Description[edit | edit source]
Lore[edit | edit source]
Hazards[edit | edit source]
Cliff Ledges[edit | edit source]
This surrounds the outside perimeter of the map, making champions with knockback abilities ideal for easy eliminations. Champions that lack flight/teleportation abilities are susceptible to being launched off the map without having any sort of means for recovery...
Special Feature(s)[edit | edit source]
Portals[edit | edit source]
Found on both sides of the map where the teams initially spawn. Entering these portals will teleport a champion to a predetermined exit point, making them ideal for ease of access to locations that would normally take awhile to get to on foot.
Jump Pads[edit | edit source]
They exist in 2 locations on the map which are bringing you to the Power Up.
Power-Up[edit | edit source]
Spawns in the center building on the map and will grant full Ultimate Charge to the champion that picks them up.
Details[edit | edit source]
- Provides 100% Ultimate Charge to the Champion who picks it up
- Initially spawns 40 seconds into the match.
- Respawns every 60 seconds when picked up.
Gallery[edit | edit source]
Frog Isle • Jaguar Falls • Serpent Beach • Frozen Guard • Ice Mines • Fish Market • Timber Mill • Stone Keep • Brightmarsh • Splitstone Quarry • Ascension Peak • Warder's Gate • Shattered Desert • Bazaar