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Players get eliminations in every game mode by killing enemies or assisting the teammates by killing enemies. Both continues to expand the streak of a player. If a player with a higher streak gets killed, the other team will recieve more credits for the kill and assists.

There are two types of eliminations.

Killing Blows[edit | edit source]

Whoever lands the last hit at an opponent gets a kill.

Fast kills[edit | edit source]

Killing a certain amount of enemies, within 5 seconds between the kills, displayes these texts:

  • Double kill
  • Triple kill
  • Quadra kill
  • Penta kill
  • Hexa kill

Kill Streak[edit | edit source]

Players can get a kill streak by killing a certain amount of enemies without dying. A display of the reached Killstreak comes after 3, 5, 7, 11, 13 and 15 kills in a row. This streak is not the same streak that is shown under the health bar. This shows the eleminations (with assists) a player gets without dying.

  • Killing Spree (3x)
  • Rampage (5x)
  • Unstoppable (7x)
  • Savage (9x)
  • Immortal (11x)
  • Godlike (13x)
  • Annihilation (15x)

Solo Kill[edit | edit source]

Players that kill an enemy without any help from teammates get a Solo Kill.

Assists[edit | edit source]

Players get an Assist by helping a teammate killing an enemy, but someone else made the final move for killing. Actions that assists teammates:

  • hitting an enemy
  • healing the teammate who killed the enemy
  • reveal enemies for teammates
  • dealing CC effects to an enemy

Common terms  Bullet.png  Eliminations  Bullet.png  Controls  Bullet.png  Voice Guided System  Bullet.png  Warning Indicators  Bullet.png  Zoning

Abilities → Ability  Bullet.png  Movement Ability  Bullet.png  Ultimate Ability  Bullet.png  Talents  Bullet.png  Items → Credits
Damage Types → Area or Direct Damage  Bullet.png  Burst Damage  Bullet.png  Damage over Time  Bullet.png  Poke Damage  Bullet.png  Sustained Damage  Bullet.png  True Damage
Effects → Deployables  Bullet.png  Healing  Bullet.png  Immunity  Bullet.png  Shields  Bullet.png  Status Effects  Bullet.png  Stealth  Bullet.png  Cards

Game Modes
Capture Point  Bullet.png  Payload

Map Features  Bullet.png  Callouts

Game Mechanics
Advanced Mechanics  Bullet.png  Comeback Mechanic  Bullet.png  Diminishing returns  Bullet.png  Headshot  Bullet.png  Out of Combat  Bullet.png  Overtime  Bullet.png  Respawn

End of the Game
Accolades  Bullet.png  Scoreboard  Bullet.png  Most Valuable Players