Payload (Objective)

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Payloads are objectives in Paladins. They are featured in maps that run the Siege game mode. A team must push their payload towards it's destination while the other team tries to stop them. The Payload phase lasts 2 minutes and 30 seconds. The payload moves when a player from its team is inside its spherical radius, and will stop moving if a player from the opposing team enters the radius. You will see an in-world indicator of the cart’s area of influence, that indicates whether or not you are able to push or defend the objective.

While pushing, each team inside its spherical radius receives 2 Currency Credits.png and 50 Health Points every second. The payload will start to move backwards after sitting idle for too long.

If the timer runs out but there are still attackers around the objective an Overtime phase will begin, giving a last chance for the attackers to push and win.




Gameplay
General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Champions
Abilities → Ability  •  Movement Ability  •  Ultimate Ability  •  Talents  •  Items Credits
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Poke Damage  •  Sustained Damage  •  True Damage
Effects → Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth  •  Cards

Game Modes
Game Modes  •  Capture Point  •  Payload

Maps
Maps  •  Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Comeback Mechanic  •  Diminishing returns  •  Headshot  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen