daze.png Flash Bang[edit | edit source]

Flash Bang blinds enemies near its explosion for up to 3s. Blind duration depends on how far the target is from the explosion's center. Cannot see revealed targets through blindness. Flash Bang is affected by Resilience.

Champion Strix Icon.pngTransparentChampion-icon.png
Strix
Ability Flash Bang.pngTransparentChampion-icon.png

Flash Bang


Debuff Midnight.png Midnight[edit | edit source]

Midnight restricts the target's vision to a 30-foot radius for 4s. Midnight is affected by Resilience but has a minimum duration of 2s.

Champion Maeve Icon.pngTransparentChampion-icon.png
Maeve
Ability Midnight.pngTransparentChampion-icon.png

Midnight



Countering[edit | edit source]

Resilience[edit | edit source]

Resilience passively reduces the duration and effectiveness of Crowd Control effects and Slows for the whole match. It also affects the duration of Midnight and Flash Bang.

CC Immunity[edit | edit source]

Crowd Control Immunity prevents your Champion from being affected by Crowd Control effects but he can still receive Debuffs with the exception of Slow.

Being Untargetable[edit | edit source]

Champions that become Untargetable can't have their current Health decreased and can't be affected by Crowd Control effects and Debuffs. Additionally, they ignore collisions with enemy Champions and projectiles and cleanse all Crowd Control effects and Debuffs upon activation.

Cleanses[edit | edit source]

Cleanses remove all Crowd Control effects and Debuffs upon activation and prevent them for the duration, they also remove Bomb King's Sticky Bombs.

Champion Evie Icon.pngTransparentChampion-icon.png
Evie
Ability Ice Block.pngTransparentChampion-icon.png

Ice Block
Champion Furia Icon.pngTransparentChampion-icon.png
Furia
Ability Inflame.pngTransparentChampion-icon.png

Inflame
Champion Grohk Icon.pngTransparentChampion-icon.png
Grohk
Ability Ghost Walk.pngTransparentChampion-icon.png

Ghost Walk
Champion Koga Icon.pngTransparentChampion-icon.png
Koga
Ability Cyclone Strike.pngTransparentChampion-icon.png

Cyclone Strike
Ability Shadow Step.pngTransparentChampion-icon.png

Shadow Step
Champion Mal'Damba Icon.pngTransparentChampion-icon.png
Mal'Damba
Ability Slither.pngTransparentChampion-icon.png

Slither
Champion Moji Icon.pngTransparentChampion-icon.png
Moji
Ability Magic Barrier.pngTransparentChampion-icon.png

Magic Barrier
Champion Seris Icon.pngTransparentChampion-icon.png
Seris
Ability Shadow Travel.pngTransparentChampion-icon.png

Shadow Travel
Champion Talus Icon.pngTransparentChampion-icon.png
Talus
Ability Rune of Travel.pngTransparentChampion-icon.png

Rune of Travel
Champion Zhin Icon.pngTransparentChampion-icon.png
Zhin
Ability Billow.pngTransparentChampion-icon.png

Billow

Diminishing returns[edit | edit source]

Diminishing returns is a mechanic that makes many different types of effects, including Debuffs, less effective when stacked upon an affected target (e.g. a champion has 4 Slow Debuffs applied: 30%, 20%, 20%, and 10%. The champion is guaranteed to get the full value from the 30% Debuff, the other will diminish on top of that 30%. Their total Slow will be 55.00%). Additionally, attributes that oppose each other will stack their diminished values additively against each other. Movement Speed opposes Slow. Damage Reduction opposes Damage Amp. Healing Increase opposes Healing Reduction.


Gameplay
General
Common terms  Bullet.png  Eliminations  Bullet.png  Controls  Bullet.png  Voice Guided System  Bullet.png  Zoning

Champions
Abilities → Ability  Bullet.png  Movement Ability  Bullet.png  Ultimate Ability  Bullet.png  Talents  Bullet.png  Items → Credits
Damage Types → Area or Direct Damage  Bullet.png  Burst Damage  Bullet.png  Damage over Time  Bullet.png  Poke Damage  Bullet.png  Sustained Damage  Bullet.png  True Damage
Effects → Deployables  Bullet.png  Immunity  Bullet.png  Shields  Bullet.png  Status Effects  Bullet.png  Stealth  Bullet.png  Cards

Game Modes
Capture Point  Bullet.png  Payload

Maps
Map Features  Bullet.png  Callouts

Game Mechanics
Advanced Mechanics  Bullet.png  Comeback Mechanic  Bullet.png  Diminishing returns  Bullet.png  Headshot  Bullet.png  Out of Combat  Bullet.png  Overtime  Bullet.png  Respawn

End of the Game
Accolades  Bullet.png  Top Play