Map Features

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Map elements, commonly known as "Hazards" or "Special Features", can take many forms depending on the various hazards in each individual map and likewise can be used as a weapon or deterrent against the enemy team. Almost all map features grant a tactical advantage to those mindful of them. Awareness of these elements can not only prevent needless (and potentially embarrassing) deaths on all levels of play, but can even be taken advantage of to bait or push enemies into a quick demise.

Instant-Death Hazards[edit | edit source]

Hazards typically cause instant death regardless of a Champion's health. They also affect players who are under the effects of invincibility or any sort of resistance effects.

Cliff Ledges[edit | edit source]

Cliff Ledge of Ascension Peak (right side)
Cliff Ledge of Snowfall Junction (left side)

Present on almost every map, making champions with knockback abilities ideal for easy eliminations. Champions that lack flight/teleportation abilities are susceptible to being launched off the map without having any sort of means for recovery...

Maps With Cliff Ledges[edit | edit source]

Siege maps

Onslaught maps

TDM maps


Deadly Waters[edit | edit source]

Deadly Water of Marauder's Port

The waters that surround these maps are deadly to the touch and have the same kill mechanics as those of a cliff ledge, making champions with knockback abilities ideal for easy eliminations. Champions that lack flight/teleportation abilities are susceptible to being launched off the map without having any sort of means for recovery...

Maps with Deadly Waters[edit | edit source]


Drilling Mechanism[edit | edit source]

Drilling Mechanism on Splitstone Quarry

Kills champions on contact, making champions with Knockback abilities ideal for forcing other players into the spinning blades of the machinery and back to base after waiting out the respawn timer...

Maps With Drilling Mechanisms[edit | edit source]


Flowing Lava[edit | edit source]

Flowing Lava on Splitstone Quarry

Kills champions on contact, making champions with Knockback abilities ideal for forcing other players into the molten hazard and back to base after waiting out the respawn timer...

Maps With Flowing Lava[edit | edit source]


Non-Instant Death Hazards[edit | edit source]

These environmental hazards do not kill players instantly, but can eventually cause environmental death.

Runic Fire/Burning Grounds[edit | edit source]

Burning Grounds on Shattered Desert

Rapidly deals damage over time while standing on them. Mostly to prevent camping in certain areas or attempts to exit the map.

Maps with Burning Grounds[edit | edit source]


Special Map Features[edit | edit source]

While not lethal to Champions, these map elements can turn the tide in favor for those who are aware of them and use them to their full functionality.

Portals[edit | edit source]

Portal on Timber Mill

Entering a portal will teleport a champion to a predetermined exit point, making them ideal for ease of access to locations that would normally take awhile to get to on foot.

Maps with Portals[edit | edit source]


Side Gates[edit | edit source]

Side Gate of Ice Mines

Exclusive to Ice Mines. Once the point is captured by either team, these gates will lower during the "Payload Push" phase. After the round ends, the gates close. This limits how much a defending team can zone, and allows attackers get back to the payload faster.

Maps with Side Gates[edit | edit source]


Elevators[edit | edit source]

Elevator on Foreman's Rise

Standing on one will lift the champion standing on it to a higher location, opening new possibilities for them in terms of attack or other strategies. Unless your champion has any sort of flight/teleportation abilities, using the elevators is the only way to get up to most of the higher up points.

Maps with Elevators[edit | edit source]


Jump Pads[edit | edit source]

Jump Pad and Power-Up on Abyss

These purple pads will launch any champion that comes in contact with them in the direction they were moving upon touching them. Usually to a higher platform.

Maps with Jump Pads[edit | edit source]

Power-Ups[edit | edit source]

These pick ups marked by it's distinct ring design will grant full Ultimate charge to the champion that picks it up.

Details[edit | edit source]

  • Provides 100% Ultimate Charge to the Champion who picks it up
  • Initially spawns 40 seconds into the match.
  • Respawns every 60 seconds when picked up.

Maps with "Power-Ups"[edit | edit source]


Anti-Gravity Crystal of Warder's Gate

Anti-Gravity Crystals[edit | edit source]

Anti-Gravity Crystals let the champions who enter their radius to slowly fly upwards. After that, they glide back to the ground, they appear exclusively on one single map at the moment.

Maps with Anti-Gravity Crystals[edit | edit source]


Quicksand[edit | edit source]

Quicksand reduce the player's movement speed.

Maps with Quicksand[edit | edit source]


Retired[edit | edit source]

Stealth Grass[edit | edit source]

Stealth Grass was large grass on the maps, which allowed the player to effectively stealth from the battle so the player could maybe wait for cooldowns, Out of Combat heal or line up a shot.

Maps with Stealth Grass[edit | edit source]



Gameplay
General
Common terms  Bullet.png  Eliminations  Bullet.png  Controls  Bullet.png  Voice Guided System  Bullet.png  Zoning

Champions
Abilities → Ability  Bullet.png  Movement Ability  Bullet.png  Ultimate Ability  Bullet.png  Talents  Bullet.png  Items → Credits
Damage Types → Area or Direct Damage  Bullet.png  Burst Damage  Bullet.png  Damage over Time  Bullet.png  Poke Damage  Bullet.png  Sustained Damage  Bullet.png  True Damage
Effects → Deployables  Bullet.png  Immunity  Bullet.png  Shields  Bullet.png  Status Effects  Bullet.png  Stealth  Bullet.png  Cards

Game Modes
Capture Point  Bullet.png  Payload

Maps
Map Features  Bullet.png  Callouts

Game Mechanics
Advanced Mechanics  Bullet.png  Comeback Mechanic  Bullet.png  Diminishing returns  Bullet.png  Headshot  Bullet.png  Out of Combat  Bullet.png  Overtime  Bullet.png  Respawn

End of the Game
Accolades  Bullet.png  Top Play