0.33 Hotfix 4 | September 14, 2016
Champions - Balance/Updates/Fixes
Pip
- General
- Fixed an issue where Pip's ultimate charge value was not being correctly displayed. Next match a player plays in game as Pip will resolve the issue.
0.33 Hotfix 3 | September 14, 2016
General
- Added locked region matchmaking for Competitive Queue.
- Fixed an issue where your current credit value would appear negative after purchasing an Item during a match.
- Fixed an issue where Champions in the Match Lobby would appear locked when you already own them.
- Fixed an issue where failed matches would appear as a defeat in your match history.
- Addressed an issue where bots could get stuck in corners.
- Addressed an issue where visual effects could get stuck on.
Champions - Balance/Updates/Fixes
General
- Reduced out of combat regeneration from 400 + 8% of maximum Health per second to 300 + 4% of maximum Health per second.
Items
Kill to Heal
- Now also applies when getting Eliminations.
Rejuvenate
- Reworked.
- Receive 10/20/30% more healing from other players.
Barik
- Turret
- Reduced attack rate from every 0.7 to 1s.
- Barricade
- Reduced Health from 6000 to 5000.
Fernando
- Fireball
- Increased Cooldown from 8 to 9s.
- Shield
- Reduced Health from 10000 to 8000.
- Cards
- Incinerate
- Now reduces Cooldown by 10/20/30/40% instead of 1/2/3/4s.
- Incinerate
Grohk
- Lightning Staff
- Now overheats 10% faster.
Grover
- General
- Reduced Grover's size by 15%.
- Adjusted Grover's axe throw to be closer to the center to avoid issues throwing around corners.
Pip
- Potion Launcher
- No longer provides bonus damage over distance.
Ruckus
- Miniguns
- Increased damage per hit from 48 to 53.