Game Modes

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GUI Game Modes Icon.png

There are several different Game Modes in Paladins. Each mode has its own unique set of maps with their own play style, rules and objectives.


List of game modes[edit | edit source]

These are the main game modes of Paladins. Also there is a Test Maps queue where players can give feedback on unfinished maps of these game modes. Following game modes are currently available:

Siege[edit | edit source]

GameMode Unbound Siege.png

Siege is a round based game mode where each team works to earn Objective Points to win the match. Players can change their Cards loadout at the start of the match. 4 Objective Point are needed to win a match. These points are earned by taking control of a Capture Point, escorting the Payload into the enemy team's base and Stalling the enemy team's Payload until the time runs out.

For more detailed information about this Game Mode, please visit its main article: Siege

Onslaught - King of the Hill[edit | edit source]

GameMode Onslaught.png

Onslaught is a queue, that features a classic King of the Hill gameplay and a variant thereof. To win, players must earn tickets by either killing players or controlling a Capture Point. The first team to reach 400 tickets, or the team with the most tickets until time runs out, wins.

For more detailed information about this Game Modes, please visit its main article: Onslaught and King of the Hill

Team Deathmatch[edit | edit source]

GameMode Deathmatch.png

Team Deathmatch is a classic deathmatch game mode. In Team Deathmatch, the first team to achieve 40 kills wins.

For more detailed information about this Game Mode, please visit its main article: Team Deathmatch

Competitive mode[edit | edit source]

Ranked[edit | edit source]

GameMode Battlegrounds.png

Ranked is a system in Paladins designed to provide higher quality matches for competitive players. The current season of competitive play is Season 2.

For more detailed information about this, please visit its main article: Ranked

Training mode[edit | edit source]

Training vs AI[edit | edit source]

GameMode Training.png

Training allows players to practice in a safe environment with matches against AI controlled opponents. Players below account level 5 will be automatically queued for these practice matches when attempting to join a casual match.

For more detailed information about this, please visit its main article: Training vs AI

Shooting Range[edit | edit source]

GameMode ShootingRange.png

The Shooting Range, a special map designed to test out champions.

For more detailed information about this Game Mode, please visit its main article: Shooting Range

Basic Tutorial[edit | edit source]

GameMode Tutorial.png

The Basic Tutorial explains the controls of Paladins to the player.

For more detailed information about this Game Mode, please visit its main article: Tutorial

Custom[edit | edit source]

GameMode Custom3.png

Custom allows players to open up own matches - with own game settings. But no game progress can be achieved in these matches.

For more detailed information about this, please visit its main article: Custom

Retired game modes[edit | edit source]

End Times[edit | edit source]

GameMode End Times.png

End Times is a limited event game mode. It is a special version of Onslaught. Mantain control of a tear in reality as it hops across the map.

For more detailed information about this Game Mode, please visit its main article: End Times

Dragon’s Call[edit | edit source]

GameMode Dragons Call.png

Dragon's Call is a limited event game mode. The rules are simple: Carry the Warder’s Key Sphere into the opposing team’s Vault four times to win.

For more detailed information about this Game Mode, please visit its main article: Dragon's Call

Rise of Furia[edit | edit source]

GameMode Heaven And Hell.png.png

Rise of Furia is a limited event exclusive variation of the Team Deathmatch game mode. The Abyss hungers. Race to the top of the demonic spire, avoiding rockets fired by an abyssal lord. Then prepare for a winner-take-all Team Deathmatch to escape eternal torment.

For more detailed information about this Game Mode, please visit its main article: Rise of Furia

Siege of Ascension Peak[edit | edit source]

GameMode Siege of Ascension Peak.png

Siege of Ascension Peak is a limited event exclusive variation of the Onslaught game mode. Khan leads the Magistrate's forces into battle on Paladins' newest map: Ascension Peak. A team must achieve 400 tickets to win, or the team with the most tickets after 10 minutes, wins. This version of Onslaught has special gameplay modifiers such as environmental hazards and reduced skill cooldowns.

For more detailed information about this Game Mode, please visit its main article: Siege of Ascension Peak

Payload[edit | edit source]

GameMode Payload Icon.png

Payload is an Attack / Defend style game mode with two rounds. The attacking team must escort the stolen treasure to the drop point near the defending team's base while the defenders push it back and hold long enough for the timer to run out.

For more detailed information about this, please visit its main article: Payload

Survival[edit | edit source]

GameMode Battlegrounds Solo.png

Survival is a round based death match game mode. To win a round, players must defeat all members of the opposing team before they themselves are defeated. Once slain, players won't respawn until the next round starts. The first team to win 5 rounds wins the match. A short delay after each round begins, deathly fog will set in from the edges of the map as it closes in on the Epicenter.

For more detailed information about this, please visit its main article: Survival

Battlegrounds[edit | edit source]

GameMode Battlegrounds2.png

Battlegrounds is the first-ever hero shooter battle royale mode. Each team will spawn onto a truly massive map — more than 300 times the size of the largest Siege map today. As the fog contracts, the stakes are raised. The last team standing wins, and that's not easy with 100 players!

For more detailed information about this, please visit its main article: Battlegrounds

Player vs Environment[edit | edit source]

GameMode Player vs Environment Icon.png

Player vs. Environment special co-op scenarios where players work together to defeat AI controlled opponents and complete challenges. These scenarios change on a weekly basis.

For more detailed information about this, please visit its main article: Player vs Environment

Match of the Day[edit | edit source]

GameMode MotW.png

Match of the Day is a special mode that will offer a new set of special rules in different Maps each week which players will be able to participate in.

For more detailed information about this, please visit its main article: Match of the Day

Siege Only[edit | edit source]

Siege Only played in a similar way to the original Siege game mode, however there was no capture phase. Instead, Siege Engines would continually spawn and alternate between each team until one team destroyed the opposite team's vault.

Capture Only[edit | edit source]

Capture Only played in a similar way to the original Siege game mode, however there were no Siege Engines or push phase. Instead, Capture Points would continually spawn and the game was over once a team successfully captured five points.


Paladins
About the Game  Bullet.png  Champions  Bullet.png  Cards  Bullet.png  Items  Bullet.png  Game Modes  Bullet.png  Maps  Bullet.png  Ranked  Bullet.png  Awards  Bullet.png  Voice Guided System  Bullet.png  Cosmetic Items  Bullet.png  Treasure Chests  Bullet.png  Battle Pass  Bullet.png  Quests  Bullet.png  Patch notes


Gameplay
General
Common terms  Bullet.png  Eliminations  Bullet.png  Controls  Bullet.png  Voice Guided System  Bullet.png  Warning Indicators  Bullet.png  Zoning

Champions
Abilities → Ability  Bullet.png  Movement Ability  Bullet.png  Ultimate Ability  Bullet.png  Talents  Bullet.png  Items → Credits
Damage Types → Area or Direct Damage  Bullet.png  Burst Damage  Bullet.png  Damage over Time  Bullet.png  Poke Damage  Bullet.png  Sustained Damage  Bullet.png  True Damage
Effects → Deployables  Bullet.png  Healing  Bullet.png  Immunity  Bullet.png  Shields  Bullet.png  Status Effects  Bullet.png  Stealth  Bullet.png  Cards

Game Modes
Capture Point  Bullet.png  Payload

Maps
Map Features  Bullet.png  Callouts

Game Mechanics
Advanced Mechanics  Bullet.png  Comeback Mechanic  Bullet.png  Diminishing returns  Bullet.png  Headshot  Bullet.png  Out of Combat  Bullet.png  Overtime  Bullet.png  Respawn

End of the Game
Accolades  Bullet.png  Scoreboard  Bullet.png  Top Play