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[[File:GameMode Payload.png|320px|right|link=]]
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<div class="nomobile>[[File:GameMode Payload.png|200px|right|link=]]</div>
   
'''Payload''' is one of the [[Game Modes]] in [[Paladins]]. This game mode is currently unavailable.
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'''Payload''' was one of the [[Game Modes]] in [[Paladins]]. This game mode is currently unavailable.
   
 
==Description==
 
==Description==
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==Maps==
 
==Maps==
These are the [[maps]] that Payload can be played in:
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These are the [[maps]] that Payload could be played in:
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<br style="clear: both;">
*[[Outpost]]
 
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*[[Hidden Temple]]
 
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{{Maps|Outpost|Paladins Closed Beta Version 0.12.773.3|Paladins CB12|Payload}}{{Maps|Hidden Temple|Paladins Closed Beta Version 0.19.899.1|Paladins CB19|Payload}}{{Maps|Frostbite Cavern|Paladins Closed Beta Version 0.27.1089|Paladins CB27|Payload}}
*[[Frostbite Cavern]]
 
   
 
==Video==
 
==Video==
 
{{#ev:youtube|Qpe-KqQ_Dp4|600}}
 
{{#ev:youtube|Qpe-KqQ_Dp4|600}}
   
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{{Navbox GameModes}}
 
[[Category:Old Game Modes]]
 
[[Category:Old Game Modes]]

Revision as of 09:42, 23 February 2021

GameMode Payload

Payload was one of the Game Modes in Paladins. This game mode is currently unavailable.

Description

Payload is an Attack / Defend style game mode with two rounds. The attacking team must escort the stolen treasure to the drop point near the defending team's base while the defenders push it back and hold long enough for the timer to run out. Players can change their Cards loadout at the start of the match. Everyone receives 1000 Currency Credits Credits at the start of the match that can be used to purchase Items, and the passive Credits spooling is of 2 Currency Credits per second. All items and Credits from the first round are reset at the start of the second one.

When round one is complete, both teams swap sides. The Payload only advances when at least one attacker is close to it, but won't move if there are defenders close by. The payload will start to move backwards after sitting idle for too long without an attacker near it.

Defenders can leave their base after 10 seconds, while attackers can only leave their base after 50 seconds.

On the first round, the attackers have 7 minutes to push the payload. On the second round, the attacks will either have 7 minutes or the time it took the attackers from the first round to push the payload all the way.

The team that got the Payload cart furthest will win the match. If both teams push the Payload cart all the way, then the team that pushed it to the end point in less time will win the match. In Round 2, the Payload cart location will be displayed on the HUD and a marker will be placed in the world to show how far the cart must be pushed to win.

Maps

These are the maps that Payload could be played in:

Loading Payload Forest
Outpost
Payload
Transparent-Maps
Loading Payload Ruins
Hidden Temple
Payload
Transparent-Maps
Loading FrostbiteCaverns
Frostbite Cavern
Payload
Transparent-Maps

Video


Game Modes
Current

GameMode Unbound Siege Siege  •  GameMode Onslaught Onslaught  •  GameMode Payload Icon Payload  •  GameMode Choose Any Choose Any  •  GameMode Battlegrounds Limited Time Modes  •  GameMode Unbound Siege Ranked  •  GameMode Training Training vs AI  •  GameMode Custom3 Custom

Retired

GameMode End Times End Times  •  GameMode Dragons Call Dragon's Call  •  GameMode Heaven And Hell.png Rise of Furia  •  GameMode Siege of Ascension Peak Siege of Ascension Peak  •  GameMode SiegeBeyond Siege: Beyond  •  GameMode Battlegrounds Solo Survival  •  GameMode Custom3 Battlegrounds  •  GameMode ShootingRange P.V.E  •  GameMode MotW Match of the Day  •  GameMode Capture and siege Capture and Siege  •  GameMode Onslaught Siege Only  •  GameMode Tutorial Capture Only