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The Magistrate is a group in the world of Paladins. Led by Grand Magister Karne, the Magistrate is a powerful order of magic users consisting of former Paladins and skilled magicians, whose goal is to control magic. They have begun a campaign to conquer and be in command of the Realm, while also restricting magic to the common folk. The Magistrate has the ability to call all loyal royal houses to arms in a state of emergency when needed to combat any threat that contradicts their ambitions.

History[edit | edit source]

After peace was brought to the realm the Paladins were no longer needed. As they stepped down from governing the lands, Karne created the Magistrate: an assembly of ex-paladins and powerful sorcerers, led by the Paladin Karne himself as Grand Magister.

However, with the discovery of the crystals, their influence was threatened by this new power. Accidents and misuses of the crystal and the magic during the revolution gave the Magistrate the excuse it needed to banish crystal magic. The Grand Magister decided to outlaw crystals from anyone but themselves. Many agreed with Karne whether out of true belief in his words or out of fear of defying him.

They began raids and incursions across the land seizing any crystals they could find with merciless brutality to solidify their power. A great battle took place against the newly-formed Resistance where they were quickly overwhelmed the Magistrates’ military strength. Among the casualties was a powerful Stagalla shattered by a fierce commander. Though beaten, the Resistance did not dissipate and now a civil war has erupted. The Magistrate will not rest until the Resistance is destroyed and the crystals are theirs.

Known Members[edit | edit source]

House Aico[edit | edit source]


Paladins (aka Resistance)  •  Magistrate  •  House Aico  •  Abyssal Echoes  •  Abyssal Lords  •  Wekono  •  Bounty Hunters  •  The Abyss  •  The Eternal Pyre  •  The Cosmos  •  Nature Protectors  •  Neutral

Outer Tribunal  •  Paladins (Former)  •  Sentinels  •  Summer Court  •  The Eternal Pyre  •  Thousand Hands Guild  •  Warders  •  Darkness

Special Artifacts
Warder's Key  •  Warder's Relic  •  Eternal Pyre  •  Crystal-Powered Technology

The Realm
Abyss  •  Abyssal Spire  •  Crosswind Hold  •  Deepwerks  •  Enchanted Forest  •  Glacier Keep  •  Greenwood  •  Ruby Throne  •  Red River  •  Seris (Village)  •  Temple Isle  •  The Eight Oceans

Abyssal Creatures  •  Ancient  •  Animal  •  Construct  •  Transformed  •  Dragon  •  Deities  •  Dwarf  •  Spirit  •  Elemental  •  Elf  •  Faerie  •  Goblin  •  Gorlock  •  Human  •  Leipori  •  Orc  •  Ska'drin  •  Stagalla  •  Tigron  •  Undead  •  Vulpin  •  Wyrin

Dragon Scourge  •  First Scourge  •  Second Scourge  •  Golden Age  •  Discovery of Crystals  •  Civil War  •  Koga's Revenge  •  Destruction of Seris  •  The Fight of Ascension Peak  •  Warders Return  •  The Fight of the Shattered Desert  •  Shattered Goddess Return  •  The Summoning of Raum