Out of Combat

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Out of Combat is a Gameplay Mechanic in Paladins.

Activation[edit | edit source]

To activate the Out of Combat mechanic, a player must spend 5 seconds without:

  • Taking or dealing damage.
  • Using their weapon.
  • Using abilities that count as weapon attacks.

An exception to this is Kinessa's Oppressor Mine which will enter neither target nor Kinessa into combat.

Effects[edit | edit source]

If a Champion's health isn't full, a bar under the player's health bar will be displayed to indicate how long until that Champion is considered Out of Combat. Once they're Out of Combat, their current health will be regenerated by 300 HP + 4% of their maximum health, per second.

Interaction[edit | edit source]

The following features interact with the Out of Combat mechanic:

Champion Source Description
Champion Generic Icon.png
All Champions
Card Veteran.png
Veteran
Heal for an additional {4|4}% of your max Health every second when out of combat.
Champion Evie Icon.pngTransparentChampion-icon.png
Evie
Card Stand Still.png
Keep Moving
Increase movement speed when Out of Combat by {5|5}%.
Champion Maeve Icon.pngTransparentChampion-icon.png
Maeve
Card Predation.png
Predation
Gain {10|10}% increased Movement Speed when Out of Combat.
Champion Skye Icon.pngTransparentChampion-icon.png
Skye
Card Slip Away.png
Slip Away
Gain {3|3}% movement speed when Out of Combat.
Champion Willo Icon.pngTransparentChampion-icon.png
Willo
Card Fauna.png
Fauna
Gain {8|8}% Movement Speed when Out of Combat.
Champion Ying Icon.pngTransparentChampion-icon.png
Ying
Card Disappear.png
Disappear
Gain {7|7}% Movement Speed when Out of Combat.


Gameplay
General
Common terms  Bullet.png  Eliminations  Bullet.png  Controls  Bullet.png  Voice Guided System  Bullet.png  Zoning

Champions
Abilities → Ability  Bullet.png  Movement Ability  Bullet.png  Ultimate Ability  Bullet.png  Talents  Bullet.png  Items → Credits
Damage Types → Area or Direct Damage  Bullet.png  Burst Damage  Bullet.png  Damage over Time  Bullet.png  Poke Damage  Bullet.png  Sustained Damage  Bullet.png  True Damage
Effects → Deployables  Bullet.png  Immunity  Bullet.png  Shields  Bullet.png  Status Effects  Bullet.png  Stealth  Bullet.png  Cards

Game Modes
Capture Point  Bullet.png  Payload

Maps
Map Features  Bullet.png  Callouts

Game Mechanics
Advanced Mechanics  Bullet.png  Comeback Mechanic  Bullet.png  Diminishing returns  Bullet.png  Headshot  Bullet.png  Out of Combat  Bullet.png  Overtime  Bullet.png  Respawn

End of the Game
Accolades  Bullet.png  Top Play