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Paladins Closed Beta Version 0.33.1272

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0.33 Hotfix 4 | September 14, 2016


Champions - Balance/Updates/Fixes

Champion Pip Icon.png Pip

  • General
  • Fixed an issue where Pip's ultimate charge value was not being correctly displayed. Next match a player plays in game as Pip will resolve the issue.


0.33 Hotfix 3 | September 14, 2016



  • Added locked region matchmaking for Competitive Queue.
  • Fixed an issue where your current credit value would appear negative after purchasing an Item during a match.
  • Fixed an issue where Champions in the Match Lobby would appear locked when you already own them.
  • Fixed an issue where failed matches would appear as a defeat in your match history.
  • Addressed an issue where bots could get stuck in corners.
  • Addressed an issue where visual effects could get stuck on.

Champions - Balance/Updates/Fixes


  • Reduced out of combat regeneration from 400 + 8% of maximum Health per second to 300 + 4% of maximum Health per second.


Kill to Heal

  • Now also applies when getting Eliminations.


  • Reworked.
  • Receive 10/20/30% more healing from other players.

Champion Barik Icon.png Barik

  • Ability Turret.png Turret
  • Reduced attack rate from every 0.7 to 1s.
  • Ability Barricade.png Barricade
  • Reduced Health from 6000 to 5000.

Champion Fernando Icon.png Fernando

  • Ability Fireball.png Fireball
  • Increased Cooldown from 8 to 9s.
  • Ability Shield.png Shield
  • Reduced Health from 10000 to 8000.
  • Cards
  • Incinerate
  • Now reduces Cooldown by 10/20/30/40% instead of 1/2/3/4s.

Champion Grohk Icon.png Grohk

  • WeaponAttack Grohk Icon.png Lightning Staff
  • Now overheats 10% faster.

Champion Grover Icon.png Grover

  • General
  • Reduced Grover's size by 15%.
  • Adjusted Grover's axe throw to be closer to the center to avoid issues throwing around corners.

Champion Pip Icon.png Pip

  • WeaponAttack Pip Icon.png Potion Launcher
  • No longer provides bonus damage over distance.

Champion Ruckus Icon.png Ruckus

  • WeaponAttack Ruckus Icon.png Miniguns
  • Increased damage per hit from 48 to 53.