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Ice Mines is one of the maps in Paladins and was released in the Paladins CB31 update.
Like every Siege Map, Ice Mines also has certain callouts.

Description

This map has mirrored layouts and is designed for 2 teams of 5 players. There is a Capture Point in the middle. The bases are located at opposite ends of the map.

The only Game Mode that is currently playable in this map is Siege.

Lore

Trials of the Realm Bio:

"The Ice Mines were pledged to the great champion Aico, following the Second Goblin Scourge. Some of the rarest and most potent crystals in the Realm have been found under its glaciers."[1]

Other Information:

This map is part of a larger area known as 'Aico Tundra', alongside Glacier Keep and the Ruby Throne, as revealed in Trials of the Realm.

Hazard(s)

Cliff Ledges

These can be found only on the flank routes near the Capture Point, but they regardless make champions with knockback abilities ideal for easy eliminations, as well as punishing Champions that lack flight/teleportation abilities who are therefore susceptible to being launched off the map without having any sort of means for recovery...

Special Feature(s)

Side Gates

Once the point is captured by either team, these gates will lower during the "Payload Push" phase. After the round ends, the gates close. This limits how much a defending team can zone, and allows attackers get back to the payload faster.

Gallery

Trivia

  • Two unknown symbols appears on this map. It is unknown what these symbols are supposed to represent. The red symbol can also be found on Snowfall Junction.
  • Symbols reminiscent of Io can be seen near the spawn rooms on both sides. It is unknown what, if any, connection this may have with the Followers of Io.
  • This map was initially part of a larger one called Glacier Keep. This map was divided into Frozen Guard and Ice Mines.
  • The old version of Frozen Guard can be seen in the distance from this map, as shown here.
    • Similarly, Ice Mines could also be seen from the old version of Frozen Guard as well.
  • During Open Beta 64, many maps had various props added to their spawn rooms to build up hype for the introduction of lore. For Ice Mines, this included Resistance banners, as well as various supplies. This can be seen in-game here.
  • Shooting the lights located in the spawn rooms with certain champions (such as Terminus) reveals a pattern on the lights.



Maps

Siege
Ascension Peak  •  Bazaar  •  Brightmarsh  •  Dawnforge  •  Fish Market  •  Frog Isle  •  Frozen Guard  •  Ice Mines  •  Jaguar Falls  •  Serpent Beach  •  Shattered Desert  •  Splitstone Quarry  •  Stone Keep  •  Timber Mill  •  Warder's Gate

Onslaught
Foreman's Rise  •  Magistrate's Archives  •  Marauder's Port  •  Primal Court

Team Deathmatch
Abyss  •  Dragon Arena  •  Snowfall Junction  •  Throne  •  Trade District

Payload
Frostbite Cavern  •  Greenwood Outpost  •  Hidden Temple

Other
Shooting Range  •  Tutorial  •  Hole  •  Sniper Haven

Removed
Battlegrounds Map  •  Enchanted Forest  •  Glacier Keep  •  Temple Isle

Event
Abyssal Spire  •  Warder's Arena

Test Maps
Bog District  •  Dark Crossing  •  Eastwatch  •  Moss Garden  •  Salt  •  Sand Bridge  •  Sierra  •  Undercity  •  Waterway

Removed Test Maps
Arid  •  Arid old  •  Atrium  •  Bash  •  Bend  •  Deathgate  •  District  •  Forward  •  Frog Isle Redo  •  Grotto  •  Hangar 18  •  Ice Mines Redo  •  Rush  •  Sewers  •  Shade  •  Stride  •  Sunken City  •  Supa Rift  •  Thrones  •  Tilted  •  Toxic  •  Triumph  •  Vex

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