Eliminations

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Players get eliminations in every game mode by killing enemies or assisting the teammates by killing enemies. Both continues to expand the streak of a player. If a player with a higher streak gets killed, the other team will receive more credits for the kill and assists.

There are two types of eliminations;

Killing Blows[edit | edit source]

Whoever lands the last hit at an opponent gets a kill.

Multi Kills[edit | edit source]

Killing a certain amount of enemies, within 5 seconds between the kills, displays the following texts at the top of the screen:

  • Double kill
  • Triple kill
  • Quadra kill
  • Penta kill
  • Hexa kill

Kill Streak[edit | edit source]

Players can get a kill streak by killing a certain amount of enemies without dying. Killstreak goes from 3, 5, 7, 11, 13 and finally to 15 kills in a row. This streak is not the same streak that is shown near the health bar, as it shows the total eliminations, including assists. Kill Streaks will be reset after your death.

This shows the eliminations (with assists) a player can get without dying.

  • Killing Spree (3x)
  • Rampage (5x)
  • Unstoppable (7x)
  • Savage (9x)
  • Immortal (11x)
  • Godlike (13x)
  • Annihilation (15x)

Solo Kill[edit | edit source]

Players that kill an enemy without any help from teammates gets a Solo Kill.

You can only get a Solo Kill if you were the only one that dealt damage to that enemy.

Assists[edit | edit source]

Players get an Assisted Kill by helping a teammate kill an enemy. Actions that assists teammates:

Trivia[edit | edit source]

  • Damaging (not killing) an enemy that is going to die from an environmental hazard will be considered as a killing blow.
  • Announcers will not say a Multi Kill higher than Hexa, since they will only repeat "Hexa Kill" even if you killed more than six enemies in a row.
  • Annihilation is the highest kill streak the Announcers can say, higher than that won't display the texts and the Announcer's speech.


Gameplay
General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Abilities → Ability  •  Movement Ability  •  Ultimate Ability  •  Talents  •  Items → Credits
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Poke Damage  •  Sustained Damage  •  True Damage
Effects → Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth  •  Cards

Game Modes
Capture Point  •  Payload

Maps
Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Comeback Mechanic  •  Diminishing returns  •  Headshot  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen