m (→Trivia) |
(Hid the airborne inaccuracy tag) Tags: Source edit Mobile edit Mobile web edit |
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{{Champion Infobox |
{{Champion Infobox |
||
|name=Kinessa |
|name=Kinessa |
||
+ | |vpname=<sm2>Kinessa_SP_Select.ogg</sm2> |
||
|number=11 |
|number=11 |
||
|image=Banner {{PAGENAME}}.png |
|image=Banner {{PAGENAME}}.png |
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Line 6: | Line 7: | ||
|title=The Bounty Hunter |
|title=The Bounty Hunter |
||
|type=Damage |
|type=Damage |
||
− | |side= |
+ | |side=New Magistrate |
|group=Sentinels |
|group=Sentinels |
||
|status=(former) |
|status=(former) |
||
|race=Human |
|race=Human |
||
+ | |gender=Female |
||
+ | |occupation=Magistrate Sniper (formerly)<br>Bounty Hunter |
||
|release date={{Release|0.17}} |
|release date={{Release|0.17}} |
||
|release version=[[Paladins Closed Beta Version 0.17.865.1|0.17]] |
|release version=[[Paladins Closed Beta Version 0.17.865.1|0.17]] |
||
− | |cost= |
+ | |cost=15,000 {{Gold}}<br>or 100 {{Crystals}} |
|voice actor=Martha Harms |
|voice actor=Martha Harms |
||
Line 23: | Line 26: | ||
== Lore == |
== Lore == |
||
+ | <center> |
||
+ | {{#tag:tabber|Current Official Bio= |
||
+ | <div style="text-align: left;"> |
||
+ | <small>This is Kinessa's official bio currently found in her champion page in-game.</small> |
||
+ | |||
+ | |||
As a young recruit in the elite [[Sentinels]], Kinessa took to her sniper lessons with an eagerness and enthusiasm that surprised her mentors. Frustrated by the rigors of military life, she left before she could complete her training and struck out on her own. |
As a young recruit in the elite [[Sentinels]], Kinessa took to her sniper lessons with an eagerness and enthusiasm that surprised her mentors. Frustrated by the rigors of military life, she left before she could complete her training and struck out on her own. |
||
As the [[Realm]] descended into chaos and war, vigilante bounty contracts have been plentiful, earning her all the fame and fortune she'd lacked while in the service of the [[Magistrate]]. She still refuses to pick a side in the conflict, however, because there's much more money to be made by playing both sides than by contracting with either. |
As the [[Realm]] descended into chaos and war, vigilante bounty contracts have been plentiful, earning her all the fame and fortune she'd lacked while in the service of the [[Magistrate]]. She still refuses to pick a side in the conflict, however, because there's much more money to be made by playing both sides than by contracting with either. |
||
+ | </div> |
||
+ | |||
+ | {{!}}-{{!}}Unofficial Updated Bio= |
||
+ | <div style="text-align: left;"> |
||
+ | <small>This is an unofficial version of Kinessa's bio intended to more clearly present all currently known information regarding her. Sources can be found [[Updated Bios|here]].</small> |
||
+ | |||
+ | |||
+ | Once a young recruit in the elite [[Magistrate]] unit known as the [[Sentinels]], Kinessa's eagerness was enough to surprise her mentors such as [[Strix]]. However, this soon changed, as Kinessa grew frustrated with the rigors of military life, and also thought it overall more lucrative to simply be a mercenary for hire, leading to her leaving before even finishing her training and begin accepting vigilante contracts; which there was no shortage of as the [[Realm]] fell into [[Crystal War|war]]. |
||
+ | |||
+ | Much later, following the defeat of [[Yagorath]], as well as [[House Aico]] taking control of the [[Magistrate]], Kinessa rejoined the group. |
||
+ | </div> |
||
+ | |||
+ | {{!}}-{{!}}Old Official Bio= |
||
+ | <div style="text-align: left;"> |
||
+ | <small>This was Kinessa's in-game bio prior to the [[Paladins_Version_2.11.3416.8|The Damned Frontier]] update. It's no longer considered canon.</small> |
||
+ | |||
+ | |||
+ | As a young recruit in the elite [[Sentinels]] unit, Kinessa took to her sniper lessons with an eagerness and enthusiasm that surprised her mentor. Frustrated by the rigors of military life, she left before she could complete her training and struck out on her own. |
||
+ | |||
+ | As the [[Realm]] descended into chaos and war, vigilante bounty contracts were plentiful, earning her all the fame and fortune she'd lacked while in the service of the [[Magistrate]]. She refuses to pick a side in the conflict, though, because it's much more profitable to contract with both than commit to either. |
||
+ | </div> |
||
+ | }}</center> |
||
==Summary== |
==Summary== |
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Line 34: | Line 65: | ||
|name=Sniper Rifle |
|name=Sniper Rifle |
||
|damagetype=Direct |
|damagetype=Direct |
||
− | |damage= |
+ | |damage=170 <small>/0.15s</small> |
|image=WeaponAttack Kinessa Icon.png |
|image=WeaponAttack Kinessa Icon.png |
||
|key=LMB |
|key=LMB |
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Line 40: | Line 71: | ||
|vstart=7 |
|vstart=7 |
||
|vend=14 |
|vend=14 |
||
− | |description=A combination sniper rifle and carbine for both long-range and short-range engagements. Your carbine deals |
+ | |description=A combination sniper rifle and carbine for both long-range and short-range engagements. Your carbine deals 170 damage every 0.15s. |
− | |long=A combination weapon that deals |
+ | |long=A combination weapon that deals 170 damage every 0.15s as an energy carbine and modifies its weapon properties while in Sniper Mode. Has a maximum Ammo count of 24 and is fully effective up to 100 units.<br/><br/> |
+ | '''Passive''' Tag 'Em and Bag 'Em |
||
− | |details=*Has an ammo count of 24. |
||
+ | Enemies hit while in Sniper Mode are Revealed to you for 1s. |
||
− | *Has a reload time of 2s. |
||
+ | |headshots=255 |
||
− | *It can do [[headshots]] - dealing 270 damage. |
||
+ | |reloadTime=2.1|reloadCancel=1 |
||
− | *Has dynamic damage fall off. |
||
+ | |maxRange= |
||
− | *Has accuracy bloom from firing, losing 2% accuracy per shot. |
||
+ | |blast= |
||
− | *Has a minimum accuracy of 90%. |
||
+ | |falloff=true|falloff%=60 |
||
− | *When unscoped, gain up to 0.95% ultimate charge per shot. On headshots, gain 1.5% per shot. |
||
+ | |baseAccuracy= |
||
− | *When scoped, gain up to 8% ultimate charge per shot. On headshots, gain up to 12% ultimate charge per shot. |
||
+ | |accuracyBloom=true|minAccuracy%=90|accuracyLoss%= |
||
+ | |airborneInaccuracy= |
||
+ | |ultPerShot=|ultHeadshot= |
||
+ | |details=*When unscoped, gains 0.95% ultimate charge per attack. Gains 1.5% on headshots. |
||
+ | *When scoped, gains up to 8% ultimate charge per attack. Gains up to 12% on headshots. |
||
}} |
}} |
||
{{AbilityInfo |
{{AbilityInfo |
||
|name=Sniper Mode |
|name=Sniper Mode |
||
|damagetype=Direct |
|damagetype=Direct |
||
− | |damage=1200 (max) <small>/1. |
+ | |damage=1200 (max) <small>/1.5s</small> |
|image=Ability Sniper Mode.png |
|image=Ability Sniper Mode.png |
||
|key=RMB |
|key=RMB |
||
Line 61: | Line 97: | ||
|vstart=16 |
|vstart=16 |
||
|vend=21 |
|vend=21 |
||
− | |description=Scope up to charge your sniper rifle for increased damage, dealing up to 1200 damage |
+ | |description=Scope up to charge your sniper rifle for increased damage, dealing up to 1200 damage every 1.5s. |
− | |long=Scope up and charge your Sniper Rifle over 1. |
+ | |long=Scope up and charge your Sniper Rifle over 1.5s, increasing the damage it deals up to 1200. Consumes 4 Ammo with each shot and is fully effective up to 450 units. |
+ | |details=*Consumes 4 ammo per shot. |
||
− | |details=*Sniper Mode will begin to reduce Kinessa's movement speed by 60% once she contacts the ground for the first time. |
||
− | *Takes 0.5s to bring up the scope. |
||
− | *Takes 0.9s to fully charge a shot and firing a shot has 0.4s of postfire. |
||
*It can do [[headshots]] - dealing up to 1800 damage. |
*It can do [[headshots]] - dealing up to 1800 damage. |
||
+ | *Sniper Mode will begin to reduce Kinessa's movement speed by 60% once she contacts the ground for the first time. |
||
− | *Has an ammo count of 6 during Sniper Mode, consuming 4 standard ammo per shot. |
||
+ | *Takes 0.4s to bring up the scope. |
||
+ | *Takes 1.2s to fully charge a shot and firing a shot has 0.3s of postfire. |
||
+ | *Unscoping and scoping in again after a shot will not bypass the postfire. |
||
}} |
}} |
||
{{AbilityInfo |
{{AbilityInfo |
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Line 80: | Line 117: | ||
|vend=32 |
|vend=32 |
||
|description=Throw out a mine that deals 25 damage every 0.2s to any enemy that comes in range. |
|description=Throw out a mine that deals 25 damage every 0.2s to any enemy that comes in range. |
||
− | |long=Throw out up to 2 Oppressor Mines that deal 25 damage every 0.2s to an enemy within 50 units. Oppressor Mines have 200 Health and are affected by [[Bulldozer]]. |
+ | |long=Throw out up to 2 Oppressor Mines that deal 25 damage every 0.2s to an enemy within 50 units. Oppressor Mines have 200 Health and are affected by [[Bulldozer]]. Mines will not target mounted enemies. |
|details=*The mines have a targeting radius of 50 units. |
|details=*The mines have a targeting radius of 50 units. |
||
*Can hold up to 2 charges at a time. Each charge is generated individually. Having deployed mines does not affect how many charges can be held. |
*Can hold up to 2 charges at a time. Each charge is generated individually. Having deployed mines does not affect how many charges can be held. |
||
Line 89: | Line 126: | ||
*Is a [[Deployables|Deployable]] and can be destroyed. |
*Is a [[Deployables|Deployable]] and can be destroyed. |
||
*Mines have 200 health. |
*Mines have 200 health. |
||
− | *Mines can't target [[Deployables|Deployables]] |
+ | *Mines can't target [[Deployables|Deployables]]. |
+ | *Mines don't remove [[Out of Combat]], so an enemy can still get Out of Combat healing while being damaged by them. |
||
}} |
}} |
||
{{AbilityInfo |
{{AbilityInfo |
||
Line 101: | Line 139: | ||
|description=Throw out a teleporter that transports you to its location. |
|description=Throw out a teleporter that transports you to its location. |
||
|long=Throw out a teleporter up to 100 units away that [[Teleportation|Teleports]] you to its location after 1.1s. |
|long=Throw out a teleporter up to 100 units away that [[Teleportation|Teleports]] you to its location after 1.1s. |
||
− | |details=*Takes |
+ | |details=*Takes 0.95s to charge. |
*Has a range of 100 units. |
*Has a range of 100 units. |
||
*Has a speed of 300. |
*Has a speed of 300. |
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*Getting hit by hard [[Crowd Control]] while the Transporter is flying will interrupt the skill, causing it to go on cooldown without effect. |
*Getting hit by hard [[Crowd Control]] while the Transporter is flying will interrupt the skill, causing it to go on cooldown without effect. |
||
}} |
}} |
||
+ | {{AbilityInfo |
||
− | {{AbilityInfoUltimate |
||
|name=Headhunter |
|name=Headhunter |
||
|damagetype=Direct |
|damagetype=Direct |
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Line 142: | Line 180: | ||
}}{{Talents |
}}{{Talents |
||
|image=Talent Kinessa EagleEye.png |
|image=Talent Kinessa EagleEye.png |
||
− | |name= |
+ | |name=Oppression |
|level=8 |
|level=8 |
||
+ | |description=You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s. |
||
− | |description=Increase the damage done by Headshots by an additional 25% of base for a total of 175% damage. |
||
+ | |details=* |
||
}} |
}} |
||
</div> |
</div> |
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Line 156: | Line 195: | ||
uses=Template:CardsOB67 |
uses=Template:CardsOB67 |
||
include= {CardsOB67}:name, {CardsOB67}:image, {CardsOB67}:description, {CardsOB67}:cooldown, {CardsOB67}:cooldown, {CardsOB67}:cat, {CardsOB67}:champion, {CardsOB67}:cat, {CardsOB67}:cat |
include= {CardsOB67}:name, {CardsOB67}:image, {CardsOB67}:description, {CardsOB67}:cooldown, {CardsOB67}:cooldown, {CardsOB67}:cat, {CardsOB67}:champion, {CardsOB67}:cat, {CardsOB67}:cat |
||
− | format={| class="wikitable sortable" min-width=300px; max-width=90%;\n! Name !! class="unsortable" | Image !! class=" |
+ | format={| class="wikitable sortable" min-width=300px; max-width=90%;\n! Name !! class="unsortable" | Image !! class="unsortable"| Description !! Cooldown !! Category,\n|-,, |
− | secseparators = \n| '''[[%PAGE%|{{DefaultValue|,,|%PAGE%}}]]'''\n|style="text-align:center;"| [[File:,,|80px|link=]] \n| style="text-align:left;"|,,\n|style="text-align:center;"|{{#if: ,,|[[File:Cooldown_Icon2.png|14px|link=]] ,,|}} \n|style="text-align:left;"|<span style=" |
+ | secseparators = \n| '''[[%PAGE%|{{DefaultValue|,,|%PAGE%}}]]'''\n|style="text-align:center;"| [[File:,,|80px|link=]] \n| style="text-align:left;"|,,\n|style="text-align:center;"|{{#if: ,,|[[File:Cooldown_Icon2.png|14px|link=]] ,,|}} \n|style="text-align:left;"|<span style="text-transform: uppercase; font: bold 12px Montserrat;">{{#ifeq:,,|Armor / Weapon|[[File:WeaponAttack ,, Icon.png|30px|link=]]|[[File:Ability ,,.png|30px|link=]]}} ,,</span>, |
multisecseparators = <br>,<br>,<br>,<br> |
multisecseparators = <br>,<br>,<br>,<br> |
||
</dpl> |
</dpl> |
||
Line 193: | Line 232: | ||
|card4=Power Supply|point4=3 |
|card4=Power Supply|point4=3 |
||
|card5=Restore|point5=4 |
|card5=Restore|point5=4 |
||
− | }}</ |
+ | }}</tabber></center> |
==Cosmetic Items== |
==Cosmetic Items== |
||
Line 205: | Line 244: | ||
|release=February 21st, 2018 |
|release=February 21st, 2018 |
||
(March 3, 2016) |
(March 3, 2016) |
||
− | |loading art= |
+ | |loading art= |
|weapon=Default Sniper Rifle |
|weapon=Default Sniper Rifle |
||
− | |icon=File:Kinessa Collection Default Icon.png |
+ | |icon=File:Kinessa Collection Render Default Icon.png |
|icon2=File:Kinessa Weapon Default Sniper Rifle Icon.png |
|icon2=File:Kinessa Weapon Default Sniper Rifle Icon.png |
||
− | |content=[[File:Kinessa Default.png| |
+ | |content=[[File:Kinessa Default.png|350px]] |
|voicelines=Kinessa voice lines |
|voicelines=Kinessa voice lines |
||
|vpPreview=<sm2>Kinessa SP Mount 2.ogg</sm2> {{*}} <sm2>Kinessa VGS Emote G.ogg</sm2> {{*}} <sm2>Kinessa VGS Emote R.ogg</sm2> |
|vpPreview=<sm2>Kinessa SP Mount 2.ogg</sm2> {{*}} <sm2>Kinessa VGS Emote G.ogg</sm2> {{*}} <sm2>Kinessa VGS Emote R.ogg</sm2> |
||
Line 216: | Line 255: | ||
|name=Atomic |
|name=Atomic |
||
|release=August 9, 2017 |
|release=August 9, 2017 |
||
− | |loading art= |
+ | |loading art= |
|weapon=Atomic Sniper Rifle |
|weapon=Atomic Sniper Rifle |
||
|rarity=Uncommon |
|rarity=Uncommon |
||
− | |icon=File:Kinessa Collection Atomic Icon.png |
+ | |icon=File:Kinessa Collection Render Atomic Icon.png |
|icon2=File:Kinessa Weapon Atomic Sniper Rifle Icon.png |
|icon2=File:Kinessa Weapon Atomic Sniper Rifle Icon.png |
||
− | |content=[[File:Kinessa Atomic.png| |
+ | |content=[[File:Kinessa Atomic.png|350px]] |
|voicelines=Kinessa voice lines |
|voicelines=Kinessa voice lines |
||
|vpPreview=<sm2>Kinessa SP Mount 2.ogg</sm2> {{*}} <sm2>Kinessa VGS Emote G.ogg</sm2> {{*}} <sm2>Kinessa VGS Emote R.ogg</sm2> |
|vpPreview=<sm2>Kinessa SP Mount 2.ogg</sm2> {{*}} <sm2>Kinessa VGS Emote G.ogg</sm2> {{*}} <sm2>Kinessa VGS Emote R.ogg</sm2> |
||
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|name=Cutthroat |
|name=Cutthroat |
||
|release=June 16, 2016 |
|release=June 16, 2016 |
||
− | |loading art= |
+ | |loading art= |
|weapon= |
|weapon= |
||
|rarity=Rare |
|rarity=Rare |
||
− | |availability= |
+ | |availability=Standard |
− | |icon=File:Kinessa Collection Cutthroat Icon.png |
+ | |icon=File:Kinessa Collection Render Cutthroat Icon.png |
|icon2= |
|icon2= |
||
− | |content=[[File:Kinessa Cutthroat.png| |
+ | |content=[[File:Kinessa Cutthroat.png|350px]] |
|voicelines=Kinessa voice lines |
|voicelines=Kinessa voice lines |
||
|vpPreview=<sm2>Kinessa SP Mount 2.ogg</sm2> {{*}} <sm2>Kinessa VGS Emote G.ogg</sm2> {{*}} <sm2>Kinessa VGS Emote R.ogg</sm2> |
|vpPreview=<sm2>Kinessa SP Mount 2.ogg</sm2> {{*}} <sm2>Kinessa VGS Emote G.ogg</sm2> {{*}} <sm2>Kinessa VGS Emote R.ogg</sm2> |
||
+ | |collection=x |
||
− | |source={{Chest|Gold}} {{*}} {{Chest|Deep Space}} {{*}} {{Chest|Cyber}} {{*}} {{DealoftheDay}} {{*}} [[Bounty Store]] |
||
}} |
}} |
||
|-|Chillweave Beanie Hat={{ChampionCosmeticsItem |
|-|Chillweave Beanie Hat={{ChampionCosmeticsItem |
||
|name=Chillweave Beanie Hat |
|name=Chillweave Beanie Hat |
||
|release=December 7, 2016 |
|release=December 7, 2016 |
||
− | |loading art= |
+ | |loading art= |
|weapon= |
|weapon= |
||
|rarity=Rare |
|rarity=Rare |
||
|availability=Exclusive |
|availability=Exclusive |
||
− | |icon=File:Kinessa Collection Chillweave Beanie Hat Icon.png |
+ | |icon=File:Kinessa Collection Render Chillweave Beanie Hat Icon.png |
|icon2= |
|icon2= |
||
− | |content=[[File:Kinessa Chillweave Beanie Hat.png| |
+ | |content=[[File:Kinessa Chillweave Beanie Hat.png|350px]] |
|voicelines=Kinessa voice lines |
|voicelines=Kinessa voice lines |
||
|vpPreview=<sm2>Kinessa SP Mount 2.ogg</sm2> {{*}} <sm2>Kinessa VGS Emote G.ogg</sm2> {{*}} <sm2>Kinessa VGS Emote R.ogg</sm2> |
|vpPreview=<sm2>Kinessa SP Mount 2.ogg</sm2> {{*}} <sm2>Kinessa VGS Emote G.ogg</sm2> {{*}} <sm2>Kinessa VGS Emote R.ogg</sm2> |
||
+ | |collection=x |
||
− | |source={{DealoftheDay}} |
||
}} |
}} |
||
|-|Viking={{ChampionCosmeticsItem |
|-|Viking={{ChampionCosmeticsItem |
||
|name=Viking |
|name=Viking |
||
|release=June 16, 2016 |
|release=June 16, 2016 |
||
− | |loading art= |
+ | |loading art= |
|weapon= |
|weapon= |
||
|rarity=Rare |
|rarity=Rare |
||
|availability=Exclusive |
|availability=Exclusive |
||
− | |icon=File:Kinessa Collection Viking Icon.png |
+ | |icon=File:Kinessa Collection Render Viking Icon.png |
|icon2= |
|icon2= |
||
− | |content=[[File:Kinessa Viking.png| |
+ | |content=[[File:Kinessa Viking.png|350px]] |
|voicelines=Kinessa voice lines |
|voicelines=Kinessa voice lines |
||
|vpPreview=<sm2>Kinessa SP Mount 2.ogg</sm2> {{*}} <sm2>Kinessa VGS Emote G.ogg</sm2> {{*}} <sm2>Kinessa VGS Emote R.ogg</sm2> |
|vpPreview=<sm2>Kinessa SP Mount 2.ogg</sm2> {{*}} <sm2>Kinessa VGS Emote G.ogg</sm2> {{*}} <sm2>Kinessa VGS Emote R.ogg</sm2> |
||
+ | |collection=x |
||
− | |source={{Chest|Gold}} {{*}} {{Chest|Booty Box}} {{*}} {{DealoftheDay}} {{*}} [[Bounty Store]] |
||
}} |
}} |
||
|-|Nova Strike={{ChampionCosmeticsItem |
|-|Nova Strike={{ChampionCosmeticsItem |
||
|name=Nova Strike |
|name=Nova Strike |
||
|release=April 5, 2017 |
|release=April 5, 2017 |
||
− | |loading art= |
+ | |loading art= |
|weapon=Nova Strike Vaporizer |
|weapon=Nova Strike Vaporizer |
||
|rarity=Epic |
|rarity=Epic |
||
|availability=Exclusive |
|availability=Exclusive |
||
− | |icon=File:Kinessa Collection Nova Strike Icon.png |
+ | |icon=File:Kinessa Collection Render Nova Strike Icon.png |
|icon2=File:Kinessa Weapon Nova Strike Vaporizer Icon.png |
|icon2=File:Kinessa Weapon Nova Strike Vaporizer Icon.png |
||
− | |content=[[File:Kinessa Nova Strike.png| |
+ | |content=[[File:Kinessa Nova Strike.png|350px]] |
|voicelines=Nova Strike Kinessa voice lines |
|voicelines=Nova Strike Kinessa voice lines |
||
|vpPreview=<sm2>Kinessa Skin03 SP Mount 2.ogg</sm2> {{*}} <sm2>Kinessa Skin03 VGS Emote G.ogg</sm2> {{*}} <sm2>Kinessa Skin03 VGS Emote R.ogg</sm2> |
|vpPreview=<sm2>Kinessa Skin03 SP Mount 2.ogg</sm2> {{*}} <sm2>Kinessa Skin03 VGS Emote G.ogg</sm2> {{*}} <sm2>Kinessa Skin03 VGS Emote R.ogg</sm2> |
||
Line 285: | Line 324: | ||
|name=Star Silver |
|name=Star Silver |
||
|release=September 20, 2017 |
|release=September 20, 2017 |
||
− | |loading art= |
+ | |loading art= |
|weapon=Star Silver Atomizer |
|weapon=Star Silver Atomizer |
||
|rarity=Epic |
|rarity=Epic |
||
− | |icon=File:Kinessa Collection Star Silver Icon.png |
+ | |icon=File:Kinessa Collection Render Star Silver Icon.png |
|icon2=File:Kinessa Weapon Star Silver Atomizer Icon.png |
|icon2=File:Kinessa Weapon Star Silver Atomizer Icon.png |
||
− | |content=[[File:Kinessa Star Silver.png| |
+ | |content=[[File:Kinessa Star Silver.png|350px]] |
|voicelines=Nova Strike Kinessa voice lines |
|voicelines=Nova Strike Kinessa voice lines |
||
|vpPreview=<sm2>Kinessa Skin03 SP Mount 2.ogg</sm2> {{*}} <sm2>Kinessa Skin03 VGS Emote G.ogg</sm2> {{*}} <sm2>Kinessa Skin03 VGS Emote R.ogg</sm2> |
|vpPreview=<sm2>Kinessa Skin03 SP Mount 2.ogg</sm2> {{*}} <sm2>Kinessa Skin03 VGS Emote G.ogg</sm2> {{*}} <sm2>Kinessa Skin03 VGS Emote R.ogg</sm2> |
||
Line 298: | Line 337: | ||
|name=Battlesuit Eagle Eye |
|name=Battlesuit Eagle Eye |
||
|release=January 16, 2019 |
|release=January 16, 2019 |
||
− | |loading art= |
+ | |loading art= |
|weapon=Eagle Eye's Binary Blaster |
|weapon=Eagle Eye's Binary Blaster |
||
|rarity=Epic |
|rarity=Epic |
||
|availability=Exclusive |
|availability=Exclusive |
||
− | |icon=File:Kinessa Collection Battlesuit Eagle Eye Icon.png |
+ | |icon=File:Kinessa Collection Render Battlesuit Eagle Eye Icon.png |
|icon2=File:Kinessa Weapon Eagle Eye's Binary Blaster Icon.png |
|icon2=File:Kinessa Weapon Eagle Eye's Binary Blaster Icon.png |
||
− | |content=[[File:Kinessa Battlesuit Eagle Eye.png| |
+ | |content=[[File:Kinessa Battlesuit Eagle Eye.png|350px]] |
|voicelines=Battlesuit Eagle Eye Kinessa voice lines |
|voicelines=Battlesuit Eagle Eye Kinessa voice lines |
||
|vpPreview=<sm2>Kinessa Skin04 SP Mount 2.ogg</sm2> {{*}} <sm2>Kinessa Skin04 VGS Emote G.ogg</sm2> {{*}} <sm2>Kinessa Skin04 VGS Emote R.ogg</sm2> |
|vpPreview=<sm2>Kinessa Skin04 SP Mount 2.ogg</sm2> {{*}} <sm2>Kinessa Skin04 VGS Emote G.ogg</sm2> {{*}} <sm2>Kinessa Skin04 VGS Emote R.ogg</sm2> |
||
Line 312: | Line 351: | ||
|name=Shore Patrol |
|name=Shore Patrol |
||
|release=July 17, 2019 |
|release=July 17, 2019 |
||
− | |loading art= |
+ | |loading art= |
|weapon=Shore Patrol's Soak Master |
|weapon=Shore Patrol's Soak Master |
||
|rarity=Epic |
|rarity=Epic |
||
|availability=Exclusive |
|availability=Exclusive |
||
− | |icon=File:Kinessa Collection Shore Patrol Icon.png |
+ | |icon=File:Kinessa Collection Render Shore Patrol Icon.png |
|icon2=File:Kinessa Weapon Shore Patrol's Soak Master Icon.png |
|icon2=File:Kinessa Weapon Shore Patrol's Soak Master Icon.png |
||
− | |content=[[File:Kinessa Shore Patrol.png| |
+ | |content=[[File:Kinessa Shore Patrol.png|350px]] |
|voicelines=Shore Patrol Kinessa voice lines |
|voicelines=Shore Patrol Kinessa voice lines |
||
|vpPreview=<sm2>Kinessa Skin05 SP Mount 1.ogg</sm2> {{*}} <sm2>Kinessa Skin05 VGS Emote G.ogg</sm2> {{*}} <sm2>Kinessa Skin05 VGS Emote R.ogg</sm2> |
|vpPreview=<sm2>Kinessa Skin05 SP Mount 1.ogg</sm2> {{*}} <sm2>Kinessa Skin05 VGS Emote G.ogg</sm2> {{*}} <sm2>Kinessa Skin05 VGS Emote R.ogg</sm2> |
||
Line 324: | Line 363: | ||
}} |
}} |
||
|-|Beach Bash={{ChampionCosmeticsItem |
|-|Beach Bash={{ChampionCosmeticsItem |
||
− | |name= |
+ | |name=Beach Bash |
|release=July 17, 2019 |
|release=July 17, 2019 |
||
− | |loading art= |
+ | |loading art= |
|weapon=Beach Bash's Soak Master 3000 |
|weapon=Beach Bash's Soak Master 3000 |
||
|rarity=Epic |
|rarity=Epic |
||
|availability=Limited |
|availability=Limited |
||
− | |icon=File:Kinessa Collection Beach Bash Icon.png |
+ | |icon=File:Kinessa Collection Render Beach Bash Icon.png |
|icon2=File:Kinessa Weapon Beach Bash's Soak Master 3000 Icon.png |
|icon2=File:Kinessa Weapon Beach Bash's Soak Master 3000 Icon.png |
||
− | |content=[[File:Kinessa Beach Bash.png| |
+ | |content=[[File:Kinessa Beach Bash.png|350px]] |
|voicelines=Shore Patrol Kinessa voice lines |
|voicelines=Shore Patrol Kinessa voice lines |
||
|vpPreview=<sm2>Kinessa Skin05 SP Mount 1.ogg</sm2> {{*}} <sm2>Kinessa Skin05 VGS Emote G.ogg</sm2> {{*}} <sm2>Kinessa Skin05 VGS Emote R.ogg</sm2> |
|vpPreview=<sm2>Kinessa Skin05 SP Mount 1.ogg</sm2> {{*}} <sm2>Kinessa Skin05 VGS Emote G.ogg</sm2> {{*}} <sm2>Kinessa Skin05 VGS Emote R.ogg</sm2> |
||
+ | |collection=x |
||
+ | }} |
||
+ | |-|Valentina={{ChampionCosmeticsItem |
||
+ | |name=Valentina |
||
+ | |release=July 21, 2021 |
||
+ | |loading art= |
||
+ | |weapon=Valentina's Beam Rifle |
||
+ | |rarity=Legendary |
||
+ | |availability=Exclusive |
||
+ | |icon=File:Kinessa Collection Render Valentina Icon.png |
||
+ | |icon2=File:Kinessa Weapon Valentina's Beam Rifle Icon.png |
||
+ | |content=[[File:Kinessa Valentina.png|350px]] |
||
+ | |voicelines=Valentina Kinessa voice lines |
||
+ | |vpPreview=<sm2>Kinessa_Skin08_SP_Taunt_1.ogg</sm2> {{*}} <sm2>Kinessa_Skin08_TR_UnlockingClassSpecificCard_1.ogg</sm2> {{*}} <sm2>Kinessa_Skin08_TR_Victory_1.ogg</sm2> |
||
+ | |collection=x |
||
+ | }} |
||
+ | |-|Dunestrider={{ChampionCosmeticsItem |
||
+ | |name=Dunestrider |
||
+ | |release=May 11, 2022 |
||
+ | |loading art= |
||
+ | |weapon=Dunestrider's Sniper Rifle |
||
+ | |rarity=Epic |
||
+ | |availability=Exclusive |
||
+ | |icon=File:Kinessa Collection Render Dunestrider Icon.png |
||
+ | |icon2=File:Kinessa Weapon Dunestrider's Sniper Rifle Icon.png |
||
+ | |content=[[File:Kinessa Dunestrider.png|350px]] |
||
+ | |voicelines=Dunestrider Kinessa voice lines |
||
+ | |vpPreview=<sm2>Kinessa_Skin09_TR_Idle_2.ogg</sm2> {{*}} <sm2>Kinessa_Skin09_SP_Mount_2.ogg</sm2> {{*}} <sm2>Kinessa_Skin09_TR_Taunt_Directed_Lex.ogg</sm2> |
||
|collection=x |
|collection=x |
||
}} |
}} |
||
Line 340: | Line 407: | ||
|name=Golden |
|name=Golden |
||
|release=July 17, 2019 |
|release=July 17, 2019 |
||
− | |loading art= |
+ | |loading art= |
|weapon=Golden Sniper Rifle |
|weapon=Golden Sniper Rifle |
||
|rarity=Legendary |
|rarity=Legendary |
||
|availability=Mastery |
|availability=Mastery |
||
− | |icon=File:Kinessa Collection Golden Icon.png |
+ | |icon=File:Kinessa Collection Render Golden Icon.png |
|icon2=File:Kinessa Weapon Golden Sniper Rifle Icon.png |
|icon2=File:Kinessa Weapon Golden Sniper Rifle Icon.png |
||
− | |content=[[File:Kinessa Golden.png| |
+ | |content=[[File:Kinessa Golden.png|350px]] |
|voicelines=Kinessa voice lines |
|voicelines=Kinessa voice lines |
||
|vpPreview=<sm2>Kinessa SP Mount 2.ogg</sm2> {{*}} <sm2>Kinessa VGS Emote G.ogg</sm2> {{*}} <sm2>Kinessa VGS Emote R.ogg</sm2> |
|vpPreview=<sm2>Kinessa SP Mount 2.ogg</sm2> {{*}} <sm2>Kinessa VGS Emote G.ogg</sm2> {{*}} <sm2>Kinessa VGS Emote R.ogg</sm2> |
||
Line 361: | Line 428: | ||
|rarity=Rare |
|rarity=Rare |
||
|icon=File:Kinessa Weapon Cobalt Icon.png |
|icon=File:Kinessa Weapon Cobalt Icon.png |
||
− | |source=125 {{Crystals}} {{*}} {{DealoftheDay}} |
+ | |source=125 {{Crystals}} {{*}} {{Chest|Gold}} {{*}} {{DealoftheDay}} |
}} |
}} |
||
|-|Mixed Berry={{ChampionCosmeticsItem |
|-|Mixed Berry={{ChampionCosmeticsItem |
||
Line 367: | Line 434: | ||
|rarity=Rare |
|rarity=Rare |
||
|icon=File:Kinessa Weapon Mixed Berry Icon.png |
|icon=File:Kinessa Weapon Mixed Berry Icon.png |
||
− | |source=125 {{Crystals}} {{*}} {{DealoftheDay}} |
+ | |source=125 {{Crystals}} {{*}} {{Chest|Gold}} {{*}} {{DealoftheDay}} |
}} |
}} |
||
|-|Buster Rifle={{ChampionCosmeticsItem |
|-|Buster Rifle={{ChampionCosmeticsItem |
||
Line 380: | Line 447: | ||
|availability=Exclusive |
|availability=Exclusive |
||
|icon=File:Kinessa Weapon Samba Sniper Rifle Icon.png |
|icon=File:Kinessa Weapon Samba Sniper Rifle Icon.png |
||
− | |source={{DealoftheDay}} |
+ | |source={{Chest|Necromancer's}} {{*}} {{DealoftheDay}} |
}} |
}} |
||
|-|Nova Strike Atomizer={{ChampionCosmeticsItem |
|-|Nova Strike Atomizer={{ChampionCosmeticsItem |
||
Line 421: | Line 488: | ||
|icon=File:Kinessa Emote Icon.png |
|icon=File:Kinessa Emote Icon.png |
||
|content=[[File:Kinessa Emote Clocking.webm|700px]] |
|content=[[File:Kinessa Emote Clocking.webm|700px]] |
||
− | |source={{DealoftheDay}} <br /> {{Once|[[Battle Pass 2]] {{BPL|27}}}} <br /> (Endless Emote) |
+ | |source={{Chest|Flair}} {{*}} {{DealoftheDay}} <br /> {{Once|[[Battle Pass 2]] {{BPL|27}}}} <br /> (Endless Emote) |
+ | }} |
||
+ | |-|Gloat={{ChampionCosmeticsItem |
||
+ | |name=Gloat |
||
+ | |rarity=Rare |
||
+ | |availability=Exclusive |
||
+ | |icon=File:Kinessa Emote Icon.png |
||
+ | |content=[[File:Kinessa Emote Gloat.webm|700px]] |
||
+ | |source={{Once|[[Abyss Hunter Academy Event Pass]] Trials of the Realm <br> [[Glacier Keep]]}} |
||
}} |
}} |
||
</tabber> |
</tabber> |
||
Line 432: | Line 507: | ||
|name=Default |
|name=Default |
||
|icon=File:Kinessa MVP Icon.png |
|icon=File:Kinessa MVP Icon.png |
||
− | |content=[[File:Kinessa Default.png| |
+ | |content=[[File:Kinessa Default.png|350px]] |
}} |
}} |
||
|-|Kneeling={{ChampionCosmeticsItem |
|-|Kneeling={{ChampionCosmeticsItem |
||
Line 439: | Line 514: | ||
|availability=Exclusive |
|availability=Exclusive |
||
|icon=File:Kinessa MVP Icon.png |
|icon=File:Kinessa MVP Icon.png |
||
− | |content=[[File:Kinessa MVP Kneeling.png| |
+ | |content=[[File:Kinessa MVP Kneeling.png|350px]] |
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{Chest|Deep Space}} {{*}} {{Chest|Cyber}} {{*}} {{DealoftheDay}} |
|source={{Chest|Gold}} {{*}} {{Chest|Flair}} {{*}} {{Chest|Deep Space}} {{*}} {{Chest|Cyber}} {{*}} {{DealoftheDay}} |
||
}} |
}} |
||
Line 447: | Line 522: | ||
|availability=Exclusive |
|availability=Exclusive |
||
|icon=File:Kinessa MVP Icon.png |
|icon=File:Kinessa MVP Icon.png |
||
− | |content=[[File:Kinessa MVP Serpentine.png| |
+ | |content=[[File:Kinessa MVP Serpentine.png|350px]] |
− | |source={{Chest|Dragon's Call}} {{*}} {{DealoftheDay}} |
+ | |source={{Chest|Flair}} {{*}} {{Chest|Dragon's Call}} {{*}} {{DealoftheDay}} |
}} |
}} |
||
|-|Smokin and Jokin={{ChampionCosmeticsItem |
|-|Smokin and Jokin={{ChampionCosmeticsItem |
||
Line 455: | Line 530: | ||
|availability=Exclusive |
|availability=Exclusive |
||
|icon=File:Kinessa MVP Icon.png |
|icon=File:Kinessa MVP Icon.png |
||
− | |content=[[File:Kinessa MVP Smokin and Jokin.png| |
+ | |content=[[File:Kinessa MVP Smokin and Jokin.png|350px]] |
− | |source={{Once|[[Battle Suit Battle Pass]] {{BPL|13}}}} |
+ | |source={{Chest|Flair}} {{*}} {{Once|[[Battle Suit Battle Pass]] {{BPL|13}}}} |
+ | }} |
||
+ | |-|Checkmate={{ChampionCosmeticsItem |
||
+ | |name=Checkmate |
||
+ | |rarity=Rare |
||
+ | |availability=Exclusive |
||
+ | |icon=File:Kinessa MVP Icon.png |
||
+ | |content=[[File:Kinessa MVP Checkmate.png|350px]] |
||
+ | |source={{Once|[[gen:LOCK Crossover Pass]] {{EL|13|f}}}} |
||
}} |
}} |
||
</tabber> |
</tabber> |
||
Line 467: | Line 550: | ||
{{#tag:tabber| Lore= |
{{#tag:tabber| Lore= |
||
<div style="text-align: left;"> |
<div style="text-align: left;"> |
||
+ | <br>'''Lore''' |
||
− | *Strix was the one who taught Kinessa, as revealed [https://twitter.com/loki_diego/status/897685067522338817 here.] |
||
+ | |||
− | *Kinessa was part of the [[Sentinels]], as stated in a loading screen tip found [https://old.reddit.com/r/Paladins/comments/f4sq2n/spoiler_sands_of_myth_pts_all_new_game_tips_with/ here.] |
||
+ | *Strix was the one who taught Kinessa.<ref>[https://twitter.com/loki_diego/status/897685067522338817 Thomas Holt on Twitter]</ref> |
||
− | *Based on a [https://static.wikia.nocookie.net/paladins_gamepedia/images/d/d7/ViktorHeight.png/revision/latest?cb=20201007134403 dev statement] revealing [[Viktor]] to be around 5'9 or 175cm tall, [https://www.reddit.com/r/Paladins/comments/f7dnc3/updated_champions_height_irl/ it was discovered] that Kinessa would be around 5'5 or 164cm tall. |
||
+ | *Kinessa fought alongside both the [[Magistrate]] and [[Resistance]] during the [[End Times]] event, likely having been hired by both sides.<ref>[https://youtu.be/YroZ2ljHbN4?t=34 End Times Resistance Roster], YouTube</ref><ref>[https://youtu.be/RKFad4ZS7Wo?t=12 End Times Magistrate Roster], YouTube</ref> |
||
+ | *Kinessa appears to have some connection with [[Skye]].<ref>[[Kinessa voice lines#Kill Taunts|Kinessa's kill taunt towards Skye]]</ref> |
||
+ | *Based on a [[:File:ViktorHeight.png|dev statement]] revealing [[Viktor]] to be around 5'9 or 175cm tall and comparing it to model sizes [https://www.reddit.com/r/Paladins/comments/f7dnc3/updated_champions_height_irl/ in-game] and [[:File:ChampionHeights.png|out of game]], it was discovered that Kinessa would be around 5'2 or 158cm tall. |
||
</div> |
</div> |
||
+ | |||
{{!}}-{{!}}Cameos= |
{{!}}-{{!}}Cameos= |
||
<div style="text-align: left;"> |
<div style="text-align: left;"> |
||
+ | <br>'''Cameos''' |
||
− | *An icon of Kinessa appears in the background of [https://twitter.com/PaladinsGame/status/988831129250816001 artwork] for the [[Mount Skins|Mecha Prowler.]] |
||
+ | |||
− | *An old version of [[Androxus]] appears in Kinessa's [https://www.youtube.com/watch?v=-3_dEI7bU9A teaser trailer.] |
||
− | + | Kinessa appears in the following content: |
|
+ | *'''Cinematics and Trailers''' |
||
+ | **[https://www.youtube.com/watch?v=7qara1E1MIA ''Emergence''] - Cinematic |
||
+ | **[https://youtu.be/QAxD1twlnHk?t=13 ''Strix's Teaser Trailer''] |
||
+ | |||
+ | *'''Cards''' |
||
+ | **''[[Steady Predictions]]'' - Saati Card{{Description|*|With old weapon.}} |
||
+ | **''[[Reinforced Standee]]'' - Saati Card |
||
+ | |||
+ | *'''Avatars''' |
||
+ | **[[:File:Avatar Ramadan 2021 Early Icon.png|''Ramadan 2021'']]{{Description|*|Early unused artwork only.}} |
||
+ | |||
+ | *'''Sprays''' |
||
+ | **[[:File:All_Spray_Rookie_Icon.png|''Rookie'']]{{Description|*|Alongside the Battlesuit Eagle Eye skin.}} |
||
+ | |||
+ | *'''Other''' |
||
+ | **[[:File:Mount_Mecha_Prowler_Promo.jpg|''Mecha Prowler Artwork'']]{{Description|*|In an icon.}} |
||
+ | **[https://twitter.com/PaladinsGame/status/831945822099144706 ''Dreadhunter Drogoz's Teaser'']{{Description|*|With old weapon.}} |
||
+ | |||
+ | Notable Characters that appear in Kinessa's own content includes: |
||
+ | *'''Other''' |
||
+ | **Androxus - [https://www.youtube.com/watch?v=-3_dEI7bU9A ''Kinessa's Teaser Trailer'']{{Description|*|Early design with blue eyes and visible uncorrupted skin.}} |
||
</div> |
</div> |
||
+ | |||
{{!}}-{{!}}References= |
{{!}}-{{!}}References= |
||
<div style="text-align: left;"> |
<div style="text-align: left;"> |
||
+ | <br>'''References''' |
||
− | *Kinessa's kill taunt against Barik, "You are a sad, strange little man." (<sm2>Kinessa_TR_Taunt_Directed_Barik_1.ogg</sm2>), is a reference to a famous scene from [https://www.youtube.com/watch?v=b9JDPm_QHk4 Toy Story.] |
||
+ | |||
− | *The joke "Funny? You think I'm funny? Like a clown? Do I amuse you?" (<sm2>Kinessa_SP_Joke_2.ogg</sm2>) is likely a reference to a scene from the movie [https://www.youtube.com/watch?v=0d2LAs-WL_4 Goodfellas.] |
||
+ | *Kinessa's kill taunt against Barik, "You are a sad, strange little man." (<sm2>Kinessa_TR_Taunt_Directed_Barik_1.ogg</sm2>), is a reference to a famous scene from [https://www.youtube.com/watch?v=b9JDPm_QHk4 Toy Story]. |
||
+ | *The joke "Funny? You think I'm funny? Like a clown? Do I amuse you?" (<sm2>Kinessa_SP_Joke_2.ogg</sm2>) is likely a reference to a scene from the movie [https://www.youtube.com/watch?v=0d2LAs-WL_4 Goodfellas]. |
||
*Kinessa's line "Snappin' necks and cashin' checks!" (<sm2>Kinessa VGS Emote G.ogg</sm2>) is referenced by the [https://realmroyale.gamepedia.com/Assassin Assassin] in Realm Royale. |
*Kinessa's line "Snappin' necks and cashin' checks!" (<sm2>Kinessa VGS Emote G.ogg</sm2>) is referenced by the [https://realmroyale.gamepedia.com/Assassin Assassin] in Realm Royale. |
||
*The line "My heart's beating, my hands are shaking, and I'm still shooting!" is a reference to the famous video [https://www.youtube.com/watch?v=5_Xdi4T8mgI "BOOM!!! Headshot!] from fps_doug. |
*The line "My heart's beating, my hands are shaking, and I'm still shooting!" is a reference to the famous video [https://www.youtube.com/watch?v=5_Xdi4T8mgI "BOOM!!! Headshot!] from fps_doug. |
||
− | *The line "Change. Evolve. Adapt." (<sm2>Kinessa_TR_Card_Select_Ability_1.ogg</sm2>) may be a reference to the [https://knowyourmeme.com/memes/improvise-adapt-overcome "Improvise. Adapt. Overcome." meme |
+ | *The line "Change. Evolve. Adapt." (<sm2>Kinessa_TR_Card_Select_Ability_1.ogg</sm2>) may be a reference to the [https://knowyourmeme.com/memes/improvise-adapt-overcome "Improvise. Adapt. Overcome." meme]. |
</div> |
</div> |
||
+ | |||
+ | |||
+ | {{!}}-{{!}}Concepts= |
||
+ | <div style="text-align: left;"> |
||
+ | <br>'''Concepts''' |
||
+ | |||
+ | *Multiple early concepts for Kinessa can be seen [https://youtu.be/0_0qBZPqspo?t=64 here]. |
||
+ | *Kinessa had several [[:File:Icon Concepts.png|icon concepts]] prior to the final choice being settled on.<ref>[https://www.artstation.com/artwork/keEAy Ena Lorenzo on ArtStation]</ref> |
||
+ | *At some point, Kinessa was planned to receive a visual rework, adding [[Sentinels|Sentinel]] influence into her design, though it was ultimately canceled for an unknown reason.<ref>[[:Category:Unused Kinessa Redesigns]]</ref><ref>[https://www.artstation.com/artwork/5X5GJO ThunderBrush on ArtStation]</ref> |
||
+ | *Artwork of a [[:File:Modern Kinessa and Pip.png|modern]] version of Kinessa was created, but ultimately never materialized as a skin.<ref>[https://www.artstation.com/artwork/8y8kR Ena Lorenzo on ArtStation]</ref> |
||
+ | </div> |
||
+ | |||
{{!}}-{{!}}Other= |
{{!}}-{{!}}Other= |
||
<div style="text-align: left;"> |
<div style="text-align: left;"> |
||
+ | <br>'''Other''' |
||
− | *Kinessa's weapon was reworked on her Default Skin on [[Paladins Beta Version 0.66.2496|February 21st, 2018]]. Her old Weapon is now purchasable as the Buster Rifle for 125 {{Crystals}}. |
||
+ | |||
− | *In older versions of Paladins, there used to be a number of additional recolors of default champions. For Kinessa, these recolors included the [https://static.wikia.nocookie.net/paladins_gamepedia/images/d/db/Kinessa_Collection_Hunter_Icon.png/revision/latest?cb=20170731085240 Hunter] and [https://static.wikia.nocookie.net/paladins_gamepedia/images/b/be/Kinessa_Collection_Sharpshooter_Icon.png/revision/latest?cb=20170731085230 Sharpshooter] skins. |
||
+ | *Kinessa originally had a slightly different animation when picked at the start of a match.<ref>[https://youtu.be/0_0qBZPqspo?t=53 Kinessa Behind the Scenes], YouTube</ref> |
||
− | *Having been present in the mobile game 'Paladins Strike', Kinessa received unique skins exclusive to Strike. These skins include [https://static.wikia.nocookie.net/paladins_gamepedia/images/c/c2/Neithkinessa.PNG/revision/latest?cb=20201122164514 Neith Kinessa], [https://static.wikia.nocookie.net/paladins_gamepedia/images/a/a1/Sheriffnessa.PNG/revision/latest?cb=20201122164541 Sheriff Kinessa,] and [https://static.wikia.nocookie.net/paladins_gamepedia/images/3/3e/Travelernessa.png/revision/latest?cb=20201122164602 Traveler Kinessa.] |
||
+ | *Kinessa's default weapon was reworked in [[Paladins Beta Version 0.66.2496|Open Beta 66]]. Her old weapon, meanwhile, was made purchasable as the Buster Rifle for 125 {{Crystals}}. |
||
+ | *In older versions of Paladins, there used to be a number of additional recolors of default champions. For Kinessa, these recolors included the [[:File:Kinessa_Collection_Hunter_Icon.png|Hunter]], [[:File:Kinessa Collection Tracker Icon.png|Tracker]], and [[:File:Kinessa_Collection_Sharpshooter_Icon.png|Sharpshooter]] skins. |
||
+ | *Having been present in the mobile game '[[Paladins Strike]]', Kinessa received unique skins exclusive to Strike. These skins include [[:File:Neith Kinessa Screenshot.png|Neith Kinessa]], [[:File:Sheriff Kinessa Screenshot.png|Sheriff Kinessa]], and [[:File:Traveler Kinessa Screenshot.png|Traveler Kinessa]]. |
||
</div> |
</div> |
||
}} |
}} |
||
+ | |||
|-|Champion Skins= |
|-|Champion Skins= |
||
<div style="text-align: left;"> |
<div style="text-align: left;"> |
||
+ | <br>'''Champion Skins''' |
||
− | *[[File:nessa_atomic_small.png|30px|link=]]'''Atomic''' |
||
− | :*This skin may be named after the [https://en.wikipedia.org/wiki/Atom atom,] possibly in reference to sniping small faraway targets. |
||
− | *[[File: |
+ | *[[File:Kinessa Collection Render Atomic Icon.png|30px|link=]] '''Atomic''' |
+ | **This skin may be named after the [https://en.wikipedia.org/wiki/Atom atom,] possibly in reference to sniping small faraway targets. |
||
− | :*Cutthroats are those who are ruthless. |
||
− | *[[File:nessa_beanie_small.png|30px|link=]]'''Chillweave Beanie Hat''' |
||
− | :*It's just Kinessa with a beanie. What did you expect? |
||
− | *[[File: |
+ | *[[File:Kinessa Collection Render Cutthroat Icon.png|30px|link=]] '''Cutthroat''' |
+ | **Cutthroats are those who are ruthless. |
||
− | :*This skin shares its theme with [[Pip#Cosmetic Items|Raider Pip.]] |
||
− | *[[File:nessa_novastrike_small.png|30px|link=]][[File:nessa_starsilver_small.png|30px|link=]]'''Nova Strike / Star Silver''' |
||
− | :*Nova Strike's splash art mistakenly shows the Nova Strike skin using the unused "Helm" headgear instead of the "Gaze" headgear from the current skin. |
||
− | :*These skin mention "space cowboy" in a number of lines, referencing the anime [https://en.wikipedia.org/wiki/Cowboy_Bebop Cowboy Bebop.] |
||
− | :*The line "There's a time for truth, and a time for reconciliation." (<sm2>Kinessa_Skin03_SP_Taunt_1.ogg</sm2>) may be a reference to the third level of Halo: Combat Evolved, named [https://halo.fandom.com/wiki/The_Truth_and_Reconciliation The Truth and Reconciliation.] |
||
− | *[[File: |
+ | *[[File:Kinessa Collection Render Chillweave Beanie Hat Icon.png|30px|link=]] '''Chillweave Beanie Hat''' |
+ | **It's just Kinessa with a beanie. What did you expect? |
||
− | :*This skin is a reference to Mecha anime, particularly ''[https://en.wikipedia.org/wiki/Gundam Gundam]''. |
||
+ | **This skin appears in the [[:File:All_Spray_Festive_Kinessa_Icon.png|Festive Kinessa]] spray. |
||
− | :*A [https://twitter.com/PaladinsGame/status/1075110987529928706 teaser] involving this skin references the 1988 film [https://en.wikipedia.org/wiki/Akira_(1988_film) Akira.] |
||
− | :*This skin shares its theme with [[Battlesuit Angel Furia Collection|Battlesuit Angel Furia]] and [[Battlesuit Godslayer Androxus Collection|Battlesuit Godslayer Androxus.]] |
||
+ | |||
− | *[[File:nessa_shorepatrol_small.png|30px|link=]][[File:nessa_beachbash_small.png|30px|link=]]'''Shore Patrol / Beach Bash''' |
||
+ | *[[File:Kinessa Collection Render Viking Icon.png|30px|link=]] '''Viking''' |
||
− | :*These skins share their theme with [[Cassie#Cosmetic Items|Sun Kissed Cassie]], [[Cassie#Cosmetic Items|Copacabana Cassie]], [[Lex#Cosmetic Items|Longboard Lex]], [[Lex#Cosmetic Items|Sarrada Lex]], [[Shore Patrol Koga Collection|Shore Patrol Koga]], [[Shore Patrol Fernando Collection|Shore Patrol Fernando]], [[Shore Patrol Lian Collection|Shore Patrol Lian]], and the Beach Bash variants of the latter three. |
||
+ | **This skin shares its theme with [[Pip#Cosmetic Items|Raider Pip]]. |
||
+ | |||
+ | |||
+ | *[[File:Kinessa Collection Render Nova Strike Icon.png|30px|link=]][[File:Kinessa Collection Render Star Silver Icon.png|30px|link=]] '''Nova Strike / Star Silver''' |
||
+ | **Prior to the removal of the [[Parts and Pieces]] system, the Nova Strike skin originally had 4 head variants that could be chosen from. These included the [[:File:Kinessa_Head_Nova_Strike_Gaze_Icon.png|Gaze]], [[:File:Kinessa_Head_Nova_Strike_Visor_Icon.png|Visor]], [[:File:Kinessa_Head_Nova_Strike_Optics_Icon.png|Optics]], and [[:File:Kinessa_Head_Nova_Strike_Helm_Icon.png|Helm]] accessories. After the system was removed, the Gaze headgear became the default, while the others were removed. |
||
+ | ***However, the skin's splash art mistakenly uses the "Helm" variant instead. |
||
+ | **These skin mention "space cowboy" in a number of lines, referencing the anime [https://en.wikipedia.org/wiki/Cowboy_Bebop Cowboy Bebop]. |
||
+ | **The line "There's a time for truth, and a time for reconciliation." (<sm2>Kinessa_Skin03_SP_Taunt_1.ogg</sm2>) may be a reference to the third level of Halo: Combat Evolved, named [https://halo.fandom.com/wiki/The_Truth_and_Reconciliation The Truth and Reconciliation]. |
||
+ | **The Star Silver skin's splash art appears as a [[Sprays|spray]]. |
||
+ | |||
+ | |||
+ | *[[File:Kinessa Collection Render Battlesuit Eagle Eye Icon.png|30px|link=]] '''Battlesuit Eagle Eye''' |
||
+ | **This skin is a reference to Mecha anime, particularly ''[https://en.wikipedia.org/wiki/Gundam Gundam]''. |
||
+ | **It's implied by the [https://www.youtube.com/watch?v=Lcpg3DQDHdA trailer] for the [[Battle Suit Battle Pass]], as well as the [[:File:All_Spray_Rookie_Icon.png|Rookie]] spray, that this skin is intended to be Kinessa' default skin in a battle suit, however, this makes no sense due to the future setting, as well as the skin itself having a completely different history compared to the original Kinessa. (<sm2>Kinessa Skin04 SP Joke 2.ogg</sm2>) |
||
+ | **A [https://twitter.com/PaladinsGame/status/1075110987529928706 teaser] involving this skin references the 1988 film [https://en.wikipedia.org/wiki/Akira_(1988_film) Akira]. |
||
+ | **This skin appears in the [[:File:All_Spray_Rookie_Icon.png|Rookie]] spray alongside Kinessa's default appearance. |
||
+ | **This skin shares its theme with [[Battlesuit Angel Furia Collection|Battlesuit Angel Furia]] and [[Battlesuit Godslayer Androxus Collection|Battlesuit Godslayer Androxus]]. |
||
+ | |||
+ | |||
+ | *[[File:Kinessa Collection Render Shore Patrol Icon.png|30px|link=]][[File:Kinessa Collection Render Beach Bash Icon.png|30px|link=]] '''Shore Patrol / Beach Bash''' |
||
+ | **In two [https://twitter.com/PaladinsGame/status/1382372561934286855 promotional] [https://twitter.com/PaladinsGame/status/1395017722807861251 tweets] for the [[Battle Pass 2019 Chest]], an image of the Beach Bash skin is mistakenly used instead of the Shore Patrol skin. |
||
+ | ***A [https://twitter.com/PaladinsGame/status/1303725107047694336 similar accident] also occurred with the [[Pirate's Treasure Chest]], and [[Lian]]'s beach skins. |
||
+ | **An [[:File:Shore Patrol Kinessa Early Concept.jpg|early concept]] for these skins show a notably different design, while other [[:File:Shore Patrol Kinessa Concept.jpg|later]] [[:File:Shore Patrol Kinessa Concept 2.jpg|concepts]] for these skins show some minor differences, such as sunglasses and a different hairstyle.<ref>[https://twitter.com/ThunderBrush/status/1102713477444055040 ThunderBrush on Twitter]</ref><ref>[https://twitter.com/ThunderBrush/status/1103004532915818498 ThunderBrush on Twitter]</ref><ref>[https://twitter.com/ThunderBrush/status/1103699962523799552 ThunderBrush on Twitter]</ref> |
||
+ | **The Shore Patrol skin appears in the [[:File:Avatar_Lifesaver_Icon.png|Lifesaver]] and [[:File:Avatar_Deep_Dive_Icon.png|Deep Dive]] avatars. |
||
+ | **These skins share their theme with [[Sun Kissed Cassie Collection|Sun Kissed Cassie]], [[Copacabana Cassie Collection|Copacabana Cassie]], [[Longboard Lex Collection|Longboard Lex]], [[Sarrada Lex Collection|Sarrada Lex]], [[Beach Bunny Rei Collection|Beach Bunny Rei]], [[Beachside Octavia Collection|Beachside Octavia]], [[Freedom Fighter Octavia Collection|Freedom Fighter Octavia]], [[Lifeguard Tiberius Collection|Lifeguard Tiberius]], [[Shore Patrol Koga Collection|Shore Patrol Koga]], [[Shore Patrol Fernando Collection|Shore Patrol Fernando]], [[Shore Patrol Lian Collection|Shore Patrol Lian]], and the Beach Bash variants of the latter three. |
||
+ | |||
+ | |||
+ | *[[File:Kinessa Collection Render Valentina Icon.png|30px|link=]] '''Valentina''' |
||
+ | **This skin is part of the third set of crossover content alongside the rest of the [[gen:LOCK Crossover Pass]] following [[Grover]] and [[Team Fortress 2 Barik Collection|Team Fortress 2 Barik]]. |
||
+ | **As expected, this skin contains numerous references to [https://genlock.fandom.com/wiki/Gen:LOCK gen:LOCK]. |
||
+ | ***Many lines mention or reference various aspects of the [https://genlock.fandom.com/wiki/Gen:LOCK_(technology) gen:LOCK Program], such as [https://genlock.fandom.com/wiki/Holon Holons]. |
||
+ | ***The line "Cloaking tech makes me modern Houdini; now you don't ''see me'', now you're dead." (<sm2>Kinessa_Skin08_SP_Joke_3.ogg</sm2>) references both [https://en.wikipedia.org/wiki/Harry_Houdini Harry Houdini], as well as Valentina's own Holon. |
||
+ | ***The lines "Let the world tear itself apart, I'm going to leave a beautiful corpse, an open bar tab, and no regrets." (<sm2>Kinessa_Skin08_SP_Intro_2.ogg</sm2>), "I've been fighting one way or another my whole life, you stand no chance." (<sm2>Kinessa_Skin08_SP_Taunt_1.ogg</sm2>), and "I signed up for scientific research. Hmph. Seems we have different definitions of research." (<sm2>Kinessa_Skin08_SP_Joke_2.ogg</sm2>) all reference lines spoken by Valentina in Episode 3 of the series. |
||
+ | ***The line "You think Union waits around like this? Get moving." (<sm2>Kinessa_Skin08_TR_Idle_1.ogg</sm2>) references [https://genlock.fandom.com/wiki/The_Union The Union], the main antagonistic group of the series. |
||
+ | **This is the only Kinessa skin to feature a rifle that's can't be unextended. |
||
+ | **Valentina appears in the [[:File:Avatar_Chibi_Valentina_Icon.gif|Chibi Valentina]] avatar alongside their Holon, with the latter also appearing in the [[:File:All_Spray_Wraith_Icon.png|Wraith]] spray. The [[:File:All_Spray_Stalker_Icon.png|Stalker]] spray is also themed after them. |
||
+ | **This skin shares its theme with [[Chase Viktor Collection|Chase Viktor]], [[Yasamin Lex Collection|Yasamin Lex]], [[Cammie Maeve Collection|Cammie Maeve]], and [[Kazu Zhin Collection|Kazu Zhin]]. |
||
+ | |||
+ | |||
+ | *[[File:Kinessa Collection Render Dunestrider Icon.png|30px|link=]] '''Dunestrider''' |
||
+ | **The line "It's quiet. Too quiet. Let's fix that, shall we?" (<sm2>Kinessa_Skin09_SP_MatchStart.ogg</sm2>) is a reference to the [https://tvtropes.org/pmwiki/pmwiki.php/Main/ItsQuietTooQuiet It's quiet, too quiet] trope. |
||
+ | **This skin shares its theme with [[Tomb Keeper Tiberius Collection|Tomb Keeper Tiberius]], [[Sphinx Soldier Tiberius Collection|Sphinx Soldier Tiberius]], [[Crypt Guardian Raum Collection|Crypt Guardian Raum]], [[Undead Colossus Raum Collection|Undead Colossus Raum]], [[Divine Daughter Ying Collection|Divine Daughter Ying]], [[High Priestess Ying Collection|High Priestess Ying]], [[Emerald Bandit Maeve Collection|Emerald Bandit Maeve]], and [[Temple Raider Maeve Collection|Temple Raider Maeve]]. |
||
</div> |
</div> |
||
</tabber> |
</tabber> |
||
Line 540: | Line 701: | ||
==Changelog== |
==Changelog== |
||
− | {{scrollbox |
+ | {{scrollbox|content= |
+ | {{ChangelogItem|version= 6.5.5375.0|versionShort= 6.5|content= |
||
− | |content= |
||
+ | *Fixed an issue where Kinessa’s passive wasn’t showing players they were revealed. |
||
− | '''[[Paladins Version 4.2.3983.0|Paladins Release Version 4.2.3983.0 ({{Release|4.2}})]]''' |
||
+ | }} |
||
+ | |||
+ | {{ChangelogItem|version= 6.4.5302.0|versionShort= 6.4|content= |
||
+ | *Abilities |
||
+ | **[[File:WeaponAttack Kinessa Icon.png|30px|link=]] '''Carbine Mode''' |
||
+ | ***Reduced bloom & increased return to center speed |
||
+ | **'''New Passive: Tag ‘Em and Bag ‘Em''' |
||
+ | ***Hitting targets in Sniper Mode now reveals them for 1s |
||
+ | *Cards |
||
+ | **'''Quick Scope {{v}} Eagle Eye''' |
||
+ | ***Old effect at level 3 was moved into base kit (60% ADS speed) |
||
+ | ***New effect: Increases duration of passive reveal by 0.25{{!}}.025s |
||
+ | **'''[[Generator]]''' |
||
+ | ***Scaling increased from 1.2{{!}}1.2% {{v}} 1.25{{!}}1.25% |
||
+ | }} |
||
+ | |||
+ | {{ChangelogItem|version= 5.7.4941.1|versionShort= 5.7|content= |
||
+ | *Cards |
||
+ | **'''[[Restore]]''' |
||
+ | ***Removed Cooldown |
||
+ | ***Refactored Healing from flat 25% to {6{{!}}6}% |
||
+ | }} |
||
+ | |||
+ | {{ChangelogItem|version= 5.4.4683.1|versionShort= July 20th, 2022|content= |
||
+ | *'''Bug Fixes''' |
||
+ | **Fixed an issue where Kinessa’s Oppressor Mines were lasting longer than the intended 6 seconds. |
||
+ | }} |
||
+ | |||
+ | {{ChangelogItem|version= 5.4.4675.4|versionShort= 5.4|content= |
||
*Talents |
*Talents |
||
− | + | **[[File:Talent Kinessa EagleEye.png|30px|link=]] '''Oppression''' |
|
+ | ***Now also increases the Cooldown of Oppressor Mines by 2s. |
||
− | ::*Reduced time limit for bonus damage 7s {{v}} 4s |
||
+ | *Abilities |
||
− | ::*Reduced Additional Damage Increase 30% {{v}} 20% |
||
+ | **[[File:WeaponAttack Kinessa Icon.png|30px|link=]] '''Sniper Rifle (Carbine)''' |
||
− | <br /> |
||
+ | ***Decreased damage 180 {{v}} 170 |
||
+ | **[[File:WeaponAttack Kinessa Icon.png|30px|link=]] '''Sniper Rifle (Sniper Mode)''' |
||
+ | ***Increased time to fully charge shot 1s {{v}} 1.2s |
||
+ | **[[File:Ability Transporter.png|30px|link=]] '''Transporter''' |
||
+ | ***Reduced the time before you teleport 1.1s {{v}} 0.95s |
||
+ | **[[File:Ability Oppressor Mine.png|30px|link=]] '''Oppressor Mines''' |
||
+ | ***Mines will no longer target mounted enemies |
||
+ | ***Reduced projectile speed by 20% |
||
+ | *Cards |
||
+ | **'''[[Generator]]''' |
||
+ | ***Reduced scaling value {1.5{{!}}1.5}s {{v}} {1.2{{!}}1.2}s |
||
+ | **'''[[Power Supply]]''' |
||
+ | ***Reduced scaling value {12{{!}}12}% {{v}} {8{{!}}8}% |
||
+ | ***Increased the time before this card can activate again after activation 15s {{v}} 30s |
||
+ | }} |
||
+ | {{ChangelogItem|version= 5.3.4597.1|versionShort= 5.3|content= |
||
− | '''[[Paladins Version 3.1.3487.7|Paladins Release Version 3.1.3487.7 (January 8, 2020)]]''' |
||
+ | *Talents |
||
+ | **[[File:Talent Kinessa EagleEye.png|30px|link=]] '''Oppression''' |
||
+ | ***Current: Change Sniper Rifle to have increased Fire Rate, Charge Rate, and maneuverability while scoped, but reduce the damage per shot. |
||
+ | ***New: You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one. |
||
+ | ***Oppressor Mines with this talent now have a maximum Lifetime of 6s |
||
+ | *'''Bug Fixes''' |
||
+ | **Fixed an issue where Kinessa’s HUD overlay for her Sniper Mode ability was slightly off-center. |
||
+ | }} |
||
+ | |||
+ | {{ChangelogItem|version= 4.5.4175.5|versionShort= 4.5|content= |
||
+ | *Talents |
||
+ | **[[File:Talent Kinessa EagleEye.png|30px|link=]] '''Eagle Eye''' |
||
+ | ***Old: Increase the damage done by Headshots by an additional 25% of base for a total of 175% damage. |
||
+ | ***New: Sniper Rifle gains increased Fire and Charge Rate at the cost of reduced damage per shot, and while scoped gains increased maneuverability. |
||
+ | }} |
||
+ | |||
+ | {{ChangelogItem|version= 4.4.4098.0|versionShort= 4.4|content= |
||
+ | *Cards |
||
+ | **'''[[True Grit]]''' {{AoC}} |
||
+ | ***Hitting an enemy with a fully-charged Sniper Mode shot Heals you for {100{{!}}100} {{v}} {50{{!}}50}. |
||
+ | }} |
||
+ | |||
+ | {{ChangelogItem|version= 4.2.3983.0|versionShort= 4.2|content= |
||
+ | *Talents |
||
+ | **[[File:Talent Kinessa SteadyAim.png|30px|link=]] '''Steady Aim''' |
||
+ | ***Reduced time limit for bonus damage 7s {{v}} 4s |
||
+ | ***Reduced Additional Damage Increase 30% {{v}} 20% |
||
+ | }} |
||
+ | |||
+ | {{ChangelogItem|version= 3.5.3881.0|versionShort= 3.5|content= |
||
+ | *'''Bug Fixes''' |
||
+ | **Fixed an issue where the Scope UI was not centered properly on the screen. |
||
+ | }} |
||
+ | |||
+ | {{ChangelogItem|version= 3.1.3487.7|versionShort= 3.1|content= |
||
*Abilities |
*Abilities |
||
− | + | **[[File:Ability Oppressor Mine.png|30px|link=]] '''Oppressor Mine''' |
|
− | + | ***Increased range 40 {{v}} 50 units |
|
− | + | ***Increased Health 100 {{v}} 200 |
|
− | + | ***Increased damage 20 {{v}} 25 |
|
− | + | **[[File:Ability Transporter.png|30px|link=]] '''Transporter''' |
|
− | + | ***Decreased time it takes to Teleport 1.3s {{v}} 1.1 |
|
− | + | **[[File:Ability Sniper Mode.png|30px|link=]] '''Sniper Mode''' |
|
− | + | ***Decreased time it takes to reach maximum charge 1.4s {{v}} 1.3s |
|
*Cards |
*Cards |
||
− | + | **'''[[Generator]]''' |
|
− | + | ***Increased Cooldown reduction {1.225{{!}}1.225}s {{v}} {1.5{{!}}1.5}s |
|
− | + | **'''[[Restore]]''' |
|
− | + | ***OLD: Heal for {10{{!}}10}% of your maximum Health after Teleporting with Transporter |
|
− | + | ***NEW: Heal for 25% of your maximum Health after Teleporting with Transporter. Can activate every {30{{!}}-5}s |
|
− | + | **'''[[Calibrate]]''' |
|
− | + | ***Increased Cooldown reduction {0.12{{!}}0.12}s {{v}} {0.15{{!}}0.15}s |
|
− | + | **'''[[Power Supply]]''' |
|
− | + | ***OLD: Killing Blows generate {4{{!}}4} Ammo |
|
− | + | ***NEW: Reset the Cooldown of Transporter after dropping to or below {12{{!}}12}% Health. |
|
− | + | **'''[[Lie in Wait]]''' |
|
− | + | ***Reduced the time required before Ammo regeneration starts 2s {{v}} 1s |
|
+ | *'''Bug Fixes''' |
||
− | <br /> |
||
+ | **Fixed an issue where the Internal Cooldown for the Restore card was reducing by less than the intended amount per rank of the card. |
||
+ | }} |
||
+ | |||
+ | {{ChangelogItem|version= 2.10.3351.2|versionShort= 2.7|content= |
||
+ | *'''Bug Fixes''' |
||
+ | **Fixed various clipping issues with Kinessa’s Smokin and Jokin MVP Pose. |
||
+ | **Fixed an incorrect description for Transporter. |
||
+ | **Addressed a few issues with her Clocking emote and Eagle Eye skin. |
||
+ | }} |
||
+ | {{ChangelogItem|version= 2.1.3013.12|versionShort= 2.1|content= |
||
− | '''[[Paladins Version 2.1.3013.12|Paladins Release Version 2.1.3013.12 (January 16, 2019)]]''' |
||
*Talents |
*Talents |
||
− | + | **Suppression removed |
|
− | + | **Eagle Eye now unlocked at Champion Mastery Level 8 |
|
*Cards |
*Cards |
||
− | + | **Octoppressor – NEW: Oppressor mines affect up to {1{{!}}1} more enemies |
|
− | + | **Open Season – NEW: Full charged weapon hits refund {1{{!}}1} ammo |
|
− | + | **Lie in Wait – NEW: After 2s of standing still, regenerate {1{{!}}1} ammo every 2 seconds |
|
+ | }} |
||
+ | {{ChangelogItem|version= 1.9.2977|versionShort= 1.9|content= |
||
− | <br /> |
||
+ | *'''Bug Fixes''' |
||
− | '''[[Paladins Version 1.8.2943.12|Paladins Release Version 1.8.2943.12 (November 14, 2018)]]''' |
||
+ | **Oppressor Mines properly have two charges again. |
||
+ | }} |
||
+ | |||
+ | {{ChangelogItem|version= 1.8.2943.12|versionShort= 1.8|content= |
||
*Talents |
*Talents |
||
− | + | **Eagle Eye |
|
− | + | ***Reduced Headshot damage increase 50% {{v}} 25% |
|
+ | *'''Bug Fixes''' |
||
+ | **Fixed an issue where the “Quick Scope” card was granting less of a benefit than intended |
||
+ | }} |
||
+ | {{ChangelogItem|version= 1.3.2738|versionShort= 1.3|content= |
||
− | <br /> |
||
+ | *'''Bug Fixes''' |
||
− | '''[[Paladins Beta Version 0.70.2621|Paladins Beta Version 0.70.2621 (May 26, 2018)]]''' |
||
+ | **Kinessa’s scope overlay now properly shows 6 bullets instead of 5. |
||
+ | }} |
||
+ | |||
+ | {{ChangelogItem|version= 1.1.2670.1|versionShort= 1.1|content= |
||
+ | *'''Bug Fixes''' |
||
+ | **Fixed an issue with Calibrate where Sniper Mode shots were also reducing the cooldown of Transporter. |
||
+ | }} |
||
+ | |||
+ | {{ChangelogItem|version= 0.70.2621|versionShort= 1.0b|content= |
||
*[[Image:Ability Sniper Mode.png|30px|link=]] '''Sniper Mode''' |
*[[Image:Ability Sniper Mode.png|30px|link=]] '''Sniper Mode''' |
||
**Increased zoom |
**Increased zoom |
||
+ | }} |
||
+ | {{ChangelogItem|period= Beta|version= 0.69.2585|versionShort= 0.69|content= |
||
− | <br /> |
||
− | '''[[Paladins Beta Version 0.69.2585|Paladins Beta Version 0.69.2585 (April 12, 2018)]]''' |
||
*'''Talent''' |
*'''Talent''' |
||
− | + | **'''Reposition''' |
|
− | + | ***No longer reduces the Cooldown of Transporter by 2s. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Beta|version= 0.68.2559|versionShort= 0.68|content= |
||
− | <br /> |
||
− | '''[[Paladins Beta Version 0.68.2559|Paladins Beta Version 0.68.2559 (March 28, 2018)]]''' |
||
*'''Open Season''' (Card) |
*'''Open Season''' (Card) |
||
− | + | **Now reveals Stealth. |
|
− | + | **Now reveals to Self Only. |
|
*[[Image:Ability Transporter.png|30px|link=]] '''Transporter''' |
*[[Image:Ability Transporter.png|30px|link=]] '''Transporter''' |
||
− | + | **Added VFX trail to indicate travel path. |
|
*'''Cards''' |
*'''Cards''' |
||
− | + | **'''Calibrate''' |
|
− | + | ***Hitting an enemy with your Carbine lowers the cooldown of Transporter by {0.25{{!}}0.25}s {{v}} {0.12{{!}}0.12}s. |
|
− | + | **'''Headstrong''' |
|
− | + | ***You cannot be slowed below {60{{!}}10}% of your base movement speed. |
|
− | + | ***NEW EFFECT: Increase your maximum Health by {50{{!}}50}. |
|
− | + | **'''Restore''' |
|
− | + | ***Added 10 second Internal Cooldown. |
|
− | + | **'''Power Supply''' |
|
− | + | ***After getting a Kill Reload {8{{!}}8}% faster for 5s. |
|
− | + | ***NEW EFFECT: Kills grant {4{{!}}4} ammo. |
|
− | + | **'''True Grit''' |
|
− | + | ***Hitting an enemy with a fully charged shot heals you for {75{{!}}75} {{v}} {100{{!}}100}. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Beta|version= 0.67.2519|versionShort= 0.67|content= |
||
− | <br /> |
||
− | '''[[Paladins Beta Version 0.67.2519|Paladins Beta Version 0.67.2519 (March 7, 2018)]]''' |
||
*'''Cards''' |
*'''Cards''' |
||
− | + | **'''Well Stocked''' |
|
− | + | ***No longer generates ammo over time. |
|
− | + | ***Activating Oppressor Mine generates {scale=3{{!}}3} ammo. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Beta|version= 0.66.2496|versionShort= 0.66|content= |
||
− | <br /> |
||
− | '''[[Paladins Beta Version 0.66.2496|Paladins Beta Version 0.66.2496 (February 21, 2018)]]''' |
||
*[[File:WeaponAttack Kinessa Icon.png|30px|link=]] '''Sniper Rifle''' |
*[[File:WeaponAttack Kinessa Icon.png|30px|link=]] '''Sniper Rifle''' |
||
− | + | **Decreased falloff in Carbine Mode. |
|
− | + | **Increased initial Accuracy of Carbine Mode. |
|
− | + | **Increased ammo from 20 to 24. |
|
*[[Image:Ability Oppressor Mine.png|30px|link=]] '''Oppressor Mine''' |
*[[Image:Ability Oppressor Mine.png|30px|link=]] '''Oppressor Mine''' |
||
− | + | **Removed Bonus Damage from hitting enemies affected by Oppressor Mines with Carbine. |
|
− | + | **No longer applies a slow to enemies. |
|
− | + | **Damage increased from 20 per second to 100 per second. |
|
− | + | **Increased velocity of Mine when thrown. |
|
*'''Legendary Cards''' |
*'''Legendary Cards''' |
||
− | + | **'''Suppression''' |
|
− | + | ***Changed to: “Oppressor Mines may now target 2 additional enemies. Deal {22{{!}}2}% more damage to affect targets when in Sniper Mode.” |
|
− | + | ***Level 4 value: 30% damage. |
|
*'''Cards''' |
*'''Cards''' |
||
− | + | **'''Well Stocked''' |
|
− | + | ***Changed to: “Throwing an Oppressor Mine regenerates 1 ammo every 0.5s for {1{{!}}1}s.” Level 4 value: 4s. |
|
− | + | **'''Octoppressor''' |
|
− | + | ***Changed to: “Enemies affected by Oppressor Mine receive {8{{!}}8}% less healing.” |
|
− | + | ***Level 4 value: 32% healing reduction. |
|
− | + | **'''Amplitude''' |
|
− | + | ***Decreased Oppressor Mine range increase from 15% per level to 10% per level. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Beta|version= 0.64.2314.7|versionShort= December 21st, 2017|content= |
||
− | <br /> |
||
− | '''[[Paladins Beta Version 0.64.2314.7|Paladins Beta Version 0.64.2314.7 (December 21, 2017)]]''' |
||
*'''Legendary Cards''' |
*'''Legendary Cards''' |
||
− | + | **'''Reposition''' |
|
− | + | ***Cooldown reduction reduced from {3.4{{!}}.2} to {1.7{{!}}.1}. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Beta|version= 0.64.2312|versionShort= 0.64|content= |
||
− | <br /> |
||
− | '''[[Paladins Beta Version 0.64.2312|Paladins Beta Version 0.64.2312 (December 18, 2017)]]''' |
||
*Health increased from 2000 to 2100. |
*Health increased from 2000 to 2100. |
||
*[[File:WeaponAttack Kinessa Icon.png|30px|link=]] '''Sniper Rifle''' |
*[[File:WeaponAttack Kinessa Icon.png|30px|link=]] '''Sniper Rifle''' |
||
− | + | **Unscoped damage increased from 150 to 180. |
|
*'''Cards''' |
*'''Cards''' |
||
− | + | **'''Bob and Weave''' |
|
− | + | ***[Transporter] Increase your movement speed by {13.5{{!}}13.5}% for 2s after deploying or teleporting through transporter. |
|
− | + | ***Maximum rank Movement Speed reduced from 140% to 135%. |
|
− | + | **'''Quick Scope''' |
|
− | + | ***[Sniper Mode] Reduce the time it takes to scope in and scope out by {10{{!}}10}%. |
|
− | + | ***Scope in time per rank rescaled so that maximum rank is still 100%. |
|
*'''Legendary Cards''' |
*'''Legendary Cards''' |
||
− | + | **'''Reposition''' |
|
− | + | ***New. |
|
− | + | ***[Transporter] Transporter is now instant and its cooldown is reduced by {2.55{{!}}.15}s. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Beta|version= 0.62.2219.2|versionShort= 0.62|content= |
||
− | <br /> |
||
− | '''[[Paladins Beta Version 0.62.2219.2|Paladins Beta Version 0.62.2219.2 (November 2, 2017)]]''' |
||
*[[File:WeaponAttack Kinessa Icon.png|30px|link=]] '''Sniper Rifle''' |
*[[File:WeaponAttack Kinessa Icon.png|30px|link=]] '''Sniper Rifle''' |
||
− | + | **Minimum accuracy increased from 85% to 90%. |
|
− | + | **Accuracy loss per shot decreased from 4% to 2%. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Beta|version= 0.61.2189|versionShort= 0.61|content= |
||
− | <br /> |
||
− | '''[[Paladins Beta Version 0.61.2189|Paladins Beta Version 0.61.2189 (October 18, 2017)]]''' |
||
*'''Cards''' |
*'''Cards''' |
||
− | + | **'''Bob and Weave''' |
|
− | + | ***Movement Speed reduced from 40/80/120/160% to 35/70/105/140%. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Beta|version= 0.59.2111.2|versionShort= 0.59|content= |
||
− | <br /> |
||
− | '''[[Paladins Beta Version 0.59.2111.2|Paladins Beta Version 0.59.2111.2 (September 20, 2017)]]''' |
||
*'''General''' |
*'''General''' |
||
− | + | **Fixed a bug where the Blue transition lighting could get stuck on Cutthroat Accessory in game |
|
+ | }} |
||
+ | {{ChangelogItem|period= Beta|version= 0.55.1992.3|versionShort= 0.55|content= |
||
− | <br /> |
||
− | '''[[Paladins Beta Version 0.55.1992.3|Paladins Beta Version 0.55.1992.3 (July 26, 2017)]]''' |
||
*[[Image:Ability Transporter.png|30px|link=]] '''Transporter''' |
*[[Image:Ability Transporter.png|30px|link=]] '''Transporter''' |
||
− | + | **This ability should be more responsive in a high ping environment. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Beta|version= 0.53.1938|versionShort= 0.53|content= |
||
− | <br /> |
||
− | '''[[Paladins Beta Version 0.53.1938|Paladins Beta Version 0.53.1938 (June 28, 2017)]]''' |
||
*'''General''' |
*'''General''' |
||
− | + | **Improvements made to weapon fire feel. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Beta|version= 0.51.1872|versionShort= 0.51|content= |
||
− | <br /> |
||
− | '''[[Paladins Beta Version 0.51.1872|Paladins Beta Version 0.51.1872 (June 1, 2017)]]''' |
||
*'''Legendary Cards''' |
*'''Legendary Cards''' |
||
− | + | **'''Steady Aim''' |
|
− | + | ***Increased time interval between empowered shots from 5 to 7s. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Beta|version= 0.48.1768.1|versionShort= 0.48|content= |
||
− | <br /> |
||
− | '''[[Paladins Beta Version 0.48.1768.1|Paladins Beta Version 0.48.1768.1 (April 19, 2017)]]''' |
||
*'''General''' |
*'''General''' |
||
− | + | **Fixed Kinessa poking her finger through her helmet when using her Default Emote with Nova Strike Helmet. |
|
*[[Image:Ability Transporter.png|30px|link=]] '''Transporter''' |
*[[Image:Ability Transporter.png|30px|link=]] '''Transporter''' |
||
− | + | **Fixed an issue where Kinessa could get stuck on Ice Mines when using Transporter. |
|
*'''Cards''' |
*'''Cards''' |
||
− | + | **'''Headstrong''' |
|
− | + | ***Increased slow limit from 40/50/60/70% to 50/60/70/80% of base movement speed. |
|
*'''Legendary Cards''' |
*'''Legendary Cards''' |
||
− | + | **'''Steady Aim''' |
|
− | + | ***Will no longer activate when hitting Deployables or Shields. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Beta|version= 0.46.1707|versionShort= 0.46|content= |
||
− | <br /> |
||
− | '''[[Paladins Beta Version 0.46.1707|Paladins Beta Version 0.46.1707 (March 22, 2017)]]''' |
||
*'''Cards''' |
*'''Cards''' |
||
− | + | **'''Tracking''' |
|
− | + | ***Renamed to Calibrate. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Beta|version= 0.45.1674.2|versionShort= 0.45|content= |
||
− | <br /> |
||
− | '''[[Paladins Beta Version 0.45.1674.2|Paladins Beta Version 0.45.1674.2 (March 9, 2017)]]''' |
||
*'''Cards''' |
*'''Cards''' |
||
− | + | **'''Reconfigure''' |
|
− | + | ***Fixed a condition where Reconfigure card was incorrectly granting ammo. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Beta|version= 0.44.1634|versionShort= 0.44|content= |
||
− | <br /> |
||
− | '''[[Paladins Beta Version 0.44.1634|Paladins Beta Version 0.44.1634 (February 22, 2017)]]''' |
||
*[[Image:Ability Sniper Mode.png|30px|link=]] '''Sniper Mode''' |
*[[Image:Ability Sniper Mode.png|30px|link=]] '''Sniper Mode''' |
||
− | + | **No longer deals bonus damage for a fully charged shot. |
|
− | + | **Increased maximum damage from 1000 to 1200. |
|
*'''Cards''' |
*'''Cards''' |
||
− | + | **'''Beam Me Up''' |
|
− | + | ***Decreased Flight Speed Increase from 20/40/60/80% to 10/20/30/40%. |
|
− | + | **'''Reconfigure''' |
|
− | + | ***Reworked. |
|
− | + | ***Activating Transporter generates 4/8/12/16 ammo. |
|
*'''Legendary Cards''' |
*'''Legendary Cards''' |
||
− | + | **'''Eagle Eye''' |
|
− | + | ***[Weapon] Deal 50% increased damage with Headshots. |
|
− | + | **'''Steady Aim''' |
|
− | + | ***[Sniper Mode] Hitting a fully charged shot will cause your next fully charged shot within 5s to deal 30% more damage. |
|
− | + | **'''Suppression''' |
|
− | + | ***[Oppresor Mine] Multiple Oppressor Mines can now affect the same target and Oppressor Mines now slow for an additional 20%. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Beta|version= 0.43.1585|versionShort= 0.43|content= |
||
− | <br /> |
||
− | '''[[Paladins Beta Version 0.43.1585|Paladins Beta Version 0.43.1585 (February 8, 2017)]]''' |
||
*[[Image:Ability Oppressor Mine.png|30px|link=]] '''Oppressor Mine''' |
*[[Image:Ability Oppressor Mine.png|30px|link=]] '''Oppressor Mine''' |
||
− | + | **Now affected by Cooldown reduction, such as Chronos. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Beta|version= 0.39.1450.2|versionShort= 0.39|content= |
||
− | <br /> |
||
− | '''[[Paladins Beta Version 0.39.1450.2|Paladins Beta Version 0.39.1450.2 (December 7, 2016)]]''' |
||
*[[Image:Ability Transporter.png|30px|link=]] '''Transporter''' |
*[[Image:Ability Transporter.png|30px|link=]] '''Transporter''' |
||
− | + | **Reduced Cooldown from 12 to 10s. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Beta|version= 0.37.1400|versionShort= 0.37|content= |
||
− | <br /> |
||
− | '''[[Paladins Beta Version 0.37.1400|Paladins Beta Version 0.37.1400 (November 10, 2016)]]''' |
||
*[[Image:Ability Sniper Mode.png|30px|link=]] '''Sniper Mode''' |
*[[Image:Ability Sniper Mode.png|30px|link=]] '''Sniper Mode''' |
||
− | + | **Updated description to reflect that kinessa gains 30% bonus damage for fully charged shots. |
|
*[[Image:Ability Oppressor Mine.png|30px|link=]] '''Oppressor Mine''' |
*[[Image:Ability Oppressor Mine.png|30px|link=]] '''Oppressor Mine''' |
||
− | + | **Description updated to reflect that the increased damage from Sniper Rifle's Carbine mode is Bonus Damage. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Beta|version= 0.35.1340|versionShort= 0.35|content= |
||
− | <br /> |
||
− | '''[[Paladins Beta Version 0.35.1340|Paladins Beta Version 0.35.1340 (October 13, 2016)]]''' |
||
*'''General''' |
*'''General''' |
||
− | + | **Fixed issue where Kinessa's mine (and other projectiles) could be placed at the end of round 1 and persist to round 2. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Beta|version= 0.34.1310.4|versionShort= 0.34|content= |
||
− | <br /> |
||
− | '''[[Paladins Beta Version 0.34.1310.4|Paladins Beta Version 0.34.1310.4 (September 28, 2016)]]''' |
||
*'''General''' |
*'''General''' |
||
− | + | **Addressed an issue where tracers would not appear when looking below a certain angle. |
|
*[[Image:WeaponAttack Kinessa Icon.png|30px|link=]] '''Sniper Rifle''' |
*[[Image:WeaponAttack Kinessa Icon.png|30px|link=]] '''Sniper Rifle''' |
||
− | + | **Reduced reload time from 2.2 to 2s. |
|
*'''Cards''' |
*'''Cards''' |
||
− | + | **'''*NEW* Headstrong''' |
|
− | + | ***[Armor] You cannot be slowed below 40/50/60/70%. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Closed Beta|version= 0.33.1272|versionShort= 0.33|content= |
||
− | <br /> |
||
− | '''[[Paladins Closed Beta Version 0.33.1272|Paladins Closed Beta Version 0.33.1272 (September 14, 2016)]]''' |
||
*[[Image:WeaponAttack Kinessa Icon.png|30px|link=]] '''Carbine''' |
*[[Image:WeaponAttack Kinessa Icon.png|30px|link=]] '''Carbine''' |
||
− | + | **Reduced damage from 200 to 150. |
|
− | + | **Now Deals 30% increased damage to targets under the effect of Oppressor Mines. |
|
*[[Image:Ability Transporter.png|30px|link=]] '''Transporter''' |
*[[Image:Ability Transporter.png|30px|link=]] '''Transporter''' |
||
− | + | **Increased Cooldown from 10 to 12s. |
|
− | + | **Added a brief pause before the Transporter appears on screen to be thrown. |
|
− | + | **Kinessa can no longer use other abilities while holding Transporter before throwing it. |
|
*'''Cards''' |
*'''Cards''' |
||
− | + | **'''*NEW* True Grit''' |
|
− | + | ***[Sniper Mode] Hitting an enemy with a fully charged shot heals you for 75/150/225/300. |
|
− | + | **'''*NEW* Power Supply''' |
|
− | + | ***[Weapon] After getting a Kill Reload 8/16/24/32% faster for 5s. |
|
− | + | **'''Lie in Wait''' |
|
− | + | ***Now applies in combat. |
|
− | + | ***Health per Second reduced from 100/200/300/400 to 50/100/150/200. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Closed Beta|version= 0.32.1220.3|versionShort= 0.32|content= |
||
− | <br /> |
||
− | '''[[Paladins Closed Beta Version 0.32.1220.3|Paladins Closed Beta Version 0.32.1220.3 (August 18, 2016)]]''' |
||
*[[Image:Ability Transporter.png|30px|link=]] '''Transporter''' |
*[[Image:Ability Transporter.png|30px|link=]] '''Transporter''' |
||
− | + | **Updated targeter for transporter |
|
*'''Cards''' |
*'''Cards''' |
||
− | + | **'''Generator''' |
|
− | + | ***Fixed a bug where Rank 2 was not increasing the rate at which mines generated. |
|
− | + | ***Changed rate at which mines generated from 25/50/75/100% to 1.25/2.5/3.75/5s. |
|
− | + | **'''Tracking''' |
|
− | + | ***Reworked. |
|
− | + | ***[Weapon] Hitting an enemy with your Carbine lowers the cooldown of Transporter by .25/.5/.75/1s. |
|
− | + | **'''Open Season''' |
|
− | + | ***Reworked. |
|
− | + | ***[Sniper Mode] Your Sniper attacks reveal enemies for 1/2/3/4s. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Closed Beta|version= 0.31.1195.3|versionShort= 0.31|content= |
||
− | <br /> |
||
− | '''[[Paladins Closed Beta Version 0.31.1195.3|Paladins Closed Beta Version 0.31.1195.3 (August 10, 2016)]]''' |
||
*[[Image:Ability Transporter.png|30px|link=]] '''Transporter''' |
*[[Image:Ability Transporter.png|30px|link=]] '''Transporter''' |
||
− | + | **Cooldown reduced from 12s {{v}} 10s. |
|
− | + | **Speed increased from 200 {{v}} 300. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Closed Beta|version= 0.30.1193.2|versionShort= August 5th, 2016|content= |
||
− | <br /> |
||
− | '''[[Paladins Closed Beta Version 0.30.1193.2|Paladins Closed Beta Version 0.30.1193.2 (August 5, 2016)]]''' |
||
*'''General''' |
*'''General''' |
||
− | + | **Movement abilities will no longer remove Crowd Control effects. |
|
*[[Image:Ability Sniper Mode.png|30px|link=]] '''Sniper Mode''' |
*[[Image:Ability Sniper Mode.png|30px|link=]] '''Sniper Mode''' |
||
− | + | **Damage decreased from 1200 {{v}} 1000. |
|
− | + | **Bonus damage reduced from 30% when fully charged {{v}} 20% when fully charged. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Closed Beta|version= 0.30.1190.2|versionShort= 0.30|content= |
||
− | <br /> |
||
− | '''[[Paladins Closed Beta Version 0.30.1190.2|Paladins Closed Beta Version 0.30.1190.2 (August 4, 2016)]]''' |
||
*'''General''' |
*'''General''' |
||
− | + | **Champion values were changed across the board. |
|
*[[Image:Ability Transporter.png|30px|link=]] '''Transporter''' |
*[[Image:Ability Transporter.png|30px|link=]] '''Transporter''' |
||
− | + | **No longer goes to third person. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Closed Beta|version= 0.29.1143.3|versionShort= 0.29|content= |
||
− | <br /> |
||
− | '''[[Paladins Closed Beta Version 0.29.1143.3|Paladins Closed Beta Version 0.29.1143.3 (July 14, 2016)]]''' |
||
*[[Image:Ability Oppressor Mine.png|30px|link=]] '''Oppressor Mine''' |
*[[Image:Ability Oppressor Mine.png|30px|link=]] '''Oppressor Mine''' |
||
− | + | **No longer force her into combat when mines trigger on nearby enemies. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Closed Beta|version= 0.28.1121.4|versionShort= 0.28|content= |
||
− | <br /> |
||
− | '''[[Paladins Closed Beta Version 0.28.1121.4|Paladins Closed Beta Version 0.28.1121.4 (June 30, 2016)]]''' |
||
*'''General''' |
*'''General''' |
||
− | + | **Reduced movement speed from 365 {{v}} 360. |
|
*[[Image:Ability Sniper Mode.png|30px|link=]] '''Sniper Mode''' |
*[[Image:Ability Sniper Mode.png|30px|link=]] '''Sniper Mode''' |
||
− | + | **Adjusted maximum range of Sniper Mode to match draw distance. |
|
*[[Image:Ability Transporter.png|30px|link=]] '''Transporter''' |
*[[Image:Ability Transporter.png|30px|link=]] '''Transporter''' |
||
− | + | **Fixed Knockup interrupting Transporter. |
|
*'''Cards''' |
*'''Cards''' |
||
− | + | **'''Critical Hits''' |
|
− | + | ***Reworked. |
|
− | + | ***Renamed to Beam Me Up. |
|
− | + | ***[Transporter] Increases the flight speed of Transporter by {20/40/60/80}%. |
|
− | + | **'''Open Season''' |
|
− | + | ***Now only affects Kinessa. |
|
− | + | ***Duration reduced from {3/6/9/12}s {{v}} {1/2/3/4}s. |
|
− | + | **'''Tracking''' |
|
− | + | ***Duration reduced from {10/20/30/40}s {{v}} {1/2/3/4}s. |
|
− | + | ***Now refreshes when Oppressor Mine ticks. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Closed Beta|version= 0.27.1089|versionShort= 0.27|content= |
||
− | <br /> |
||
− | '''[[Paladins Closed Beta Version 0.27.1089|Paladins Closed Beta Version 0.27.1089 (June 16, 2016)]]''' |
||
*'''Bonus Damage''' |
*'''Bonus Damage''' |
||
− | + | **Hitting a target with a fully charged shot increases the damage of your next fully charged shot to any target by 10%. Has five stacks and lasts 5 seconds. Resets on a miss. |
|
*'''General''' |
*'''General''' |
||
− | + | **Reduced Movement Speed from 400 {{v}} 365. |
|
*[[Image:WeaponAttack Kinessa Icon.png|30px|link=]] '''Carbine''' |
*[[Image:WeaponAttack Kinessa Icon.png|30px|link=]] '''Carbine''' |
||
− | + | **Increased attack speed from .2 {{v}} .15. |
|
− | + | **Reduced Damage from 70 {{v}} 65. |
|
− | + | **Now has accuracy bloom from firing. |
|
− | + | **Now has dynamic damage fall off. |
|
− | + | **Updated reload animation. |
|
− | + | **Reduced size of ground decals when hitting a surface. |
|
− | + | **Reduced time that tracer shots linger after firing. |
|
− | + | **Updated muzzle fire visual effects. |
|
− | + | **Updated crosshair to circle. |
|
*[[Image:Ability Oppressor Mine.png|30px|link=]] '''Oppressor Mine''' |
*[[Image:Ability Oppressor Mine.png|30px|link=]] '''Oppressor Mine''' |
||
− | + | **Now deal 4 damage every 0.2s while channeling on a target per mine. |
|
− | + | **Slowing beams now correctly come from the top of the mine. |
|
− | + | **Updated visual presentation of the slowing beams to be easier to identify at a distance. |
|
*[[Image:Ability Sniper Mode.png|30px|link=]] '''Sniper Mode''' |
*[[Image:Ability Sniper Mode.png|30px|link=]] '''Sniper Mode''' |
||
− | + | **Fixed an issue where kinessa could hit players outside of her sight range. |
|
− | + | **Removed motion from the Sniper Mode tracer shot to make it more distinguishable from a distance. |
|
− | + | **Sniper Mode tracer is now at its brightest instantly, and then fades to improve clarity. |
|
*[[Image:Ability Transporter.png|30px|link=]] '''Transporter''' |
*[[Image:Ability Transporter.png|30px|link=]] '''Transporter''' |
||
− | + | **Fixed an issue where the teleport visual effects would not stick with Kinessa before the teleport takes place. |
|
− | + | **Updated visual effects trail on the Transporter projectile to make it more noticeable during flight. |
|
− | + | **The end portal visual effects now start playing immediately upon the Transporter locating a teleport location. |
|
*[[Image:Ability Headhunter.png|30px|link=]] '''Headhunter''' |
*[[Image:Ability Headhunter.png|30px|link=]] '''Headhunter''' |
||
− | + | **The audio trigger for Headhunter now travels further and is more noticeable. |
|
− | + | **Headhunter now causes Sniper Mode to charge 50% faster for its duration. |
|
*'''Cards''' |
*'''Cards''' |
||
− | + | **'''Well Stocked''' |
|
− | + | ***Increase your maximum deployed mine count by {1/2/3/4}. |
|
− | + | **'''Generator''' |
|
− | + | ***Mines Generate {1.5/3/4.5/6}s faster. |
|
− | + | **'''Critical Hits''' |
|
− | + | ***Hitting an enemy in the upper third of their body dazes them for {1.5/3/4.5/6}s. 5s Cooldown. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Closed Beta|version= 0.26.1032.2|versionShort= 0.26|content= |
||
− | <br /> |
||
− | '''[[Paladins Closed Beta Version 0.26.1032.2|Paladins Closed Beta Version 0.26.1032.2 (May 19, 2016)]]''' |
||
*'''General''' |
*'''General''' |
||
− | + | **Added improvements to reload sound. |
|
*[[Image:Ability Oppressor Mine.png|30px|link=]] '''Oppressor Mine''' |
*[[Image:Ability Oppressor Mine.png|30px|link=]] '''Oppressor Mine''' |
||
− | + | **Now plays a confirmation sound when a new enemy champion is hit by Oppressor Mines with a brief cooldown before the sound will trigger again. |
|
*[[Image:Ability Sniper Mode.png|30px|link=]] '''Sniper Mode''' |
*[[Image:Ability Sniper Mode.png|30px|link=]] '''Sniper Mode''' |
||
− | + | **Fixed an issue where the timings would change when rapidly scoping in and out. |
|
*[[Image:Ability Headhunter.png|30px|link=]] '''Headhunter''' |
*[[Image:Ability Headhunter.png|30px|link=]] '''Headhunter''' |
||
− | + | **Added improvements to sound when firing Headhunter shots in Sniper Mode. |
|
'''Cards''' |
'''Cards''' |
||
*'''Well Stocked''' |
*'''Well Stocked''' |
||
− | + | **Reduced maximum number of mines from {3/4/5/6} to {1/2/3/4}. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Closed Beta|version= 0.25.1004|versionShort= 0.25|content= |
||
− | <br /> |
||
− | '''[[Paladins Closed Beta Version 0.25.1004|Paladins Closed Beta Version 0.25.1004 (May 5, 2016)]]''' |
||
*[[Image:Ability Transporter.png|30px|link=]] '''Transporter''' |
*[[Image:Ability Transporter.png|30px|link=]] '''Transporter''' |
||
− | + | **Increased cooldown from 10s {{v}} 12s. |
|
− | + | **Updated ability description to correctly describe Transporters function |
|
'''Cards''' |
'''Cards''' |
||
*'''Generator''' |
*'''Generator''' |
||
− | + | **Changed category from "Weapon" to "Sniper Mode" in order to reflect that this card only affects Sniper Mode. |
|
*'''Octoppressor''' |
*'''Octoppressor''' |
||
− | + | **Updated description. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Closed Beta|version= 0.24.990.1|versionShort= 0.24|content= |
||
− | <br /> |
||
− | '''[[Paladins Closed Beta Version 0.24.990.1|Paladins Closed Beta Version 0.24.990.1 (April 28, 2016)]]''' |
||
*[[Image:WeaponAttack Kinessa Icon.png|30px|link=]] '''Sniper Rifle''' |
*[[Image:WeaponAttack Kinessa Icon.png|30px|link=]] '''Sniper Rifle''' |
||
− | + | **Updates have been made to Kinessa's rifle fire being too loud in some cases. |
|
*[[Image:Ability Transporter.png|30px|link=]] '''Transporter''' |
*[[Image:Ability Transporter.png|30px|link=]] '''Transporter''' |
||
− | + | **Reduced the time it takes to charge your Transporter from 1.2s {{v}} 0.6s. |
|
− | + | **Increased the range of Transporter from 50 units {{v}} 80 units. |
|
− | + | **Fixed an issue with Transporting delay if mounting immediately afterwards. |
|
'''Cards''' |
'''Cards''' |
||
*'''Critical Hits''' |
*'''Critical Hits''' |
||
− | + | **Increased damage bonus from {5/10/15/20}% to {10/20/30/40}%. |
|
− | + | **No longer reduces Sniper Mode charge time. |
|
*'''Generator''' |
*'''Generator''' |
||
− | + | **Reintroduced as a Specialty card. |
|
− | + | **[Weapon] Reduce the time it takes your Sniper Mode shots to fully charge by {1.5/3.0/4.5/0.6}s. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Closed Beta|version= 0.23.978.5|versionShort= April 23rd, 2016|content= |
||
− | <br /> |
||
− | '''[[Paladins Closed Beta Version 0.23.978.5|Paladins Closed Beta Version 0.23.978.5 (April 23, 2016)]]''' |
||
'''Cards''' |
'''Cards''' |
||
*Removed from the game: |
*Removed from the game: |
||
− | + | **Generator, Steady |
|
+ | }} |
||
+ | {{ChangelogItem|period= Closed Beta|version= 0.23.978|versionShort= 0.23|content= |
||
− | <br /> |
||
− | '''[[Paladins Closed Beta Version 0.23.978|Paladins Closed Beta Version 0.23.978 (April 21, 2016)]]''' |
||
*[[Image:Ability Oppressor Mine.png|30px|link=]] '''Oppressor Mine''' |
*[[Image:Ability Oppressor Mine.png|30px|link=]] '''Oppressor Mine''' |
||
− | + | **Slow no longer stacks |
|
'''Cards''' |
'''Cards''' |
||
*Removed from the game: |
*Removed from the game: |
||
− | + | **Size of the Fight |
|
*'''Critical Hits''' |
*'''Critical Hits''' |
||
− | + | **Now a Specialty card. |
|
− | + | **Successful shots made to the upper half of an enemy character will deal 5/10/15/20% increased damage. Reduces time to fully charge by .20s. |
|
*'''Well Stocked''' |
*'''Well Stocked''' |
||
− | + | **Now a Specialty card. |
|
− | + | **You may have up to 3/4/5/6 Oppressor Mines active at once and reduce Oppressor Mine's cooldown by 4s. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Closed Beta|version= 0.22.968|versionShort= 0.22|content= |
||
− | <br /> |
||
− | '''[[Paladins Closed Beta Version 0.22.968|Paladins Closed Beta Version 0.22.968 (April 18, 2016)]]''' |
||
*[[Image:Ability Transporter.png|30px|link=]] '''Transporter''' |
*[[Image:Ability Transporter.png|30px|link=]] '''Transporter''' |
||
− | + | **No longer persists in the world for a duration and instead immediately teleports Kinessa once it reaches it's max distance. Press and Hold "F" to increase the max deploy distance. |
|
'''Cards''' |
'''Cards''' |
||
*'''[[Beam Me Up]]''' |
*'''[[Beam Me Up]]''' |
||
− | + | **Removed from game. |
|
*'''[[Restore]]''' |
*'''[[Restore]]''' |
||
− | + | **Fixed a typo in the description for [[Restore IV]]. |
|
*'''[[Steady]]''' |
*'''[[Steady]]''' |
||
− | + | **Reduced damage from {8/16/24/32}% {{v}} {5/10/15/20}%. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Closed Beta|version= 0.20.948.8|versionShort= April 11th, 2016|content= |
||
− | <br /> |
||
− | '''[[Paladins Closed Beta Version 0.20.948.8|Paladins Closed Beta Version 0.20.948.8 (April 11, 2016)]]''' |
||
*[[Image:WeaponAttack Kinessa Icon.png|30px|link=]] '''Sniper Rifle''' |
*[[Image:WeaponAttack Kinessa Icon.png|30px|link=]] '''Sniper Rifle''' |
||
− | + | **Reduced damage from a fully charged shot from 880 {{v}} 800 |
|
*[[Image:Ability Headhunter.png|30px|link=]] '''Headhunter''' |
*[[Image:Ability Headhunter.png|30px|link=]] '''Headhunter''' |
||
− | + | **Reduced bonus damage from 100% {{v}} 50%. |
|
'''Cards''' |
'''Cards''' |
||
*'''Generator''' |
*'''Generator''' |
||
− | + | **Reduced charge time from {0.15/0.30/0.45/0.60}s {{v}} {0.1/0.2/0.3/0.4}s. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Closed Beta|version= 0.20.946.4|versionShort= 0.20|content= |
||
− | <br /> |
||
− | '''[[Paladins Closed Beta Version 0.20.946.4|Paladins Closed Beta Version 0.20.946.4 (April 7, 2016)]]''' |
||
*[[Image:WeaponAttack Kinessa Icon.png|30px|link=]] '''Sniper Rifle''' |
*[[Image:WeaponAttack Kinessa Icon.png|30px|link=]] '''Sniper Rifle''' |
||
− | + | **Increased audio volume on weapon firing when heard at a distance. |
|
*[[Image:Ability Transporter.png|30px|link=]] '''Transporter''' |
*[[Image:Ability Transporter.png|30px|link=]] '''Transporter''' |
||
− | + | **Transporter is now thrown instantly and does not require the player to hold down the ability to throw. |
|
− | + | **Reactivating Transporter will teleport you to it with a faster channel time. |
|
− | + | **Transporter now lasts for 30s. |
|
− | + | **Reduced Cooldown to 10s. |
|
− | + | **Fixed an issue where a traced outlined image of herself would persist. |
|
'''Cards''' |
'''Cards''' |
||
*'''*NEW* Size of the Fight''' |
*'''*NEW* Size of the Fight''' |
||
− | + | **[Weapon] Your attacks made in Sniper Mode deal {2/4/6/8}% more damage for every 200 health more your opponent has than you. |
|
*'''[[Critical Hits]]''' |
*'''[[Critical Hits]]''' |
||
− | + | **Reduced damage from {10/20/30/40}% {{v}} {5/10/15/20}%. |
|
*'''[[Steady]]''' |
*'''[[Steady]]''' |
||
− | + | **Reduced damage from {15/30/45/60}% {{v}} {8/16/24/32}%. |
|
*'''[[Generator]]''' |
*'''[[Generator]]''' |
||
− | + | **Reduced charge time reduction from 0.2/0.4/0.6/0.8 {{v}} 0.15/0.3/0.45/0.6. |
|
*'''[[Restore]]''' |
*'''[[Restore]]''' |
||
− | + | **Reduced healing per rank from 20% {{v}} 10%. |
|
*'''[[Beam Me Up]]''' |
*'''[[Beam Me Up]]''' |
||
− | + | **Increased Teleport Speed bonus per rank from 15% {{v}} 20%. |
|
*'''[[Snag]]''' |
*'''[[Snag]]''' |
||
− | + | **Removed from the game. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Closed Beta|version= 0.19.899.1|versionShort= 0.19|content= |
||
− | <br /> |
||
− | '''[[Paladins Closed Beta Version 0.19.899.1|Paladins Closed Beta Version 0.19.899.1 (March 17, 2016)]]''' |
||
*[[Image:WeaponAttack Kinessa Icon.png|30px|link=]] '''Scout Rifle''' |
*[[Image:WeaponAttack Kinessa Icon.png|30px|link=]] '''Scout Rifle''' |
||
− | + | **Increased damage from 77 {{v}} 97. |
|
*[[Image:WeaponAttack Kinessa Icon.png|30px|link=]] '''Sniper Rifle''' |
*[[Image:WeaponAttack Kinessa Icon.png|30px|link=]] '''Sniper Rifle''' |
||
− | + | **Increased maximum damage from a full charge from 800 {{v}} 880. |
|
*[[Image:Ability Sniper Mode.png|30px|link=]] '''Sniper Mode''' |
*[[Image:Ability Sniper Mode.png|30px|link=]] '''Sniper Mode''' |
||
− | + | **Removed voice cue playing while aiming down sight. |
|
*[[Image:Ability Headhunter.png|30px|link=]] '''Headhunter''' |
*[[Image:Ability Headhunter.png|30px|link=]] '''Headhunter''' |
||
− | + | **Fixed an issue where Headhunter would reveal stealthed targets. |
|
'''Cards''' |
'''Cards''' |
||
*'''[[Beam Me Up]]''' |
*'''[[Beam Me Up]]''' |
||
− | + | **Reduced the cast time reduction per rank from 25% {{v}} 15%. |
|
− | + | **Rank 1 now starts at 15%. |
|
*'''[[Bob and Weave]]''' |
*'''[[Bob and Weave]]''' |
||
− | + | **This card has been re-enabled. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Closed Beta|version= 0.18.885.2|versionShort= 0.18|content= |
||
− | <br /> |
||
− | '''[[Paladins Closed Beta Version 0.18.885.2|Paladins Closed Beta Version 0.18.885.2 (March 11, 2016)]]''' |
||
'''Cards''' |
'''Cards''' |
||
*Removed from the game: |
*Removed from the game: |
||
− | + | **[[Bob and Weave]]. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Closed Beta|version= 0.18.885.1|versionShort= 0.18|content= |
||
− | <br /> |
||
− | '''[[Paladins Closed Beta Version 0.18.885.1|Paladins Closed Beta Version 0.18.885.1 (March 11, 2016)]]''' |
||
*[[Image:WeaponAttack Kinessa Icon.png|30px|link=]] '''Sniper Rifle''' |
*[[Image:WeaponAttack Kinessa Icon.png|30px|link=]] '''Sniper Rifle''' |
||
− | + | **Increased damage per shot from 70 {{v}} 77. |
|
*[[Image:Ability Oppressor Mine.png|30px|link=]] '''Oppressor Mine''' |
*[[Image:Ability Oppressor Mine.png|30px|link=]] '''Oppressor Mine''' |
||
− | + | **Fixed an issue where these could be deployed on a Siege Engine or Payload Cart. |
|
*[[Image:Ability Sniper Mode.png|30px|link=]] '''Sniper Mode''' |
*[[Image:Ability Sniper Mode.png|30px|link=]] '''Sniper Mode''' |
||
− | + | **Reduced the time to fully charge a sniper shot from 1.6s {{v}} 1.4s. |
|
*[[Image:Ability Transporter.png|30px|link=]] '''Transporter''' |
*[[Image:Ability Transporter.png|30px|link=]] '''Transporter''' |
||
− | + | **Updated description to state that Kinessa must hold F to deploy a new Transporter. |
|
− | + | **Fixed an issue where visual effects would persist on Kinessa after she has used Transporter. |
|
*[[Image:Ability Headhunter.png|30px|link=]] '''Headhunter''' |
*[[Image:Ability Headhunter.png|30px|link=]] '''Headhunter''' |
||
− | + | **Your weapon shots no longer consume ammo for the duration. |
|
'''Cards''' |
'''Cards''' |
||
*'''[[Steady]]''' |
*'''[[Steady]]''' |
||
− | + | **Increased the damage bonus per rank from 10% {{v}} 15%. |
|
− | + | **Rank 1 starts at 15%. |
|
*'''[[Generator]]''' |
*'''[[Generator]]''' |
||
− | + | **Increased the charge reduction per rank from 0.1 {{v}} 0.15. |
|
− | + | **Rank 1 now starts at 0.15s. |
|
*'''[[Beam Me Up]]''' |
*'''[[Beam Me Up]]''' |
||
− | + | **Updated description to correctly reference Transporter. |
|
− | + | **Fixed an issue where this card would stop working during a match. |
|
− | + | **Channel time reduction increased to 25% per rank. |
|
− | + | **Rank 1 now starts at 25% channel time reduction. |
|
*'''[[Amplitude]]''' |
*'''[[Amplitude]]''' |
||
− | + | **Increased range bonus per rank from 20% {{v}} 30%. |
|
− | + | **Rank 1 now starts at 30%. |
|
*'''[[Lie in Wait]]''' |
*'''[[Lie in Wait]]''' |
||
− | + | **Fixed an issue where Kinessa would get into a state where she had Health regen that was too high. |
|
− | + | **Increased the heal bonus per rank from 50 {{v}} 100. |
|
− | + | **Rank 1 now starts at 100. |
|
*'''[[Octoppressor]]''' |
*'''[[Octoppressor]]''' |
||
− | + | **This card now works properly. |
|
*'''[[Open Season]]''' |
*'''[[Open Season]]''' |
||
− | + | **Increased reveal duration per rank from 3s {{v}} 4s. |
|
− | + | **Rank 1 now starts at 4s. |
|
*'''[[Prodigy]]''' |
*'''[[Prodigy]]''' |
||
− | + | **Increased movement speed bonus per rank from 20% {{v}} 25%. |
|
− | + | **Rank 1 now starts at 25%. |
|
*'''[[Reconfigure]]''' |
*'''[[Reconfigure]]''' |
||
− | + | **Increased DOT reduction per rank from 20% {{v}} 25%. |
|
− | + | **Rank 1 now starts at 25%. |
|
*'''[[Restore]]''' |
*'''[[Restore]]''' |
||
− | + | **Increased the heal percent per rank from 10% {{v}} 20%. |
|
− | + | **Rank 1 now starts at 20%. |
|
*'''[[Bob and Weave]]''' |
*'''[[Bob and Weave]]''' |
||
− | + | **Increased move speed bonus per rank from 25% {{v}} 40%. |
|
− | + | **Rank 1 now starts at 40%. |
|
+ | }} |
||
+ | {{ChangelogItem|period= Closed Beta|version= 0.17.865.1|versionShort= 0.17|content= |
||
− | <br /> |
||
− | '''[[Paladins Closed Beta Version 0.17.865.1|Paladins Closed Beta Version 0.17.865.1 (March 3, 2016)]]''' |
||
*Kinessa was added to the game. |
*Kinessa was added to the game. |
||
}} |
}} |
||
− | |||
− | ==Removed talents== |
||
− | {{Talents |
||
− | |image=Talent Kinessa Suppression.png |
||
− | |name=Suppression |
||
− | |description=Oppressor Mines can now affect 2 more targets and Sniper Shots against enemies affected by Mines deal 30% more damage. |
||
}} |
}} |
||
+ | |||
+ | ==Removed Content== |
||
+ | *[[Kinessa/Removed Content]] |
||
Line 1,101: | Line 1,364: | ||
[[Category:Champions]] |
[[Category:Champions]] |
||
[[ru:Кинесса]] |
[[ru:Кинесса]] |
||
+ | [[de:Kinessa]] |
Latest revision as of 22:16, 29 October 2023
Kinessa ▶️ is a Damage Champion in Paladins, added on March 3rd, 2016.
Lore[ | ]
This is Kinessa's official bio currently found in her champion page in-game.
As a young recruit in the elite Sentinels, Kinessa took to her sniper lessons with an eagerness and enthusiasm that surprised her mentors. Frustrated by the rigors of military life, she left before she could complete her training and struck out on her own.
As the Realm descended into chaos and war, vigilante bounty contracts have been plentiful, earning her all the fame and fortune she'd lacked while in the service of the Magistrate. She still refuses to pick a side in the conflict, however, because there's much more money to be made by playing both sides than by contracting with either.
This is an unofficial version of Kinessa's bio intended to more clearly present all currently known information regarding her. Sources can be found here.
Once a young recruit in the elite Magistrate unit known as the Sentinels, Kinessa's eagerness was enough to surprise her mentors such as Strix. However, this soon changed, as Kinessa grew frustrated with the rigors of military life, and also thought it overall more lucrative to simply be a mercenary for hire, leading to her leaving before even finishing her training and begin accepting vigilante contracts; which there was no shortage of as the Realm fell into war.
Much later, following the defeat of Yagorath, as well as House Aico taking control of the Magistrate, Kinessa rejoined the group.
This was Kinessa's in-game bio prior to the The Damned Frontier update. It's no longer considered canon.
As a young recruit in the elite Sentinels unit, Kinessa took to her sniper lessons with an eagerness and enthusiasm that surprised her mentor. Frustrated by the rigors of military life, she left before she could complete her training and struck out on her own.
As the Realm descended into chaos and war, vigilante bounty contracts were plentiful, earning her all the fame and fortune she'd lacked while in the service of the Magistrate. She refuses to pick a side in the conflict, though, because it's much more profitable to contract with both than commit to either.
Summary[ | ]
Kinessa is a damage champion with a sniper rifle that deals huge damage at high range, but she has a lack of movement speed which is compensated by her handy teleport tool, the Transporter. Furthermore, she can deal damage over time with her Oppressor Mines. Her ultimate, Headhunter, will deal 50% increased damage by successful shots made to the upper half of an enemy character.
Skills[ | ]
Talents[ | ]
Cards[ | ]
This is a list with all cards available to Kinessa:
Name | Image | Description | Cooldown | Category |
---|---|---|---|---|
Amplitude | Increase the range of Oppressor Mines beams by {20|20}%. | Oppressor Mine | ||
Beam Me Up | Increases the Flight Speed of Transporter by {10|10}%. | Transporter | ||
Bob and Weave | Increase your Movement Speed by {27|27}% for 2s after Teleporting with Transporter. | 10 | Transporter | |
Calibrate | Hitting an enemy with your Sniper Rifle in Carbine lowers the Cooldown of Transporter by {0.15|0.15}s. | Armor / Weapon | ||
Eagle Eye | Increase the duration of the Reveal from Tag 'Em and Bag 'Em by an additional {0.25|0.25}s. | Sniper Mode | ||
Generator | Reduce the Cooldown of Oppressor Mine by {1.3|1.3}s. | Oppressor Mine | ||
Headstrong | Increase your maximum Health by {50|50}. | Armor / Weapon | ||
Lie in Wait | After 1s of standing still, regenerate {1|1} Ammo every 2s. | Armor / Weapon | ||
Octoppressor | Increase the number of targets affected by Oppressor Mines by {1|1}. | Oppressor Mine | ||
Open Season | Hitting an enemy with a fully-charged Sniper Mode shot generates {1|1} Ammo. | Sniper Mode | ||
Power Supply | Reset the Cooldown of Transporter after dropping to or below {8|8}% Health. | 30 | Armor / Weapon | |
Prodigy | Increase your Movement Speed while in Sniper Mode by {25|25}%. | Sniper Mode | ||
Reconfigure | Activating Transporter generates {4|4} Ammo. | Transporter | ||
Restore | Heal for {6|6}% of your maximum Health after Teleporting with Transporter. | Transporter | ||
True Grit | Hitting an enemy with a fully-charged Sniper Mode shot Heals you for {50|50}. | Sniper Mode | ||
Well Stocked | Activating Oppressor Mine generates {3|3} Ammo. | Oppressor Mine |
- Octoppressor at level 5 is almost completely useless as it will increase the Oppressor Mines' max possible affected targets to 6, while teams in Paladins can only have a max of 5 players.
Pre-Built Loadouts[ | ]
All of the following cards are in Kinessa's pre-built loadouts:
Cosmetic Items[ | ]
These are the Cosmetic Items currently available for Kinessa:
Champion Skin Collections[ | ]
Default | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
||||
Weapon | Default Sniper Rifle | |||
Rarity | Common | |||
Availability | Standard | |||
Release | February 21st, 2018
(March 3, 2016) | |||
Cost | Free | |||
Voicelines | Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | Free | |||
Voicelines | Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Atomic | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
||||
Weapon | Atomic Sniper Rifle | |||
Rarity | Uncommon | |||
Availability | Standard | |||
Release | August 9, 2017 | |||
Cost | 40,000 • 200 • • • • Bounty Store • (Atomic Kinessa Collection) | |||
Voicelines | Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | 40,000 • 200 • • • • Bounty Store • (Atomic Kinessa Collection) | |||
Voicelines | Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Cutthroat | ||||
---|---|---|---|---|
Icon | Character Model | |||
|
||||
Rarity | Rare | |||
Availability | Standard | |||
Release | June 16, 2016 | |||
Cost | • • • • • Bounty Store • (Cutthroat Kinessa Collection) | |||
Voicelines | Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | • • • • • Bounty Store • (Cutthroat Kinessa Collection) | |||
Voicelines | Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Chillweave Beanie Hat | ||||
---|---|---|---|---|
Icon | Character Model | |||
|
||||
Rarity | Rare | |||
Availability | Exclusive | |||
Release | December 7, 2016 | |||
Cost | (Chillweave Beanie Hat Kinessa Collection) | |||
Voicelines | Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | (Chillweave Beanie Hat Kinessa Collection) | |||
Voicelines | Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Viking | ||||
---|---|---|---|---|
Icon | Character Model | |||
|
||||
Rarity | Rare | |||
Availability | Exclusive | |||
Release | June 16, 2016 | |||
Cost | • • Bounty Store • (Viking Kinessa Collection) | |||
Voicelines | Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | • • Bounty Store • (Viking Kinessa Collection) | |||
Voicelines | Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Nova Strike | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
||||
Weapon | Nova Strike Vaporizer | |||
Rarity | Epic | |||
Availability | Exclusive | |||
Release | April 5, 2017 | |||
Cost | • • • Prime Gaming (Nova Strike Kinessa Collection) | |||
Voicelines | Nova Strike Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | • • • Prime Gaming (Nova Strike Kinessa Collection) | |||
Voicelines | Nova Strike Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Star Silver | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
||||
Weapon | Star Silver Atomizer | |||
Rarity | Epic | |||
Availability | Standard | |||
Release | September 20, 2017 | |||
Cost | 800 • • • • • • Prime Gaming (Star Silver Kinessa Collection) | |||
Voicelines | Nova Strike Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | 800 • • • • • • Prime Gaming (Star Silver Kinessa Collection) | |||
Voicelines | Nova Strike Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Battlesuit Eagle Eye | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
||||
Weapon | Eagle Eye's Binary Blaster | |||
Rarity | Epic | |||
Availability | Exclusive | |||
Release | January 16, 2019 | |||
Cost | 800 • • • • • • Bounty Store • • Battle Suit Battle Pass Level 10 (Battlesuit Eagle Eye Kinessa Collection) | |||
Voicelines | Battlesuit Eagle Eye Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | 800 • • • • • • Bounty Store • • Battle Suit Battle Pass Level 10 (Battlesuit Eagle Eye Kinessa Collection) | |||
Voicelines | Battlesuit Eagle Eye Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Shore Patrol | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
||||
Weapon | Shore Patrol's Soak Master | |||
Rarity | Epic | |||
Availability | Exclusive | |||
Release | July 17, 2019 | |||
Cost | 800 • • • Shore Patrol Battle Pass Level 1 (Shore Patrol Kinessa Collection) | |||
Voicelines | Shore Patrol Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | 800 • • • Shore Patrol Battle Pass Level 1 (Shore Patrol Kinessa Collection) | |||
Voicelines | Shore Patrol Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Beach Bash | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
||||
Weapon | Beach Bash's Soak Master 3000 | |||
Rarity | Epic | |||
Availability | Limited | |||
Release | July 17, 2019 | |||
Cost | Shore Patrol Battle Pass Level 20 (Beach Bash Kinessa Collection) | |||
Voicelines | Shore Patrol Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | Shore Patrol Battle Pass Level 20 (Beach Bash Kinessa Collection) | |||
Voicelines | Shore Patrol Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Valentina | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
||||
Weapon | Valentina's Beam Rifle | |||
Rarity | Legendary | |||
Availability | Exclusive | |||
Release | July 21, 2021 | |||
Cost | 1,200 • • gen:LOCK Crossover Pass Level 12 (Valentina Kinessa Collection) | |||
Voicelines | Valentina Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | 1,200 • • gen:LOCK Crossover Pass Level 12 (Valentina Kinessa Collection) | |||
Voicelines | Valentina Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Dunestrider | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
||||
Weapon | Dunestrider's Sniper Rifle | |||
Rarity | Epic | |||
Availability | Exclusive | |||
Release | May 11, 2022 | |||
Cost | 800 • (Dunestrider Kinessa Collection) | |||
Voicelines | Dunestrider Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | 800 • (Dunestrider Kinessa Collection) | |||
Voicelines | Dunestrider Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Golden | ||||
---|---|---|---|---|
Icons | Character Model | |||
|
||||
Weapon | Golden Sniper Rifle | |||
Rarity | Legendary | |||
Availability | Mastery | |||
Release | July 17, 2019 | |||
Cost | Rewarded at Mastery Level 50 (Golden Kinessa Collection) | |||
Voicelines | Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Cost | Rewarded at Mastery Level 50 (Golden Kinessa Collection) | |||
Voicelines | Kinessa voice lines | |||
Voice Pack Preview | ▶️ • ▶️ • ▶️ | |||
Character Model | ||||
Weapon Skins[ | ]
Emotes[ | ]
Default | ||||
---|---|---|---|---|
Icon | Character Model | |||
|
||||
Rarity | Common | |||
Availability | Standard | |||
Cost | Free | |||
Cost | Free | |||
Character Model | ||||
|
Present Arms | ||||
---|---|---|---|---|
Icon | Character Model | |||
|
||||
Rarity | Rare | |||
Availability | Exclusive | |||
Cost | • • • • | |||
Cost | • • • • | |||
Character Model | ||||
|
Clocking | ||||
---|---|---|---|---|
Icon | Character Model | |||
|
||||
Rarity | Legendary | |||
Availability | Exclusive | |||
Cost | • Battle Pass 2 Level 27 (Endless Emote) | |||
Cost | • Battle Pass 2 Level 27 (Endless Emote) | |||
Character Model | ||||
|
Gloat | ||||
---|---|---|---|---|
Icon | Character Model | |||
|
||||
Rarity | Rare | |||
Availability | Exclusive | |||
Cost | Abyss Hunter Academy Event Pass Trials of the Realm Glacier Keep | |||
Cost | Abyss Hunter Academy Event Pass Trials of the Realm Glacier Keep | |||
Character Model | ||||
|
MVP Poses[ | ]
Default | ||||
---|---|---|---|---|
Icon | Character Model | |||
|
||||
Rarity | Common | |||
Availability | Standard | |||
Cost | Free | |||
Cost | Free | |||
Character Model | ||||
Kneeling | ||||
---|---|---|---|---|
Icon | Character Model | |||
|
||||
Rarity | Rare | |||
Availability | Exclusive | |||
Cost | • • • • | |||
Cost | • • • • | |||
Character Model | ||||
Serpentine | ||||
---|---|---|---|---|
Icon | Character Model | |||
|
||||
Rarity | Rare | |||
Availability | Exclusive | |||
Cost | • • | |||
Cost | • • | |||
Character Model | ||||
Smokin and Jokin | ||||
---|---|---|---|---|
Icon | Character Model | |||
|
||||
Rarity | Rare | |||
Availability | Exclusive | |||
Cost | • Battle Suit Battle Pass Level 13 | |||
Cost | • Battle Suit Battle Pass Level 13 | |||
Character Model | ||||
Checkmate | ||||
---|---|---|---|---|
Icon | Character Model | |||
|
||||
Rarity | Rare | |||
Availability | Exclusive | |||
Cost | gen:LOCK Crossover Pass Level 13 | |||
Cost | gen:LOCK Crossover Pass Level 13 | |||
Character Model | ||||
Trivia[ | ]
Lore
- Strix was the one who taught Kinessa.[1]
- Kinessa fought alongside both the Magistrate and Resistance during the End Times event, likely having been hired by both sides.[2][3]
- Kinessa appears to have some connection with Skye.[4]
- Based on a dev statement revealing Viktor to be around 5'9 or 175cm tall and comparing it to model sizes in-game and out of game, it was discovered that Kinessa would be around 5'2 or 158cm tall.
Cameos
Kinessa appears in the following content:
- Cinematics and Trailers
- Emergence - Cinematic
- Strix's Teaser Trailer
- Cards
- Steady Predictions - Saati Card*
- Reinforced Standee - Saati Card
- Avatars
- Sprays
Notable Characters that appear in Kinessa's own content includes:
- Other
- Androxus - Kinessa's Teaser Trailer*
References
- Kinessa's kill taunt against Barik, "You are a sad, strange little man." (▶️), is a reference to a famous scene from Toy Story.
- The joke "Funny? You think I'm funny? Like a clown? Do I amuse you?" (▶️) is likely a reference to a scene from the movie Goodfellas.
- Kinessa's line "Snappin' necks and cashin' checks!" (▶️) is referenced by the Assassin in Realm Royale.
- The line "My heart's beating, my hands are shaking, and I'm still shooting!" is a reference to the famous video "BOOM!!! Headshot! from fps_doug.
- The line "Change. Evolve. Adapt." (▶️) may be a reference to the "Improvise. Adapt. Overcome." meme.
Concepts
- Multiple early concepts for Kinessa can be seen here.
- Kinessa had several icon concepts prior to the final choice being settled on.[5]
- At some point, Kinessa was planned to receive a visual rework, adding Sentinel influence into her design, though it was ultimately canceled for an unknown reason.[6][7]
- Artwork of a modern version of Kinessa was created, but ultimately never materialized as a skin.[8]
Other
- Kinessa originally had a slightly different animation when picked at the start of a match.[9]
- Kinessa's default weapon was reworked in Open Beta 66. Her old weapon, meanwhile, was made purchasable as the Buster Rifle for 125 .
- In older versions of Paladins, there used to be a number of additional recolors of default champions. For Kinessa, these recolors included the Hunter, Tracker, and Sharpshooter skins.
- Having been present in the mobile game 'Paladins Strike', Kinessa received unique skins exclusive to Strike. These skins include Neith Kinessa, Sheriff Kinessa, and Traveler Kinessa.
Champion Skins
- Atomic
- This skin may be named after the atom, possibly in reference to sniping small faraway targets.
- Cutthroat
- Cutthroats are those who are ruthless.
- Chillweave Beanie Hat
- It's just Kinessa with a beanie. What did you expect?
- This skin appears in the Festive Kinessa spray.
- Viking
- This skin shares its theme with Raider Pip.
- Nova Strike / Star Silver
- Prior to the removal of the Parts and Pieces system, the Nova Strike skin originally had 4 head variants that could be chosen from. These included the Gaze, Visor, Optics, and Helm accessories. After the system was removed, the Gaze headgear became the default, while the others were removed.
- However, the skin's splash art mistakenly uses the "Helm" variant instead.
- These skin mention "space cowboy" in a number of lines, referencing the anime Cowboy Bebop.
- The line "There's a time for truth, and a time for reconciliation." (▶️) may be a reference to the third level of Halo: Combat Evolved, named The Truth and Reconciliation.
- The Star Silver skin's splash art appears as a spray.
- Prior to the removal of the Parts and Pieces system, the Nova Strike skin originally had 4 head variants that could be chosen from. These included the Gaze, Visor, Optics, and Helm accessories. After the system was removed, the Gaze headgear became the default, while the others were removed.
- Battlesuit Eagle Eye
- This skin is a reference to Mecha anime, particularly Gundam.
- It's implied by the trailer for the Battle Suit Battle Pass, as well as the Rookie spray, that this skin is intended to be Kinessa' default skin in a battle suit, however, this makes no sense due to the future setting, as well as the skin itself having a completely different history compared to the original Kinessa. (▶️)
- A teaser involving this skin references the 1988 film Akira.
- This skin appears in the Rookie spray alongside Kinessa's default appearance.
- This skin shares its theme with Battlesuit Angel Furia and Battlesuit Godslayer Androxus.
- Shore Patrol / Beach Bash
- In two promotional tweets for the Battle Pass 2019 Chest, an image of the Beach Bash skin is mistakenly used instead of the Shore Patrol skin.
- A similar accident also occurred with the Pirate's Treasure Chest, and Lian's beach skins.
- An early concept for these skins show a notably different design, while other later concepts for these skins show some minor differences, such as sunglasses and a different hairstyle.[10][11][12]
- The Shore Patrol skin appears in the Lifesaver and Deep Dive avatars.
- These skins share their theme with Sun Kissed Cassie, Copacabana Cassie, Longboard Lex, Sarrada Lex, Beach Bunny Rei, Beachside Octavia, Freedom Fighter Octavia, Lifeguard Tiberius, Shore Patrol Koga, Shore Patrol Fernando, Shore Patrol Lian, and the Beach Bash variants of the latter three.
- In two promotional tweets for the Battle Pass 2019 Chest, an image of the Beach Bash skin is mistakenly used instead of the Shore Patrol skin.
- Valentina
- This skin is part of the third set of crossover content alongside the rest of the gen:LOCK Crossover Pass following Grover and Team Fortress 2 Barik.
- As expected, this skin contains numerous references to gen:LOCK.
- Many lines mention or reference various aspects of the gen:LOCK Program, such as Holons.
- The line "Cloaking tech makes me modern Houdini; now you don't see me, now you're dead." (▶️) references both Harry Houdini, as well as Valentina's own Holon.
- The lines "Let the world tear itself apart, I'm going to leave a beautiful corpse, an open bar tab, and no regrets." (▶️), "I've been fighting one way or another my whole life, you stand no chance." (▶️), and "I signed up for scientific research. Hmph. Seems we have different definitions of research." (▶️) all reference lines spoken by Valentina in Episode 3 of the series.
- The line "You think Union waits around like this? Get moving." (▶️) references The Union, the main antagonistic group of the series.
- This is the only Kinessa skin to feature a rifle that's can't be unextended.
- Valentina appears in the Chibi Valentina avatar alongside their Holon, with the latter also appearing in the Wraith spray. The Stalker spray is also themed after them.
- This skin shares its theme with Chase Viktor, Yasamin Lex, Cammie Maeve, and Kazu Zhin.
- Dunestrider
- The line "It's quiet. Too quiet. Let's fix that, shall we?" (▶️) is a reference to the It's quiet, too quiet trope.
- This skin shares its theme with Tomb Keeper Tiberius, Sphinx Soldier Tiberius, Crypt Guardian Raum, Undead Colossus Raum, Divine Daughter Ying, High Priestess Ying, Emerald Bandit Maeve, and Temple Raider Maeve.
Videos[ | ]
[ | ]
Ability Reveal[ | ]
Behind the Scenes[ | ]
How To Play[ | ]
Changelog[ | ]
- Fixed an issue where Kinessa’s passive wasn’t showing players they were revealed.
- Abilities
- Carbine Mode
- Reduced bloom & increased return to center speed
- New Passive: Tag ‘Em and Bag ‘Em
- Hitting targets in Sniper Mode now reveals them for 1s
- Carbine Mode
- Cards
- Quick Scope ➞ Eagle Eye
- Old effect at level 3 was moved into base kit (60% ADS speed)
- New effect: Increases duration of passive reveal by 0.25|.025s
- Generator
- Scaling increased from 1.2|1.2% ➞ 1.25|1.25%
- Quick Scope ➞ Eagle Eye
- Cards
- Restore
- Removed Cooldown
- Refactored Healing from flat 25% to {6|6}%
- Restore
- Bug Fixes
- Fixed an issue where Kinessa’s Oppressor Mines were lasting longer than the intended 6 seconds.
- Talents
- Oppression
- Now also increases the Cooldown of Oppressor Mines by 2s.
- Oppression
- Abilities
- Sniper Rifle (Carbine)
- Decreased damage 180 ➞ 170
- Sniper Rifle (Sniper Mode)
- Increased time to fully charge shot 1s ➞ 1.2s
- Transporter
- Reduced the time before you teleport 1.1s ➞ 0.95s
- Oppressor Mines
- Mines will no longer target mounted enemies
- Reduced projectile speed by 20%
- Sniper Rifle (Carbine)
- Cards
- Generator
- Reduced scaling value {1.5|1.5}s ➞ {1.2|1.2}s
- Power Supply
- Reduced scaling value {12|12}% ➞ {8|8}%
- Increased the time before this card can activate again after activation 15s ➞ 30s
- Generator
- Talents
- Oppression
- Current: Change Sniper Rifle to have increased Fire Rate, Charge Rate, and maneuverability while scoped, but reduce the damage per shot.
- New: You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one.
- Oppressor Mines with this talent now have a maximum Lifetime of 6s
- Oppression
- Bug Fixes
- Fixed an issue where Kinessa’s HUD overlay for her Sniper Mode ability was slightly off-center.
- Talents
- Eagle Eye
- Old: Increase the damage done by Headshots by an additional 25% of base for a total of 175% damage.
- New: Sniper Rifle gains increased Fire and Charge Rate at the cost of reduced damage per shot, and while scoped gains increased maneuverability.
- Eagle Eye
- Cards
- True Grit
- Hitting an enemy with a fully-charged Sniper Mode shot Heals you for {100|100} ➞ {50|50}.
- True Grit
- Talents
- Steady Aim
- Reduced time limit for bonus damage 7s ➞ 4s
- Reduced Additional Damage Increase 30% ➞ 20%
- Steady Aim
- Bug Fixes
- Fixed an issue where the Scope UI was not centered properly on the screen.
- Abilities
- Oppressor Mine
- Increased range 40 ➞ 50 units
- Increased Health 100 ➞ 200
- Increased damage 20 ➞ 25
- Transporter
- Decreased time it takes to Teleport 1.3s ➞ 1.1
- Sniper Mode
- Decreased time it takes to reach maximum charge 1.4s ➞ 1.3s
- Oppressor Mine
- Cards
- Generator
- Increased Cooldown reduction {1.225|1.225}s ➞ {1.5|1.5}s
- Restore
- OLD: Heal for {10|10}% of your maximum Health after Teleporting with Transporter
- NEW: Heal for 25% of your maximum Health after Teleporting with Transporter. Can activate every {30|-5}s
- Calibrate
- Increased Cooldown reduction {0.12|0.12}s ➞ {0.15|0.15}s
- Power Supply
- OLD: Killing Blows generate {4|4} Ammo
- NEW: Reset the Cooldown of Transporter after dropping to or below {12|12}% Health.
- Lie in Wait
- Reduced the time required before Ammo regeneration starts 2s ➞ 1s
- Generator
- Bug Fixes
- Fixed an issue where the Internal Cooldown for the Restore card was reducing by less than the intended amount per rank of the card.
- Bug Fixes
- Fixed various clipping issues with Kinessa’s Smokin and Jokin MVP Pose.
- Fixed an incorrect description for Transporter.
- Addressed a few issues with her Clocking emote and Eagle Eye skin.
- Talents
- Suppression removed
- Eagle Eye now unlocked at Champion Mastery Level 8
- Cards
- Octoppressor – NEW: Oppressor mines affect up to {1|1} more enemies
- Open Season – NEW: Full charged weapon hits refund {1|1} ammo
- Lie in Wait – NEW: After 2s of standing still, regenerate {1|1} ammo every 2 seconds
- Bug Fixes
- Oppressor Mines properly have two charges again.
- Talents
- Eagle Eye
- Reduced Headshot damage increase 50% ➞ 25%
- Eagle Eye
- Bug Fixes
- Fixed an issue where the “Quick Scope” card was granting less of a benefit than intended
- Bug Fixes
- Kinessa’s scope overlay now properly shows 6 bullets instead of 5.
- Bug Fixes
- Fixed an issue with Calibrate where Sniper Mode shots were also reducing the cooldown of Transporter.
- Sniper Mode
- Increased zoom
- Talent
- Reposition
- No longer reduces the Cooldown of Transporter by 2s.
- Reposition
- Open Season (Card)
- Now reveals Stealth.
- Now reveals to Self Only.
- Transporter
- Added VFX trail to indicate travel path.
- Cards
- Calibrate
- Hitting an enemy with your Carbine lowers the cooldown of Transporter by {0.25|0.25}s ➞ {0.12|0.12}s.
- Headstrong
- You cannot be slowed below {60|10}% of your base movement speed.
- NEW EFFECT: Increase your maximum Health by {50|50}.
- Restore
- Added 10 second Internal Cooldown.
- Power Supply
- After getting a Kill Reload {8|8}% faster for 5s.
- NEW EFFECT: Kills grant {4|4} ammo.
- True Grit
- Hitting an enemy with a fully charged shot heals you for {75|75} ➞ {100|100}.
- Calibrate
- Cards
- Well Stocked
- No longer generates ammo over time.
- Activating Oppressor Mine generates {scale=3|3} ammo.
- Well Stocked
- Sniper Rifle
- Decreased falloff in Carbine Mode.
- Increased initial Accuracy of Carbine Mode.
- Increased ammo from 20 to 24.
- Oppressor Mine
- Removed Bonus Damage from hitting enemies affected by Oppressor Mines with Carbine.
- No longer applies a slow to enemies.
- Damage increased from 20 per second to 100 per second.
- Increased velocity of Mine when thrown.
- Legendary Cards
- Suppression
- Changed to: “Oppressor Mines may now target 2 additional enemies. Deal {22|2}% more damage to affect targets when in Sniper Mode.”
- Level 4 value: 30% damage.
- Suppression
- Cards
- Well Stocked
- Changed to: “Throwing an Oppressor Mine regenerates 1 ammo every 0.5s for {1|1}s.” Level 4 value: 4s.
- Octoppressor
- Changed to: “Enemies affected by Oppressor Mine receive {8|8}% less healing.”
- Level 4 value: 32% healing reduction.
- Amplitude
- Decreased Oppressor Mine range increase from 15% per level to 10% per level.
- Well Stocked
- Legendary Cards
- Reposition
- Cooldown reduction reduced from {3.4|.2} to {1.7|.1}.
- Reposition
- Health increased from 2000 to 2100.
- Sniper Rifle
- Unscoped damage increased from 150 to 180.
- Cards
- Bob and Weave
- [Transporter] Increase your movement speed by {13.5|13.5}% for 2s after deploying or teleporting through transporter.
- Maximum rank Movement Speed reduced from 140% to 135%.
- Quick Scope
- [Sniper Mode] Reduce the time it takes to scope in and scope out by {10|10}%.
- Scope in time per rank rescaled so that maximum rank is still 100%.
- Bob and Weave
- Legendary Cards
- Reposition
- New.
- [Transporter] Transporter is now instant and its cooldown is reduced by {2.55|.15}s.
- Reposition
- Sniper Rifle
- Minimum accuracy increased from 85% to 90%.
- Accuracy loss per shot decreased from 4% to 2%.
- Cards
- Bob and Weave
- Movement Speed reduced from 40/80/120/160% to 35/70/105/140%.
- Bob and Weave
- General
- Fixed a bug where the Blue transition lighting could get stuck on Cutthroat Accessory in game
- Transporter
- This ability should be more responsive in a high ping environment.
- General
- Improvements made to weapon fire feel.
- Legendary Cards
- Steady Aim
- Increased time interval between empowered shots from 5 to 7s.
- Steady Aim
- General
- Fixed Kinessa poking her finger through her helmet when using her Default Emote with Nova Strike Helmet.
- Transporter
- Fixed an issue where Kinessa could get stuck on Ice Mines when using Transporter.
- Cards
- Headstrong
- Increased slow limit from 40/50/60/70% to 50/60/70/80% of base movement speed.
- Headstrong
- Legendary Cards
- Steady Aim
- Will no longer activate when hitting Deployables or Shields.
- Steady Aim
- Cards
- Tracking
- Renamed to Calibrate.
- Tracking
- Cards
- Reconfigure
- Fixed a condition where Reconfigure card was incorrectly granting ammo.
- Reconfigure
- Sniper Mode
- No longer deals bonus damage for a fully charged shot.
- Increased maximum damage from 1000 to 1200.
- Cards
- Beam Me Up
- Decreased Flight Speed Increase from 20/40/60/80% to 10/20/30/40%.
- Reconfigure
- Reworked.
- Activating Transporter generates 4/8/12/16 ammo.
- Beam Me Up
- Legendary Cards
- Eagle Eye
- [Weapon] Deal 50% increased damage with Headshots.
- Steady Aim
- [Sniper Mode] Hitting a fully charged shot will cause your next fully charged shot within 5s to deal 30% more damage.
- Suppression
- [Oppresor Mine] Multiple Oppressor Mines can now affect the same target and Oppressor Mines now slow for an additional 20%.
- Eagle Eye
- Oppressor Mine
- Now affected by Cooldown reduction, such as Chronos.
- Transporter
- Reduced Cooldown from 12 to 10s.
- Sniper Mode
- Updated description to reflect that kinessa gains 30% bonus damage for fully charged shots.
- Oppressor Mine
- Description updated to reflect that the increased damage from Sniper Rifle's Carbine mode is Bonus Damage.
- General
- Fixed issue where Kinessa's mine (and other projectiles) could be placed at the end of round 1 and persist to round 2.
- General
- Addressed an issue where tracers would not appear when looking below a certain angle.
- Sniper Rifle
- Reduced reload time from 2.2 to 2s.
- Cards
- *NEW* Headstrong
- [Armor] You cannot be slowed below 40/50/60/70%.
- *NEW* Headstrong
- Carbine
- Reduced damage from 200 to 150.
- Now Deals 30% increased damage to targets under the effect of Oppressor Mines.
- Transporter
- Increased Cooldown from 10 to 12s.
- Added a brief pause before the Transporter appears on screen to be thrown.
- Kinessa can no longer use other abilities while holding Transporter before throwing it.
- Cards
- *NEW* True Grit
- [Sniper Mode] Hitting an enemy with a fully charged shot heals you for 75/150/225/300.
- *NEW* Power Supply
- [Weapon] After getting a Kill Reload 8/16/24/32% faster for 5s.
- Lie in Wait
- Now applies in combat.
- Health per Second reduced from 100/200/300/400 to 50/100/150/200.
- *NEW* True Grit
- Transporter
- Updated targeter for transporter
- Cards
- Generator
- Fixed a bug where Rank 2 was not increasing the rate at which mines generated.
- Changed rate at which mines generated from 25/50/75/100% to 1.25/2.5/3.75/5s.
- Tracking
- Reworked.
- [Weapon] Hitting an enemy with your Carbine lowers the cooldown of Transporter by .25/.5/.75/1s.
- Open Season
- Reworked.
- [Sniper Mode] Your Sniper attacks reveal enemies for 1/2/3/4s.
- Generator
- Transporter
- Cooldown reduced from 12s ➞ 10s.
- Speed increased from 200 ➞ 300.
- General
- Movement abilities will no longer remove Crowd Control effects.
- Sniper Mode
- Damage decreased from 1200 ➞ 1000.
- Bonus damage reduced from 30% when fully charged ➞ 20% when fully charged.
- General
- Champion values were changed across the board.
- Transporter
- No longer goes to third person.
- Oppressor Mine
- No longer force her into combat when mines trigger on nearby enemies.
- General
- Reduced movement speed from 365 ➞ 360.
- Sniper Mode
- Adjusted maximum range of Sniper Mode to match draw distance.
- Transporter
- Fixed Knockup interrupting Transporter.
- Cards
- Critical Hits
- Reworked.
- Renamed to Beam Me Up.
- [Transporter] Increases the flight speed of Transporter by {20/40/60/80}%.
- Open Season
- Now only affects Kinessa.
- Duration reduced from {3/6/9/12}s ➞ {1/2/3/4}s.
- Tracking
- Duration reduced from {10/20/30/40}s ➞ {1/2/3/4}s.
- Now refreshes when Oppressor Mine ticks.
- Critical Hits
- Bonus Damage
- Hitting a target with a fully charged shot increases the damage of your next fully charged shot to any target by 10%. Has five stacks and lasts 5 seconds. Resets on a miss.
- General
- Reduced Movement Speed from 400 ➞ 365.
- Carbine
- Increased attack speed from .2 ➞ .15.
- Reduced Damage from 70 ➞ 65.
- Now has accuracy bloom from firing.
- Now has dynamic damage fall off.
- Updated reload animation.
- Reduced size of ground decals when hitting a surface.
- Reduced time that tracer shots linger after firing.
- Updated muzzle fire visual effects.
- Updated crosshair to circle.
- Oppressor Mine
- Now deal 4 damage every 0.2s while channeling on a target per mine.
- Slowing beams now correctly come from the top of the mine.
- Updated visual presentation of the slowing beams to be easier to identify at a distance.
- Sniper Mode
- Fixed an issue where kinessa could hit players outside of her sight range.
- Removed motion from the Sniper Mode tracer shot to make it more distinguishable from a distance.
- Sniper Mode tracer is now at its brightest instantly, and then fades to improve clarity.
- Transporter
- Fixed an issue where the teleport visual effects would not stick with Kinessa before the teleport takes place.
- Updated visual effects trail on the Transporter projectile to make it more noticeable during flight.
- The end portal visual effects now start playing immediately upon the Transporter locating a teleport location.
- Headhunter
- The audio trigger for Headhunter now travels further and is more noticeable.
- Headhunter now causes Sniper Mode to charge 50% faster for its duration.
- Cards
- Well Stocked
- Increase your maximum deployed mine count by {1/2/3/4}.
- Generator
- Mines Generate {1.5/3/4.5/6}s faster.
- Critical Hits
- Hitting an enemy in the upper third of their body dazes them for {1.5/3/4.5/6}s. 5s Cooldown.
- Well Stocked
- General
- Added improvements to reload sound.
- Oppressor Mine
- Now plays a confirmation sound when a new enemy champion is hit by Oppressor Mines with a brief cooldown before the sound will trigger again.
- Sniper Mode
- Fixed an issue where the timings would change when rapidly scoping in and out.
- Headhunter
- Added improvements to sound when firing Headhunter shots in Sniper Mode.
Cards
- Well Stocked
- Reduced maximum number of mines from {3/4/5/6} to {1/2/3/4}.
- Transporter
- Increased cooldown from 10s ➞ 12s.
- Updated ability description to correctly describe Transporters function
Cards
- Generator
- Changed category from "Weapon" to "Sniper Mode" in order to reflect that this card only affects Sniper Mode.
- Octoppressor
- Updated description.
- Sniper Rifle
- Updates have been made to Kinessa's rifle fire being too loud in some cases.
- Transporter
- Reduced the time it takes to charge your Transporter from 1.2s ➞ 0.6s.
- Increased the range of Transporter from 50 units ➞ 80 units.
- Fixed an issue with Transporting delay if mounting immediately afterwards.
Cards
- Critical Hits
- Increased damage bonus from {5/10/15/20}% to {10/20/30/40}%.
- No longer reduces Sniper Mode charge time.
- Generator
- Reintroduced as a Specialty card.
- [Weapon] Reduce the time it takes your Sniper Mode shots to fully charge by {1.5/3.0/4.5/0.6}s.
Cards
- Removed from the game:
- Generator, Steady
- Oppressor Mine
- Slow no longer stacks
Cards
- Removed from the game:
- Size of the Fight
- Critical Hits
- Now a Specialty card.
- Successful shots made to the upper half of an enemy character will deal 5/10/15/20% increased damage. Reduces time to fully charge by .20s.
- Well Stocked
- Now a Specialty card.
- You may have up to 3/4/5/6 Oppressor Mines active at once and reduce Oppressor Mine's cooldown by 4s.
- Transporter
- No longer persists in the world for a duration and instead immediately teleports Kinessa once it reaches it's max distance. Press and Hold "F" to increase the max deploy distance.
Cards
- Beam Me Up
- Removed from game.
- Restore
- Fixed a typo in the description for Restore IV.
- Steady
- Reduced damage from {8/16/24/32}% ➞ {5/10/15/20}%.
- Sniper Rifle
- Reduced damage from a fully charged shot from 880 ➞ 800
- Headhunter
- Reduced bonus damage from 100% ➞ 50%.
Cards
- Generator
- Reduced charge time from {0.15/0.30/0.45/0.60}s ➞ {0.1/0.2/0.3/0.4}s.
- Sniper Rifle
- Increased audio volume on weapon firing when heard at a distance.
- Transporter
- Transporter is now thrown instantly and does not require the player to hold down the ability to throw.
- Reactivating Transporter will teleport you to it with a faster channel time.
- Transporter now lasts for 30s.
- Reduced Cooldown to 10s.
- Fixed an issue where a traced outlined image of herself would persist.
Cards
- *NEW* Size of the Fight
- [Weapon] Your attacks made in Sniper Mode deal {2/4/6/8}% more damage for every 200 health more your opponent has than you.
- Critical Hits
- Reduced damage from {10/20/30/40}% ➞ {5/10/15/20}%.
- Steady
- Reduced damage from {15/30/45/60}% ➞ {8/16/24/32}%.
- Generator
- Reduced charge time reduction from 0.2/0.4/0.6/0.8 ➞ 0.15/0.3/0.45/0.6.
- Restore
- Reduced healing per rank from 20% ➞ 10%.
- Beam Me Up
- Increased Teleport Speed bonus per rank from 15% ➞ 20%.
- Snag
- Removed from the game.
- Scout Rifle
- Increased damage from 77 ➞ 97.
- Sniper Rifle
- Increased maximum damage from a full charge from 800 ➞ 880.
- Sniper Mode
- Removed voice cue playing while aiming down sight.
- Headhunter
- Fixed an issue where Headhunter would reveal stealthed targets.
Cards
- Beam Me Up
- Reduced the cast time reduction per rank from 25% ➞ 15%.
- Rank 1 now starts at 15%.
- Bob and Weave
- This card has been re-enabled.
Cards
- Removed from the game:
- Sniper Rifle
- Increased damage per shot from 70 ➞ 77.
- Oppressor Mine
- Fixed an issue where these could be deployed on a Siege Engine or Payload Cart.
- Sniper Mode
- Reduced the time to fully charge a sniper shot from 1.6s ➞ 1.4s.
- Transporter
- Updated description to state that Kinessa must hold F to deploy a new Transporter.
- Fixed an issue where visual effects would persist on Kinessa after she has used Transporter.
- Headhunter
- Your weapon shots no longer consume ammo for the duration.
Cards
- Steady
- Increased the damage bonus per rank from 10% ➞ 15%.
- Rank 1 starts at 15%.
- Generator
- Increased the charge reduction per rank from 0.1 ➞ 0.15.
- Rank 1 now starts at 0.15s.
- Beam Me Up
- Updated description to correctly reference Transporter.
- Fixed an issue where this card would stop working during a match.
- Channel time reduction increased to 25% per rank.
- Rank 1 now starts at 25% channel time reduction.
- Amplitude
- Increased range bonus per rank from 20% ➞ 30%.
- Rank 1 now starts at 30%.
- Lie in Wait
- Fixed an issue where Kinessa would get into a state where she had Health regen that was too high.
- Increased the heal bonus per rank from 50 ➞ 100.
- Rank 1 now starts at 100.
- Octoppressor
- This card now works properly.
- Open Season
- Increased reveal duration per rank from 3s ➞ 4s.
- Rank 1 now starts at 4s.
- Prodigy
- Increased movement speed bonus per rank from 20% ➞ 25%.
- Rank 1 now starts at 25%.
- Reconfigure
- Increased DOT reduction per rank from 20% ➞ 25%.
- Rank 1 now starts at 25%.
- Restore
- Increased the heal percent per rank from 10% ➞ 20%.
- Rank 1 now starts at 20%.
- Bob and Weave
- Increased move speed bonus per rank from 25% ➞ 40%.
- Rank 1 now starts at 40%.
- Kinessa was added to the game.
Removed Content[ | ]
Champions |
---|
Front Line |
Damage |
Support |
Flank |
- ↑ Thomas Holt on Twitter
- ↑ End Times Resistance Roster, YouTube
- ↑ End Times Magistrate Roster, YouTube
- ↑ Kinessa's kill taunt towards Skye
- ↑ Ena Lorenzo on ArtStation
- ↑ Category:Unused Kinessa Redesigns
- ↑ ThunderBrush on ArtStation
- ↑ Ena Lorenzo on ArtStation
- ↑ Kinessa Behind the Scenes, YouTube
- ↑ ThunderBrush on Twitter
- ↑ ThunderBrush on Twitter
- ↑ ThunderBrush on Twitter