No edit summary |
No edit summary |
||
(41 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
− | '''Items''' ( |
+ | '''Items''' (previously known as '''Burn cards''' before [[Paladins Closed Beta Version 0.33.1266.1|Paladins CB33]]) are special kinds of [[Cards]] that all [[Champions]] have access to via the in-game item store. These items allow players to gain useful benefits such as bonus movement or reload speed. There are four types of items: <span style="color: #088fc0; font-weight: bold;">Defense</span>, <span style="color: #efba15; font-weight: bold;">Utility</span>, <span style="color: #00b499; font-weight: bold;">Healing</span>, and <span style="color: #9f1c1b; font-weight: bold;">Offense</span>. |
− | Items can be purchased at the |
+ | Items can be purchased at the spawn rooms by pressing the item store key ({{control|I}} by default). Items are purchased with {{Credits}} [[Credits]]. A maximum of 4 items can be bought per match. |
− | + | Each item can be upgraded up to two times, replacing the previous item with a stronger version of itself. Each upgrade costs the original value multiplied by 2 or 3 (e.g. a 300 {{Credits}} item will cost 600 {{Credits}} to upgrade to tier 2, and 900 {{Credits}} to upgrade to tier 3). Once purchased or upgraded, items can be sold or downgraded, as long as the player have not closed the store. There is an autobuy function that allows new players to have the game purchase items for them. This feature can be toggled on and off in the Gameplay tab in the Options menu. |
|
+ | Before the update [[Paladins Version 2.1.3013.12|Paladins 2.1 Update]] only one item of each category could be purchased by the player, now category resctrictions were lifted. Players can undo purchases made in the item store, as long as they have not closed the store page with the [[Paladins Version 3.5.3881.0|Paladins 3.5 Update]]. |
||
− | Items don't carry over to other matches. In [[Payload]], items are reset at the start of the second round. |
||
==List of Items== |
==List of Items== |
||
− | === |
+ | ===Defense=== |
− | These items provide bonuses |
+ | These items provide bonuses to a Champion's defensibility, such as damage mitigation or [[Crowd Control]] reduction. |
{| style="text-align: center;" |
{| style="text-align: center;" |
||
|- |
|- |
||
− | | style="width: |
+ | | style="width: 125px" |[[File:Card Illuminate.png|110px|link=Illuminate]] |
− | | style="width: |
+ | | style="width: 125px" |[[File:Card Resilience.png|110px|link=Resilience]] |
− | | style="width: |
+ | | style="width: 125px" |[[File:Card Blast Shields.png|110px|link=Blast Shields]] |
− | | style="width: |
+ | | style="width: 125px" |[[File:Card Haven.png|110px|link=Haven]] |
⚫ | |||
|- |
|- |
||
− | |[[ |
+ | |'''[[Illuminate]]''' |
− | |[[ |
+ | |'''[[Resilience]]''' |
− | |[[ |
+ | |'''[[Blast Shields]]''' |
− | |[[ |
+ | |'''[[Haven]]''' |
⚫ | |||
|} |
|} |
||
− | === |
+ | ===Utility=== |
− | These items provide bonuses |
+ | These items provide bonuses to a Champion's miscellaneous stats, such as skill cooldown reduction or faster riding speed. |
{| style="text-align: center;" |
{| style="text-align: center;" |
||
|- |
|- |
||
− | | style="width: |
+ | | style="width: 125px" |[[File:Card Nimble.png|110px|link=Nimble]] |
− | | style="width: |
+ | | style="width: 125px" |[[File:Card Master Riding.png|110px|link=Master Riding]] |
− | | style="width: |
+ | | style="width: 125px" |[[File:Card Morale Boost.png|110px|link=Morale Boost]] |
− | | style="width: |
+ | | style="width: 125px" |[[File:Card Chronos.png|110px|link=Chronos]] |
|- |
|- |
||
− | |[[ |
+ | |'''[[Nimble]]''' |
− | |[[ |
+ | |'''[[Master Riding]]''' |
− | |[[ |
+ | |'''[[Morale Boost]]''' |
− | |[[ |
+ | |'''[[Chronos]]''' |
|} |
|} |
||
===Healing=== |
===Healing=== |
||
− | These items provide bonuses |
+ | These items provide bonuses to a Champion's survivability, such as Lifesteal or greater [[Out of Combat|out-of-combat regeneration]]. |
{| style="text-align: center;" |
{| style="text-align: center;" |
||
|- |
|- |
||
− | | style="width: |
+ | | style="width: 125px" |[[File:Card Rejuvenate.png|110px|link=Rejuvenate]] |
− | | style="width: |
+ | | style="width: 125px" |[[File:Card Veteran.png|110px|link=Veteran]] |
− | | style="width: |
+ | | style="width: 125px" |[[File:Card Kill to Heal.png|110px|link=Kill to Heal]] |
− | | style="width: |
+ | | style="width: 125px" |[[File:Card Life Rip.png|110px|link=Life Rip]] |
|- |
|- |
||
− | |[[ |
+ | |'''[[Rejuvenate]]''' |
− | |[[ |
+ | |'''[[Veteran]]''' |
− | |[[ |
+ | |'''[[Kill to Heal]]''' |
− | |[[Life Rip]] |
+ | |'''[[Life Rip]]''' |
+ | |} |
||
+ | |||
+ | ===Offense=== |
||
+ | These items provide bonuses to a Champion's offensive capabilities, such as increased damage to [[Shields]] or faster reload speed. |
||
+ | |||
+ | {| style="text-align: center;" |
||
+ | |- |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |- |
||
+ | |'''[[Bulldozer]]''' |
||
+ | |'''[[Cauterize]]''' |
||
⚫ | |||
+ | |'''[[Wrecker]]''' |
||
+ | |} |
||
+ | |||
+ | ==Videos== |
||
+ | {{#ev:youtube|ZIAiUP_3p50|600}} |
||
+ | {{#ev:youtube|hkNp15_z1K0|600}} |
||
+ | |||
+ | ==Removed Items== |
||
+ | Paladins has changed extensively since its early Beta stages, and several items have been replaced or completely removed either temporarily or permanently. |
||
+ | |||
+ | ===Defense=== |
||
+ | {| style="text-align: center;" |
||
+ | |- |
||
+ | | style="width: 125px" |[[File:Card Develop.png|110px|link=Develop]] |
||
+ | | style="width: 125px" |[[File:Card Sterilize.png|110px|link=Sterilize]] |
||
+ | |- |
||
+ | |'''[[Develop]]''' |
||
+ | |'''[[Sterilize]]''' |
||
|} |
|} |
||
===Utility=== |
===Utility=== |
||
+ | {| style="text-align: center;" |
||
− | These items provide bonuses for miscellaneous stats or other useful effects. |
||
+ | |- |
||
+ | | style="width: 125px" |[[File:Card Equestrian.png|110px|link=Equestrian]] |
||
+ | | style="width: 125px" |[[File:Card Huntsman.png|110px|link=Huntsman]] |
||
+ | |- |
||
+ | |'''[[Equestrian]]''' |
||
+ | |'''[[Huntsman]]''' |
||
+ | |} |
||
+ | |||
+ | ===Healing=== |
||
+ | {| style="text-align: center;" |
||
+ | |- |
||
+ | | style="width: 125px" |[[File:Card Gather.png|110px|link=Gather]] |
||
+ | |- |
||
+ | |'''[[Gather]]''' |
||
+ | |} |
||
+ | ===Offensive=== |
||
{| style="text-align: center;" |
{| style="text-align: center;" |
||
|- |
|- |
||
− | | style="width: |
+ | | style="width: 125px" |[[File:Card Aggression.png|110px|link=Aggression]] |
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
− | |[[ |
+ | |'''[[Aggression]]''' |
− | |[[Morale Boost]] |
||
− | |[[Nimble]] |
||
− | |[[Chronos]] |
||
|} |
|} |
||
+ | {{Navbox Main}} |
||
⚫ | |||
+ | {{Navbox Gameplay}} |
||
⚫ | |||
+ | [[Category:Items| ]] |
Revision as of 11:25, 7 January 2021
Items (previously known as Burn cards before Paladins CB33) are special kinds of Cards that all Champions have access to via the in-game item store. These items allow players to gain useful benefits such as bonus movement or reload speed. There are four types of items: Defense, Utility, Healing, and Offense.
Items can be purchased at the spawn rooms by pressing the item store key (I by default). Items are purchased with Credits. A maximum of 4 items can be bought per match.
Each item can be upgraded up to two times, replacing the previous item with a stronger version of itself. Each upgrade costs the original value multiplied by 2 or 3 (e.g. a 300 item will cost 600 to upgrade to tier 2, and 900 to upgrade to tier 3). Once purchased or upgraded, items can be sold or downgraded, as long as the player have not closed the store. There is an autobuy function that allows new players to have the game purchase items for them. This feature can be toggled on and off in the Gameplay tab in the Options menu.
Before the update Paladins 2.1 Update only one item of each category could be purchased by the player, now category resctrictions were lifted. Players can undo purchases made in the item store, as long as they have not closed the store page with the Paladins 3.5 Update.
List of Items
Defense
These items provide bonuses to a Champion's defensibility, such as damage mitigation or Crowd Control reduction.
Illuminate | Resilience | Blast Shields | Haven |
Utility
These items provide bonuses to a Champion's miscellaneous stats, such as skill cooldown reduction or faster riding speed.
Nimble | Master Riding | Morale Boost | Chronos |
Healing
These items provide bonuses to a Champion's survivability, such as Lifesteal or greater out-of-combat regeneration.
Rejuvenate | Veteran | Kill to Heal | Life Rip |
Offense
These items provide bonuses to a Champion's offensive capabilities, such as increased damage to Shields or faster reload speed.
Bulldozer | Cauterize | Deft Hands | Wrecker |
Videos
Removed Items
Paladins has changed extensively since its early Beta stages, and several items have been replaced or completely removed either temporarily or permanently.
Defense
Develop | Sterilize |
Utility
Equestrian | Huntsman |
Healing
Gather |
Offensive
Aggression |
Paladins |
---|
About the Game • Champions • Cards • Items • Game Modes • Maps • Ranked • Awards • Voice Guided System • Cosmetic Items • Treasure Chests • Event Pass • Quests • Patch notes |
Gameplay |
---|
General Champions Playstyle Game Modes Maps Game Mechanics End of the Game |