Out of Combat

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Out of Combat is a Gameplay Mechanic in Paladins.

Activation[edit | edit source]

To activate the Out of Combat mechanic, a player must spend 5 seconds without:

  • Taking or dealing damage.
  • Using their weapon.
  • Using abilities that count as weapon attacks.

An exception to this is Kinessa's Oppressor Mine which will enter neither target nor Kinessa into combat.

Effects[edit | edit source]

If a Champion's health isn't full, a bar under the player's health bar will be displayed to indicate how long until that Champion is considered Out of Combat. Once they're Out of Combat, their current health will be regenerated by 300 HP + 4% of their maximum health, per second and there will also be an indication sound in the background playing until the champion has their health fully restored.



Interaction[edit | edit source]

The following features interact with the Out of Combat mechanic:

Champion Source Description
Champion Generic Icon.png
All Champions
Card Veteran.png
Veteran
Heal for an additional {5|5}% of your max Health every second when out of combat.
Champion Skye Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Skye
Card Slip Away.png
Slip Away
Increase your Movement Speed by {7|7}% while Out of Combat.
Champion Willo Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Willo
Card Fauna.png
Fauna
Increase your Movement Speed by {8|8}% while Out of Combat.
Champion Ying Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Ying
Card Disappear.png
Disappear
Increase your Movement Speed by {7|7}% while Out of Combat.


Gameplay
General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Abilities → Ability  •  Movement Ability  •  Ultimate Ability  •  Talents  •  Items → Credits
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Poke Damage  •  Sustained Damage  •  True Damage
Effects → Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth  •  Cards

Game Modes
Capture Point  •  Payload

Maps
Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Comeback Mechanic  •  Diminishing returns  •  Headshot  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen