Status Effects are negative conditions in Paladins. They usually afflict the targeted Champions with some kind of penalty, and the effect wears off over time or by moving out of the affected area. The effectiveness and the duration of many negative Status Effects can be reduced with Resilience.
- 1 Crowd Control
- 2 Debuffs
- 3 Irregular Status Effects
- 4 Unused Status Effects
- 5 Countering
Crowd Control[edit | edit source]
Crowd Control effects limit Champion's actions or displace them.
Abilities able to interrupt Movement Abilities are referred to as Hard Crowd Control (Banish, Cripple, Fear, Knock Up, Polymorph, Root, Silence, Stun, Void Grip).
Banish[edit | edit source]
Cripple[edit | edit source]
Cripple prevents the target from using certain movement abilities. Movement abilities that rely on Knockback or Knockup cannot be crippled (Poppy Bomb, Broadside with Crow's Nest, Impasse with Summit). Ultimate abilities that count as movement abilities cannot be crippled.
Requires The Power Cosmeum
Requires Treacherous Ground
Requires Burn, Monster!
- Void Grip cripples the target for ~0.2s upon activation without The Power Cosmeum.
Fear[edit | edit source]
Fear forces the target to run away from the status effect's source.
Knockback[edit | edit source]
Knockback pushes the target away from the source of the status effect.
- All knockback abilities affect enemies only, except:
- Sticky Bomb, Grumpy Bomb, Poppy Bomb, Blast Shot, Rocket Launcher, Ice Staff, Potion Launcher, Explosive Flask, Nade Launcher, Frag Grenade, Wand of Overgrowth and Spite knock both the target and the user back.
- King Bomb and Salvo knock only the user back.
- While Blast Shot knocks back both the target and the user at base, Megaton only increases how much the target will be knocked back.
Knockup[edit | edit source]
Knockup makes the target airborne while keeping their momentum.
Requires Bounce House
Requires Crow's Nest
- Broadside and Impasse only knock the user up.
- Heroic Leap stops the momentum of its targets and cancels certain movement abilities.
Polymorph[edit | edit source]
Polymorph turns the target into a harmless creature that has reduced maximum health and is unable to fire weapon shots or use abilities.
Targets are returned to their previous Health state when the effect ends.
Root[edit | edit source]
Root prevents the target from moving and using certain movement abilities.
Requires Deep Roots
Silence[edit | edit source]
Silence prevents the target from using abilities other than weapon attacks.
Requires Desert Silence
Stun[edit | edit source]
Stun prevents the target from taking any kind of action.
Void Grip[edit | edit source]
Void Grip lifts the target up for 2.5s and deals 360 damage over its duration. With talent The Power Cosmeum the target is crippled for the duration and takes additional 360 damage over its duration. If the target manages to move in any way Void Grip breaks, this includes Knockbacks. If the enemy Jenos is running The Power Cosmeum you may still break out of Void Grip by shooting at a nearby wall with a self-knockbacking ability.
Debuffs[edit | edit source]
Debuffs decrease Champion's stats or deal Damage over Time.
Burn[edit | edit source]
Burn makes the target take Damage over Time.
Damage Taken[edit | edit source]
Damage Taken debuff makes you take more damage from enemy weapon attacks.
Mark[edit | edit source]
Marked enemies are revealed and take 15% increased damage from Tyra's weapon attacks. This also affects Tyra's allies weapon attacks with Hunting Party.
Poison[edit | edit source]
Poison makes the target take Damage over Time.
Healing Reduction[edit | edit source]
Reduces or nullifies any healing the target receives.
Reveal[edit | edit source]
Reveal makes the target visible through walls to enemies. Also stealthed targets will be visible.
Through Time and Space
- Any damage you do to enemy Champions will reveal them, only to you, for a very short period of time.
- Damage done by deployables will not reveal enemies.
- Will not reveal stealthed Champions.
- Lex's Retribution and Talus's Nothing Personal don't reveal stealthed Champions.
Slow[edit | edit source]
Slow reduces the target's movement speed.
Irregular Status Effects[edit | edit source]
Status effects that are unusual, unclear or not specified in the game.
Sticky Bomb[edit | edit source]
Flashbang[edit | edit source]
Flashbang blinds enemies near its explosion for up to 3s. Blind duration depends on how far the target is from the explosion's center. Cannot see revealed targets through blindness. Flashbang's duration is affected by Resilience.
Midnight[edit | edit source]
Midnight restricts the target's vision to a 30-foot radius for 4s. Midnight's duration is affected by Resilience but has a minimum duration of 2s. Becoming CC Immune cleanses Midnight.
Unused Status Effects[edit | edit source]
These effects were either removed, or replaced on later updates.
Attack Speed Slow[edit | edit source]
Attack Speed Slow reduces the target's weapon firing rate for the duration.
Bleed[edit | edit source]
Bleed causes the target to take damage over time for the duration.
Confusion[edit | edit source]
Confusion causes the target's user interface to work incorrectly, making it harder to distinguish allies from foes for the duration.
Daze[edit | edit source]
Daze reduces the accuracy of the target's weapon basic attacks for the duration.
Disarm[edit | edit source]
Disarm prevents the target from using weapon basic attacks for the duration.
Freeze[edit | edit source]
Freeze locks the target in place for the duration.
Zombie[edit | edit source]
Zombie nullifies any healing the target receives for the duration.
Countering[edit | edit source]
Resilience[edit | edit source]
CC Immunity[edit | edit source]
Ethereal (State)[edit | edit source]
Champions that become Ethereal can't have their current Health decreased and can't be affected by Crowd Control effects and Debuffs. Additionally, they ignore collisions with enemy Champions and projectiles.
Cleanses[edit | edit source]
Cleanses remove all Crowd Control effects and Debuffs upon activation and prevent them for the duration, they also remove Bomb King's Sticky Bombs.
Rune of Travel
Diminishing returns[edit | edit source]
Diminishing returns is a mechanic that makes many different types of effects, including Debuffs, less effective when stacked upon an affected target.
For example a Champion has 3 Slow debuffs applied: 60%, 50% and 40%. The Champion is guaranteed to get the full value from the 60% debuff, the other will diminish on top of that 60%. Their total Slow will be 75.75%.
Additionally, attributes that oppose each other will stack their diminished values additively against each other. Movement Speed opposes Slow. Damage Reduction opposes Damage Taken debuffs. Healing Increase opposes Healing Reduction.
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