Paladins Wiki
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! align="left" width=25% |Map !! width=15% |Mode !! width=25% |Release !! width=35% |Final Map
 
! align="left" width=25% |Map !! width=15% |Mode !! width=25% |Release !! width=35% |Final Map
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|[[Dark Crossing|Dark Crossing v2]] || [[Siege]] || [[Paladins Version 2.05|Paladins 2.05]] ||
 
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|[[Sand Bridge|Sand Bridge v2]] || [[Siege]] || [[Paladins Version 2.05|Paladins 2.05]] ||
 
|[[Sand Bridge|Sand Bridge v2]] || [[Siege]] || [[Paladins Version 2.05|Paladins 2.05]] ||

Revision as of 18:47, 8 June 2019

GameMode TestMaps

Maps are areas in the realm of Paladins where most of the fighting takes place. Each Map has its own special, distinctive elements that make it unique.

There are several Maps, each one designed to be played with certain Game Modes in mind.

Siege maps

Each Siege map have callouts for different locations around the map.

These are the maps that Siege and Ranked can be played in:

Loading Isle
Frog Isle
Siege
Transparent-Maps
Loading Jaguar Falls
Jaguar Falls
Siege
Transparent-Maps
Loading BeachV2
Serpent Beach
Siege
Transparent-Maps
Loading NRIgloo
Frozen Guard
Siege
Transparent-Maps
Loading NRMines
Ice Mines
Siege
Transparent-Maps
Loading Village
Fish Market
Siege
Transparent-Maps
Loading SpiralV2
Timber Mill
Siege
Transparent-Maps
Loading Castle
Stone Keep
Siege
Transparent-Maps
Loading Atrium
Brightmarsh
Siege
Transparent-Maps
Loading Quarry
Splitstone Quarry
Siege
Transparent-Maps
Loading AscensionPeak
Ascension Peak
Siege
Transparent-Maps
Loading DragonSiege
Warder's Gate
Siege
Transparent-Maps
Loading ShatteredDesert
Shattered Desert
Siege
Transparent-Maps
Loading Bazaar
Bazaar
Siege
Transparent-Maps
Loading Dawnforge
Dawnforge
Siege
Transparent-Maps

Onslaught maps

These are the maps that Onslaught can be played in:

Loading TropicalArena
Primal Court
Onslaught
Transparent-Maps
Loading Quarry Onslaught
Foreman's Rise
Onslaught
Transparent-Maps
Loading Archives
Magistrate's Archives
Onslaught
Transparent-Maps
Loading MaraudersPort
Marauder's Port
Onslaught
Transparent-Maps

Team Deathmatch maps

These are the maps that Team Deathmatch can be played in:

Loading IceArena
Snowfall Junction
TDM
Transparent-Maps
Loading TradeDistrict
Trade District
TDM
Transparent-Maps
Loading Abyss
Abyss
TDM
Transparent-Maps
Loading Throne
Throne
TDM Custom
Transparent-Maps
Loading DragonsArena
Dragon Arena
TDM
Transparent-Maps

Other maps

These maps are found in the Training mode screen:

Loading TestMaps
Loading ShootingGallery.png
Paladins CB29
Transparent-Maps
Loading TestMaps
Loading Tutorial.png
Paladins CB35
Transparent-Maps

Removed maps

Payload maps

The Game Mode Payload was removed from the game in the Paladins OB65 update.

These are the maps that Payload could be played in:

Loading TestMaps
Loading Payload Forest.png
Paladins CB12
Transparent-Maps
Loading TestMaps
Loading Payload Ruins.png
Paladins CB19
Transparent-Maps
Loading TestMaps
Loading FrostbiteCaverns.png
Paladins CB27
Transparent-Maps

Test maps

Test maps after release

These maps are still in early development but can be played through the Test queue, where players can give feedback.
Some of the test queue maps eventually became current maps.

Map Mode Release Final Map
Dark Crossing v2 Siege Paladins 2.05
Sand Bridge v2 Siege Paladins 2.05
Eastwatch v3 Siege Paladins 2.05
Waterway v4 Siege Paladins 2.04
Moss Garden v2 Siege Paladins 2.04
Undercity v2 Siege Paladins 2.04
Salt v2 Siege Paladins 2.04
Thrones v2 Siege Paladins 2.01 Bazaar
Deathgate Siege Paladins 1.9 Shattered Desert
Thrones Siege Paladins 1.9 Bazaar
Arid Siege Paladins 1.8
Hangar 18 Siege Paladins 1.8
Rush Siege Paladins 1.8

Test maps during beta

This is a list of the maps that at one point or another were available for play in the Test queue during beta.
Some of the test queue maps eventually became current maps.

Map Mode Release Final Map
Waterway v3 Siege Paladins OB64
Eastwatch v2 Siege Paladins OB64
Arid v3 Siege Paladins OB64
Supa Rift v2 Siege Paladins OB63 Warder's Gate
Triumph Siege Paladins OB62
Bash Siege Paladins OB61
Salt Siege Paladins OB60
District v3 Siege Paladins OB59
Eastwatch Siege Paladins OB58
Waterway v2 Siege Paladins OB57
Vex Onslaught Paladins OB56
Toxic Onslaught Paladins OB56
Shade Onslaught Paladins OB55 Magistrate's Archives
Tilted Onslaught Paladins OB54 Foreman's Rise
Sierra Siege Paladins OB53
Sewers Siege Paladins OB52
Supa Rift Siege Paladins OB51 Warder's Gate
Bend Siege Paladins OB50
Arid v2 Siege Paladins OB49
Sand Bridge Siege Paladins OB47
Waterway Siege Paladins OB47
Sunken City Siege Paladins OB46 Ascension Peak
Moss Garden Siege Paladins OB46
Salty Springs Siege Paladins OB46
Dark Crossing Siege Paladins OB45
Grotto v2 Siege Paladins OB45 Splitstone Quarry
Arid Siege Paladins OB45
Forward Payload Paladins OB44
District v2 Siege Paladins OB44
Stride v2 Siege Paladins OB44
Grotto Siege Paladins OB43 Splitstone Quarry
Stride Siege Paladins OB42
Atrium Siege Paladins OB41 Brightmarsh
Undercity Siege Paladins OB41
District Siege Paladins OB41

Trivia

There were originally three very large maps called Temple Isle, Glacier Keep, and Enchanted Forest. Prior to open beta, they were reworked and divided into smaller maps.


Paladins

About the Game  •  Champions  •  Cards  •  Items  •  Game Modes  •  Maps  •  Ranked  •  Awards  •  Voice Guided System  •  Cosmetic Items  •  Treasure Chests  •  Event Pass  •  Quests  •  Patch notes


Gameplay

General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Champions
Abilities → Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
Effects → Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth

Playstyle
Cards  •  Talents  •  Items Credits

Game Modes
Game Modes  •  Capture Point  •  Payload

Maps
Maps  •  Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen