This page gives an overview of everything related to the gameplay of Paladins.
General[edit | edit source]
- Common terms
Common terms used in Paladins like AoE, Airborne, Hitscan, LoS, etc.
Players get eliminations in every game mode by killing enemies or assisting the teammates by killing enemies.
Champions[edit | edit source]
→ main article: Champions
Champions are the playable characters in Paladins. Each one has its own unique abilities and fighting style.
Each Champion has several abilities like Dealing damage, defending allies, constructing turrets or other deployables, changing Champion mode or making use of special movement capabilities.
- Ultimate Ability
Ultimate abilities are powerful abilities only available to a Champion once their Ultimate Meter has filled.
Champions use Cards to increase their performance and enhance their skills, and Items to help them adapt to specific situations in any match.
Cards[edit | edit source]
→ main article: Cards
Cards offer players the ability to empower a Champions' attributes and enhance or modify their skills, tailoring them to a particular playstyle. All cards are available to all champions to use for free. Each champion in the game has their own unique card collection that cannot be used by any other champion.
Talents[edit | edit source]
→ main article: Talents
Talents are special kinds of cards that all Champions selects at the start of the match and bring powerful benefits to each champion.
Items[edit | edit source]
→ main article: Items
Items are special kinds of cards that all Champions have access to via the in-match store. These items allow players to gain useful benefits such as bonus movement or reload speed. There are four types of items: Defense, Utility, Healing, and Offense.
Credits are a currency earned by players during matches that is used to purchase Items. Credits can only be spent during the match they were earned and do not carry over to other matches.
Game Modes[edit | edit source]
→ main article: Game Modes
Siege, Onslaught, Team Deathmatch and Ranked are playable Game Modes in Paladins. Each mode has its own unique set of maps with their own play style, rules and objectives.
- Capture Point
Capture points are objectives in Paladins.
- Payload (Objective)
Payloads are objectives in Paladins.
Maps[edit | edit source]
→ main article: Maps
Maps are areas in the realm of Paladins where most of the fighting takes place.
- Map Features
Each Map has its own special, distinctive elements that make it unique.
Each Siege map have callouts for different locations around the map.
Game Mechanics[edit | edit source]
- Comeback Mechanic
Comeback Mechanic is a mechanic in Siege that gives the team, which is behind according to score, an advantage while capturing the Capture Point.
- Diminishing returns
Diminishing returns makes many different types of effects (both positive and negative effects) less effective when stacked up or reused on a recently affected target.
Headshots occur when a champion with a hitscan-type weapon lands a shot around the head area of an enemy champion.
Overtime is an extension to the normal time given in a match.
Respawning is the system by which players come back to life without the intervention of other players.
Shields absorb a limited amount of damage from enemy champions while allowing allies to shoot through them.
- Status Effects
Status Effects are negative conditions which usually afflict the targeted champions with some kind of penalty.
Stealth allows champions to turn invisible to the opposing team.
- True Damage
True Damage is a special type of damage that ignores any kind of damage reduction, being directly applied to the health of the target.
End of the Game[edit | edit source]
Accolades are medals awarded for a player's accomplishments during a match.
- Top Play
After finishing a match a screen pops up that introduces the top play of the game.