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+ | [[File:GUI Game Modes Icon.png|right|130px|link=]] |
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− | [[End Times#Limited Game Mode|End Times]] is a limited [[Events|event]] game mode. It is a special version of [[Onslaught]]. Mantain control of a tear in reality as it hops across the map. |
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+ | These are the main game modes of Paladins. Also there is a [[Test Maps]] queue where players can give feedback on unfinished maps of these game modes. Following game modes are currently available: |
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− | ==List of game modes== |
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− | These are the game modes currently available: |
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=== Siege === |
=== Siege === |
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− | [[File:GameMode Unbound Siege.png| |
+ | [[File:GameMode Unbound Siege.png|right|110px|link=Siege]] |
− | + | Siege is a round based game mode where each team works to earn Objective Points to win the match. Players can change their Cards loadout at the start of the match. 4 Objective Point are needed to win a match. These points are earned by taking control of a Capture Point, escorting the Payload into the enemy team's base and Stalling the enemy team's Payload until the time runs out. |
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For more detailed information about this Game Mode, please visit its main article: [[Siege]] |
For more detailed information about this Game Mode, please visit its main article: [[Siege]] |
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− | === Onslaught === |
+ | === Onslaught - King of the Hill === |
− | [[File:GameMode Onslaught.png| |
+ | [[File:GameMode Onslaught.png|right|110px|link=Onslaught]] |
− | + | Onslaught is a queue, that features a classic King of the Hill gameplay and a variant thereof. To win, players must earn tickets by either killing players or controlling a [[Capture Point]]. The first team to reach 400 tickets, or the team with the most tickets until time runs out, wins. |
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− | For more detailed information about this Game |
+ | For more detailed information about this Game Modes, please visit its main article: [[Onslaught]] and [[King of the Hill]] |
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=== Team Deathmatch === |
=== Team Deathmatch === |
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− | [[File:GameMode Deathmatch.png| |
+ | [[File:GameMode Deathmatch.png|right|110px|link=Team Deathmatch]] |
− | + | Team Deathmatch is a classic deathmatch game mode. In Team Deathmatch, the first team to achieve 40 kills wins. |
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For more detailed information about this Game Mode, please visit its main article: [[Team Deathmatch]] |
For more detailed information about this Game Mode, please visit its main article: [[Team Deathmatch]] |
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− | ==Competitive mode== |
+ | == Competitive mode == |
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For more detailed information about this, please visit its main article: [[Ranked]] |
For more detailed information about this, please visit its main article: [[Ranked]] |
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− | ==Training mode== |
+ | == Training mode == |
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+ | === Training vs AI === |
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Training allows players to practice in a safe environment with matches against AI controlled opponents. Players below account level 5 will be automatically queued for these practice matches when attempting to join a casual match. |
Training allows players to practice in a safe environment with matches against AI controlled opponents. Players below account level 5 will be automatically queued for these practice matches when attempting to join a casual match. |
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− | For more detailed information about this, please visit its main article: [[Training |
+ | For more detailed information about this, please visit its main article: [[Training vs AI]] |
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+ | |||
+ | === Shooting Range === |
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+ | [[File:GameMode ShootingRange.png|right|110px|link=Shooting Range]] |
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+ | The Shooting Range, a special map designed to test out champions. |
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+ | For more detailed information about this Game Mode, please visit its main article: [[Shooting Range]] |
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+ | <br style="clear: both;"> |
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+ | === Basic Tutorial === |
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+ | The Basic Tutorial explains the [[controls]] of Paladins to the player. |
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+ | For more detailed information about this Game Mode, please visit its main article: [[Tutorial]] |
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+ | === Custom === |
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− | [[File:GameMode Custom3.png| |
+ | [[File:GameMode Custom3.png|right|110px|link=Custom]] |
Custom allows players to open up own matches - with own game settings. But no game progress can be achieved in these matches. |
Custom allows players to open up own matches - with own game settings. But no game progress can be achieved in these matches. |
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− | ==Retired game modes== |
+ | == Retired game modes == |
− | === |
+ | === End Times === |
− | [[File:GameMode |
+ | [[File:GameMode End Times.png|right|110px|link=End Times#Limited Game Mode]] |
− | + | End Times is a limited [[Events|event]] game mode. It is a special version of [[Onslaught]]. Mantain control of a tear in reality as it hops across the map. |
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− | For more detailed information about this Game Mode, please visit its main article: [[ |
+ | For more detailed information about this Game Mode, please visit its main article: [[End Times#Limited Game Mode|End Times]] |
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=== Dragon’s Call === |
=== Dragon’s Call === |
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− | [[File:GameMode Dragons Call.png| |
+ | [[File:GameMode Dragons Call.png|right|110px|link=Dragon's Call#Limited Game Mode]] |
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+ | Dragon's Call is a limited [[Events|event]] game mode. The rules are simple: Carry the Warder’s Key Sphere into the opposing team’s Vault four times to win. |
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+ | <br style="clear: both;"> |
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+ | === Rise of Furia === |
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+ | [[File:GameMode Heaven And Hell.png.png|right|110px|link=Rise of Furia#Limited Game Mode]] |
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− | + | Rise of Furia is a limited [[Events|event]] exclusive variation of the Team Deathmatch game mode. The Abyss hungers. Race to the top of the demonic spire, avoiding rockets fired by an abyssal lord. Then prepare for a winner-take-all Team Deathmatch to escape eternal torment. |
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− | For more detailed information about this Game Mode, please visit its main article: [[ |
+ | For more detailed information about this Game Mode, please visit its main article: [[Rise of Furia#Limited Game Mode|Rise of Furia]] |
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=== Siege of Ascension Peak === |
=== Siege of Ascension Peak === |
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− | [[File:GameMode Siege of Ascension Peak.png| |
+ | [[File:GameMode Siege of Ascension Peak.png|right|110px|link=Siege of Ascension Peak#Limited Game Mode]] |
− | + | Siege of Ascension Peak is a limited [[Events|event]] exclusive variation of the Onslaught game mode. Khan leads the Magistrate's forces into battle on Paladins' newest map: [[Ascension Peak]]. A team must achieve 400 tickets to win, or the team with the most tickets after 10 minutes, wins. This version of Onslaught has special gameplay modifiers such as environmental hazards and reduced skill cooldowns. |
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− | For more detailed information about this Game Mode, please visit its main article: [[Siege of Ascension Peak]] |
+ | For more detailed information about this Game Mode, please visit its main article: [[Siege of Ascension Peak#Limited Game Mode|Siege of Ascension Peak]] |
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=== Payload === |
=== Payload === |
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− | [[File:GameMode Payload Icon.png| |
+ | [[File:GameMode Payload Icon.png|right|110px|link=Payload]] |
Payload is an Attack / Defend style game mode with two rounds. The attacking team must escort the stolen treasure to the drop point near the defending team's base while the defenders push it back and hold long enough for the timer to run out. |
Payload is an Attack / Defend style game mode with two rounds. The attacking team must escort the stolen treasure to the drop point near the defending team's base while the defenders push it back and hold long enough for the timer to run out. |
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=== Survival === |
=== Survival === |
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− | [[File:GameMode_Battlegrounds_Solo.png| |
+ | [[File:GameMode_Battlegrounds_Solo.png|right|110px|link=Survival]] |
Survival is a round based death match game mode. To win a round, players must defeat all members of the opposing team before they themselves are defeated. Once slain, players won't respawn until the next round starts. The first team to win 5 rounds wins the match. A short delay after each round begins, deathly fog will set in from the edges of the map as it closes in on the Epicenter. |
Survival is a round based death match game mode. To win a round, players must defeat all members of the opposing team before they themselves are defeated. Once slain, players won't respawn until the next round starts. The first team to win 5 rounds wins the match. A short delay after each round begins, deathly fog will set in from the edges of the map as it closes in on the Epicenter. |
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=== Battlegrounds === |
=== Battlegrounds === |
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− | [[File: |
+ | [[File:GameMode Battlegrounds2.png|right|110px|link=Battlegrounds]] |
Battlegrounds is the first-ever hero shooter battle royale mode. Each team will spawn onto a truly massive map — more than 300 times the size of the largest Siege map today. As the fog contracts, the stakes are raised. The last team standing wins, and that's not easy with 100 players! |
Battlegrounds is the first-ever hero shooter battle royale mode. Each team will spawn onto a truly massive map — more than 300 times the size of the largest Siege map today. As the fog contracts, the stakes are raised. The last team standing wins, and that's not easy with 100 players! |
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=== Player vs Environment === |
=== Player vs Environment === |
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− | [[File:GameMode Player vs Environment Icon.png| |
+ | [[File:GameMode Player vs Environment Icon.png|right|110px|link=Player vs Environment]] |
Player vs. Environment special co-op scenarios where players work together to defeat AI controlled opponents and complete challenges. These scenarios change on a weekly basis. |
Player vs. Environment special co-op scenarios where players work together to defeat AI controlled opponents and complete challenges. These scenarios change on a weekly basis. |
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=== Match of the Day === |
=== Match of the Day === |
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− | [[File:GameMode_MotW.png| |
+ | [[File:GameMode_MotW.png|right|110px|link=Match of the Day]] |
Match of the Day is a special mode that will offer a new set of special rules in different Maps each week which players will be able to participate in. |
Match of the Day is a special mode that will offer a new set of special rules in different Maps each week which players will be able to participate in. |
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{{Navbox Main}} |
{{Navbox Main}} |
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+ | {{Navbox Gameplay}} |
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[[Category:Game Modes| ]] |
[[Category:Game Modes| ]] |
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[[Category:Gameplay]] |
[[Category:Gameplay]] |
Revision as of 13:22, 14 May 2020
There are several different Game Modes in Paladins. Each mode has its own unique set of maps with their own play style, rules and objectives.
List of game modes
These are the main game modes of Paladins. Also there is a Test Maps queue where players can give feedback on unfinished maps of these game modes. Following game modes are currently available:
Siege
Siege is a round based game mode where each team works to earn Objective Points to win the match. Players can change their Cards loadout at the start of the match. 4 Objective Point are needed to win a match. These points are earned by taking control of a Capture Point, escorting the Payload into the enemy team's base and Stalling the enemy team's Payload until the time runs out.
For more detailed information about this Game Mode, please visit its main article: Siege
Onslaught - King of the Hill
Onslaught is a queue, that features a classic King of the Hill gameplay and a variant thereof. To win, players must earn tickets by either killing players or controlling a Capture Point. The first team to reach 400 tickets, or the team with the most tickets until time runs out, wins.
For more detailed information about this Game Modes, please visit its main article: Onslaught and King of the Hill
Team Deathmatch
Team Deathmatch is a classic deathmatch game mode. In Team Deathmatch, the first team to achieve 40 kills wins.
For more detailed information about this Game Mode, please visit its main article: Team Deathmatch
Competitive mode
Ranked
Ranked is a system in Paladins designed to provide higher quality matches for competitive players.
For more detailed information about this, please visit its main article: Ranked
Training mode
Training vs AI
Training allows players to practice in a safe environment with matches against AI controlled opponents. Players below account level 5 will be automatically queued for these practice matches when attempting to join a casual match.
For more detailed information about this, please visit its main article: Training vs AI
Shooting Range
The Shooting Range, a special map designed to test out champions.
For more detailed information about this Game Mode, please visit its main article: Shooting Range
Basic Tutorial
The Basic Tutorial explains the controls of Paladins to the player.
For more detailed information about this Game Mode, please visit its main article: Tutorial
Custom
Custom allows players to open up own matches - with own game settings. But no game progress can be achieved in these matches.
For more detailed information about this, please visit its main article: Custom
Retired game modes
End Times
End Times is a limited event game mode. It is a special version of Onslaught. Mantain control of a tear in reality as it hops across the map.
For more detailed information about this Game Mode, please visit its main article: End Times
Dragon’s Call
Dragon's Call is a limited event game mode. The rules are simple: Carry the Warder’s Key Sphere into the opposing team’s Vault four times to win.
For more detailed information about this Game Mode, please visit its main article: Dragon's Call
Rise of Furia
Rise of Furia is a limited event exclusive variation of the Team Deathmatch game mode. The Abyss hungers. Race to the top of the demonic spire, avoiding rockets fired by an abyssal lord. Then prepare for a winner-take-all Team Deathmatch to escape eternal torment.
For more detailed information about this Game Mode, please visit its main article: Rise of Furia
Siege of Ascension Peak
Siege of Ascension Peak is a limited event exclusive variation of the Onslaught game mode. Khan leads the Magistrate's forces into battle on Paladins' newest map: Ascension Peak. A team must achieve 400 tickets to win, or the team with the most tickets after 10 minutes, wins. This version of Onslaught has special gameplay modifiers such as environmental hazards and reduced skill cooldowns.
For more detailed information about this Game Mode, please visit its main article: Siege of Ascension Peak
Payload
Payload is an Attack / Defend style game mode with two rounds. The attacking team must escort the stolen treasure to the drop point near the defending team's base while the defenders push it back and hold long enough for the timer to run out.
For more detailed information about this, please visit its main article: Payload
Survival
Survival is a round based death match game mode. To win a round, players must defeat all members of the opposing team before they themselves are defeated. Once slain, players won't respawn until the next round starts. The first team to win 5 rounds wins the match. A short delay after each round begins, deathly fog will set in from the edges of the map as it closes in on the Epicenter.
For more detailed information about this, please visit its main article: Survival
Battlegrounds
Battlegrounds is the first-ever hero shooter battle royale mode. Each team will spawn onto a truly massive map — more than 300 times the size of the largest Siege map today. As the fog contracts, the stakes are raised. The last team standing wins, and that's not easy with 100 players!
For more detailed information about this, please visit its main article: Battlegrounds
Player vs Environment
Player vs. Environment special co-op scenarios where players work together to defeat AI controlled opponents and complete challenges. These scenarios change on a weekly basis.
For more detailed information about this, please visit its main article: Player vs Environment
Match of the Day
Match of the Day is a special mode that will offer a new set of special rules in different Maps each week which players will be able to participate in.
For more detailed information about this, please visit its main article: Match of the Day
Siege Only
Siege Only played in a similar way to the original Siege game mode, however there was no capture phase. Instead, Siege Engines would continually spawn and alternate between each team until one team destroyed the opposite team's vault.
Capture Only
Capture Only played in a similar way to the original Siege game mode, however there were no Siege Engines or push phase. Instead, Capture Points would continually spawn and the game was over once a team successfully captured five points.
Paladins |
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About the Game • Champions • Cards • Items • Game Modes • Maps • Ranked • Awards • Voice Guided System • Cosmetic Items • Treasure Chests • Event Pass • Quests • Patch notes |
Gameplay |
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General Champions Playstyle Game Modes Maps Game Mechanics End of the Game |