Diminishing returns

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Diminishing returns is a mechanic in Paladins that makes many different types of effects (both positive and negative effects) less effective when stacked up. These effects can be gained from champion skills, cards and/or items.

Champions will always receive the full value of their single highest bonus in an attribute, and all other bonuses will diminish on top of that value (e.g. a champion has 4 Life Steal bonuses: 30%, 20%, 20%, and 10%. The champion is guaranteed to get the full value from the 30% bonus, the other will diminish on top of that 30%. Their total Life Steal will be 55.00%). Movement Speed has a maximum increase of 150% while all other attributes have a maximum increase of 95%. Diminishing Returns will never kick in until a champion receives at least a 30% change in an attribute.

Reload Speed bonuses are an exception and stack additively and cap at 60% (25% Reload Speed bonus from Snake Pit 5 will not be diminished on top of 40% Reload Speed bonus from Deft Hands 2 but it will cap at 60%).

Damage Taken debuffs and Damage amps don't diminish on top of each other, they count as different effects.

Attributes that oppose each other will stack their diminished values additively against each other. Movement Speed opposes Slow. Damage Reduction opposes Damage Taken debuffs. Healing Increase opposes Healing Reduction.

Here is the formula for diminishing returns for movement speed increases:

  • x = total movement speed bonus
  • m = highest single movement speed bonus
  • y = final diminished value
  • y = m+(1.5-m)*((x-m)/((x-.3)+1.36))

Here is the formula for diminishing returns for all other attributes:

  • x = total attribute bonus
  • m = highest single attribute bonus
  • y = final diminished value
  • y = m+(.95-m)*((x-m)/((x-.3)+.8))

Common terms  Bullet.png  Death Recap  Bullet.png  Eliminations  Bullet.png  Controls  Bullet.png  Voice Guided System  Bullet.png  Warning Indicators  Bullet.png  Zoning

Abilities → Ability  Bullet.png  Movement Ability  Bullet.png  Ultimate Ability  Bullet.png  Talents  Bullet.png  Items → Credits
Damage Types → Area or Direct Damage  Bullet.png  Burst Damage  Bullet.png  Damage over Time  Bullet.png  Poke Damage  Bullet.png  Sustained Damage  Bullet.png  True Damage
Effects → Deployables  Bullet.png  Healing  Bullet.png  Immunity  Bullet.png  Shields  Bullet.png  Status Effects  Bullet.png  Stealth  Bullet.png  Cards

Game Modes
Capture Point  Bullet.png  Payload

Map Features  Bullet.png  Callouts

Game Mechanics
Advanced Mechanics  Bullet.png  Comeback Mechanic  Bullet.png  Diminishing returns  Bullet.png  Headshot  Bullet.png  Out of Combat  Bullet.png  Overtime  Bullet.png  Respawn

End of the Game
Accolades  Bullet.png  Scoreboard  Bullet.png  Post-Match Lobby Landing Screen