0.44 - Legends of the Realm | February 22, 2017
Season 1
Take your first steps into a new realm with powerful Legendary Cards. Season 1 brings about new ways to customize your play style, a brand new game mode that is not for the faint of heart, along with an overhaul to card crafting and looting.
Legendary Cards
- Legendary cards are now available for all Champions. These cards are not placed inside of a loadout, but instead are selected at the start of the match and bring powerful benefits to each champion.
- Players now select one of their Legendary cards along with their loadout to further customize their play experience.
- Just like loadouts, once selected the Legendary card is locked in for the duration of the match.
- Legendary cards do not have any ranks.
- Champions each have 3 Legendary cards to choose from.
Card Crafting & Essence
- Radiant Chests are now purchasable for the cost of 2,500 Gold.
- Radiant Chests no longer drop Gold or provide Gold for duplicate items.
- A brand new type of currency called Essence will be given for duplicate items in the Radiant Chest.
- All loadout cards and Legendary cards are now unlocked using Essence.
- Loadout cards now have a rarity - ranging between Common, Rare, and Epic.
- Example:
- Onslaught I, Onslaught II, Onslaught III, and Onslaught IV are the RANKS of the card "Onslaught".
- Onslaught (and all ranks of it) is an Epic card, where Epic is its RARITY.
- As before, when a card is unlocked it also unlocks all ranks of the card.
- Example:
- The Loadout screen has been updated to show previews of loadout points spent.
Scoreboard
- The in-match scoreboard has been updated to show each champion's selected Legendary card.
- A new “Overview” section has been added to the scoreboard that shows a loadout summary for each player that shows the amount of loadout points placed into each category.
New Game Mode: Survival
Team up with your friends to see who can survive the longest in the newest game mode, Survival. Survival is a permanent death five on five round based mode where death fog creeps in from the edge of the map, forcing teams to engage until one team is left standing.
- Survival is played on smaller maps in a best of 5 round based format.
- A short delay after each round begins, deathly fog will set in from the edges of the map as it closes in on the Epicenter.
- Once the death fog reaches the Epicenter, it will pause for 60s creating a final fight to the death.
- Death fog deals a percentage of a champion's maximum health, and travels through all shields and damage reduction. The death fog is unbiased - it will kill all champions at the same rate and stops for no one.
- If a player dies during the round, they will not respawn until the next round.
- Survival is available on two maps:
- Primal Court
- Snowfall Junction
General
- MISC
- Crosshair type may now be edited in the Gameplay section of the Settings Menu. This is a global override and will apply to all champions. Extended champion specific features are planned to be added in a future patch.
- BUG FIXES
- Fixed an issue where Drogoz lose 30% of his Ultimate charge at round end.
- Fixed Reticle Color option to now show the correct option while in game.
Customizations
Drogoz
- Dreadhunter Drogoz
- Head
- Dreadhunter's Crest
- Body
- Dreadhunter
- Weapon
- Dreadhunter's Maw
- Voice Pack
- Dreadhunter
- Head
Maps
- GENERAL
- Survival maps
- Primal Court
- Snowfall Junction
- Test Map Queue
- The Test Queue now has two new maps available.
- Frog Isle REDO (Siege)
- Forward - a test Payload Mode map
- Survival maps
- MAP BUG FIXES
- Ice Mines
- The outer railing by the capture point Ice Mines no longer slides players off.
- Frozen Guard
- Fixed a tree exploit along the payload route.
- Ice Mines
Champions - Balance/Updates/Fixes
General
- Updated the artwork for most cards.
Androxus
- Defiance
- Increase accuracy from 75% to 82%.
- Cards
- Patience
- Reworked.
- Renamed to Elusive.
- Gain 10/20/30/40% Movement Speed for 2s after using Nether Step.
- Patience
- Legendary Cards
- Dark Stalker
- [Nether Step] Nether Step now has 3 separate charges and is no longer linked.
- Godslayer
- [Reversal] Reversal now always fires back and does a minimum of 800 damage.
- Heads Will Roll
- [Weapon] Deal 50% increased headshot damage.
- Dark Stalker
Barik
- Blunderbuss
- No longer provides bonus damage to targets marked by your Turret.
- Reduced fall-off from 80 to 85.
- Reduced minimum damage at maximum fall-off range from 10 to 50%.
- Cards
- Another Man's Treasure
- Renamed to One Man's Treasure.
- Another Man's Treasure
- Legendary Cards
- Architectonics
- [Turret] Turrets are now empowered.
- Fortify
- [Barricade] Barricade gains 4000 Health.
- Tinkerin
- [Weapon] Enhance Barik's Blunderbuss.
- Architectonics
Bomb King
- Detonate
- No longer grants bonus damage for hitting the same target with multiple detonated sticky bombs.
- Grumpy Bomb
- No longer deals bonus damage to shields.
- Cards
- Accelerant
- Reworked.
- Renamed to Explosive Entrance.
- Activating Poppy Bomb Heals you for 50/100/150/200.
- Doomsday
- Reworked
- Activating Grumpy Bomb heals you for 50/100/150/200.
- Royal Decree
- Fixed an issue where rank 3 of this card was not increasing Reload Speed.
- Accelerant
- Legendary Cards
- Accelerant
- [Poppy Bomb] Increase the self Knockback of Poppy Bomb by 60%.
- Chain Reaction
- [Detonate] When hitting an enemy with multiple bombs, each bomb after the first will deal 30% more damage.
- Demolition
- [Grumpy Bomb] Grumpy Bomb destroys all shields when it explodes.
- Accelerant
Buck
- Net Shot
- No longer grants bonus damage after hitting net shot.
- Cards
- Speed Loader
- Renamed to Street Sweeper.
- Speed Loader
- Legendary Cards
- Bounce House
- [Heroic Leap] Heroic Leap now has 2 charges.
- Bulk Up
- [Recovery] Recovery heals for 600 more instantly.
- Ensnare
- [Net Shot] Net Shot grants 40% bonus damage for as long as the target is slowed.
- Bounce House
Cassie
- Dodge Roll
- No longer grants bonus damage for your next shot.
- Disengage
- No longer grants bonus damage for your next hit after Disengage.
- Legendary Cards
- Big Game
- [Disengage] Your first shot against an aerial target hit by disengage will deal bonus damage equal to 30% of their Max Health.
- Exaction
- [Dodge Roll] Deal 40% bonus damage for your next shot after Dodge Roll.
- Impulse
- [Blast Shot] Increase the damage of Blast Shot by 300.
- Big Game
Drogoz
- Rocket Launcher
- Damage reduced from 950 to 850.
- Thrust
- No longer grants bonus damage after using Thrust.
- Cards
- Reciprocate
- Renamed to Altitude.
- Spitfire
- Decreased Cooldown Reduction from 0.5/1/1.5/2 to 0.25/.5/.75/1s for every shot hit.
- W.Y.R.M. Jets
- Reworked.
- Renamed to Apex Predator.
- Gain 7/14/21/28% Crowd Control Reduction.
- Reciprocate
- Legendary Cards
- Combustible
- [Fire Spit] Fire Spit now knocks back and deals an additional 30% of its damage to targets hit over 2s.
- Fusillade
- [Weapon] Direct shots deal 50% more damage.
- W.Y.R.M. Jets
- [Armor] Increase the Flight Speed of Booster by 65%.
- Combustible
Evie
- Ice Block
- No longer provides bonus damage to marked targets.
- No longer applies a slowing field to targets nearby upon ending.
- Cards
- Over The Moon
- Reworked.
- Renamed to Cantrip.
- Gain 1/2/3/4 ammo when you activate Soar.
- Wormhole
- Reworked.
- Renamed to Riftwalk.
- Gain 8/16/24/32% Movement Speed for 2s after using Blink.
- Reprieve
- Reworked.
- Renamed to Howling Gale.
- Gain 10/20/30/40% Movement Speed for 4s after Ice Block ends.
- Frigid Field
- Reworked.
- Gain 5/10/15/20% Damage Reduction for 2s when Ice Block ends.
- Over The Moon
- Legendary Cards
- Over the Moon
- [Soar] Reduce the Cooldown of Soar by 5s.
- Reprieve
- [Ice Block] Heal 600 health per second during Ice Block.
- Wormhole
- [Blink] Blink may be used a second time within 4s to return to the initial casting location.
- Over the Moon
Fernando
- Fireball
- No longer grants bonus damage for hitting multiple targets with Fireball.
- Cards
- Evolve
- Renamed to Cavalier.
- Dire Need
- Reworked.
- Gain 5/10/15/20% Movement Speed while using Shield.
- Evolve
- Legendary Cards
- Aegis
- [Shield] Your Shield has an infinite Duration and the Cooldown is reduced to 8s.
- Formidable
- [Armor] Regenerate 40% of your maximum health over 3s when you fall below 15% of your max HP.
- Scorch
- [Fireball] Fireball deals 30% more damage and 30% more for each additional target hit.
- Aegis
Grohk
- Shock Pulse
- Bounce damage increased from 75 to 125.
- Legendary Cards
- Maelstrom
- [Shock Pulse] When your inhand deals damage reduce cooldown of shockpulse by 0.1s and Shock Pulse bounces 4 more times.
- Totemic Ward
- [Healing Totem] Allies healed by Healing Totem receive CC Immunity for 2s.
- Wraith
- [Armor] If you would have died, ghost walk instead and heal for 15%.
- Maelstrom
Grover
- Cards
- Pick Up
- Reworked.
- Hitting an enemy with Crippling Throw reduces the cooldown of Vine by 1/2/3/4s.
- Over Growth
- Reworked.
- Dropping below 15/30/45/60% of your max health will reduce the Cooldown of Vine by 100%.
- Pick Up
- Legendary Cards
- Deep Roots
- [Crippling Throw] Crippling throw now also Roots.
- Ferocity
- [Weapon] Increase your damage scaling over distance by 30%.
- Rampant Blooming
- [Blossom] Healing allies with Blossom will heal them for an additional 160 Health per second for 4s.
- Deep Roots
Kinessa
- Sniper Mode
- No longer deals bonus damage for a fully charged shot.
- Increased maximum damage from 1000 to 1200.
- Cards
- Beam Me Up
- Decreased Flight Speed Increase from 20/40/60/80% to 10/20/30/40%.
- Reconfigure
- Reworked.
- Activating Transporter generates 4/8/12/16 ammo.
- Beam Me Up
- Legendary Cards
- Eagle Eye
- [Weapon] Deal 50% increased damage with Headshots.
- Steady Aim
- [Sniper Mode] Hitting a fully charged shot will cause your next fully charged shot within 5s to deal 30% more damage.
- Suppression
- [Oppresor Mine] Multiple Oppressor Mines can now affect the same target and Oppressor Mines now slow for an additional 20%.
- Eagle Eye
Maeve
- General
- Reduced Movement Speed from 400 to 385.
- Pounce
- Increased Cooldown from 8 to 10s.
- Cards
- Scamper
- Maeve now gains Movement speed when activating Pounce, and the duration has been increased to 3s.
- Sixth Sense
- Reworked.
- Gain 5/10/15/20% Damage reduction for 2s after using Pounce.
- Scamper
- Legendary Cards
- Artful Dodger
- [Nine Lives] Activating Nine Lives cleanses all Crowd Control and Damage over Time effects.
- Cat Burglar
- [Armor] You can jump while airbourne a third time.
- Rogue's Gambit
- [Armor] Eliminations reset the Cooldown of Pounce.
- Artful Dodger
Makoa
- Dredge Anchor
- No longer grants bonus damage to your next shot after hitting an enemy with Dredge Anchor.
- Cards
- Leviathan
- Reworked.
- Renamed to Ebb and Flow.
- Upon reaching 40% health the Cooldown of Shell Spin is reduced by 25/50/75/100%.
- Leviathan
- Legendary Cards
- Half Shell
- [Shell Shield] Shell Shield is now placed on the ground and is not channeled.
- Leviathan
- [Armor] Gain 1500 health.
- Pluck
- [Dredge Anchor] Gain 80% bonus damage on your first shot after hitting an enemy with Dredge Anchor.
- Half Shell
Mal'Damba
- Dread Serpent
- No longer causes enemies to take 20% increased damage.
- Legendary Cards
- Ripened Gourd
- [Gourd] Gourd now slows enemies in the area for 40%.
- Spirit's Chosen
- [Mending Spirits] Healing a target already affected by Mending Spirit's HoT heals for a flat 300.
- Wekono's Wrath
- [Dread Serpent] Dread serpent causes enemies to take 20% increased damage.
- Ripened Gourd
Pip
- Explosive Flask
- No longer grants bonus damage after hitting an enemy with Explosive Flask.
- Healing Potion
- Re-activating Healing Potion in flight detonates it.
- Cooldown now starts when the potion is detonated or hits a surface.
- Cards
- Guile
- Renamed to Smithereens.
- Guile
- Legendary Cards
- Acrobatics
- [Weightless] You can now double jump during Weightless and increases the duration of Weightless by 1s.
- Catalyst
- [Explosive Flask] Targets hit with Explosive Flask are marked for 3s and take 40% damage from your weapon shots.
- Mega Potion
- [Healing Potion] Healing potion heals for twice as much, but has double the cooldown.
- Acrobatics
Ruckus
- Repulsor Field
- Damage Reduction reduced from 50% to 30%.
- Can now be used when not standing on the objective.
- Cards
- Extended Magazine
- Fixed a bug where this card was restoring less ammo than intended.
- Heat Diffuser
- Renamed to Refraction.
- Alternator
- Renamed to Opulence.
- Extended Magazine
- Legendary Cards
- Aerial Assault
- [Advance] Advance gains a 3rd charge. Standing still causes Ruckus to jet upwards.
- Flux Generator
- [Repulsor Field] When used on the objective, Repulsor Field is twice as powerful.
- Recycler
- [Weapon] Gain 100 ammo.
- Aerial Assault
Sha Lin
- Legendary Cards
- Desert Shadow
- [Withdraw] Increase the Stealth duration of Withdraw by 3s.
- Recurve
- [Weapon] Draw your bow 15% faster.
- Shifting Sands
- [Heat Haze] Gain 100% Lifesteal during Heat Haze.
- Desert Shadow
Skye
- Poison Bolts
- No longer grants bonus weapon damage when hitting enemies with Poison Bolts.
- Smoke Screen
- Increased radius from 15 to 25ft.
- Cards
- Preparation
- Reworked.
- Renamed to Twilight Armor.
- Gain 7/14/21/28% Crowd Control Reduction.
- Pollute
- Renamed to Poisoner.
- Smother
- Reworked.
- Renamed to Healing Vapors.
- Grants 100/200/300/400 Health over 4s when entering Smoke Screen.
- Preparation
- Legendary Cards
- Debilitate
- [Poison Bolts] Deal 20% more damage to targets hit by Poison Bolts.
- Preparation
- [Armor] Reduce all cooldowns by 100% when getting a kill or elimination.
- Surprise Attack
- [Hidden] Deal 300 bonus damage on your first shot out of Hidden.
- Debilitate
Torvald
- Recharge
- Fixed an issue where Recharge would draw from Androxus' Reversal.
- Legendary Cards
- Alternating Current
- [Recharge] Increase Recharge's duration by 1.5s.
- Direct Current
- [Runic Blast] Increase the duration of Runic Blast by 1s.
- Field Study
- [Protection] Allies affected by Protection gain +40% damage while it is active.
- Alternating Current
Tyra
- Legendary Cards
- First Blood
- [Weapon] Gain 20% Lifesteal.
- Hunting Party
- [Hunter's Mark] Hunter's Mark's damage increase now also benefits allies.
- Mercy Kill
- [Nade Launcher] Nade Launcher deals up to 100% additional damage based on the target's missing health.
- First Blood
Viktor
- Assault Rifle
- Updated description to indicate that Viktor deals 40 bonus damage per shot on his first 4 shots instead of 50.
- Legendary Cards
- Cardio
- [Hustle] Heal for 250 health per second during Hustle.
- Firefight
- [Weapon] Gain 30% bonus damage while Hip Firing.
- Gunnery
- [Iron Sights] Gain 15% bonus damage while using Iron Sights.
- Cardio
Ying
- Illusory Mirror
- No longer deals bonus damage when hitting all 5 shots on the same target.
- Shatter
- No longer increases the damage of subsequent shatters.
- Cards
- Fracture
- No longer requires illusions to be in line of sight.
- Fracture
- Legendary Cards
- Focusing Lens
- [Weapon] Deal 200 extra damage if you hit all 5 shots on the same target.
- Lifelike
- [Illusion] Illusions can now target two allies when healing.
- Resonance
- [Shatter] If an illusion is killed or expires, it triggers a Shatter explosion dealing 500 damage.
- Focusing Lens