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Respawn is a system in Paladins by which players come back to life by waiting a certain amount of time after their death. Players may purchase Items from the Item Shop with Credits while waiting to respawn similarly to when they access it from the Spawn Room.

Respawn Time[edit | edit source]

Siege[edit | edit source]

Respawn time in Siege takes 12s during Capture Point phase and changes during the Payload Escort phase to 8s for attackers and 14s for defenders.

Onslaught[edit | edit source]

Respawn time in Onslaught takes 8s but it gets longer for the winning team depending on the score advantage up to 12s.

Team Deathmatch[edit | edit source]

Respawn time in TDM always takes 3s no matter the score advantage. Additionally, since there is no single spawn area, players will respawn at seemingly random spots on the map. They actually depend on the other players' position and are specific spots on the map, not random.

Common terms  Bullet.png  Death Recap  Bullet.png  Eliminations  Bullet.png  Controls  Bullet.png  Voice Guided System  Bullet.png  Warning Indicators  Bullet.png  Zoning

Abilities → Ability  Bullet.png  Movement Ability  Bullet.png  Ultimate Ability  Bullet.png  Talents  Bullet.png  Items → Credits
Damage Types → Area or Direct Damage  Bullet.png  Burst Damage  Bullet.png  Damage over Time  Bullet.png  Poke Damage  Bullet.png  Sustained Damage  Bullet.png  True Damage
Effects → Deployables  Bullet.png  Healing  Bullet.png  Immunity  Bullet.png  Shields  Bullet.png  Status Effects  Bullet.png  Stealth  Bullet.png  Cards

Game Modes
Capture Point  Bullet.png  Payload

Map Features  Bullet.png  Callouts

Game Mechanics
Advanced Mechanics  Bullet.png  Comeback Mechanic  Bullet.png  Diminishing returns  Bullet.png  Headshot  Bullet.png  Out of Combat  Bullet.png  Overtime  Bullet.png  Respawn

End of the Game
Accolades  Bullet.png  Scoreboard  Bullet.png  Post-Match Lobby Landing Screen