Immunity

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Immunity is a gameplay mechanic in Paladins that gives Champions invulnerability to some negative effects in the game.

Damage Immunity[edit | edit source]

Champions immune to damage can't have their current Health decreased.

Champion Ash Icon.pngTransparentChampion-icon.png
Ash
Ability Assert Dominance.pngTransparentChampion-icon.png

Assert Dominance
Champion Fernando Icon.pngTransparentChampion-icon.png
Fernando
Ability Immortal.pngTransparentChampion-icon.png

Immortal
Champion Khan Icon.pngTransparentChampion-icon.png
Khan
Ability Battle Shout.pngTransparentChampion-icon.png

Battle Shout
Champion Moji Icon.pngTransparentChampion-icon.png
Moji
Ability Bon Appetit.pngTransparentChampion-icon.png

Bon Appetit
Champion Zhin Icon.pngTransparentChampion-icon.png
Zhin
Ability Spite.pngTransparentChampion-icon.png
Talent required

Spite
Requires Guillotine
Talent Zhin Guillotine.pngTransparentChampion-icon.png
  • Fernando or nearby allies will only become immune to damage when their current Health is 1500 or lower during Immortal.
  • Bon Appetit makes the target immune to damage.

Crowd Control Immunity[edit | edit source]

Champions immune to Crowd Control effects can't be affected by them but can still receive Debuffs with the exception of Slow. All Deployables are immune to Crowd Control effects except for Ying's Illusions.

Champion Androxus Icon.pngTransparentChampion-icon.png
Androxus
Ability Accursed Arm.pngTransparentChampion-icon.png

Accursed Arm
Champion BombKing Icon.pngTransparentChampion-icon.png
Bomb King
Ability King Bomb.pngTransparentChampion-icon.png

King Bomb
Champion Cassie Icon.pngTransparentChampion-icon.png
Cassie
Ability Scout.pngTransparentChampion-icon.png

Scout
Champion Drogoz Icon.pngTransparentChampion-icon.png
Drogoz
Ability Dragon Punch.pngTransparentChampion-icon.png

Dragon Punch
Champion Grohk Icon.pngTransparentChampion-icon.png
Grohk
Ability Tempest.pngTransparentChampion-icon.png

Tempest
Ability Healing Totem.pngTransparentChampion-icon.png
Talent required

Healing Totem
Requires Totemic Ward
Talent Grohk TotemicWard.pngTransparentChampion-icon.png
Champion Grover Icon.pngTransparentChampion-icon.png
Grover
Ability Whirlwind.pngTransparentChampion-icon.png

Whirlwind
Champion Imani Icon.pngTransparentChampion-icon.png
Imani
Ability Dragons Call.pngTransparentChampion-icon.png

Dragons Call
Champion Inara Icon.pngTransparentChampion-icon.png
Inara
Ability Seismic Crash.pngTransparentChampion-icon.png

Seismic Crash
Ability Earthen Guard.pngTransparentChampion-icon.png
Talent required

Earthen Guard
Requires Mother's Grace
Talent Inara MothersGrace.pngTransparentChampion-icon.png
Champion Jenos Icon.pngTransparentChampion-icon.png
Jenos
Ability Through Time and Space.pngTransparentChampion-icon.png

Through Time and Space
Champion Khan Icon.pngTransparentChampion-icon.png
Khan
Ability Overpower.pngTransparentChampion-icon.png

Overpower
Champion Lex Icon.pngTransparentChampion-icon.png
Lex
Ability Combat Slide.pngTransparentChampion-icon.png
Talent required

Combat Slide
Requires Heroism
Talent Lex Heroism.pngTransparentChampion-icon.png
Champion Makoa Icon.pngTransparentChampion-icon.png
Makoa
Ability Ancient Rage.pngTransparentChampion-icon.png
Talent required

Ancient Rage
Requires Leviathan
Talent Makoa Leviathan.pngTransparentChampion-icon.png
Champion Ruckus Icon.pngTransparentChampion-icon.png
Ruckus
Ability Hexa Fire.pngTransparentChampion-icon.png

Hexa Fire
Champion Willo Icon.pngTransparentChampion-icon.png
Willo
Ability Fae Flight.pngTransparentChampion-icon.png

Fae Flight

Damage and Crowd Control Immunity[edit | edit source]

Champions immune to both damage and Crowd Control can't have their current Health decreased and can't be affected by Crowd Control effects but can still receive Debuffs with the exception of Slow.

Champion Evie Icon.pngTransparentChampion-icon.png
Evie
Ability Ice Block.pngTransparentChampion-icon.png

Ice Block
Champion Fernando Icon.pngTransparentChampion-icon.png
Fernando
Ability Immortal.pngTransparentChampion-icon.png

Immortal
Champion Furia Icon.pngTransparentChampion-icon.png
Furia
Ability Inflame.pngTransparentChampion-icon.png

Inflame
Champion Lian Icon.pngTransparentChampion-icon.png
Lian
Ability Enlightenment.pngTransparentChampion-icon.png

Enlightenment
Champion Moji Icon.pngTransparentChampion-icon.png
Moji
Ability Magic Barrier.pngTransparentChampion-icon.png

Magic Barrier
  • Ice Block, Inflame and Magic Barrier cleanse and prevent Debuffs for the duration.
  • Only Fernando becomes immune to crowd control during Immortal.

Being Untargetable[edit | edit source]

Champions that become Untargetable can't have their current Health decreased and can't be affected by Crowd Control effects and Debuffs. Additionally, they ignore collisions with enemy Champions and projectiles and cleanse all Crowd Control effects and Debuffs upon activation.

Champion Atlas Icon.pngTransparentChampion-icon.png
Atlas
Ability Exile.pngTransparentChampion-icon.png

Exile
Ability Second Chance.pngTransparentChampion-icon.png

Second Chance
Ability Setback.pngTransparentChampion-icon.png

Setback
Champion Dredge Icon.pngTransparentChampion-icon.png
Dredge
Ability Shortcut.pngTransparentChampion-icon.png

Shortcut
Champion Grohk Icon.pngTransparentChampion-icon.png
Grohk
Ability Ghost Walk.pngTransparentChampion-icon.png

Ghost Walk
Champion Koga Icon.pngTransparentChampion-icon.png
Koga
Ability Cyclone Strike.pngTransparentChampion-icon.png

Cyclone Strike
Ability Shadow Step.pngTransparentChampion-icon.png

Shadow Step
Champion Mal'Damba Icon.pngTransparentChampion-icon.png
Mal'Damba
Ability Slither.pngTransparentChampion-icon.png

Slither
Champion Seris Icon.pngTransparentChampion-icon.png
Seris
Ability Shadow Travel.pngTransparentChampion-icon.png

Shadow Travel
Champion Zhin Icon.pngTransparentChampion-icon.png
Zhin
Ability Billow.pngTransparentChampion-icon.png

Billow
  • Atlas's Exile, Second Chance and Setback don't cleanse.
  • Dredge's Shortcut doesn't cleanse.
  • Setback and Exile make the target Untargetable

Immunity Frames[edit | edit source]

Immunity Frames are frames during an animation where a champion is immune to damage when they may look vulnerable. Likewise, some animations are vulnerable when they look like they are immune. When returning to the rune of travel on Talus, there is a brief moment when he teleports back where he cannot take damage even though the skill itself doesn’t explicitly give this effect. An example of the opposite effect, Evie and Androxus can take damage before the animations of Ice Block and Reversal finish.

Champion Talus Icon.pngTransparentChampion-icon.png
Talus
Ability Rune of Travel.pngTransparentChampion-icon.png

Rune of Travel


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