Description[edit | edit source]
Lore[edit | edit source]
Ancient dragon masters known only as "Warders" used the arena as a training grounds for dragon taming and honed their skills before facing the forces of darkness.
The arena contains a central house that is overlooked by many rows of spectator seats. Opposite of the seats is a balcony and a gate that leads over the edge of the cliff. At the middle of the seating area is a large golden statue of a dragon. These suggest that the dragons were a massive influence on the Warders' way of life, as the whole civilization often took part in witnessing whenever a new Warder would attempt to tame a new dragon. Dragons were also seemingly revered, given the valuable golden statue.
Gallery[edit | edit source]
Hazards[edit | edit source]
Cliff Ledges[edit | edit source]
This surrounds the outside perimeter of the map, making champions with knockback abilities ideal for easy eliminations. Champions that lack flight/teleportation abilities are susceptible to being launched off the map without having any sort of means for recovery...
Special Feature(s)[edit | edit source]
Portals[edit | edit source]
Found on both sides of the map where the teams initially spawn. Entering these portals will teleport a champion to a predetermined exit point, making them ideal for ease of access to locations that would normally take awhile to get to on foot.
Jump Pads[edit | edit source]
They exist in 2 locations on the map which are bringing you to the Power Up.
Power-Up[edit | edit source]
Spawns in the center building on the map and will grant full Ultimate Charge to the champion that picks them up.
Details[edit | edit source]
- Provides 100% Ultimate Charge to the Champion who picks it up
- Initially spawns 40 seconds into the match.
- Respawns every 60 seconds when picked up.
Frog Isle Jaguar Falls Serpent Beach Frozen Guard Ice Mines Fish Market Timber Mill Stone Keep Brightmarsh Splitstone Quarry Ascension Peak Warder's Gate Shattered Desert Bazaar