Raum

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Raum is a Front Line Champion in Paladins, added on November 6, 2019.

Raum
Banner Raum.png
Summary
Icon: Champion Raum Icon.png
Title: Rage of the Abyss
Class: Class Front Line Icon.png Front Line
Side: The Abyss
Group: [[{{{group}}}]]
Race: Abyssal Creatures
Release Date: November 6, 2019
Cost: 60,000 Currency Gold.png or 300 Currency Crystals.png
Voice lines: Raum voice lines
Voice Actor: Jamieson Price
Statistics
Health: 4500
Movement Speed:

Lore[edit | edit source]

All tremble at the mere mention of his name. He is wrath. He is fury. He is Raum, Rage of the Abyss. Consumed by burning conflict, tempered in the Abyss, his purpose is clear — annihilation.

He has fought and triumphed over every entity in those war-scarred plains, shattering every soul that stands against his might. Few remain who are still worthy of his attention, and their conflicts grow stale. Now, he finds himself summoned to the Realm, a fertile ground teeming with new victims whose souls are too well-connected to their bodies.

Summary[edit | edit source]

Raum is a Frontline designed to deal and soak as much damage as possible. His Hellfire Gatling shreds at close range, but becomes almost useless at longer range except for preventing his enemy's out of combat healing. Ignition spins his Gatling to maximum output instantly, consuming no ammo for three seconds and surely a surprise to any foolish enough to ambush him. Soul Harvest draws in all Soul Fragments on the battlefield, granting him 2000 armor. This can stack up to 4000 armor in total for each fragment collected. Juggernaut launches Raum forward in a full sprint, bowling through enemies to deal 600 damage and applying a knockup of 900 to each enemy he hits. While exceedingly powerful and damaging, it's notorious for being easily shut down with simple stuns, so players must be cautious of sprinting into an enemy team. Raum's Ultimate, Cataclysm, deals 999 damage and stuns enemies hit for 1.2 seconds. Upon activation, Raum is immune to crowd control, and any shields, deployables, pets and illusions hit are destroyed. Raums versatile talents allow for different playstyles, from a Juggernaut based playstyle with Enforcer, a semi-supportive playstyle with his talent Subservience, or an Ultimate based playstyle with Earthsplitter. His overwhelming presence on the battlefield will demand focus fire and draw many ultimates, soaking damage for his own team and dealing even more in return with constant Earthsplitting or uses of Juggernaut.

Skills[edit | edit source]

Hellfire Gatling Damage (each/per tick)40 /0.05s

Direct Damage

An Abyssal Gatling gun that shreds its targets' souls every 5 hits. Deals 40 damage every 0.05s when fully spun up. Each soul fragment can be consumed to gain soul armor.

Ability Placeholder LMB.png

Details

An Abyssal, soul-shredding Gatling gun that spins up before firing. After 1s, it starts to fire, reaching its maximum Attack Speed after an additional 2s. At maximum rev, it deals 40 damage every 0.05s. Has a maximum Ammo count of 500, and is fully effective up to 80 units.
Passive: Every five shots that hit an enemy shatters a part of their soul, creating a Soul Fragment. Soul Fragments can be collected by colliding with them or by activating Soul Harvest.
  • Capable of headshots - 60 damage.
  • Faults: windup time, bloom, 50% slow applied during firing.
  • 1 Soul Fragment (=200 Soul Armor) for every 5 shots that hit an enemy.
  • NOTE:The in-game description currently indicates an incorrect number of shots that must hit an enemy - states: "Every six shots that hit an enemy shatters a part of their soul..."


Ability Video

Hellfire Gatling

Direct Damage
Ability Placeholder LMB.png
Damage (each/per tick)40 /0.05s
An Abyssal Gatling gun that shreds its targets' souls every 5 hits. Deals 40 damage every 0.05s when fully spun up. Each soul fragment can be consumed to gain soul armor.

Details

An Abyssal, soul-shredding Gatling gun that spins up before firing. After 1s, it starts to fire, reaching its maximum Attack Speed after an additional 2s. At maximum rev, it deals 40 damage every 0.05s. Has a maximum Ammo count of 500, and is fully effective up to 80 units.
Passive: Every five shots that hit an enemy shatters a part of their soul, creating a Soul Fragment. Soul Fragments can be collected by colliding with them or by activating Soul Harvest.
  • Capable of headshots - 60 damage.
  • Faults: windup time, bloom, 50% slow applied during firing.
  • 1 Soul Fragment (=200 Soul Armor) for every 5 shots that hit an enemy.
  • NOTE:The in-game description currently indicates an incorrect number of shots that must hit an enemy - states: "Every six shots that hit an enemy shatters a part of their soul..."
    Ability Video

Ignition

 

Ignite your Gatling gun to fully spin it up and consume no ammo for 3s.

Ability Placeholder RMB.png
Cooldown Icon White.png 10

Details

Ignite your Hellfire Gatling to immediately fully spin it up and cause it to consume no Ammo for 3s after activation.


Ability Video

Ignition

 
Ability Placeholder RMB.png
Cooldown Icon White.png 10
Ignite your Gatling gun to fully spin it up and consume no ammo for 3s.

Details

Ignite your Hellfire Gatling to immediately fully spin it up and cause it to consume no Ammo for 3s after activation.

  • Ability Video

Soul Harvest

 

Harvest your enemies' shattered souls, drawing loose souls in and gaining 2000 soul armor on activation, as well as an additional 200 soul armor for each fragment collected.

Ability Placeholder Q.png
Cooldown Icon White.png 12

Details

Harvest your enemies' shattered souls, generating 2000 Soul Armor and drawing all loose Soul Fragments to you. Soul Fragments generate an additional 200 Soul Armor on pickup. You can have a maximum of 4000 Soul Armor.
  • Is not affected by Wrecker and Cauterize
  • Does not interrupt firing.
  • Will collect all Soul Fragments on the map.
  • Soul Fragments can also be collected by walking over them.
  • Generates 2000 Soul Armor on activiation and additional 200 per Soul Fragment.
  • Soul Fragments can be generated by using
  • Hellfire Gatling: 1 Soul Fragment (=200 Soul Armor) for every 5 shots that hit an enemy.
  • Juggernaut: 4 Soul Fragments (=800 Soul Armor) for every enemy hit.
  • Cataclysm: 3 Soul Fragments (=600 Soul Armor) for every enemy hit.
  • Maximum of 4000 Soul Armor.


Ability Video

Soul Harvest

 
Ability Placeholder Q.png
Cooldown Icon White.png 12
Harvest your enemies' shattered souls, drawing loose souls in and gaining 2000 soul armor on activation, as well as an additional 200 soul armor for each fragment collected.

Details

Harvest your enemies' shattered souls, generating 2000 Soul Armor and drawing all loose Soul Fragments to you. Soul Fragments generate an additional 200 Soul Armor on pickup. You can have a maximum of 4000 Soul Armor.
  • Is not affected by Wrecker and Cauterize
  • Does not interrupt firing.
  • Will collect all Soul Fragments on the map.
  • Soul Fragments can also be collected by walking over them.
  • Generates 2000 Soul Armor on activiation and additional 200 per Soul Fragment.
  • Soul Fragments can be generated by using
  • Hellfire Gatling: 1 Soul Fragment (=200 Soul Armor) for every 5 shots that hit an enemy.
  • Juggernaut: 4 Soul Fragments (=800 Soul Armor) for every enemy hit.
  • Cataclysm: 3 Soul Fragments (=600 Soul Armor) for every enemy hit.
  • Maximum of 4000 Soul Armor.
    Ability Video

Juggernaut Damage (each/per tick)600

Direct Damage

Wind up and take off charging, dealing 600 damage and knocking up players hit.

Ability Placeholder F.png
Cooldown Icon White.png 15

Details

After 1.2s, charge for 4s, dealing 600 damage and applying a 900 Knockup to each player hit. You maintain limited turn control and reduce the effectiveness of Knockup effects applied to you while charging.
  • Enemies can be hit several times.
  • 4 Soul Fragments (=800 Soul Armor) for every enemy hit.
  • Has a travel distance of 245


Ability Video

Juggernaut

Direct Damage
Ability Placeholder F.png
Cooldown Icon White.png 15
Damage (each/per tick)600
Wind up and take off charging, dealing 600 damage and knocking up players hit.

Details

After 1.2s, charge for 4s, dealing 600 damage and applying a 900 Knockup to each player hit. You maintain limited turn control and reduce the effectiveness of Knockup effects applied to you while charging.
  • Enemies can be hit several times.
  • 4 Soul Fragments (=800 Soul Armor) for every enemy hit.
  • Has a travel distance of 245
    Ability Video

Cataclysm (Ultimate) ▶️ Damage (each/per tick)999

Area Damage

Stomp the ground and send forth a shockwave that deals 999 damage and stuns enemies for 1.2s. This ability destroys Shields and Deployable walls.

Ability Placeholder E.png

Details

Savagely stomp the ground and send forth a shockwave in a 45-degree cone that deals 999 damage and Stuns enemies for 1.2s. This ability Pierces enemies, destroys Shields and Deployable walls, and has a range of 100 units. You are rooted and Immune to Crowd Control while using this ability. You can turn up to 60 degrees in either direction after activation.
  • 3 Soul Fragments (=600 Soul Armor) for every enemy hit.
  • Does not hit enemies below you.


Ability Video

Cataclysm (Ultimate) ▶️

Area Damage
Ability Placeholder E.png
Damage (each/per tick)999
Stomp the ground and send forth a shockwave that deals 999 damage and stuns enemies for 1.2s. This ability destroys Shields and Deployable walls.

Details

Savagely stomp the ground and send forth a shockwave in a 45-degree cone that deals 999 damage and Stuns enemies for 1.2s. This ability Pierces enemies, destroys Shields and Deployable walls, and has a range of 100 units. You are rooted and Immune to Crowd Control while using this ability. You can turn up to 60 degrees in either direction after activation.
  • 3 Soul Fragments (=600 Soul Armor) for every enemy hit.
  • Does not hit enemies below you.
    Ability Video


Talents[edit | edit source]

Talent Raum Enforcer.png
Enforcer

Default Talent

Reduce your damage taken by 50% while using Juggernaut.


Talent Raum Earthsplitter.png
Earthsplitter

Unlocks at Mastery Level 2

Increase your Ultimate charge rate by 60%.


Talent Raum Subservience.png
Subservience

Unlocks at Mastery Level 8

Allies in a 40-Unit radius around you heal 100 health with each Soul Harvested.


Details

  • Allies are effected by Cauterize.
  • Effects go through walls.

Cards[edit | edit source]

This is a list with all cards available to Raum:

Name Image Description Cooldown
Abhorrent Vista Card Abhorrent Vista.png Reduce the Cooldown of Ignition by {0.6|0.6}s.
Abyssal Connections Card Abyssal Connections.png Gain a {100|100}-Health Shield for 3s after activating Ignition.
Apocalypse Card Apocalypse.png Heal for {150|150} for each champion hit by Juggernaut.
Declaration of War Card Declaration of War.png Increase the potency of Juggernaut’s Knockup by {7|7}%.
Desperation Card Desperation.png Gain a {250|250}-Health Shield for 3s after dropping to or below 30% Health. 30
Fanning the Flames Card Fanning the Flames.png Gain a {150|150}-Health Shield for 3s after activating Juggernaut.
Harbinger Card Harbinger.png Reduce the Cooldown of Juggernaut by {1|1}s after activating Soul Harvest.
Hellish Lodestones Card Hellish Lodestones.png Reduce your damage taken by {3|3}% for 3s after activating Ignition.
Infernal Reload Card Infernal Reload.png Increase your Reload Speed by {7|7}%.
Shattered Essence Card Shattered Essence.png Each Soul Fragment gathered Heals you for {20|20}.
Sinister Allies Card Sinister Allies.png Increase your maximum Health by {150|150}.
Subjugation Card Subjugation.png Increase the distance traveled by Juggernaut by {8|8}%.
Tormented Fissure Card Tormented Fissure.png Generate {25|25} Ammo after activating Ignition.
Triumphant Ascension Card Triumphant Ascension.png Heal for {100|100} after activating Soul Harvest.
Void Lord Card Void Lord.png Reduce your damage taken by {5|5}% for 3s after activating Soul Harvest.
War-Torn Plains Card War-Torn Plains.png Reduce the time it takes to spin up your Hellfire Gatling by {4|4}%.

Pre-Built Loadouts[edit | edit source]

All of the following cards are in Raum's pre-built loadouts:

Card Hellish Lodestones.png


Hellish Lodestones
Epic
CardSkin Frame OB67 Silver Epic.png


Reduce your damage taken by 12% for 3s after activating Ignition.
4



Card Subjugation.png


Subjugation
Uncommon
CardSkin Frame OB67 Silver Uncommon.png


Increase the distance traveled by Juggernaut by 16%.
2



Card Void Lord.png


Void Lord
Epic
CardSkin Frame OB67 Silver Epic.png


Reduce your damage taken by 20% for 3s after activating Soul Harvest.
4



Card Harbinger.png


Harbinger
Epic
CardSkin Frame OB67 Silver Epic.png


Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
4



Card Sinister Allies.png


Sinister Allies
Common
CardSkin Frame OB67 Silver Common.png


Increase your maximum Health by 150.
1


Card Fanning the Flames.png


Fanning the Flames
Uncommon
CardSkin Frame OB67 Silver Uncommon.png


Gain a 300-Health Shield for 3s after activating Juggernaut.
2



Card Shattered Essence.png


Shattered Essence
Rare
CardSkin Frame OB67 Silver Rare.png


Each Soul Fragment gathered Heals you for 60.
3



Card Desperation.png


Desperation
Epic
CardSkin Frame OB67 Silver Epic.png


Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
4
Cooldown Icon.png30


Card Sinister Allies.png


Sinister Allies
Legendary
CardSkin Frame OB67 Silver Legendary.png


Increase your maximum Health by 750.
5



Card Subjugation.png


Subjugation
Common
CardSkin Frame OB67 Silver Common.png


Increase the distance traveled by Juggernaut by 8%.
1


Card Abhorrent Vista.png


Abhorrent Vista
Epic
CardSkin Frame OB67 Silver Epic.png


Reduce the Cooldown of Ignition by 2.4s.
4



Card Shattered Essence.png


Shattered Essence
Legendary
CardSkin Frame OB67 Silver Legendary.png


Each Soul Fragment gathered Heals you for 100.
5



Card Sinister Allies.png


Sinister Allies
Common
CardSkin Frame OB67 Silver Common.png


Increase your maximum Health by 150.
1



Card Abyssal Connections.png


Abyssal Connections
Rare
CardSkin Frame OB67 Silver Rare.png


Gain a 300-Health Shield for 3s after activating Ignition.
3



Card Triumphant Ascension.png


Triumphant Ascension
Uncommon
CardSkin Frame OB67 Silver Uncommon.png


Heal for 200 after activating Soul Harvest.
2


Cosmetic Items[edit | edit source]

These are the Cosmetic Items currently available for Raum:

Champion Skin Collections[edit | edit source]

Default
Loading Art Icons Character Model
LoadingArt Raum Default.png
Raum Default.png
Weapon Default Hellfire Gatling
Rarity Common
Availability Standard
Release Date November 6, 2019
Cost Free
Voicelines Raum voice lines
Cost Free
Voicelines Raum voice lines
Character Model

Raum Default.png

Subjugator
Loading Art Icons Character Model
LoadingArt Raum Subjugator.png
Raum Subjugator.png
Weapon Subjugator's Infernal Gatling
Rarity Uncommon
Availability Standard
Release Date November 6, 2019
Cost 60000 Currency Gold.png  •  200 Currency Crystals.png  •  Currency Ticket.png
(Subjugator Raum Collection)
Voicelines Raum voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost 60000 Currency Gold.png  •  200 Currency Crystals.png  •  Currency Ticket.png
(Subjugator Raum Collection)
Voicelines Raum voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Raum Subjugator.png

Abyssal Lord
Loading Art Icons Character Model
LoadingArt Raum Abyssal Lord.png
Raum Abyssal Lord.png
Weapon Abyssal Lord's Void-Touched Gatling
Rarity Rare
Availability Limited
Release Date November 6, 2019
Cost Season Pass 2019 - 2020
(Abyssal Lord Raum Collection)
Voicelines Raum voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Season Pass 2019 - 2020
(Abyssal Lord Raum Collection)
Voicelines Raum voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Raum Abyssal Lord.png

Crypt Guardian
Loading Art Icons Character Model
LoadingArt Raum Crypt Guardian.png
Raum Crypt Guardian.png
Weapon Crypt Guardians Hellfire Gatling
Rarity Epic
Availability Exclusive
Release Date March 4, 2020
Cost once Sands of Myth Battle Pass Level 10 Battle Pass Level
(Crypt Guardian Raum Collection)
Voicelines Crypt Guardian Raum voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost once Sands of Myth Battle Pass Level 10 Battle Pass Level
(Crypt Guardian Raum Collection)
Voicelines Crypt Guardian Raum voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Raum Crypt Guardian.png

Undead Colossus
Loading Art Icons Character Model
LoadingArt Raum Undead Colossus.png
Raum Undead Colossus.png
Weapon Undead Colossus Hellfire Gatling
Rarity Epic
Availability Exclusive
Release Date March 4, 2020
Cost once Sands of Myth Battle Pass Level 60 Battle Pass Level
(Undead Colossus Raum Collection)
Voicelines Crypt Guardian Raum voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost once Sands of Myth Battle Pass Level 60 Battle Pass Level
(Undead Colossus Raum Collection)
Voicelines Crypt Guardian Raum voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Raum Undead Colossus.png

Golden
Loading Art Icons Character Model
LoadingArt Raum Golden.png
Raum Golden.png
Weapon Golden Hellfire Gatling
Rarity Legendary
Availability Mastery
Release Date November 6, 2019
Cost Rewarded at Mastery Level 50
(Golden Raum Collection)
Voicelines Raum voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Cost Rewarded at Mastery Level 50
(Golden Raum Collection)
Voicelines Raum voice lines
Voice Pack Preview ▶️  •  ▶️  •  ▶️
Character Model

Raum Golden.png

Weapon Skins[edit | edit source]

Corrosive Gatling
Icon
Weapon {{{weapon}}}
Rarity Epic
Availability Exclusive
Release Date {{{release}}}
Cost 125 Currency Crystals.png
Cost 125 Currency Crystals.png

Pyre-Forged Gatling
Icon
Weapon {{{weapon}}}
Rarity Epic
Availability Exclusive
Release Date {{{release}}}
Cost 125 Currency Crystals.png
Cost 125 Currency Crystals.png

Emotes[edit | edit source]

Default
Icon Character Model
Weapon {{{weapon}}}
Rarity Common
Availability Standard
Release Date
Cost Free
Cost Free
Character Model

Tribute
Icon Character Model
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release Date
Cost Season Pass 2019
(Endless Emote)
Cost Season Pass 2019
(Endless Emote)
Character Model

MVP Poses[edit | edit source]

Default
Icon Character Model
Raum Default.png
Weapon {{{weapon}}}
Rarity Common
Availability Standard
Release Date
Cost Free
Cost Free
Character Model

Raum Default.png

Exultation
Icon Character Model
Raum MVP Exultation.png
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release Date
Cost Season Pass 2019
Cost Season Pass 2019
Character Model

Raum MVP Exultation.png

Videos[edit | edit source]

Champion Teaser[edit | edit source]

Ability Breakdown[edit | edit source]

Trivia[edit | edit source]

  • Raum was the last Champion to be released for the year of 2019
  • If you look closely at the card artwork for Sinister Allies, Dredge and Seris can be seen.
  • The name Raum comes from an actual demon who rules a Great Earl of Hell, ruling thirty legions of demons.
  • His emote "Tribute" could be a possible reference to a song, called "Raining Blood" by the metal band Slayer.

Changelog[edit | edit source]

Paladins Release Version 3.4.3767.9 (July 29th, 2020)
  • Talents
  • Talent Raum Subservience.png Subservience
  • Effects now go through walls


Paladins Release Version 3.2.3587.5 (March 4, 2020)

  • Talents
  • Enforcer
  • Reduced damage reduction during charge 75% ⭢ 50%
  • Abilities
  • Ability Juggernaut.png Juggernaut
  • Reduced damage 700 ⭢ 600
  • Reduced distance traveled 260 ⭢ 245


Paladins Release Version 3.1.3487.7 (January 8, 2020)

  • Abilities
  • WeaponAttack Raum Icon.png Hellfire Gatling
  • Reduced damage per shot 45 ⭢ 40
  • Cards
  • Reduced damage reduction {5|5}% ⭢ {3|3}%
  • Bug Fix
    • Fixed an issue where Raum’s title is cut off in the Champions menu when the Player’s language is set to German.


Paladins Release Version 2.11.3416.8 (November 6, 2019)

  • Raum has been added to the game.



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