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'''Items''' (previously known as '''Burn cards''') are special kinds of [[cards]] that all [[Champions]] have access to via the in-match store. These items allow players to gain useful benefits such as bonus movement or reload speed. There are four types of items: <span style="color: #088fc0; font-weight: bold;">Defense</span>, <span style="color: #efba15; font-weight: bold;">Utility</span>, <span style="color: #00b499; font-weight: bold;">Healing</span>, and <span style="color: #9f1c1b; font-weight: bold;">Offense</span>.
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'''Items''' (previously known as '''Burn cards''' before [[Paladins Closed Beta Version 0.33.1266.1|Paladins CB33]]) are special kinds of [[Cards]] that all [[Champions]] have access to via the in-game item store. These items allow players to gain useful benefits such as bonus movement or reload speed. There are four types of items: <span style="color: #088fc0; font-weight: bold;">Defense</span>, <span style="color: #efba15; font-weight: bold;">Utility</span>, <span style="color: #00b499; font-weight: bold;">Healing</span>, and <span style="color: #9f1c1b; font-weight: bold;">Offense</span>.
   
Items can be purchased at the spawn rooms by pressing the item store key ("I" by default). Items are purchased with {{Credits}} [[Credits]].
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Items can be purchased at the spawn rooms by pressing the item store key ({{control|I}} by default). Items are purchased with {{Credits}} [[Credits]]. A maximum of 4 items can be bought per match.
   
Each item can be upgraded up to two times, replacing the previous item with a stronger version of itself. Each upgrade costs the original value multiplied by 2 or 3 (e.g. a 300 {{Credits}} item will cost 600 {{Credits}} to upgrade to tier 2, and 900 {{Credits}} to upgrade to tier 3). Once purchased or upgraded, items cannot be sold or downgraded. There is an autobuy function that allows new players to have the game purchase items for them. This feature can be toggled on and off from the Gameplay tab in the Options menu.
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Each item can be upgraded up to two times, replacing the previous item with a stronger version of itself. Each upgrade costs the original value multiplied by 2 or 3 (e.g. a 300 {{Credits}} item will cost 600 {{Credits}} to upgrade to tier 2, and 900 {{Credits}} to upgrade to tier 3). Once purchased or upgraded, items can be sold or downgraded, as long as the player have not closed the store. There is an autobuy function that allows new players to have the game purchase items for them. This feature can be toggled on and off in the Gameplay tab in the Options menu.
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Before the update [[Paladins Version 2.1.3013.12|Paladins 2.1 Update]] only one item of each category could be purchased by the player, now category resctrictions were lifted. Players can undo purchases made in the item store, as long as they have not closed the store page with the [[Paladins Version 3.5.3881.0|Paladins 3.5 Update]].
   
 
==List of Items==
 
==List of Items==
 
===Defense===
 
===Defense===
These items provide bonuses to a champion's defensibility, such as damage mitigation or crowd control reduction.
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These items provide bonuses to a Champion's defensibility, such as damage mitigation or [[Crowd Control]] reduction.
   
 
{| style="text-align: center;"
 
{| style="text-align: center;"
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===Utility===
 
===Utility===
These items provide bonuses to a champion's miscellaneous stats, such as skill cooldown reduction or faster riding speed.
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These items provide bonuses to a Champion's miscellaneous stats, such as skill cooldown reduction or faster riding speed.
   
 
{| style="text-align: center;"
 
{| style="text-align: center;"
 
|-
 
|-
 
| style="width: 125px" |[[File:Card Nimble.png|110px|link=Nimble]]
 
| style="width: 125px" |[[File:Card Master Riding.png|110px|link=Master Riding]]
 
| style="width: 125px" |[[File:Card Master Riding.png|110px|link=Master Riding]]
 
| style="width: 125px" |[[File:Card Morale Boost.png|110px|link=Morale Boost]]
 
| style="width: 125px" |[[File:Card Morale Boost.png|110px|link=Morale Boost]]
| style="width: 125px" |[[File:Card Nimble.png|110px|link=Nimble]]
 
 
| style="width: 125px" |[[File:Card Chronos.png|110px|link=Chronos]]
 
| style="width: 125px" |[[File:Card Chronos.png|110px|link=Chronos]]
 
|-
 
|-
 
|'''[[Nimble]]'''
 
|'''[[Master Riding]]'''
 
|'''[[Master Riding]]'''
 
|'''[[Morale Boost]]'''
 
|'''[[Morale Boost]]'''
|'''[[Nimble]]'''
 
 
|'''[[Chronos]]'''
 
|'''[[Chronos]]'''
 
|}
 
|}
   
 
===Healing===
 
===Healing===
These items provide bonuses to a champion's survivability, such as increased life steal or greater out-of-combat regeneration.
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These items provide bonuses to a Champion's survivability, such as Lifesteal or greater [[Out of Combat|out-of-combat regeneration]].
   
 
{| style="text-align: center;"
 
{| style="text-align: center;"
 
|-
 
|-
| style="width: 125px" |[[File:Card Kill to Heal.png|110px|link=Kill to Heal]]
 
| style="width: 125px" |[[File:Card Life Rip.png|110px|link=Life Rip]]
 
 
| style="width: 125px" |[[File:Card Rejuvenate.png|110px|link=Rejuvenate]]
 
| style="width: 125px" |[[File:Card Rejuvenate.png|110px|link=Rejuvenate]]
 
| style="width: 125px" |[[File:Card Veteran.png|110px|link=Veteran]]
 
| style="width: 125px" |[[File:Card Veteran.png|110px|link=Veteran]]
 
| style="width: 125px" |[[File:Card Kill to Heal.png|110px|link=Kill to Heal]]
 
| style="width: 125px" |[[File:Card Life Rip.png|110px|link=Life Rip]]
 
|-
 
|-
|'''[[Kill to Heal]]'''
 
|'''[[Life Rip]]'''
 
 
|'''[[Rejuvenate]]'''
 
|'''[[Rejuvenate]]'''
 
|'''[[Veteran]]'''
 
|'''[[Veteran]]'''
 
|'''[[Kill to Heal]]'''
 
|'''[[Life Rip]]'''
 
|}
 
|}
   
 
===Offense===
 
===Offense===
These items provide bonuses to a champion's offensive capabilities, such as increased damage to shields or faster reload speed.
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These items provide bonuses to a Champion's offensive capabilities, such as increased damage to [[Shields]] or faster reload speed.
   
 
{| style="text-align: center;"
 
{| style="text-align: center;"
 
|-
 
|-
 
| style="width: 125px" |[[File:Card Bulldozer.png|110px|link=Bulldozer]]
 
| style="width: 125px" |[[File:Card Bulldozer.png|110px|link=Bulldozer]]
| style="width: 125px" |[[File:Card Deft Hands.png|110px|link=Deft Hands]]
 
 
| style="width: 125px" |[[File:Card Cauterize.png|110px|link=Cauterize]]
 
| style="width: 125px" |[[File:Card Cauterize.png|110px|link=Cauterize]]
 
| style="width: 125px" |[[File:Card Deft Hands.png|110px|link=Deft Hands]]
 
| style="width: 125px" |[[File:Card Wrecker.png|110px|link=Wrecker]]
 
| style="width: 125px" |[[File:Card Wrecker.png|110px|link=Wrecker]]
 
|-
 
|-
 
|'''[[Bulldozer]]'''
 
|'''[[Bulldozer]]'''
|'''[[Deft Hands]]'''
 
 
|'''[[Cauterize]]'''
 
|'''[[Cauterize]]'''
 
|'''[[Deft Hands]]'''
 
|'''[[Wrecker]]'''
 
|'''[[Wrecker]]'''
 
|}
 
|}
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==Videos==
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{{#ev:youtube|ZIAiUP_3p50|600}}
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{{#ev:youtube|hkNp15_z1K0|600}}
   
 
==Removed Items==
 
==Removed Items==
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{{Navbox Main}}
 
{{Navbox Main}}
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{{Navbox Gameplay}}
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 
[[Category:Items| ]]
 
[[Category:Items| ]]

Revision as of 11:25, 7 January 2021

Items (previously known as Burn cards before Paladins CB33) are special kinds of Cards that all Champions have access to via the in-game item store. These items allow players to gain useful benefits such as bonus movement or reload speed. There are four types of items: Defense, Utility, Healing, and Offense.

Items can be purchased at the spawn rooms by pressing the item store key (I by default). Items are purchased with Currency Credits Credits. A maximum of 4 items can be bought per match.

Each item can be upgraded up to two times, replacing the previous item with a stronger version of itself. Each upgrade costs the original value multiplied by 2 or 3 (e.g. a 300 Currency Credits item will cost 600 Currency Credits to upgrade to tier 2, and 900 Currency Credits to upgrade to tier 3). Once purchased or upgraded, items can be sold or downgraded, as long as the player have not closed the store. There is an autobuy function that allows new players to have the game purchase items for them. This feature can be toggled on and off in the Gameplay tab in the Options menu.

Before the update Paladins 2.1 Update only one item of each category could be purchased by the player, now category resctrictions were lifted. Players can undo purchases made in the item store, as long as they have not closed the store page with the Paladins 3.5 Update.

List of Items

Defense

These items provide bonuses to a Champion's defensibility, such as damage mitigation or Crowd Control reduction.

Card Illuminate Card Resilience Card Blast Shields Card Haven
Illuminate Resilience Blast Shields Haven

Utility

These items provide bonuses to a Champion's miscellaneous stats, such as skill cooldown reduction or faster riding speed.

Card Nimble Card Master Riding Card Morale Boost Card Chronos
Nimble Master Riding Morale Boost Chronos

Healing

These items provide bonuses to a Champion's survivability, such as Lifesteal or greater out-of-combat regeneration.

Card Rejuvenate Card Veteran Card Kill to Heal Card Life Rip
Rejuvenate Veteran Kill to Heal Life Rip

Offense

These items provide bonuses to a Champion's offensive capabilities, such as increased damage to Shields or faster reload speed.

Card Bulldozer Card Cauterize Card Deft Hands Card Wrecker
Bulldozer Cauterize Deft Hands Wrecker

Videos

Removed Items

Paladins has changed extensively since its early Beta stages, and several items have been replaced or completely removed either temporarily or permanently.

Defense

Card Develop Card Sterilize
Develop Sterilize

Utility

Card Equestrian Card Huntsman
Equestrian Huntsman

Healing

Card Gather
Gather

Offensive

Card Aggression
Aggression


Paladins

About the Game  •  Champions  •  Cards  •  Items  •  Game Modes  •  Maps  •  Ranked  •  Awards  •  Voice Guided System  •  Cosmetic Items  •  Treasure Chests  •  Event Pass  •  Quests  •  Patch notes


Gameplay

General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Champions
Abilities → Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
Effects → Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth

Playstyle
Cards  •  Talents  •  Items Credits

Game Modes
Game Modes  •  Capture Point  •  Payload

Maps
Maps  •  Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen