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Paladins Closed Beta Version 0.33.1266.1

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0.33 - Fierce Competition | September 12, 2016

BETA EXPECTATIONS

General

  • Removed player-set region select (except for custom games). Ping and nearest server location are now considered by the match maker, along with MMR and level. Once a match is made, the server is assigned based on what will be the best overall ping for that group of players.
  • Addressed an issue where map names were not displaying the correct name.
  • Redesigned the champion selection lobby.
  • Competitive System.
  • Leaderboards per Champion.
  • Ratings per Champion with portrait frame.
  • Champion ranking system.
  • After match is over, both overall and champion ranks calculated.
  • Updated the match loading screen.
  • Champions now each have emotes, which can be played by pressing B.
  • Improved audio feedback for ultimate abilities.
  • Addressed an issue where sounds were occluding when they shouldn't have been.
  • In training matches bot difficulty will now adjust based on player performance.
  • Players can now import other players loadouts.
  • Improved Champions screen to allow better viewing of each character.
  • Added Icon notifications for Poison (reduced healing), and Vision (revealed).
  • Champion screen ‘K’ now shows damage type for each ability/weapons.
  • Fixed an issue where the payload cart would block nameplate visibility.
  • Fixed an issue where bomb king's head would appear with him during his ultimate.
  • VGS announcer changes.
  • Increased the number of points required to win a match from 4 to 5.
  • Increased credit cap from 1800 to 7500.
  • Fixed an issue where diminishing returns from slows were not functioning properly.
  • Fixed an issue where players would respawn mounted at the beginning of a new round, if they were mounted at the end of the previous round.
  • Healing a full health target now displays a +0.
  • Added camera animations for stun.
  • Mounts move 20% faster.
  • During the payload phase attackers respawn time is set to 8 seconds and the defenders is set to 14 seconds.
  • Fixed an issue where shooting a projectile at a wall could cause the projectile's sound to increase in volume suddenly for the shooter.
  • Fixed a case where laggy clients could shoot through shields, if they didn't see the shield spawn yet on their client.
  • Fixed a case where spawning a shield to block a shot would cause that shot to do no damage to either its original target, or the shield.
  • Refactored the burn card system to have progression and renamed the system to “Items”.
  • Removed the Payload game mode.

UI

  • In the Champion Skills screen (Outside of gameplay) each champion now has a button that will allow players to test their Ultimate Activation sound to help learn a Champion's specific ultimate feedback sound.
  • Added persistent objective text on HUD.
  • Fixed a number of HUD issues related to killcam.
  • Added reticle color options.
  • Added an option to enable or disable reticle bloom.

Skins/Weapons

Champion Androxus Icon.png Androxus

  • Countenance
  • Renamed to Sanguine.
  • Gaunt
  • Wraith
  • Sanguine Horns
  • Gaunt Horns
  • Wraith Horns

Champion BombKing Icon.png Bomb King

  • Peridot
  • Removed from the game.
  • Owners of this skin will be reimbursed.
  • Peridot Crown
  • Removed from the game.
  • Owners of this skin will be reimbursed.
  • Peridot Bomb
  • Removed from the game.
  • Owners of this skin will be reimbursed.

Champion Buck Icon.png Buck

  • Reworked Buck's weapon to have more of a shotgun feel.
  • Aegis
  • Removed from the game.
  • Owners of this skin will be reimbursed.
  • Starbound
  • Removed from the game.
  • Owners of this skin will be reimbursed.

Champion Makoa Icon.png Makoa

  • Montego Iris
  • Aruba Iris
  • Bahama Iris
  • Montego Cannon
  • Aruba Cannon
  • Bahama Cannon

Champion Viktor Icon.png Viktor

  • Olive Drab
  • Navy
  • Olive Drab Eyepatch
  • Navy Eyepatch
  • Khaki Eyepatch
  • Navy Assault Rifle

Champion Ying Icon.png Ying

  • Daffodil
  • Removed from the game.
  • Owners of this skin will be reimbursed.
  • Carnation
  • Removed from the game.
  • Owners of this skin will be reimbursed.

Spectator

  • Spectator improvements
  • Added 3rd person messages for objectives, include team name.
  • ‘P’ key cycles between drawing the full HUD, partial nameplate HUD, and no HUD.
  • Kill feed now works properly in spectator when not viewing from a player.
  • Bottom left and right side of the hud is no longer visible in spectator when not viewing from another player.
  • Fixed an issue where red team would not show up on the top bar.

Maps

Champions - Balance/Updates/Fixes

General

  • Reduced air control after knockbacks from 50% of normal to 10% of normal.
  • Champions no longer leave an HP Drop on the ground when they die.
  • Champion voice lines will now be cut short if that champion dies.
  • Champions now play a unique activation sound when their ultimate is triggered, followed by the voice line.
  • Fixed an issue where obstructions were reducing sounds from enemy players too much.

Burn Cards

*NEW* Aggression‎

  • Gain 5/10/15% increased weapon damage.

*NEW* Master Riding‎

  • Gain increased 20/40/60% mount speed.

Resilience‎

  • Reduced amount of rank 1 Crowd Control reduction from 60% to 30%.
  • Now also reduces the duration of Slows by 30% at rank 1.

Cauterize

  • Reduced amount of rank 1 Healing Reduction from 60% to 30%.

Morale Boost

  • Reduced amount of rank 1 Ultimate Gain from 20% to 15%.

Nimble

  • Reduced amount of rank 1 Groundspeed from 15% to 10%.

Rejuvenate

  • Reduced amount of rank 1 healing from 500 to 300.

Kill to Heal

  • Reduced amount of rank 1 healing from 500 to 300.

Illuminate

  • Cost increased from 150 to 200.

Deft Hands

  • Cost reduced from 500 to 400.

Chronos

  • Reduced amount of rank 1 cooldown reduction from 15 to 10.

Gather

  • Removed from the game.

Sterilize

  • Removed from the game.

Champion Androxus Icon.png Androxus

  • Ability Reversal.png Reversal
  • Fixed an issue where the visual effects can get stuck on.
  • Now plays an effect for Androxus when absorbing damage.
  • Ability Nether Step.png Nether Step
  • No longer provides bonus Attack Speed for Defiance upon activation.
  • Increased the maximum number of dashes from 2 to 3.
  • Cards
  • *NEW* Spite
  • [Defiance] Defiance grants 3/6/9/12% movement speed for 2s for every shot hit.
  • Abyssal Touch
  • Reworked.
  • [Defiance] Defiance reduces the cooldown of Nether Step by .25/.5/.75/1s every time it hits a Champion.
  • Disrupt
  • Reworked.
  • [Reversal] Reduce the cooldown of Reversal by 1/2/3/4s.

Champion Barik Icon.png Barik

  • General
  • Reduced Barik's ultimate charge contribution from turrets by 50%.
  • Ability Turret.png Turret
  • Now reveals stealthed targets within 30ft of a Turret.
  • Ability Lockdown.png Lockdown
  • Removed from the game.
  • Ability Dome Shield.png *NEW* Dome Shield
  • Deploy a health Dome Shield for 6 seconds with a Flamethrower turret inside.
  • Cards
  • Infuse
  • Reworked to Palisade.
  • [Barricade] Reduce the Cooldown of Barricade by 1/2/3/4s.
  • Another Man's Treasure
  • Reworked.
  • [Armor] Eliminations reduce active cooldowns by 7/14/21/28%.

Champion BombKing Icon.png Bomb King

  • Ability Grumpy Bomb.png Grumpy Bomb
  • Now deals triple damage to enemy shields.
  • Ability Poppy Bomb.png Poppy Bomb
  • Fixed fire lockout and improved performance under high ping conditions.
  • Ability King Bomb.png King Bomb
  • Now deals triple damage to enemy shields.
  • Cards
  • Shell Shock
  • Reworked to Mad Bomber.
  • [Grumpy Bomb] Using Grumpy Bomb grants 7/14/21/28% Movement Speed for 2s.
  • Flare
  • Reworked to Uncontrolled.
  • [Armor] You cannot be slowed below 40/50/60/70% movement speed.
  • Royal Army
  • Reworked to King's New Cloak.
  • [Armor] Gain 50/100/150/200 Health.
  • Fallout
  • Reworked.
  • [Grumpy Bomb] Hitting an enemy with Grumpy Bomb reduces the cooldown of Poppy Bomb by 1/2/3/4s.
  • Doomsday
  • Damage increase to Shields reduced from 100/200/300/400% to 10/20/30/40%.

Champion Buck Icon.png Buck

  • WeaponAttack Buck Icon.png Shrapnel Cannon
  • Buck's Weapon has undergone a redesign and is now a Pump Shotgun.
  • Now has a progressive reload that can be interrupted to fire.
  • Ability Net Shot.png Net Shot
  • Adjusted projectile spawn offset, so it no longer spawns in the middle of the screen.
  • Ability Recovery.png Recovery
  • Increased healing from 650 to 1000.
  • No longer interrupts reload.
  • Ability Heroic Leap.png Heroic Leap
  • Slows enemies upon landing by 50% for 1s.
  • No longer locks out other abilities from firing while Buck is airborne.
  • No longer interrupts reload.
  • Ability Buck Wild.png Buck Wild
  • Now increases the damage you deal with your weapon by 100% for 6s, refills ammo and resets all cooldowns on cast.
  • No longer provides Cooldown Reduction.
  • No longer interrupts reload.
  • Fixed an issue where Buck was charging Buck Wild while Buck Wild was active.
  • Cards
  • *NEW* Deep Breath
  • [Recovery] Increase the duration of Recovery by .5/1/1.5/2s.
  • *NEW* Bully
  • [Net Shot] Gain 8/16/24/32% lifesteal against targets you hit with Net Shot.
  • *NEW* Speed Loader
  • [Weapon] Reload 5/10/15/20% faster.
  • Breaker
  • Reworked to Exhilarate.
  • [Heroic Leap] Heal for 75/150/225/300 for each champion you hit with Heroic Leap.
  • Seismic Wave
  • Reworked.
  • [Heroic Leap] Reduce the Cooldown of Heroic Leap by .5/1/1.5/2s.
  • Rapid Sustain
  • Health threshold increased from 40% to 50%.

Champion Cassie Icon.png Cassie

  • Ability Disengage.png Disengage
  • Impulse reduced from 1200 to 800.
  • Ability Blast Shot.png Blast Shot
  • No longer knocks targets back.
  • Now reduces healing by 50% for 3s.
  • Increased damage from 150 to 450.
  • Ability Scout.png Scout
  • Cassie is now immune to Crowd Control while Scout is active.
  • Fixed an issue where Cassie could charge Scout while Scout was active.
  • Cards
  • Infected Arrow
  • Reworked to Territorial.
  • [Disengage] Reduce the Cooldown of Disengage by 1/2/3/4s.
  • Kinetics
  • Reworked.
  • [Blast Shot] Blast Shot reduces healing by 5/10/15/20% more.
  • Raze
  • Reworked.
  • [Disengage] Increase the knockback amount of Disengage by 6/12/18/24%.

Champion Drogoz Icon.png Drogoz

  • Ability Expectorate.png Fire Spit
  • Increased the amount of damage fall off towards the edge of the explosion when detonated.
  • Ability Salvo.png Salvo
  • Now deals double damage to enemy shields.
  • Improved animations.
  • Ability Dragon Punch.png Dragon Punch
  • Reduced flight speed to improve control during travel.
  • Increased flight duration.
  • Cards
  • *NEW* Condescension
  • [Fire Spit] Reduce the Cooldown of Thrust by .5/1/1.5/2s for each enemy champion hit with Fire Spit.
  • Biological Warfare
  • Reworked to Decimate.
  • [Salvo] Salvo deals 10/20/30/40% more damage to shields.
  • Follow The Scent
  • Reworked.
  • [Fire Spit] Using Fire Spit increases your Movement Speed by 8/16/24/32%.
  • Masterful
  • Now has a 5 second cooldown on the card effect.

Champion Evie Icon.png Evie

  • Ability Blink.png Blink
  • Fixed an issue where Blink could cause you to not spawn in the correct spawn room when a new round starts.
  • Ability Ice Storm.png Ice Storm
  • Reduced duration by 40%.
  • Cards
  • Break Free
  • Reworked to Chilled.
  • [Blink] Blink grants 8/16/24/32% Reload Speed for 4s.
  • Stand Still
  • Reworked to Keep Moving.
  • [Armor] Increase movement speed when Out of Combat by 5/10/15/20%.
  • Impact
  • Reworked.
  • [Weapon] Kills reduce active cooldowns by 10/20/30/40%.
  • Frost Bound
  • Reworked.
  • [Weapon] Kills grant 8/16/24/32% Movement Speed for 5s.
  • Killing Frost
  • Fixed an issue where Rank II was fully resetting the Cooldown of Soar.

Champion Fernando Icon.png Fernando

  • Ability Fireball.png Fireball
  • Now reduces healing by 50% for 3s.
  • Ability Shield.png Shield
  • Reduced duration from 20 to 10s.
  • Cards
  • *NEW* Brand
  • [Fireball] Fireball reduces healing by 5/10/15/20% more.
  • Field Dressing
  • Reworked to Fearless Leader.
  • [Weapon] Eliminations reduce all active cooldowns by 10/20/30/40%.
  • Immovable Object
  • Reworked.
  • [Armor] Gain 7/14/21/28% CC Reduction.

Champion Grohk Icon.png Grohk

  • WeaponAttack Grohk Icon.png Lightning Staff
  • No longer bounces to targets affected by Shock Pulse.
  • Ability Shock Pulse.png Shock Pulse
  • Now slows enemies by 30% for 2s
  • Ability Healing Totem.png Healing Totem
  • Improved hit registry when firing on an enemy Healing Totem.
  • Ability Ghost Walk.png Ghost Walk
  • Increased Cooldown from 10 to 12s.
  • Ability Tempest.png Tempest
  • Tempest now strikes 2 nearby enemies and 2 nearby allies each tick.
  • Enemies hit take 200 damage and are slowed by 60% for 2s.
  • Allies hit are healed for 500 and gain 60% Movement Speed for 2s.
  • Now grants Grohk a 60% Movement Speed increase for the duration.
  • Cards
  • Lightning Rod
  • Reworked.
  • [Shock Pulse] Hitting a champion with Shock Pulse heals you for 20/40/60/80.
  • Conduit
  • Reworked.
  • [Shock Pulse] Gain 4/8/12/16% movement speed for 2s for each unique enemy hit by Shock Pulse.

Champion Grover Icon.png Grover

  • Grover no longer performs melee attacks with his axe and instead has elected to exclusively hurl his infinite supply of axes at enemies.
  • WeaponAttack Grover Icon Old.png Axe
  • Removed from the game.
  • WeaponAttack Grover Icon.png *NEW* Throwing Axe
  • Hurl your axe, dealing more damage the farther it travels up to 1200.
  • Does not have ammo and has no reload.
  • Ability Axe Throw.png Axe Throw
  • Removed from the game.
  • Ability Crippling Throw.png *NEW* Crippling Throw
  • Throw an axe dealing 300 damage and crippling affected enemies for 2s.
  • Ability Nature's Demise.png Nature's Demise
  • Removed from the game.
  • Ability Blossom.png *NEW* Blossom
  • Passively Heal nearby allies for 80 health a second. Activate this ability to heal nearby allies instantly for 1000.
  • Ability Vine.png Vine
  • No longer vines to enemies but instead can vine to allies.
  • Ability Whirlwind.png Whirlwind
  • Rapidly heal nearby allies for 2500 health per second for 5s.
  • Cards
  • *NEW* Chop Down
  • [Crippling Throw] Reduce the Cooldown of Crippling Throw by .5/1/1.5/2s.
  • Harvest
  • Reworked to Force of Nature.
  • [Armor] You cannot be slowed below 40/50/60/70%.
  • Deeply Rooted
  • Reworked to Perennial
  • [Blossom] Reduce the Cooldown of Blossom by .5/1/1.5/2s.
  • Against the Grain
  • Reworked to Gentle Breeze
  • [Blossom] Allies gain 8/16/24/32% Movement Speed for 2s after being healed by Blossom.
  • Fatalis
  • Reworked.
  • [Crippling Throw] Hitting an enemy with Crippling Throw increases your Movement Speed by 10/20/30/40%.
  • Vine Grasp
  • Reworked.
  • [Vine] Increase the range of Vine by 10/20/30/40%.
  • Nature's Quickness
  • Reworked.
  • [Vine] Gain 8/16/24/32% Movement Speed for 2s after using Vine.
  • Over Growth
  • Reworked.
  • [Vine] Reduce the Cooldown of Vine by .5/1/1.5/2s.
  • Rebound
  • Reworked.
  • [Armor] Receive 5/10/15/20% increased healing below 50% health.
  • Adrenaline
  • Reworked.
  • [Weapon] Eliminations reduce all active cooldowns by 10/20/30/40%.
  • Crippling Throw
  • Reworked.
  • [Weapon] Reduce the cooldown of Crippling Throw by .5/1/1.5/2s.
  • Unstoppable
  • Reworked.
  • [Blossom] Gain 5/10/15/20% damage reduction for 2s after using Blossom.
  • Verdant Expanse
  • Reworked.
  • [Blossom] Increase the radius of Blossom by 10/20/30/40%.
  • Pick Up
  • Reworked.
  • [Crippling Throw] Increase the duration of Crippling Throw's Cripple by 10/20/30/40%.
  • Chopper
  • Reworked.
  • [Crippling Throw] Hitting an enemy with Crippling Throw heals you for 50/100/150/200.
  • Heavenly Agility
  • Reworked.
  • [Vine] After using Vine gain 10/20/30/40% increased Air Control.

Champion Kinessa Icon.png Kinessa

  • WeaponAttack Kinessa Icon.png Carbine
  • Reduced damage from 200 to 150.
  • Now Deals 30% increased damage to targets under the effect of Oppressor Mines.
  • Ability Transporter.png Transporter
  • Increased Cooldown from 10 to 12s.
  • Added a brief pause before the Transporter appears on screen to be thrown.
  • Kinessa can no longer use other abilities while holding Transporter before throwing it.
  • Cards
  • *NEW* True Grit
  • [Sniper Mode] Hitting an enemy with a fully charged shot heals you for 75/150/225/300.
  • *NEW* Power Supply
  • [Weapon] After getting a Kill Reload 8/16/24/32% faster for 5s.
  • Lie in Wait
  • Now applies in combat.
  • Health per Second reduced from 100/200/300/400 to 50/100/150/200.

Champion Makoa Icon.png Makoa

  • General
  • Fixed an issue where Makoa's footstep sounds would play while mounted.
  • Ability Dredge Anchor.png Dredge Anchor
  • Range Reduced by 20%.
  • Cards
  • *NEW* Salvage
  • [Dredge Anchor] Hitting an enemy with Dredge Anchor generates 1/2/3/4 ammo.
  • *NEW* Strongarm
  • [Dredge Anchor] Reduce the Cooldown of Dredge Anchor by .5/1/1.5/2s.
  • *NEW* Determination
  • [Armor] Gain 7/14/21/28% Crowd Control Reduction.
  • *NEW* Lighter Cannonballs
  • [Weapon] Gain 5/10/15/20% Reload speed.
  • Rip Current
  • Reworked to Carapace
  • [Shell Shield] Increase the Health of Shell Shield by 250/500/750/1000.
  • Sea Legs
  • Reworked.
  • [Dredge Anchor] Gain 6/12/18/24% lifesteal after hitting an enemy with Dredge Anchor.

Champion Pip Icon.png Pip

  • WeaponAttack Pip Icon.png Potion Launcher
  • Reduced damage from 620 to 600.
  • Ability Healing Potion.png Healing Potion
  • Fixed an issue where Healing Potion wouldn't travel to the location of your reticle when fired.
  • Healing Potion projectile may now collide with allies.
  • Ability Evil Mojo.png Evil Mojo
  • The projectile now explodes on contact.
  • Cards
  • *NEW* Shrewd Move
  • [Weapon] Eliminations reduce all active cooldowns by 5/10/15/20%.
  • *NEW* Moxie
  • [Armor] Receive 5/10/15/20% increased healing when below 50% Health.
  • *NEW* Guile
  • [Explosive Flask] Generate 1/2/3/4 ammo when Explosive Flask hits an enemy.
  • Disinfect
  • Reworked to Pep in the Step.
  • [Healing Potion] Allies hit by Healing Potion gain 10/20/30/40% movement speed for 1.5s.
  • Malady
  • Reworked to Acumen.
  • [Explosive Flask] Gain 10/20/30/40% Lifesteal against enemies slowed by Explosive Flask.
  • Graviton
  • Reworked.
  • [Explosive Flask] Increase the duration of Explosive Flask's slow by .25/.5/.75/1s.

Champion Ruckus Icon.png Ruckus

  • WeaponAttack Ruckus Icon.png Miniguns
  • Decreased Spin-up time.
  • Now plays a sound when fully spun up.
  • Ability Minigun Spin Up.png Minigun Spin Up
  • Removed from the game.
  • Ability Emitter Old.png Emitter
  • Moved from Ability 1 to Altfire.
  • Ability Repulsor Field Old.png *NEW* Repulsor Field
  • Ruckus projects a defensive energy impulse from his mech that Protects nearby allies. Affected allies will take 50% reduced damage for 3 seconds. This Ability is only usable while in range of an objective.
  • Cards
  • Purge
  • Reworked to Air Cooled
  • [Advance] Activating Advance heals you for 50/100/150/200.
  • At The Ready
  • Reworked.
  • [Repulsor Field] Increase the stealth detection radius of Repulsor Field by 12/24/36/48%.
  • Alternator
  • Reworked.
  • [Repulsor Field] Heal 50/100/150/200 health per second during Repulsor Field.
  • Crystal Capacitor
  • Reworked.
  • [Repulsor Field] Generate 6/12/18/24 Ammo per second during Repulsor Field.
  • Metal March
  • Reworked.
  • [Repulsor Field] Increase the radius of Repulsor Field by 10/20/30/40%.

Champion Skye Icon.png Skye

  • WeaponAttack Skye Icon.png Wrist Crossbow
  • Increased accuracy from 91 to 94%.
  • Ability Poison Bolts.png Poison Bolts
  • Now also reduces healing.
  • Ability Smoke Screen.png Smoke Screen
  • Can now be blocked by geometry.
  • Ability Toxic Time Bomb.png Toxic Time Bomb
  • Now deals 2.5X damage to enemy shields.
  • Cards
  • Dismantle
  • Reworked to Slip Away.
  • [Armor] Gain 5/10/15/20% movement speed when Out of Combat.
  • Healing Vapors
  • Reworked to Dissipate.
  • [Smoke Screen] Gain 15/30/45/60% Movement Speed for 3s when entering Smoke Screen.
  • Decrepify
  • Reworked.
  • [Poison Bolts] Poison Bolts reduces healing by 5/10/15/20% more.
  • Confound
  • Reworked.
  • [Poison Bolts] Hitting an enemy with Poison Bolts reduces the cooldown of Smoke Screen by .5/1/1.5/2s.

Champion Viktor Icon.png Viktor

  • WeaponAttack Viktor Icon.png Assault Rifle
  • Reduced damage per hit from 146 to 130.
  • Ability Frag Grenade.png Frag Grenade
  • Fixed grenade cook timings when playing with heavy lag.
  • Ability Hustle.png Hustle
  • Fixed a case where this ability could desync from the server, causing server corrections.
  • Cards
  • *NEW* Guerrilla Warfare
  • [Hustle] After using Hustle gain 7/14/21/28% reload speed for 3s.
  • *NEW* Run and Gun
  • [Hustle] Gain 1/2/3/4 ammo per second during Hustle.
  • *NEW* Predator
  • [Iron Sights] Hitting an enemy during Iron Sights reveals them for .5/1/1.5/2s.
  • *NEW* Fire in the Hole
  • [Frag Grenade] Hitting an enemy with Frag Grenade generates 6/12/18/24 ammo.
  • Long Reach
  • Reworked to Flak Jacket.
  • [Armor] Gain 50/100/150/200 Health.
  • Ammo Drop
  • Reworked to Hit and Run.
  • [Weapon] Kills grant 10/20/30/40% Movement Speed for 4s.

Champion Ying Icon.png Ying

  • We have temporarily disabled Ying to fix a few issues and we will be re-enabling her as soon as possible.



Source