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Paladins Beta Version 0.67.2519

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0.67 - The Realm Restored | March 7, 2018[edit | edit source]

BETA EXPECTATIONS

General[edit | edit source]

The Cards Unbound system has been removed from the game.

Overview[edit | edit source]

  • Players will receive Currency Gold.png Gold and Currency VIP.png VIP Points for extra copies of cards from the Unbound System.
  • Players now have all Loadout Cards unlocked at the start.
  • Cards now have 5 Levels instead of 10.
  • Players will create their Loadouts with a 15 Point System.

Compensation[edit | edit source]

Developer Comments: With the removal of Cards Unbound, we will be compensating players the Gold equivalent for all duplicate cards acquired through Radiant and Champion Chests. As an added bonus, we’ll be awarding players VIP Points for their duplicate cards. With the removal of various Card Chests, all Paladins players will start on an even playing field in all of our game modes, with no more grind or monetization around loadout card acquisition.

  • The following Chests have been removed from the game:
  • Players will receive the following for each card duplicate they have acquired:
    • 625 Currency Gold.png Gold per Duplicate
  • As a Bonus, Players will receive the following for each card duplicate they have acquired:
  • Players will receive the following for each chest in their inventory:
  • VIP Tier Rewards
  • Twitch Prime Rewards
  • Daily Login Rewards
  • Strix Skin Bundle Refund
    • Players who purchased the Strix Skin Bundle will receive a partial refund with the removal of Champion Chest.png Champion Chests and Legendary Champion Chest.png Legendary Champion Chests.
  • Terminus Skin Bundle Refund
    • Players who purchased the Terminus Skin Bundle will receive a partial refund with the removal of Champion Chest.png Champion Chests and Legendary Champion Chest.png Legendary Champion Chests.
  • The following Bundles have been removed from the game:
    • Realm Pack
    • VIP Pack

Price Changes[edit | edit source]

Developer Comments: In this patch, numerous gameplay systems have been adjusted to award players with Gold instead of Radiant Chests, and there will be no more card grind through Radiant and Champion Chest purchases. Players will now be earning Gold at a significantly higher rate, so we have adjusted the prices around in game content to match. Even with the price increases, Free2Play players will now unlock content at a faster rate with the Gold acquisition adjustments.

Champions[edit | edit source]

Voice Packs[edit | edit source]

Mastery Cosmetics[edit | edit source]

Gameplay Systems[edit | edit source]

Developer Comments: There are significant changes to the Champion Mastery Progression system this patch. Players will now unlock their Talents (previously Legendary Cards) through playing their Champions and leveling them up. This design is focused on giving a rewarding progression system to players as they unlock new ways to play their Champions, laying out a clear path to teach them the fundamental systems inside Paladins. We also made major adjustments to Champion Mastery Level experience rates with this is mind. Players will be unlocking more, faster. Much Faster. We don’t want new players to feel like it is a grind to unlock all their talents, but a natural process that comes from playing a Champion. If you’re a current player, don’t worry about not having access to a talent, you will receive all talents regardless of Champion Mastery Levels with the release of OB67!

Card Point Systems[edit | edit source]

  • All players have access to all Loadout Cards.
  • Talents are unlocked via Champion Mastery thresholds.
  • Loadout Cards have 5 Levels.
  • The power of a Level 5 Card is the same as a Level 10 in Unbound.
  • Talents no longer have Levels.
  • Players build Loadouts that consist of 5 Loadout Cards and combined Level of 15.
  • Players have 1 Starter Deck filled out that they can do with as they please.
    • Starter Decks consist of 5 Level 3 Cards determined by the Deck Item.

Legendary Cards and Champion Mastery[edit | edit source]

  • Legendary Cards have been renamed to “Talents” and will now be unlocked through Champion Mastery System at Levels 2, 8, and 12.
    • All Champions will have one default Talent.
    • Players with existing accounts will automatically have all Talents available to them.
  • The Level 25 Mastery Cap has been removed.
    • Players will now have no limit on Champion Mastery Levels.
  • Redistributed Mastery Level XP Rate to match account XP Rate.
    • Players will now level through Champion Mastery and receive Champion Mastery Unlocks quicker.
  • Players will now be able to purchase Champion Mastery Levels for Gold at a rate of 1,000 Currency Gold.png Gold for 20,000 Experience.
    • Players must have enough Gold to purchase the next level.

Champion Mastery Requirements and Rewards Table[edit | edit source]

Level XP Per Level XP Total Reward
1 20,000 20,000  
2 40,000 60,000 Talent 2
3 60,000 120,000  
4 80,000 200,000  
5 100,000 300,000 MVP
6 120,000 420,000  
7 140,000 560,000  
8 160,000 720,000 Talent 3
9 180,000 900,000 Emote
10 200,000 1,100,000  
11 220,000 1,320,000  
12 240,000 1,560,000 Talent 4
13 260,000 1,820,000  
14 280,000 2,100,000 Obsidian Skin
15 300,000 2,400,000  
16 320,000 2,720,000  
17 340,000 3,060,000  
18 360,000 3,420,000 Champion Spray
19 380,000 3,800,000  
20 400,000 4,200,000 Cosmic Skin
21 420,000 4,620,000  
22 440,000 5,060,000  
23 460,000 5,520,000  
24 480,000 6,000,000  
25 500,000 6,500,000  
26 520,000 7,020,000  
27 540,000 7,560,000  
28 560,000 8,120,000  
29 580,000 8,700,000  
30 600,000 9,300,000 Champion Title
50+ 1,000,000 25,500,000  

Account Rewards[edit | edit source]

With the removal of Radiant Chest.png Radiant Chests, players will now be rewarded 2500 Currency Gold.png Gold for each level of account progression.

First Win of the Day[edit | edit source]

With the removal of Radiant Chest.png Radiant Chests, players will now earn 300 Currency Gold.png Gold for each First Win of the Day in the following Queues:

Daily Login Bonus[edit | edit source]

With the removal of Radiant Chest.png Radiant Chests, players will now receive 25 Currency Crystals.png Crystals for every 7th consecutive Daily Login.

Daily Login Bonus Table[edit | edit source]

Day 1 Day 2 Day 3 Day 4 Day 5 Day 6 Day 7
200 Currency Gold.png Gold 400 Currency Gold.png Gold 600 Currency Gold.png Gold 800 Currency Gold.png Gold 1000 Currency Gold.png Gold 1200 Currency Gold.png Gold 25 Currency Crystals.png Crystals + Quest Boost
200 Currency Gold.png Gold 400 Currency Gold.png Gold 600 Currency Gold.png Gold 800 Currency Gold.png Gold 1000 Currency Gold.png Gold 1200 Currency Gold.png Gold 25 Currency Crystals.png Crystals + Quest Boost
200 Currency Gold.png Gold 400 Currency Gold.png Gold 600 Currency Gold.png Gold 800 Currency Gold.png Gold 1000 Currency Gold.png Gold 1200 Currency Gold.png Gold 25 Currency Crystals.png Crystals + Quest Boost
200 Currency Gold.png Gold 400 Currency Gold.png Gold 600 Currency Gold.png Gold 800 Currency Gold.png Gold 1000 Currency Gold.png Gold 1200 Currency Gold.png Gold 25 Currency Crystals.png Crystals

Tutorial Reward[edit | edit source]

With the removal of Radiant Chest.png Radiant Chests, players will now receive 25,000 Currency Gold.png Gold for completing the Tutorial.

Quests[edit | edit source]

We have lowered the requirements for all Daily Gold Quests. Daily Crystal Quests will remain the same.

Old Quest Requirement New Quest Requirement
Win 3 Games Win 1 Game
Play 4 Games as a Class Front Line Icon.png Front Line Play 2 Games as a Class Front Line Icon.png Front Line
Play 4 Games as a Class Support Icon.png Support Play 2 Games as a Class Support Icon.png Support
Play 4 Games as a Class Damage Icon.png Damage Play 2 Games as a Class Damage Icon.png Damage
Play 4 Games as a Class Flank Icon.png Flank Play 2 Games as a Class Flank Icon.png Flank
Play 4 Games of Siege Play 2 Games of Siege
Play 4 Games of Deathmatch Play 2 Games of Deathmatch
Get 40 Kills Get 25 Kills
Heal 200,000 Health Heal 100,000 Health
Get 75 Eliminations Get 50 Eliminations
Deal 250,000 Damage Deal 150,000 Damage
Get 600 Objective Time Get 300 Objective Time

Miscellaneous[edit | edit source]

  • Added the option to dismiss all acquisition popups.

Customizations[edit | edit source]

General[edit | edit source]

VIP[edit | edit source]

RIP OB64 Sprays - EXCLUSIVE to OB67[edit | edit source]

  • Bad Art Spray Pack - 2000 Currency Gold.png Gold
    • “RIP OB64”
    • “Enara” by Zennos
    • “Merster Riding” by Omenya
    • “Classy Barik” by Oppoh
    • “Gurk” by CrankisDank

Chests[edit | edit source]

Champion Pip Icon.png Pip[edit | edit source]

Champion Tyra Icon.png Tyra[edit | edit source]

Balance Updates and Bug Fixes[edit | edit source]

General[edit | edit source]

Bug Fixes[edit | edit source]

  • Fixed an issue where Sprays would sometimes not appear.
  • The in-game Item Shop now updates your Credits count even while open.
  • Fixed an issue where the Notification Volume setting would not reduce the out-of-game Match Ready notification sound.
  • Match History should now include all Game Modes and Custom Games, but not Training Matches.
  • Spectator
    • Fixed an issue where in some cases you could spectate the enemy team.
  • Team Deathmatch and Onslaught Matches will now properly display in your profile history.
  • Fixed an issue where the the incorrect icon was displaying on the the Champion Customization bar during the Champion selection phase.
  • Fixed an issue where upon reaching certain Mastery Levels, an incorrect notification would display.
  • Applied glue to the feather on the Genie Chest.png Genie Chest so the wind stops knocking it over.

Class Support Icon.png Support[edit | edit source]

  • Support Champions will now gain Eliminations if their healing targets get the killing blow on an enemy.

Champion Androxus Icon.png Androxus[edit | edit source]

Cards[edit | edit source]

  • Buying Time
    • No longer generates ammo over time
    • Activating Reversal generates {1|1} Ammo.
  • Marksman
    • No longer generates ammo over time
    • If Defiance hits a Champion it generates {1|1} Ammo.
  • Sleight of Hand
    • No longer generates ammo over time
    • Using Nether Step generates {1|1} Ammo.

Bug Fixes

  • Cards
    • Buying Time: Now properly regenerates ammo upon activating reversal, instead of at the end of the ability animation

Champion Ash Icon.png Ash[edit | edit source]

Cards[edit | edit source]

  • Trebuchet
    • No longer generates ammo over time
    • Activating Siege Shield generates {1|1} Ammo.

Champion Cassie Icon.png Cassie[edit | edit source]

Bug Fixes

  • Cards
    • Kinetics: Now properly reduces healing

Champion Evie Icon.png Evie[edit | edit source]

Cards[edit | edit source]

  • Biting Cold
    • No longer generates ammo over time
    • Activating Ice Block generates {1|1} Ammo.
  • Cantrip
    • No longer generates ammo over time
    • Activating Soar generates {1|1} Ammo.

Champion Fernando Icon.png Fernando[edit | edit source]

  • Adjusted Champion Portrait to display his face.

Champion Inara Icon.png Inara[edit | edit source]

Cards[edit | edit source]

  • Lodestone
    • No longer generates ammo over time
    • Activating Warder's Field generates {1|1} Ammo.
  • Shear
    • No longer generates ammo over time
    • Activating Earthen Guard generates {1|1} Ammo.

Champion Jenos Icon.png Jenos[edit | edit source]

  • Star Splitter
    • Now has slight spread while firing

Champion Kinessa Icon.png Kinessa[edit | edit source]

Cards[edit | edit source]

  • Well Stocked
    • No longer generates ammo over time
    • Activating Oppressor Mine generates {3|3} ammo.

Champion Lex Icon.png Lex[edit | edit source]

Cards[edit | edit source]

  • Requip
    • Now triggers at the start of the slide
    • No longer generates ammo over time
    • Activating Combat Slide generates {1|1} Ammo.
  • Restock
    • No longer generates ammo over time
    • Kills and Eliminations generate {1|1} Ammo.

Bug Fixes

  • Cards
    • Justice Served: Now properly heals Lex upon killing his target

Champion Mal'Damba Icon.png Mal'Damba[edit | edit source]

Bug Fixes

  • Cards
    • Many Gourds: Fixed description

Champion Pip Icon.png Pip[edit | edit source]

Cards[edit | edit source]

  • Smithereens
    • No longer generates ammo over time
    • Hitting an enemy with Explosive Flask generates {1|1} Ammo.

Champion Ruckus Icon.png Ruckus[edit | edit source]

  • Emitter
    • Removed the Slow

Talents[edit | edit source]

  • Rocket Barrage
    • No longer increases the damage of your Missile Launcher

Cards[edit | edit source]

  • E.M.P.
    • Renamed to Regenerative Alloy
    • New Effect: While Emitter is active generate {5|5} ammo per second.

Champion Viktor Icon.png Viktor[edit | edit source]

Bug Fixes

  • Talents
    • Shrapnel: Fixed an issue where Frag Grenade would not gain the increased projectile speed buff from last patch.

Champion Willo Icon.png Willo[edit | edit source]

Cards[edit | edit source]

  • Germination
    • No longer generates ammo over time
    • Activating Seedling generates {1|1} Ammo.
  • Hummingbird
    • No longer generates ammo over time
    • Activating Flutter generates {1|1} Ammo.

Champion Zhin Icon.png Zhin[edit | edit source]

Cards[edit | edit source]

  • Dragon Oil
    • Lowered ammo increase from 2 per level to 1
  • Embers
    • No longer generates ammo over time
    • Activating Billow generates {1|1} Ammo.
  • Kindling
    • No longer generates ammo over time
    • Activating Whirl generates {1|1} Ammo.
  • Viciousness
    • Lowered ammo restored from 2 per level to 1