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0.11 | December 22, 2015

BETA EXPECTATIONS

General

  • Challenge Matches have been added:
    • This is a new queue that players may use to create a custom game between two full parties of five.
    • To enter a Challenge Match, you must be the leader of a full party of five and click on the Challenge queue to create a match. Enter in a game name, an optional password, and select a server for the match to play on. Once created, an opposing party of five must enter the queue and select your game to start the match.
  • A new Experimental Queue has been added:
    • This is a more Casual queue that will rotate between two different game modes: Assault and Capture Point.
    • In Assault, there will be no capture phase of the match. Siege Engines continually spawn and alternate between each team until one team destroys the enemy's vault.
    • In Capture Point, there is no Siege Engine or push phase of the match. Capture Points continually spawn and the game is over once one team successfully captures five points.
  • You will no longer see the enemy's card selections until one minute has passed in the match, preventing you from gaining pre-emptive information on their build before you see them.
  • In Deck Building, while choosing a card for a specific slot you will now be able to hover over currently equipped cards to compare against your choices.
  • The Healing Zones inside your base along with the generic out-of-combat Healing will no longer trigger voice cues from your Champion.
  • Capture Points now have their point names above them to more easily identify their locations.
  • Increased the Experience spooling in Siege Mode.
  • The match lobby now displays the current map and game mode you are playing.
  • You may now join Challenge Matches even if you have deserter.
  • Increased the Movement Speed while Mounted.
  • Fixed a number of client crash issues.
  • Fixed an issue where your fire animation could get interrupted and not finish properly.
  • Fixed an issue where bots could respawn in the wrong location.
  • Fixed an issue where player outlines would not work properly on Low Settings.
  • Fixed a problem with Fernando's shield overriding Health bonuses from cards.

Champions - Balance/Updates/Fixes

Champion Cassie Icon Cassie

Ability Dodge Roll Dodge Roll

  • Fixed an issue where this could be used to launch Cassie into the air.

Champion Grohk Icon Grohk

Ability Healing Totem Healing Totem

  • Reduced Cooldown from 26 to 20s.

Card Art

Cards - Balance/Updates/Fixes

Champion Barik Icon Barik

  • Nitrous
    • Fixed an issue where this card would frequently not work.

Champion Buck Icon Buck

  • Stomping Ground
    • Fixed an issue where this card could remain active past the intended time.
    • Fixed an issue where this card would frequently not work.

Champion Cassie Icon Cassie

  • *NEW* Broadhead Arrows - Common
    • [Weapon] Increase the width of your weapon shots by 60%.
  • Exaction
    • Reduced damage from 400 to 300.
  • Kill to Heal
    • Reduced heal amount from 60 to 40% of max Health.
  • Pinball
    • Reduced proc chance from 50 to 40%.
    • Fixed an issue where Pinball would not proc Knockup.

Champion Evie Icon Evie

  • Fate
    • Fixed an issue where it only gave 50% instead of 100% damage increase.
  • Wormhole
    • Fixed an issue where this card would frequently not work.

Champion Fernando Icon Fernando

Champion Grohk Icon Grohk

  • Overload
    • Fixed an issue where this card would provide 60% Attack Speed instead of 30%.

Champion Pip Icon Pip

  • Acid Cloud
    • Reduced damage from 200 to 160 per second.
  • So Much Slime
    • Fixed an issue where this card would frequently not work.

Champion Skye Icon Skye



Source


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