0.10 | December 17, 2015
General
- Constructed decks are now available. Players are able to create a deck of 15 cards and take that with them into the match, guaranteeing their card draws to pre-build specific playstyles. We have replaced all Casual modes with Constructed for testing. Players may access their decks per Champion in the Vault.
- Added a preventative system that will wait for all players to enter the match before starting, ensuring all players are on equal ground.
- Added a fade transition on models in the lobby.
- Added a ragdoll system for when players die, sending them off in a direction. There is also an option in the Settings menu to turn this feature off to improve performance.
- Improved presentation of damage shields (like Ruckus' Emitter) where it will now display a separate bar for the shield amount.
- Improved lobby visuals and animations.
- Improved First Person textures on character arms.
- Champions no longer speak during the Match Lobby.
- Reduced Siege Engine Health and Damage Reduction scaling.
- Fixed an issue where weapon fire animations were not scaling properly when the attack speed changed.
- Fixed an issue where leveling up again before choosing a card from your previous draw would re-roll that draw.
- Fixed an issue where bots were not selecting cards properly in matches.
- Improved pathing for bots.
- Fixed an issue where occasionally the Champions would be seen in low resolution in the lobby.
- Removed the “Siege Engine Destroyed” message in the case that a gate is also destroyed, prioritizing the “Gate Destroyed” message instead.
- Fixed an issue where the friends list was not scrollable.
- Bots will use their mounts more often.
- The Quick Select for cards when you level up is now rebindable in the Key Bindings menu.
- Fixed an issue where the wrong chest art could be seen in the vault.
- Daze effect no longer moves the camera but instead reduces inhand accuracy.
Maps
- Fixed various issues with collision on both Temple Ruins and Enchanted Forest.
- Fixed some issues with team colored assets on both maps including the end cinematic vault doors.
- Added team colored flags to the wilderness in the Enchanted Forest to help navigation to friendly/foe bases.
- Added visual improvements to the lobby.
Champions - Balance/Updates/Fixes
Buck
Cataclysm
- Now can be cancelled when deployed by re-activating Cataclysm.
Heroic Leap
- Now has slight air control, allowing you to guide Buck.
- Improved animation treatment.
Cassie
Dodge Roll
- Improved animations.
Evie
Illusion
- Illusions will no longer pick up health nuggets.
- Fixed an issue where Evie's shots were being blocked by the illusions.
- Reduced Illusion damage from 25 to 20% of Evie's damage.
Soar
- Improved map collision with this ability.
- Fixed a bug where Evie's death animation would get stuck if she died while activating Soar.
Fernando
Lance
- Fixed an issue where the flames would disappear instantly when players stopped firing.
Grohk
Lightning Staff
- No longer chains off of immune targets.
Ghost Walk
- Reduced Cooldown from 25 to 20.
Pip
Potion Launcher
- Projectiles detonate when they hit max range, even if they are still in the air.
Ruckus
Minigun
- Reduced damage from 57 to 50.
Emitter
- Fixed an issue where the Health Bar would appear to reduce health when the shield took damage.
Skye
General
- While in stealth, Skye is revealed to nearby enemies.
Card Art
- The following cards have had their art updated:
- Acidic Ooze (Pip)
- Bombardment (Ruckus)
- Combat Repair (Barik)
- Coming Through (Barik)
- Distortion (Evie)
- Epicenter (Barik)
- Field Dressing (Fernando)
- First Class (Ruckus)
- Gotta Go (Skye)
- Immovable (Buck)
- Inferno (Fernando)
- Leg Day (Buck)
- Lunge (Cassie)
- Marathon (Pip)
- Phantom (Grohk)
- Promote (Barik)
- Safe Travel (Fernando)
- Side Tanks (Pip)
- Vigor (Buck)
Cards - Balance/Updates/Fixes
- The starter decks for each champion have been reworked to better fit the new scheme for Specialty cards.
Barik
- *NEW* Architectonics - Specialty
- [Turret] Reduce Turret Cooldown by 25s.
- *NEW* Infuse - Common
- [Barricade] Passing through barricade heals yourself or allies for 20% of maximum life over 4s.
- *NEW* First Aid Kit - Rare
- [Turret] When your Turrets are destroyed they leave 2 HP drops that heal for 400.
- *NEW* Forged Alloy - Common
- [Turret] Increase Turret Health by 500.
- *NEW* Foundation - Common
- [Barricade] Barricade lasts 6s longer.
- *NEW* Bowling Ball - Rare
- [Rocket Boots] Gain a 600 HP shield during rocket boots and for 4s after.
- *NEW* Heavy Bomber - Epic
- [Rocket Boots] When Rocket Boots ends, deal 400 damage to all nearby targets.
- *NEW* Velocity - Common
- [Weapon] Increased projectile speed by 100%.
- *NEW* Nitrous - Specialty
- [Rocket Boots] For 3s after Rocket Boots ends, you may re-activate it again before going on Cooldown.
- Epicenter
- Reduced Daze duration from 5s to 3s.
- Exhaust
- Increased damage from 600 to 750 over 3s.
- Increased rarity from Specialty to Legendary.
- Fortification
- Reduced rarity from Rare to Common.
- On Guard
- Reduced rarity from Rare to Common.
- Inflame
- Increased rarity from Specialty to Epic.
- Rigged
- Reduced rarity from Epic to Rare.
- Targeting
- Reduced Health bonus from 500 to 200.
Buck
- *NEW* Aerial Authority - Rare
- [Heroic Leap] Gain air control while airborne from Heroic Leap.
- *NEW* Sediment - Common
- [Cataclysm] Increase duration by 3s.
- *NEW* Defender - Rare
- [Cataclysm] You take 30% reduced damage while Cataclysm is deployed.
- *NEW* Undying - Legendary
- [Recovery] Taking fatal damage while Recovery is active instead heals you for 25% of your max Health (internal 1m cooldown).
- *NEW* Tremors - Legendary
- [Cataclysm] Deal 300 damage to all nearby targets when Cataclysm is spawned.
- *NEW* Load Up - Legendary
- Increase projectiles fired by 3.
- Accelerate
- Increased rarity from Epic to Specialty.
- Acid Rounds
- Reduced rarity from Legendary to Epic.
- Blessed
- Increased rarity from Epic to Legendary
- Reworked. Now increases healing received by 12% for each Armor card equipped, including Blessed.
- Fixed an issue with the mini description was not showing.
- Galvanize
- Reduced rarity from Rare to Common.
- Good Pump
- Increased rarity from Common to Rare.
- Immovable
- Increased rarity from Common to Specialty.
- Now provides 25% Damage Reduction while mounted.
- Imprisonment
- Increased damage reduction while inside the ring from 40 to 50%
- Increased rarity from Specialty to Legendary.
- Into the Fray
- Reduced rarity from Specialty to Epic.
- Juggernaut
- Reduced rarity from Epic to Rare.
- Recharge
- Added visual FX.
- Increased rarity from Rare to Specialty.
- Now gives a flat 2s Cooldown reduction plus an additional 2s for each nearby enemy.
- Reconstruction
- Added visual FX.
- Increased rarity from Specialty to Legendary.
- Stomping Ground
- No longer applies a Bleed.
- Tightrope
- Increased rarity from Common to Rare
- Tracer Rounds
- Increased rarity from Common to Specialty.
- Vigor
- Reduced rarity from Rare to Common.
Cassie
- Big Game
- Reduced damage trigger from maximum Health from 5 to 4%.
- Blast Shower
- Reduced damage from 140 to 100 per blast.
- Battle Focus
- Now belongs to Barik.
- Double Tap
- Increased rarity from Specialty to Legendary.
- Exaction
- Reduced rarity from Specialty to Epic.
- Divebomb
- Corrected tooltip to read that Divebomb affects all nearby enemies when you activate Scout, not just one.
- Reduced rarity from Specialty to Epic.
- Far Sight
- Increased rarity from Common to Specialty.
- Added Visual FX.
- Fatal Sign
- Reduced rarity from Specialty to Rare.
- Flee
- Reduced rarity from Epic to Rare.
- Hunter Killer
- Increased rarity from Epic to Specialty.
- Incitement
- Increased rarity from Rare to Specialty.
- Intense Training
- Reduced rarity from Legendary to Epic.
- Lift Off
- Increased damage from 200 to 350.
- Increased rarity from Epic to Legendary.
- Megaton
- Increased rarity from Rare to Specialty.
- Pinball
- Fixed a minor issue with the description.
- Precision
- Increased rarity from Specialty to Legendary.
- Reload
- Now belongs to Pip and affects Explosive Flask.
- Increased rarity from Epic to Specialty.
Evie
- Frigid Field
- Reduced rarity from Epic to Rare.
- Icicles
- Reduced rarity from Specialty to Epic.
- Impact
- Reduced rarity from Specialty to Epic.
- Impasse
- Reduced rarity from Specialty to Epic.
- Snowfall
- Increased rarity from Common to Specialty.
- Winter Hazard
- Now reduces Evie’s flight speed during Soar to improve aiming.
- Wormhole
- Increased rarity from Epic to Specialty.
- Fixed an issue where if Evie was killed shortly after blinking, the blink position would be stuck for the remainder of the match.
Fernando
- Cloak of Flames
- Increased rarity from Specialty to Legendary.
- Encounter
- Added Special FX.
- Reduced rarity from Specialty to Epic.
- Field Dressing
- Increased rarity from Common to Rare.
- Insurmountable
- Increased rarity from Common to Rare.
- Queen of the Hill
- Increased rarity from Common to Legendary.
- Increased Health per second from 150 to 200.
- Safe Travel
- Increased rarity from Common to Rare.
- Tenacity
- Increased rarity from Rare to Specialty.
Grohk
- Anvil
- Now slows enemies by 40% rather than silencing them.
- Arc Lightning
- Reduced rarity from Epic to Rare.
- Astral Traveler
- Reduced rarity from Rare to Common.
- Blackout
- Reduced rarity from Epic to Rare.
- Cluster
- Increased rarity from Specialty to Legendary.
- Discharge
- Reduced rarity from Specialty to Epic.
- Distribution
- Removed from the game. (Award Champion's Chest)
- Forethought
- Removed from the game. (Award Champion's Chest)
- Healing Rain
- Increased rarity from Specialty to Legendary.
- Momentum
- Increased rarity from Epic to Specialty.
- Monolith Totem
- Increased rarity from Common to Specialty.
- Overload
- Reduced rarity from Legendary to Epic.
- Phantom
- Now also reduces Cooldown by 5s.
- Sow the Seed
- Now has a 5 second internal cooldown.
- Spirit Steal
- Fixed typo on the description.
- Thunderous Grace
- Reduced rarity from Specialty to Epic.
Pip
- Acidic Ooze
- Reduced rarity from Specialty to Epic.
- Acid Cloud
- Increased rarity from Specialty to Legendary.
- Ambush
- Reduced rarity from Legendary to Epic.
- Graviton
- Increased rarity from Rare to Specialty.
- Malady
- Reduced rarity from Specialty to Epic.
- Marathon
- Increased rarity from Common to Rare.
- Panic
- Increased rarity from Epic to Legendary
- Now modifies Adhesive ability rather than Explosive Flask ability.
- Poison Clouds
- Increased rarity from Specialty to Legendary.
- Rupture
- Reduced rarity from Legendary to Epic.
- So Much Slime
- Increased rarity from Rare to Specialty.
- Sprint
- Increased rarity from Common to Epic.
- Unstable Solution
- Reduced rarity from Legendary to Epic.
Ruckus
- Critical Mass
- Reduced rarity from Legendary to Epic.
- Fuel Reserves
- Increased rarity from Common to Rare.
- Gunship
- No longer provides bonus damage.
- Now reduces Hover's Cooldown by 3s.
- Heat Diffuser
- Increased rarity from Common to Specialty.
- Penetrate
- No longer penetrates Fernando's shield, Barik's barricade, or Buck's Cataclysm wall.
- Proximity
- Increased rarity from Specialty to Legendary.
- Rush
- Reduced rarity from Legendary to Epic.
- Sabotage
- Reduced rarity from Epic to Rare.
- Grohk's Totem now receives bonus damage from this card.
- Sonar Upgrade
- Reduced rarity from Rare to Common.
- Turbocharger
- Increased rarity from Common to Rare.
Skye
- Catalyst
- Reduced rarity from Legendary to Specialty.
- Cloak
- Increased rarity from Common to Specialty.
- Now also reduces Cooldown by 3s.
- Collateral
- Reduced rarity from Legendary to Specialty.
- Decay
- Reduced rarity from Epic to Rare.
- Diminish
- Reduced rarity from Epic to Common.
- Emergency Exit
- There is now a grace period of 1 second where Skye can't be taken out of stealth applied by this card.
- Gotta Go
- Reduced rarity from Rare to Common.
- Shell Shock
- Reduced rarity from Epic to Rare.
- Sticky Bomb
- Increased rarity from Rare to Specialty.
- Surprise Attack
- Reduced rarity from Specialty to Epic.
- Victory Rush
- Reduced rarity from Specialty to Epic.
- Well Rested
- Increased rarity from Specialty to Legendary.