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Grohk

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Grohk
Grohk Thumbnail.png
Summary
Title: The Lightning Orc
Class [[File:Class {{{class}}} Icon.png|32px|link={{{class}}}]] [[]]
Type: Class Support Icon.png Support
Release Date: November 17, 2015
Cost: 5000 Currency Gold.png or 150 Currency Crystals.png
Voice lines: Grohk voice lines
Voice Actor: Bruce Carey
Statistics
Health: 2700
Movement Speed: 365


Grohk is one of the Champions in Paladins.

Summary[edit | edit source]

Coming soon.

Skills[edit | edit source]

Lightning Staff

Direct Damage

A staff that creates a channeled beam of lightning dealing 75 damage per hit every .1 seconds. The Lightning Staff cannot be manually reloaded and instead recharges when not firing. Effective up to Medium Range.

Ability Placeholder LMB.png

Details

  • Gains 0.5% ultimate charge per damage tick. Maximum of 18% at the default fuel level (75).
  • Has a range of 120.
  • Has dynamic damage fall off.
  • Weapon can actually be reloaded in the usual way, but this reaload only happens automatically when Grohk is out of ammo.
  • Reload time is 3s.
  • As this is a reload, it is affected by reload speed increases, like Deft Hands item.
  • Can be fired for 3.8s straight before it overheats.
  • There is a 0.5s delay before it beings to recharge, and it takes 1s for it to fully recharge.

Shock Pulse

Area Damage

Fire a projectile that deals 125 damage and bounces between enemy players slowing them by 30% for 2s.

Ability Placeholder RMB.png
Cooldown Icon.png 6

Details

  • Gains 1% ultimate charge on the initial hit, then 0.6% on subsequent bounces. Maximum of 4% ultimate charge if Shock Pulse hits its maximum bounce limit.
  • Deals 125 damage when it bounces.
  • The initial projectile has a range of 200.
  • Has a bounce range of 50.
  • Will not bounce if too far from Grohk.
  • The projectile can bounce up to 5 times.
  • Cannot be used while Lightning Staff is reloading from overheating.

Healing Totem

 

Deploy a totem with 900 health that heals nearby allies for 420 Health every second and lasts 6 seconds.

Ability Placeholder Q.png
Cooldown Icon.png 15

Details

  • Heals by applying a 1s buff that is refreshed every 0.25s.
  • This means that the totem will continue to heal allies briefly after leaving its radius.
  • Generates ~1.04% of ultimate charge per second per ally healed.
  • Self-healing and overhealing will not generate ultimate.
  • Cannot be used while airborne.
  • Can be placed on temporary plataforms and moving objectives but will not stick to them. Once the plataform is gone, the totem will float at the location it was originally placed.
  • Can heal allies in its radius even through walls.
  • A deployed Healing Totem is destroyed when Grohk dies.

Ghost Walk

 

Become untargetable and gain 20% movement speed for 1.5s. Removes all debuffs on use.

Ability Placeholder F.png
Cooldown Icon.png 12

Details

  • Using any abilities or firing will cancel it.
  • Can be cancelled early by re-activating the skill.

Tempest (Ultimate)

Area Damage

Surge with power for 3s, slowing and striking 2 nearby enemies at a time for 200 damage and speeding up and healing yourself and 2 nearby allies for 500 health every .5 seconds.

Ability Placeholder E.png

Details

  • Grohk gains Crowd Control Immunity for the duration.
  • Enemies hit are slowed by 60% for 2s, allies healed gain 60% movement speed for 2s.
  • Grohk cannot use his weapon or any other skills but is still able to move while channeling.
  • Can be cancelled early by re-activating the skill.

Cards[edit | edit source]

This is a list with all cards available to Grohk:

Name Image Rarity Ability/Card Type Description Rank Cooldown
Arc Lightning I Card Arc Lightning.png Rare Shock Pulse The bounce range of Shock Pulse is increased by 10%. 1 -
Arc Lightning II Card Arc Lightning.png Rare Shock Pulse The bounce range of Shock Pulse is increased by 20%. 2 -
Arc Lightning III Card Arc Lightning.png Rare Shock Pulse The bounce range of Shock Pulse is increased by 30%. 3 -
Arc Lightning IV Card Arc Lightning.png Rare Shock Pulse The bounce range of Shock Pulse is increased by 40%. 4 -
Astral Traveler I Card Astral Traveler.png Rare Ghost Walk Gain 25% additional Movement Speed during Ghost Walk. 1 -
Astral Traveler II Card Astral Traveler.png Rare Ghost Walk Gain 50% additional Movement Speed during Ghost Walk. 2 -
Astral Traveler III Card Astral Traveler.png Rare Ghost Walk Gain 75% additional Movement Speed during Ghost Walk. 3 -
Astral Traveler IV Card Astral Traveler.png Rare Ghost Walk Gain 100% additional Movement Speed during Ghost Walk. 4 -
Conduit I Card Conduit.png Common Shock Pulse Gain 4% movement speed for 2s for each unique enemy hit by Shock Pulse. 1 -
Conduit II Card Conduit.png Common Shock Pulse Gain 8% movement speed for 2s for each unique enemy hit by Shock Pulse. 2 -
Conduit III Card Conduit.png Common Shock Pulse Gain 12% movement speed for 2s for each unique enemy hit by Shock Pulse. 3 -
Conduit IV Card Conduit.png Common Shock Pulse Gain 16% movement speed for 2s for each unique enemy hit by Shock Pulse. 4 -
Crackle I Card Crackle.png Rare Healing Totem Increase the Duration of Healing Totem by 1s. 1 -
Crackle II Card Crackle.png Rare Healing Totem Increase the Duration of Healing Totem by 2s. 2 -
Crackle III Card Crackle.png Rare Healing Totem Increase the Duration of Healing Totem by 3s. 3 -
Crackle IV Card Crackle.png Rare Healing Totem Increase the Duration of Healing Totem by 4s. 4 -
Electrostatic I Card Electrostatic.png Common Weapon Regenerate overheat 6% faster. 1 -
Electrostatic II Card Electrostatic.png Common Weapon Regenerate overheat 12% faster. 2 -
Electrostatic III Card Electrostatic.png Common Weapon Regenerate overheat 18% faster. 3 -
Electrostatic IV Card Electrostatic.png Common Weapon Regenerate overheat 24% faster. 4 -
Gale I Card Gale.png Rare Ghost Walk Ghost Walk lowers the cooldown of Healing totem by 1s when Activated. 1 -
Gale II Card Gale.png Rare Ghost Walk Ghost Walk lowers the cooldown of Healing totem by 2s when Activated. 2 -
Gale III Card Gale.png Rare Ghost Walk Ghost Walk lowers the cooldown of Healing totem by 3s when Activated. 3 -
Gale IV Card Gale.png Rare Ghost Walk Ghost Walk lowers the cooldown of Healing totem by 4s when Activated. 4 -
Haunting I Card Haunting.png Common Ghost Walk Reduces the cooldown of Ghost Walk by 1s. 1 -
Haunting II Card Haunting.png Common Ghost Walk Reduces the cooldown of Ghost Walk by 2s. 2 -
Haunting III Card Haunting.png Common Ghost Walk Reduces the cooldown of Ghost Walk by 3s. 3 -
Haunting IV Card Haunting.png Common Ghost Walk Reduces the cooldown of Ghost Walk by 4s. 4 -
Healing Rain I Card Healing Rain.png Epic Healing Totem Allies inside your Healing Totem are healed for 1% of their maximum Health per second. 1 -
Healing Rain II Card Healing Rain.png Epic Healing Totem Allies inside your Healing Totem are healed for 2% of their maximum Health per second. 2 -
Healing Rain III Card Healing Rain.png Epic Healing Totem Allies inside your Healing Totem are healed for 3% of their maximum Health per second. 3 -
Healing Rain IV Card Healing Rain.png Epic Healing Totem Allies inside your Healing Totem are healed for 4% of their maximum Health per second. 4 -
Lightning Rod I Card Lightning Rod.png Common Shock Pulse Hitting a champion with Shock Pulse heals you for 20. 1 -
Lightning Rod II Card Lightning Rod.png Common Shock Pulse Hitting a champion with Shock Pulse heals you for 40. 2 -
Lightning Rod III Card Lightning Rod.png Common Shock Pulse Hitting a champion with Shock Pulse heals you for 60. 3 -
Lightning Rod IV Card Lightning Rod.png Common Shock Pulse Hitting a champion with Shock Pulse heals you for 80. 4 -
Monolith Totem I Card Monolith Totem.png Common Healing Totem Increase the Health of Healing Totem by 100. 1 -
Monolith Totem II Card Monolith Totem.png Common Healing Totem Increase the Health of Healing Totem by 200. 2 -
Monolith Totem III Card Monolith Totem.png Common Healing Totem Increase the Health of Healing Totem by 300. 3 -
Monolith Totem IV Card Monolith Totem.png Common Healing Totem Increase the Health of Healing Totem by 400. 4 -
Outreach I Card Outreach.png Common Healing Totem Increase the area of Healing Totem by 10%. 1 -
Outreach II Card Outreach.png Common Healing Totem Increase the area of Healing Totem by 20%. 2 -
Outreach III Card Outreach.png Common Healing Totem Increase the area of Healing Totem by 30%. 3 -
Outreach IV Card Outreach.png Common Healing Totem Increase the area of Healing Totem by 40%. 4 -
Phantom I Card Phantom.png Epic Ghost Walk Increase the duration of Ghost Walk by .5s. 1 -
Phantom II Card Phantom.png Epic Ghost Walk Increase the duration of Ghost Walk by 1s. 2 -
Phantom III Card Phantom.png Epic Ghost Walk Increase the duration of Ghost Walk by 1.5s. 3 -
Phantom IV Card Phantom.png Epic Ghost Walk Increase the duration of Ghost Walk by 2s. 4 -
Shamanic Might I Card Evolve.png Common Armor Increase your base maximum Health by 100. 1 -
Shamanic Might II Card Evolve.png Common Armor Increase your base maximum Health by 200. 2 -
Shamanic Might III Card Evolve.png Common Armor Increase your base maximum Health by 300. 3 -
Shamanic Might IV Card Evolve.png Common Armor Increase your base maximum Health by 400. 4 -
Thunderlord I Card Thunderlord.png Common Weapon Your weapon can fire 5% longer before overheating. 1 -
Thunderlord II Card Thunderlord.png Common Weapon Your weapon can fire 10% longer before overheating. 2 -
Thunderlord III Card Thunderlord.png Common Weapon Your weapon can fire 15% longer before overheating. 3 -
Thunderlord IV Card Thunderlord.png Common Weapon Your weapon can fire 20% longer before overheating. 4 -
Thunderstruck I Card Thunderstruck.png Epic Shock Pulse Reduce your Overheat by 4% for every unique enemy hit by Shock Pulse. 1 -
Thunderstruck II Card Thunderstruck.png Epic Shock Pulse Reduce your Overheat by 8% for every unique enemy hit by Shock Pulse. 2 -
Thunderstruck III Card Thunderstruck.png Epic Shock Pulse Reduce your Overheat by 12% for every unique enemy hit by Shock Pulse. 3 -
Thunderstruck IV Card Thunderstruck.png Epic Shock Pulse Reduce your Overheat by 16% for every unique enemy hit by Shock Pulse. 4 -
Totemic Rescue I Card Totemic Rescue.png Rare Armor Dropping below 30% of your max Health grants you a 200 Health Shield for 4s. 1 45
Totemic Rescue II Card Totemic Rescue.png Rare Armor Dropping below 30% of your max Health grants you a 400 Health Shield for 4s. 2 45
Totemic Rescue III Card Totemic Rescue.png Rare Armor Dropping below 30% of your max Health grants you a 600 Health Shield for 4s. 3 45
Totemic Rescue IV Card Totemic Rescue.png Rare Armor Dropping below 30% of your max Health grants you a 800 Health Shield for 4s. 4 45

Legendary cards[edit | edit source]

Pre-Built Loadout[edit | edit source]

Boost your totem's strength to defend your allies.

Cosmetic Items[edit | edit source]

These are the Cosmetic Items currently available for Grohk:

Body skins[edit | edit source]

Default


Grohk Default Icon.png

Grohk Default.png


Lichen

(Common, Exclusive)

Grohk Lichen Icon.png

Grohk Lichen.png

Radiant Chest.png

Toadstool

(Common)

Grohk Toadstool Icon.png

Grohk Toadstool.png

Toadstool collection or Radiant Chest.png

Deathcap

(Common)

Grohk Deathcap Icon.png

Grohk Deathcap.png

Deathcap collection or Radiant Chest.png

Tribesman

(Rare)

Grohk Tribesman Icon.png

Grohk Tribesman.png

Tribesman or Champion Skin Chest.png

Beast

(Uncommon)

Grohk Beast Icon.png

Grohk Beast.png

Beast collection

Accessories[edit | edit source]

Default


Grohk Head Default Icon.png

Grohk Head Default.png


Lichen Headdress

(Common, Exclusive)

Grohk Head Lichen Headdress Icon.png

Grohk Head Lichen Headdress.png

Radiant Chest.png

Toadstool Headdress

(Common)

Grohk Head Toadstool Headdress Icon.png

Grohk Head Toadstool Headdress.png

Toadstool collection or Radiant Chest.png

Deathcap Headdress

(Common)

Grohk Head Deathcap Headdress Icon.png

Grohk Head Deathcap Headdress.png

Deathcap collection or Radiant Chest.png

Tribesman Mask

(Rare)

Grohk Head Tribesman Mask Icon.png

Grohk Head Tribesman Mask.png

Tribesman collection or Champion Skin Chest.png

Beast's Headdress

(Uncommon)

Grohk Head Beast's Headdress Icon.png

Grohk Head Beast's Headdress.png

Beast collection

Weapon skins[edit | edit source]

Default


Grohk Weapon Default Icon.png

Grohk Weapon Default.png


Lichen Lightning Staff

(Common, Exclusive)

Grohk Weapon Lichen Lightning Staff Icon.png

Grohk Weapon Lichen Lightning Staff.png

Radiant Chest.png

Toadstool Lightning Staff

(Common)

Grohk Weapon Toadstool Lightning Staff Icon.png

Grohk Weapon Toadstool Lightning Staff.png

4750 Currency Gold.png or 50 Currency Crystals.png or Radiant Chest.png

Deathcap Lightning Staff

(Common)

Grohk Weapon Deathcap Lightning Staff Icon.png

Grohk Weapon Deathcap Lightning Staff.png

4750 Currency Gold.png or 50 Currency Crystals.png or Radiant Chest.png

Camouflage

(Rare)

Grohk Weapon Camouflage Icon.png

Grohk Weapon Camouflage.png

125 Currency Crystals.png or Weapon Chest.png

Everglade

(Rare)

Grohk Weapon Everglade Icon.png

Grohk Weapon Everglade.png

125 Currency Crystals.png or Weapon Chest.png

Tropic Lightning Staff

(Rare, Exclusive)

Grohk Weapon Tropic Lightning Staff Icon.png

Grohk Weapon Tropic Lightning Staff.png

Overgrown Weapons Chest.png

Heartthrob's Staff

(Rare, Exclusive)

Grohk Weapon Heartthrob's Staff Icon.png

Grohk Weapon Heartthrob's Staff.png

Valentine Chest.png

Emotes[edit | edit source]

Voice packs[edit | edit source]

Grohk

(Common)

Grohk Voice Default.png

4750 Currency Gold.png or 50 Currency Crystals.png or Radiant Chest.png

MVP Poses[edit | edit source]

Default


All MVP Icon.png

Grohk MVP Default.png


Elementalist

(Rare, Exclusive)

Grohk MVP Icon.png

Grohk MVP Elementalist.png

Radiant Chest.png or Flair Chest.png

Sprays[edit | edit source]

Arc Lightning

(Common, Exclusive)

Card Arc Lightning.png

Radiant Chest.png

Astral Traveler

(Common, Exclusive)

Card Astral Traveler.png

Radiant Chest.png

Conduit

(Common, Exclusive)

Card Conduit.png

Radiant Chest.png

Gale

(Common, Exclusive)

Card Gale.png

Radiant Chest.png

Lightning Rod

(Common, Exclusive)

Card Lightning Rod.png

Radiant Chest.png

Monolith Totem

(Common, Exclusive)

Card Monolith Totem.png

Radiant Chest.png

Phantom

(Common, Exclusive)

Card Phantom.png

Radiant Chest.png

Thunderlord

(Common, Exclusive)

Card Thunderlord.png

Radiant Chest.png

Thunderstruck

(Common, Exclusive)

Card Thunderstruck.png

Radiant Chest.png

Note: The sprays available to all champions can be found here: Sprays

Trivia[edit | edit source]

  • Grohk had several design alterations during development, with an early concept art depicted him as a human character. Eventually they settled for his current blue orc appearance.
  • Grohk's line, "It's not easy being blue, but it's worse to be you!" might be a reference to Kermit the Frog's song, "Bein' Green".
  • Grohk's line, "I'm blue daba-dee-da-you-die," is a reference to Eiffel 65's song "Blue (Da Ba Dee)".
    • Pip makes another reference to this song upon killing Grohk.

Changelog[edit | edit source]

Paladins Beta Version 0.55.1992.3 (July 26, 2017)
  • Ability Shock Pulse.png Shock Pulse
  • No longer hits stealthed targets.


Paladins Beta Version 0.53.1938 (June 28, 2017)

  • WeaponAttack Grohk Icon.png Lightning Staff
  • Increase attack range from 100 to 120.
  • Legendary Cards
  • Wraith
  • Fixed a bug where Wraith could only activate once per life. It will now recharge after 30s.


Paladins Beta Version 0.52.1903 (June 14, 2017)

  • Ability Tempest.png Tempest
  • Now also heals Grohk for 500 health every 0.5s.


Paladins Beta Version 0.51.1872 (June 1, 2017)

  • General
  • Champion Price reduced from 200 Crystals 5000 Gold to 150 Crystals 4000 Gold.


Paladins Beta Version 0.48.1768.1 (April 19, 2017)

  • WeaponAttack Grohk Icon.png Lightning Staff
  • Expanded weapon description to communicate effective weapon range.


Paladins Beta Version 0.47.1740 (April 5, 2017)

  • Ability Totemic Ward.png Healing Totem
  • Reduced healing totems healing per second from 520 to 420.
  • Cards
  • Electrostatic
  • Reworded description to refer to Overheat instead of Ammo.
  • Thunderstruck
  • Reworked.
  • Reduce your Overheat by 4/8/12/16% for every unique enemy hit by Shock Pulse.
  • Legendary Cards
  • Maelstrom
  • Cooldown reduction of Shock Pulse increased from 0.1s per hit to 0.3s per hit.
  • Totemic Ward
  • Increased Totemic Wards healing bonus from 20% to 50%.


Paladins Beta Version 0.46.1707 (March 22, 2017)

  • WeaponAttack Grohk Icon.png Lightning Staff
  • Reduced Lightning Staff Damage from 82 to 75 per hit.


Paladins Beta Version 0.45.1674.2 (March 9, 2017)

  • Ability Shock Pulse.png Shock Pulse
  • Will now only slow each target once per cast.
  • Legendary Cards
  • Totemic Ward
  • Updated card description to indicate that this card increases the healing of Healing Totem by 20%.


Paladins Beta Version 0.44.1634 (February 22, 2017)

  • Ability Shock Pulse.png Shock Pulse
  • Bounce damage increased from 75 to 125.
  • Legendary Cards
  • Maelstrom
  • [Shock Pulse] When your inhand deals damage reduce cooldown of shockpulse by 0.1s and Shock Pulse bounces 4 more times.
  • Totemic Ward
  • [Healing Totem] Allies healed by Healing Totem receive CC Immunity for 2s.
  • Wraith
  • [Armor] If you would have died, ghost walk instead and heal for 15%.


Paladins Beta Version 0.41.1526.1 (January 16, 2017)

  • Ability Totemic Ward.png Healing Totem
  • Increased healing from 340 to 520 per second.


Paladins Beta Version 0.38.1420 (November 21, 2016)

  • Ability Totemic Ward.png Healing Totem
  • Increased the Health of Healing Totem from 400 to 900.


Paladins Beta Version 0.37.1400 (November 10, 2016)

  • Cards
  • Crackle
  • Fixed an issue where this card was granting 1s increased healing totem duration at all ranks. Card is now correctly 1/2/3/4s.


Paladins Beta Version 0.34.1310.4 (September 28, 2016)

  • Ability Totemic Ward.png Healing Totem
  • Reduced healing per second from 400 to 340.


Paladins Closed Beta Version 0.33.1266.1 (September 12, 2016)

  • WeaponAttack Grohk Icon.png Lightning Staff
  • Now overheats 10% faster.


Paladins Closed Beta Version 0.33.1266.1 (September 12, 2016)

  • WeaponAttack Grohk Icon.png Lightning Staff
  • No longer bounces to targets affected by Shock Pulse.
  • Ability Shock Pulse.png Shock Pulse
  • Now slows enemies by 30% for 2s
  • Ability Totemic Ward.png Healing Totem
  • Improved hit registry when firing on an enemy Healing Totem.
  • Ability Ghost Walk.png Ghost Walk
  • Increased Cooldown from 10 to 12s.
  • Ability Tempest.png Tempest
  • Tempest now strikes 2 nearby enemies and 2 nearby allies each tick.
  • Enemies hit take 200 damage and are slowed by 60% for 2s.
  • Allies hit are healed for 500 and gain 60% Movement Speed for 2s.
  • Now grants Grohk a 60% Movement Speed increase for the duration.
  • Cards
  • Lightning Rod
  • Reworked.
  • [Shock Pulse] Hitting a champion with Shock Pulse heals you for 20/40/60/80.
  • Conduit
  • Reworked.
  • [Shock Pulse] Gain 4/8/12/16% movement speed for 2s for each unique enemy hit by Shock Pulse.


Paladins Closed Beta Version 0.32.1220.3 (August 18, 2016)

  • Cards
  • Electrostatic
  • Reworked.
  • [Weapon] Regenerate ammo 6/12/18/24% faster.
  • Gale
  • Reworked.
  • [Ghost Walk] Ghost Walk lowers the cooldown of Healing totem by 1/2/3/4s when Activated.
  • Wind Totem
  • Removed from the game.


Paladins Closed Beta Version 0.31.1195.3 (August 10, 2016)

  • General
  • Health reduced from 3000 → 2700.
  • Ability Shock Pulse.png Shock Pulse
  • Lightning Staff now deals 50% damage when bounced via Shock Pulse.
  • Ability Ghost Walk.png Ghost Walk
  • Movement Speed bonus reduced from 40% → 20%.
  • Ability Tempest.png Tempest
  • Time between hits increased from .4s → .5s.


Paladins Closed Beta Version 0.30.1193.2 (August 5, 2016)

  • General
  • Movement abilities will no longer remove Crowd Control effects.
  • WeaponAttack Grohk Icon.png Lightning Staff
  • Damage reduced from 100 → 85.
  • Ability Shock Pulse.png Shock Pulse
  • Arc range reduced from 75 → 50.
  • Maximum bounce targets reduced from 6 → 5.
  • Ability Ghost Walk.png Ghost Walk
  • Duration reduced from 2s → 1.5s.


Paladins Closed Beta Version 0.30.1190.2 (August 4, 2016)

  • General
  • Champion values were changed across the board.
  • Ability Totemic Ward.png Totemic Ward
  • Renamed to “Healing Totem”.
  • No longer creates a shield.
  • Increased healing per second from 75 to 340.
  • Cards
  • Crackle
  • Now increases duration of Healing Totem by {1/2/3/4}s.
  • Outreach
  • Now increases the area of effect of Healing Totem by {10/20/30/40}%.
  • *NEW* Shamanic Might
  • Increase your base maximum Health by {100/200/300/400}.
  • *NEW* Thunderlord
  • Your weapon can fire {5/10/15/20}% longer before overheating.
  • *NEW* Electrostatic
  • Healing Totem releases a pulse every {4/3/2/1}s that reveals Stealthed enemies within 40 units.
  • *NEW* Conduit
  • For every 400 damage enemies take during Shock Pulse spawn an HP drop that heals for {100/200/300/400}.


Paladins Closed Beta Version 0.29.1143.3 (July 14, 2016)

  • WeaponAttack Grohk Icon.png Lightning Staff
  • Increased damage from 40 → 60.
  • Reduced maximum overheat from 75 → 30.
  • Increased range from 100 → 120.
  • Fixed a bug where Grohk could interrupt overheat by using an ability.
  • Ability Shock Pulse.png Shock Pulse
  • Increased initial projectile range from 100 → 200.
  • Increased bounce range from 34 → 75.
  • Reduced Cooldown from 10s → 6s.
  • Reduced mark duration that allows Lightning Staff to bounce between targets following a Shock Pulse from 5s → 3s.
  • Cards
  • Phantom
  • No longer reduces the cooldown of Ghost Walk.


Paladins Closed Beta Version 0.28.1121.4 (June 30, 2016)

  • Ability Chain Lightning.png New Alt Fire - Shock Pulse
  • Grohk fires a projectile that bounces up to 6 times between targets, marking them. Hitting any marked target with your Lightning Staff causes it to damage all other marked targets within 35 units (Should draw the lightning beam between all the targets).
  • Cards
  • Hamstring
  • Reworked.
  • Renamed to Haunting.
  • [Ghost Walk] Reduces the cooldown of Ghost Walk by {2.5/5/7.5/10}s.
  • Thunderstruck
  • Reworked.
  • [Shock Pulse] Reduces the cooldown of Shock Pulse by 1s for every unique enemy hit, maximum of {1/2/3/4}.
  • Arc Lightning
  • Reworked.
  • [Shock Pulse] The bounce range of Shock Pulse is increased by {10/20/30/40}%.
  • Lightning Rod
  • Reworked.
  • [Shock Pulse] Shock Pulse deals {25/50/75/100}% additional damage to deployables.


Paladins Closed Beta Version 0.27.1091 (June 22, 2016)

  • Fixed an issue with Grohk using Ghost Walk and causing Payload Cart to stall indefinitely.


Paladins Closed Beta Version 0.27.1089 (June 16, 2016)

  • Bonus Damage
  • If you hit three targets with chain lightning on one tick, the next tick will deal double damage.
  • General
  • Reduced Movement Speed from 410 → 365.
  • WeaponAttack Grohk Icon.png Lightning Staff
  • Lightning Staff is now perfectly accurate all the time.
  • Increased damage from 34 → 40.
  • Lightning Staff now has dynamic damage fall off.
  • Now shows its overheat state visually with glowing heat at the end of the staff.
  • Ability Totemic Ward.png Totemic Ward
  • Shield Health reduced from 2000 → 1500.
  • Reduced Cooldown from 26s → 19s.
  • Now heals targets inside for 75 Health each second.
  • Reduced Totem health from 700 → 400.
  • Cards
  • Lightning Rod
  • Chain Lightning deals {25/50/75/100}% additional damage to deployables.
  • Healing Rain
  • Health per second reduced from {1.5/3/4.5/6}% → {1/2/3/4}%.
  • Crackle
  • Increase the Health of Totemic Ward's Shield by {250/500/750/1000}.
  • Arc Lightning
  • The bounce range of Chain Lightning is increased by {10/20/30/40}%.


Paladins Closed Beta Version 0.26.1032.2 (May 19, 2016)

  • WeaponAttack Grohk Icon.png Lightning Staff
  • Weapon range reduced from 100 → 80 units.
  • Reduced damage from 37 → 34 per hit.
  • Added improvements to the lightning beam.
  • Added improvements to Orb Staff sound.
  • Ability Totemic Ward.png Healing Totem
  • Reworked and renamed to Totemic Ward.
  • Now spawns a Dome Shield around the Totem's center. No longer heals targets in range.

Cards

  • Updated descriptions to fit Totemic Ward:
  • Arc Lightning, Gale, Healing Totem, Monolith Totem, Wind Totem.
  • Crackle - Specialty
  • Reworked.
  • [Totemic Ward] Increase the Health of Totemic Ward's Shield by {400/800/1200/1600}.
  • Invigorate
  • Removed from the game.
  • Totemic Rescue
  • Reworked.
  • [Armor] Dropping below 30% of your max Health grants you a {150/300/450/600} Health Shield for 4s. 45s Cooldown.


Paladins Closed Beta Version 0.25.1004 (May 5, 2016)

  • General
  • Addressed an issue with weapon fire not going to the correct location during Killcam and Spectator.
  • Updated sound fx and treatment for abilities.
  • WeaponAttack Grohk Icon.png Lightning Staff
  • Damage reduced from 41 → 37 per hit.

Cards

  • Monolith Totem
  • Now scales Healing Totem Health per rank by 250/500/750/1000.
  • No longer reduces damage taken.
  • Phantom
  • Duration increase reduced from {1/2/3/4}s → {0.5/1.0/1.5/2.0}s.
  • Manifest
  • Removed from the game.


Paladins Closed Beta Version 0.24.990.1 (April 28, 2016)

  • Ability Chain Lightning.png Chain Lightning

Damage dealt to the first target hit increased from 15 → 18.

  • Ability Tempest.png Tempest
  • Damage reduced from 450 → 350.

Cards

  • *NEW* Lightning Rod - Specialty
  • [Chain Lightning] Hitting an enemy with your weapon hits turns them into a lightning rod. Chain Lightning bounces off these targets deals {25/50/75/100}% more damage.
  • Manifest
  • Reintroduced as a Specialty card.
  • [Weapon] Your Weapon attacks Mark the target, causing them to take {2/4/6/8}% increased damage for 0.5s.


Paladins Closed Beta Version 0.23.978 (April 21, 2016)

  • Ability Tempest.png Tempest
  • Now targets enemy players through deployed shields.

Cards

  • Removed from the game:
  • Manifest
  • Invigorate
  • Now a Specialty card
  • Healing Rain
  • Now a Specialty card


Paladins Closed Beta Version 0.22.968 (April 18, 2016) Cards

Removed from the game.


Paladins Closed Beta Version 0.20.946.4 (April 7, 2016)

  • Ability Tempest.png Tempest
  • Improved visual presentation.
  • Increased maximum number of targets hit from 1 → 2.
  • Reduced time between lightning strikes from 0.6 → 0.4s.
  • Reduced duration from 4s → 3s.

Cards

  • Reduced attack speed from {8/16/24/32}% → {4/8/12/16}%.
  • Reduced Damage from {3/6/9/12}% → {2/4/6/8}%.


Paladins Closed Beta Version 0.19.899.1 (March 17, 2016)

  • WeaponAttack Grohk Icon.png Lighting Staff
  • Increased damage from 35 → 41.
  • Ability Chain Lightning.png Chain Lightning
  • Fixed from sometimes not damaging enemy players.
  • Ability Ghost Walk.png Ghost Walk
  • Fixed an issue where Grohk could be damaged in Ghost Walk.
  • Fixed Ghost Walk not working in wind totem.


Paladins Closed Beta Version 0.18.885.1 (March 11, 2016)

  • Ability Tempest.png Tempest
  • Tempest has undergone a visual update to reduce clutter and increase clarity.
  • Now provides 45% Movement Speed for its duration.
  • The camera has been zoomed out further during Tempest to allow Grohk to see the area around him better.

Cards

  • Increased the damage bonus per rank from 2% → 4%.
  • Rank 1 now starts at 4%.
  • Now grants 15% Passive damage.
  • Now grants 100 bonus Health.
  • Increased the attack speed per rank from 5% → 8%.
  • Rank 1 now starts at 8%.
  • Now grants 15% Passive damage.
  • Now grants 100 bonus Health.
  • Increased damage bonus per rank from 2% → 3%.
  • Rank 1 now starts at 3%.
  • Now grants 15% Passive damage.
  • Now grants 100 bonus Health.
  • Now grants 5% Passive damage.
  • Now grants 150 bonus Health.
  • Increased the damage reduction per rank from 3 → 4.
  • Rank 1 now starts at 4.
  • Now grants 150 bonus Health.
  • Increased movement speed bonus per rank from 15% → 20%.
  • Rank 1 now starts at 20%.
  • Now grants 5% Passive damage.
  • Increased slow per rank from 5% → 10%.
  • Rank 1 now starts at 10%.
  • Now grants 5% Passive damage.
  • Now grants 5% Passive damage.
  • Increased healing per rank from 1% → 1.5%.
  • Rank 1 now starts at 1.5%.
  • Now grants 5% Passive damage.
  • Now grants 100 bonus Health.
  • Rank 1 now starts at 1s.
  • Cooldown reduced from 30s → 15s.
  • Now grants 5% Passive damage.
  • Now grants 100 bonus Health.
  • Now grants 3% Passive damage.
  • Now grants 150 bonus Health.


Paladins Closed Beta Version 0.17.865.1 (March 3, 2016)
Cards

  • Reduced Movement Speed from 25/50/75/100 to 25/40/55/70%.


Paladins Closed Beta Version 0.16.851 (February 26, 2016)

  • General
  • Increased Movement Speed from 355 → 410.

Cards

  • The following cards have received new art
  • The following cards have had their art updated
  • Now belongs to Grohk.
  • Now belongs to Grohk.
  • [Weapon] Consecutive attacks stack increasing Damage by {4/6/8/10}%, max 5 stacks.


Paladins Closed Beta Version 0.15.828 (February 18, 2016)
General

  • Grohk may no longer reload manually.

Cards

  • Fixed an issue where Invigorate would not heal teammates


Paladins Closed Beta Version 0.14.810.7 (February 11, 2016)

  • WeaponAttack Grohk Icon.png Lightning Staff
  • Increased heat regen rate from 30 → 75/s. This means it will take the 'Lightning Staff' 1s to fully cool down after a 0.5s delay, making it faster than the base overheat penalty encouraging players to pause briefly to let their Weapon cool off.
  • Ability Chain Lightning.png Chain Lightning
  • No longer incurs a higher heat cost than normal weapon fire.
  • No longer deals full damage to the first target. The first target now takes a diminished amount.
  • Increased the amount of damage secondary targets take from 35% → 50% of Weapon damage.
  • Fixed third-person animations appearing twitchy when firing.
  • Ability Tempest.png Tempest
  • Increased proc rate from once every 0.3s → once every0.6s.
  • Increased damage from 210 → 450.
  • Grohk is now immune to Crowd Control while 'Tempest' is active.

Cards

  • Removed from the game:
  • [Healing Totem] Those affected take {6/9/12/15} less damage per hit.
  • Targets affected by Healing Totem reduce Crowd Control by {25/50/75/100}%.
  • Increase Attack Speed by +{15/20/25/30}%. You and nearby allies are healed for 15% of the damage you deal with your weapon attacks.


Paladins Closed Beta Version 0.13.785 (January 29, 2016)

  • WeaponAttack Grohk Icon.png Lightning Staff
  • Reduced damage from 40 → 36.
  • This weapon no longer uses a Reload. Instead it uses an Overheat system. Firing overheats the weapon, and not firing for a short time will cool it back down. If the overheat bar drains fully the weapon overheats, incurring a long recharge period.
  • Ability Chain Lightning.png Chain Lightning
  • Now has no Cooldown, but consumes additional ammo to use.
  • Ability Tempest.png Tempest
  • Improved visual presentation of this ability.
  • No longer applies a Knockback.
  • Now deals 215 damage every 0.3s to a random nearby target.
  • Reduced duration from 5s → 4s.
  • Fixed an issue where Tempest would not damage Shields.

Cards

  • Removed from the game. Players who owned this card will receive a Champion's Chest.
  • Reduced the amount of damage reduction applied to your Totem from 40% → 20%.


Paladins Closed Beta Version 0.12.773.3 (January 22, 2016)
General

  • Ultimate and alt-fire systems added to the game:
  • Ability 1 [Q] - Healing Totem
  • Deploy a totem that heals nearby allies over time.
  • Ability 2 [RMB] - Chain Lightning
  • Weapon attacks chain to nearby enemies for 35% weapon damage for 5s.
  • Ability 3 [F] - Ghost Walk
  • Become untargetable and gain 40% Movement Speed for 2s. Removes debuffs on use.
  • Ultimate [E] - Tempest
  • Grohk creates a lightning storm around himself for 5s, randomly striking enemies every dealing damage and knocking back.

Cards

  • [Weapon] Increase weapon damage by 40%. You and nearby allies are healed for 20% of the damage you deal with your weapon attacks.
  • Cards removed from the game:


Paladins Closed Beta Version 0.11.714.11 (December 29, 2015)

  • Reduced the amount of Damage Reduction from 50 to 40%.
  • Reduced damage from 240 to 120 per second.
  • Reduced Root duration from 2s to 1.5s.


Paladins Closed Beta Version 0.11.714.4 (December 22, 2015)]

  • Ability Totemic Ward.png Healing Totem
  • Reduced Cooldown from 26 to 20s.

Cards

  • The following cards have had their art updated:
  • Fixed an issue where this card would provide 60% Attack Speed instead of 30%.


Paladins Closed Beta Version 0.10.704.2 (December 17, 2015)

  • WeaponAttack Grohk Icon.png Lightning Staff
  • No longer chains off of immune targets.
  • Ability Ghost Walk.png Ghost Walk
  • Reduced Cooldown from 25 to 20.

Cards

  • The following cards have had their art updated:
  • The starter decks for each champion have been reworked to better fit the new scheme for Specialty cards.
  • Now slows enemies by 40% rather than silencing them.
  • Reduced rarity from Epic to Rare.
  • Reduced rarity from Rare to Common.
  • Reduced rarity from Epic to Rare.
  • Increased rarity from Specialty to Legendary.
  • Reduced rarity from Specialty to Epic.
  • Removed from the game. (Award Champion's Chest)
  • Removed from the game. (Award Champion's Chest)
  • Increased rarity from Specialty to Legendary.
  • Increased rarity from Epic to Specialty.
  • Increased rarity from Common to Specialty.
  • Reduced rarity from Legendary to Epic.
  • Now also reduces Cooldown by 5s.
  • Now has a 5 second internal cooldown.
  • Fixed typo on the description.
  • Reduced rarity from Specialty to Epic.


Paladins Closed Beta Version 0.9.691.5 (December 10, 2015)

  • WeaponAttack Grohk Icon.png Lightning Staff
  • Fixed an issue where Chain Lightning would cause Grohk to be inside of his Horse while mounted.
  • Chain Lightning no longer chains from immune targets.
  • Ability Totemic Ward.png Healing Totem
  • Increased Cooldown from 20 to 26s

Cards

  • The following cards have had their art updated:
  • Starter cards have been increased from 7 to 10 per champion. These will include 2 Common, 2 Rare, 2 Epic, 2 Legendary, and 2 Specialty cards.
  • Increased rarity from Rare to Epic.
  • Reduced rarity from Legendary to Epic.
  • Increased rarity from Common to Rare.
  • Increased rarity from Rare to Epic.
  • Increased rarity from Epic to Specialty.
  • Now causes Chain Lightning to deal full weapon damage.
  • Increased rarity from Epic to Legendary.
  • Increased rarity from Epic to Specialty.
  • Increased rarity from Epic to Legendary.
  • Increased rarity from Rare to Epic.
  • Increased rarity from Legendary to Specialty.
  • Increased rarity from Epic to Legendary.
  • Increased rarity from Epic to Legendary.
  • Increased rarity from Rare to Epic.
  • Increased rarity from Epic to Legendary.
  • Increased rarity from Common to Specialty.
  • Increased rarity from Rare to Epic.
  • Increased rarity from Epic to Legendary.
  • Now has a 5 second internal cooldown after being triggered before it can be triggered again.
  • Increased rarity from Epic to Legendary.
  • Increased rarity from Legendary to Specialty.
  • Increased rarity from Common to Rare.
  • Increased rarity from Common to Rare.


Paladins Closed Beta Version 0.8.682 (December 3, 2015

  • WeaponAttack Grohk Icon.png Lightning Staff
  • Fixed an issue where this would fire through the randomized cover in Temple Ruins.
  • Ability Chain Lightning.png Chain Lightning
  • Fixed an issue which would cause players to crash while using Chain Lightning.

Cards

  • The following cards have new artwork:
  • The beginning cards for each Champion have been updated. Each starting set of cards will include 4 Common cards, 1 Rare card, 1 Epic card, and 1 Legendary card:
  • Increased rarity from Common to Rare.
  • Increased rarity from Common to Rare.
  • Increased rarity from Rare to Epic.
  • Increased rarity from Rare to Epic.
  • Increased rarity from Common to Epic.
  • Reduced rarity from Rare to Common.
  • Reduced rarity from Epic to Common.
  • Reduced rarity from Epic to Common.
  • Increased rarity from Common to Rare.
  • Increased rarity from Rare to Epic.
  • Reduced rarity from Epic to Rare.
  • Reduced rarity from Epic to Rare.
  • Increased rarity from Rare to Epic.
  • Reduced rarity from Rare to Common.


Paladins Closed Beta Version 0.7.667.2 (November 24, 2015) Cards

  • The following cards have new artwork:
  • [Weapon] 4% chance to spawn a Healing Totem at the target's feet.
  • Increased rarity from Common to Rare.
  • Increased rarity from Common to Rare.
  • Fixed description reading Totem instead of Healing Totem.


Paladins Closed Beta Version 0.6.656 (November 19, 2015)

  • WeaponAttack Grohk Icon.png Lightning Staff
  • Reduced damage from 38 to 35.


Replaced skills[edit | edit source]

Ability Chain Lightning.png

Chain Lightning

 

Weapon attacks chain to nearby enemies for 18 damage every .09 seconds.

Bonus Damage: When hitting at least 3 targets the damage of your Chain Lightning is doubled.

Ability Placeholder RMB.png

Details

  • Doesn't chain off of immune targets.
Ability Totemic Ward.png

Totemic Ward

 

Deploy a totem that creates a protective Shield for 1500 health that lasts 4 seconds. The Shield is destroyed if the 400 health totem is destroyed. Players around the totem are healed for 75 health each second.

Ability Placeholder Q.png
Cooldown Icon.png 19

Details

Ability Surge.png

Surge

 

Flings himself a short distance upwards.

Ability Placeholder F.png
Cooldown Icon.png ?

Details


Champions
Androxus  Bullet.png  Ash  Bullet.png  Barik  Bullet.png  Bomb King  Bullet.png  Buck  Bullet.png  Cassie  Bullet.png  Drogoz  Bullet.png  Evie  Bullet.png  Fernando  Bullet.png  Grohk  Bullet.png  Grover  Bullet.png  Inara  Bullet.png  Jenos  Bullet.png  Kinessa  Bullet.png  Lex  Bullet.png  Lian  Bullet.png  Maeve  Bullet.png  Makoa  Bullet.png  Mal'Damba  Bullet.png  Pip  Bullet.png  Ruckus  Bullet.png  Seris  Bullet.png  Sha Lin  Bullet.png  Skye  Bullet.png  Strix  Bullet.png  Talus  Bullet.png  Terminus  Bullet.png  Torvald  Bullet.png  Tyra  Bullet.png  Viktor  Bullet.png  Willo  Bullet.png  Ying  Bullet.png  Zhin