Paladins Wiki
No edit summary
No edit summary
(47 intermediate revisions by 12 users not shown)
Line 1: Line 1:
'''Items''' (also known as '''Burn cards''') are a special kind of [[cards]] that any [[Champions|champion]] can use. These cards allow players to gain useful benefits, like extra damage or bonus movement speed, for that round. There are four types of items: Attack, Defense, Healing and Utility.
+
'''Items''' (previously known as '''Burn cards''' before [[Paladins Closed Beta Version 0.33.1266.1|Paladins CB33]]) are special kinds of [[Cards]] that all [[Champions]] have access to via the in-game item store. These items allow players to gain useful benefits such as bonus movement or reload speed. There are four types of items: <span style="color: #088fc0; font-weight: bold;">Defense</span>, <span style="color: #efba15; font-weight: bold;">Utility</span>, <span style="color: #00b499; font-weight: bold;">Healing</span>, and <span style="color: #9f1c1b; font-weight: bold;">Offense</span>.
   
In [[Siege]], items can be purchased at the Spawn rooms by pressing the I key by default. Items are purchased with {{Credits}} [[Credits]].
+
Items can be purchased at the spawn rooms by pressing the item store key ({{control|I}} by default). Items are purchased with {{Credits}} [[Credits]]. A maximum of 4 items can be bought per match.
   
A player can only have one item from each category at once. Each item can be upgraded up to two times, increasing the potency of their effects. Each upgrade costs the original value multiplied by 2 or 3 (e.g. a 300 {{Credits}} item will cost 600 {{Credits}} to upgrade to tier 2, and 900 {{Credits}} to upgrade to tier 3). Once purchased or upgraded, items cannot be sold nor downgraded. There is an autobuy function that allows new players to have the game pick and purchase items for them. This feature can be toggled on and off from the Gameplay tab in Options.
+
Each item can be upgraded up to two times, replacing the previous item with a stronger version of itself. Each upgrade costs the original value multiplied by 2 or 3 (e.g. a 300 {{Credits}} item will cost 600 {{Credits}} to upgrade to tier 2, and 900 {{Credits}} to upgrade to tier 3). Once purchased or upgraded, items can be sold or downgraded, as long as the player have not closed the store. There is an autobuy function that allows new players to have the game purchase items for them. This feature can be toggled on and off in the Gameplay tab in the Options menu.
   
  +
Before the update [[Paladins Version 2.1.3013.12|Paladins 2.1 Update]] only one item of each category could be purchased by the player, now category resctrictions were lifted. Players can undo purchases made in the item store, as long as they have not closed the store page with the [[Paladins Version 3.5.3881.0|Paladins 3.5 Update]].
==List of Items==
 
===Attack===
 
These items provide bonuses that enhance the offensive capabilities of a champion.
 
<dpl>debug = 0
 
category=Attack Items
 
ordermethod=title
 
uses=Template:Burn Cards
 
include= {Burn Cards}:name, {Burn Cards}:image, {Burn Cards}:description, {Burn Cards}:credits
 
format={| class="wikitable sortable" width=100%\n! Name !! class="unsortable" | Image !! class="wikitable unsortable"| Description !! class="sortable"| Credits Cost,\n|-,,
 
secseparators = \n| [[%PAGE%|{{DefaultValue|,,|%PAGE%}}]]\n|style="text-align:center;"| [[File:,,|75pxpx|link=]] \n|style="text-align:left;"|,,\n| style="text-align:center;"|{{Credits}},
 
multisecseparators = <br>,<br>,<br>,<br>
 
</dpl>
 
   
 
==List of Items==
 
===Defense===
 
===Defense===
These items provide bonuses that mitigate incoming damage and lower the efficiency of negative effects.
+
These items provide bonuses to a Champion's defensibility, such as damage mitigation or [[Crowd Control]] reduction.
  +
<dpl>debug = 0
 
  +
{| style="text-align: center;"
category=Defense Items
 
  +
|-
ordermethod=title
 
  +
| style="width: 125px" |[[File:Card Illuminate.png|110px|link=Illuminate]]
uses=Template:Burn Cards
 
  +
| style="width: 125px" |[[File:Card Resilience.png|110px|link=Resilience]]
include= {Burn Cards}:name, {Burn Cards}:image, {Burn Cards}:description, {Burn Cards}:credits
 
  +
| style="width: 125px" |[[File:Card Blast Shields.png|110px|link=Blast Shields]]
format={| class="wikitable sortable" width=100%\n! Name !! class="unsortable" | Image !! class="wikitable unsortable"| Description !! class="sortable"| Credits Cost,\n|-,,
 
  +
| style="width: 125px" |[[File:Card Haven.png|110px|link=Haven]]
secseparators = \n| [[%PAGE%|{{DefaultValue|,,|%PAGE%}}]]\n|style="text-align:center;"| [[File:,,|75pxpx|link=]] \n|style="text-align:left;"|,,\n| style="text-align:center;"|{{Credits}},
 
  +
|-
multisecseparators = <br>,<br>,<br>,<br>
 
  +
|'''[[Illuminate]]'''
</dpl>
 
  +
|'''[[Resilience]]'''
  +
|'''[[Blast Shields]]'''
  +
|'''[[Haven]]'''
  +
|}
  +
 
===Utility===
 
These items provide bonuses to a Champion's miscellaneous stats, such as skill cooldown reduction or faster riding speed.
  +
  +
{| style="text-align: center;"
  +
|-
  +
| style="width: 125px" |[[File:Card Nimble.png|110px|link=Nimble]]
  +
| style="width: 125px" |[[File:Card Master Riding.png|110px|link=Master Riding]]
  +
| style="width: 125px" |[[File:Card Morale Boost.png|110px|link=Morale Boost]]
  +
| style="width: 125px" |[[File:Card Chronos.png|110px|link=Chronos]]
  +
|-
  +
|'''[[Nimble]]'''
  +
|'''[[Master Riding]]'''
  +
|'''[[Morale Boost]]'''
  +
|'''[[Chronos]]'''
  +
|}
   
 
===Healing===
 
===Healing===
These items provide bonuses that affect the healing of a champion, their teammates, or their enemies.
+
These items provide bonuses to a Champion's survivability, such as Lifesteal or greater [[Out of Combat|out-of-combat regeneration]].
  +
<dpl>debug = 0
 
  +
{| style="text-align: center;"
category=Healing Items
 
  +
|-
ordermethod=title
 
  +
| style="width: 125px" |[[File:Card Rejuvenate.png|110px|link=Rejuvenate]]
uses=Template:Burn Cards
 
  +
| style="width: 125px" |[[File:Card Veteran.png|110px|link=Veteran]]
include= {Burn Cards}:name, {Burn Cards}:image, {Burn Cards}:description, {Burn Cards}:credits
 
  +
| style="width: 125px" |[[File:Card Kill to Heal.png|110px|link=Kill to Heal]]
format={| class="wikitable sortable" width=100%\n! Name !! class="unsortable" | Image !! class="wikitable unsortable"| Description !! class="sortable"| Credits Cost,\n|-,,
 
  +
| style="width: 125px" |[[File:Card Life Rip.png|110px|link=Life Rip]]
secseparators = \n| [[%PAGE%|{{DefaultValue|,,|%PAGE%}}]]\n|style="text-align:center;"| [[File:,,|75pxpx|link=]] \n|style="text-align:left;"|,,\n| style="text-align:center;"|{{Credits}},
 
  +
|-
multisecseparators = <br>,<br>,<br>,<br>
 
  +
|'''[[Rejuvenate]]'''
</dpl>
 
  +
|'''[[Veteran]]'''
  +
|'''[[Kill to Heal]]'''
  +
|'''[[Life Rip]]'''
  +
|}
  +
  +
===Offense===
 
These items provide bonuses to a Champion's offensive capabilities, such as increased damage to [[Shields]] or faster reload speed.
  +
  +
{| style="text-align: center;"
  +
|-
  +
| style="width: 125px" |[[File:Card Bulldozer.png|110px|link=Bulldozer]]
  +
| style="width: 125px" |[[File:Card Cauterize.png|110px|link=Cauterize]]
  +
| style="width: 125px" |[[File:Card Deft Hands.png|110px|link=Deft Hands]]
  +
| style="width: 125px" |[[File:Card Wrecker.png|110px|link=Wrecker]]
  +
|-
  +
|'''[[Bulldozer]]'''
  +
|'''[[Cauterize]]'''
  +
|'''[[Deft Hands]]'''
  +
|'''[[Wrecker]]'''
  +
|}
  +
  +
==Videos==
  +
{{#ev:youtube|ZIAiUP_3p50|600}}
  +
{{#ev:youtube|hkNp15_z1K0|600}}
  +
  +
==Removed Items==
  +
Paladins has changed extensively since its early Beta stages, and several items have been replaced or completely removed either temporarily or permanently.
  +
  +
===Defense===
  +
{| style="text-align: center;"
  +
|-
  +
| style="width: 125px" |[[File:Card Develop.png|110px|link=Develop]]
  +
| style="width: 125px" |[[File:Card Sterilize.png|110px|link=Sterilize]]
  +
|-
  +
|'''[[Develop]]'''
  +
|'''[[Sterilize]]'''
  +
|}
   
 
===Utility===
 
===Utility===
  +
{| style="text-align: center;"
These items provide bonuses for miscellaneous stats or other useful effects.
 
  +
|-
<dpl>debug = 0
 
  +
| style="width: 125px" |[[File:Card Equestrian.png|110px|link=Equestrian]]
category=Utility Items
 
  +
| style="width: 125px" |[[File:Card Huntsman.png|110px|link=Huntsman]]
ordermethod=title
 
  +
|-
uses=Template:Burn Cards
 
  +
|'''[[Equestrian]]'''
include= {Burn Cards}:name, {Burn Cards}:image, {Burn Cards}:description, {Burn Cards}:credits
 
  +
|'''[[Huntsman]]'''
format={| class="wikitable sortable" width=100%\n! Name !! class="unsortable" | Image !! class="wikitable unsortable"| Description !! class="sortable"| Credits Cost,\n|-,,
 
  +
|}
secseparators = \n| [[%PAGE%|{{DefaultValue|,,|%PAGE%}}]]\n|style="text-align:center;"| [[File:,,|75pxpx|link=]] \n|style="text-align:left;"|,,\n| style="text-align:center;"|{{Credits}},
 
  +
multisecseparators = <br>,<br>,<br>,<br>
 
  +
===Healing===
</dpl>
 
  +
{| style="text-align: center;"
  +
|-
  +
| style="width: 125px" |[[File:Card Gather.png|110px|link=Gather]]
  +
|-
  +
|'''[[Gather]]'''
  +
|}
  +
  +
===Offensive===
  +
{| style="text-align: center;"
  +
|-
  +
| style="width: 125px" |[[File:Card Aggression.png|110px|link=Aggression]]
  +
|-
  +
|'''[[Aggression]]'''
  +
|}
   
  +
{{Navbox Main}}
[[Category:Paladins]]
 
  +
{{Navbox Gameplay}}
 
[[Category:Gameplay]]
  +
[[Category:Items| ]]

Revision as of 11:25, 7 January 2021

Items (previously known as Burn cards before Paladins CB33) are special kinds of Cards that all Champions have access to via the in-game item store. These items allow players to gain useful benefits such as bonus movement or reload speed. There are four types of items: Defense, Utility, Healing, and Offense.

Items can be purchased at the spawn rooms by pressing the item store key (I by default). Items are purchased with Currency Credits Credits. A maximum of 4 items can be bought per match.

Each item can be upgraded up to two times, replacing the previous item with a stronger version of itself. Each upgrade costs the original value multiplied by 2 or 3 (e.g. a 300 Currency Credits item will cost 600 Currency Credits to upgrade to tier 2, and 900 Currency Credits to upgrade to tier 3). Once purchased or upgraded, items can be sold or downgraded, as long as the player have not closed the store. There is an autobuy function that allows new players to have the game purchase items for them. This feature can be toggled on and off in the Gameplay tab in the Options menu.

Before the update Paladins 2.1 Update only one item of each category could be purchased by the player, now category resctrictions were lifted. Players can undo purchases made in the item store, as long as they have not closed the store page with the Paladins 3.5 Update.

List of Items

Defense

These items provide bonuses to a Champion's defensibility, such as damage mitigation or Crowd Control reduction.

Card Illuminate Card Resilience Card Blast Shields Card Haven
Illuminate Resilience Blast Shields Haven

Utility

These items provide bonuses to a Champion's miscellaneous stats, such as skill cooldown reduction or faster riding speed.

Card Nimble Card Master Riding Card Morale Boost Card Chronos
Nimble Master Riding Morale Boost Chronos

Healing

These items provide bonuses to a Champion's survivability, such as Lifesteal or greater out-of-combat regeneration.

Card Rejuvenate Card Veteran Card Kill to Heal Card Life Rip
Rejuvenate Veteran Kill to Heal Life Rip

Offense

These items provide bonuses to a Champion's offensive capabilities, such as increased damage to Shields or faster reload speed.

Card Bulldozer Card Cauterize Card Deft Hands Card Wrecker
Bulldozer Cauterize Deft Hands Wrecker

Videos

Removed Items

Paladins has changed extensively since its early Beta stages, and several items have been replaced or completely removed either temporarily or permanently.

Defense

Card Develop Card Sterilize
Develop Sterilize

Utility

Card Equestrian Card Huntsman
Equestrian Huntsman

Healing

Card Gather
Gather

Offensive

Card Aggression
Aggression


Paladins

About the Game  •  Champions  •  Cards  •  Items  •  Game Modes  •  Maps  •  Ranked  •  Awards  •  Voice Guided System  •  Cosmetic Items  •  Treasure Chests  •  Event Pass  •  Quests  •  Patch notes


Gameplay

General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Champions
Abilities → Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
Effects → Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth

Playstyle
Cards  •  Talents  •  Items Credits

Game Modes
Game Modes  •  Capture Point  •  Payload

Maps
Maps  •  Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen